* @param[in] direction text direction true for right to left text
* @param[in] horizontalAlignment horizontal alignment of the text
* @param[in] verticalAlignment vertical alignment of the text
- * @param[in] isTextElided whether text is elided or not
*/
- void SetParameters( Actor scrollingTextActor, Dali::Renderer renderer, TextureSet textureSet, const Size& controlSize, const Size& textureSize, const float wrapGap, CharacterDirection direction, HorizontalAlignment::Type horizontalAlignment, VerticalAlignment::Type verticalAlignment, bool isTextElided );
+ void SetParameters( Actor scrollingTextActor, Dali::Renderer renderer, TextureSet textureSet, const Size& controlSize, const Size& textureSize, const float wrapGap, CharacterDirection direction, HorizontalAlignment::Type horizontalAlignment, VerticalAlignment::Type verticalAlignment );
/**
* @brief Set the gap distance to elapse before the text wraps around