*
* @return Pointer to the vector of colors.
*/
- virtual const Vector4* const GetColors() const = 0;
+ virtual const Vector4* GetColors() const = 0;
/**
* @brief Retrieves the vector of indices to the vector of colors.
*
* @return Pointer to a vector which stores for each glyph the index to the vector of colors.
*/
- virtual const ColorIndex* const GetColorIndices() const = 0;
+ virtual const ColorIndex* GetColorIndices() const = 0;
/**
* @brief Retrieves the vector of background colors.
*
* @return Pointer to the vector of background colors.
*/
- virtual const Vector4* const GetBackgroundColors() const = 0;
+ virtual const Vector4* GetBackgroundColors() const = 0;
/**
* @brief Retrieves the vector of indices to the vector of background colors.
*
* @return Pointer to a vector which stores for each glyph the index to the vector of background colors.
*/
- virtual const ColorIndex* const GetBackgroundColorIndices() const = 0;
+ virtual const ColorIndex* GetBackgroundColorIndices() const = 0;
/**
* @brief checks if there is background colors set using markup.
*
* @return boolean if there is background colors set using markup .
*/
- virtual bool const IsMarkupBackgroundColorSet() const = 0;
+ virtual bool IsMarkupBackgroundColorSet() const = 0;
/**
* @brief Retrieves the text color
*
* @return boolean if there is underline set using markup.
*/
- virtual bool const IsMarkupUnderlineSet() const = 0;
+ virtual bool IsMarkupUnderlineSet() const = 0;
/**
* @brief Returns the hyphens glyph info.
*
* @return boolean if there is strikethrough set using markup.
*/
- virtual bool const IsMarkupStrikethroughSet() const = 0;
+ virtual bool IsMarkupStrikethroughSet() const = 0;
/**
* @brief Retrieves the strikethrough height override
*
* @return characterSpacing.
*/
- virtual const float GetCharacterSpacing() const = 0;
+ virtual float GetCharacterSpacing() const = 0;
/**
* @brief The text buffer.