*
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/dali-vector.h>
+
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
+#include <dali-toolkit/internal/text/bounded-paragraph-run.h>
#include <dali-toolkit/internal/text/text-definitions.h>
+#include <dali-toolkit/internal/text/underlined-glyph-run.h>
#include <dali-toolkit/public-api/text/text-enumerations.h>
namespace Dali
* @param[in] index Index of the first underline run to be copied.
* @param[in] numberOfRuns Number of underline runs to be copied.
*/
- virtual void GetUnderlineRuns(GlyphRun* underlineRuns,
- UnderlineRunIndex index,
- Length numberOfRuns) const = 0;
+ virtual void GetUnderlineRuns(UnderlinedGlyphRun* underlineRuns,
+ UnderlineRunIndex index,
+ Length numberOfRuns) const = 0;
/**
* @brief Retrieve the outline color.
virtual Length GetNumberOfStrikethroughRuns() const = 0;
/**
+ * @brief Retrieves the number of bounded paragraph runs.
+ *
+ * @return The number of bounded paragraph runs.
+ */
+ virtual Length GetNumberOfBoundedParagraphRuns() const = 0;
+
+ /**
+ * @brief Retrieves the reference for bounded paragraph runs.
+ *
+ * @return The reference for bounded paragraph runs.
+ */
+ virtual const Vector<BoundedParagraphRun>& GetBoundedParagraphRuns() const = 0;
+
+ /**
* @brief Retrieves the strikethrough runs.
*
* @param[out] strikethroughRuns Pointer to a buffer where the strikethrough runs are copied.
virtual void GetStrikethroughRuns(StrikethroughGlyphRun* strikethroughRuns,
StrikethroughRunIndex index,
Length numberOfRuns) const = 0;
+
+ /**
+ * @brief The spaces between characters in Pixels.
+ *
+ * @note A positive value will make the characters far apart (expanded) and a negative value will bring them closer (condensed).
+ *
+ * @return characterSpacing.
+ */
+ virtual const float GetCharacterSpacing() const = 0;
+
+ /**
+ * @brief The text buffer.
+ *
+ * @return The text buffer.
+ */
+ virtual const Character* GetTextBuffer() const = 0;
+
+ /**
+ * @brief The text Glyph to Characters Array.
+ *
+ * @return GetGlyphsToCharacters.
+ */
+ virtual const Vector<CharacterIndex>& GetGlyphsToCharacters() const = 0;
};
} // namespace Text