class TextScroller;
class ScrollerInterface;
-struct ScrollerData;
typedef IntrusivePtr<TextScroller> TextScrollerPtr;
class TextScroller : public RefObject, public ConnectionTracker
{
public:
+
/**
* @brief Text Scrolling helper, used to automatically scroll text, SetParameters should be called before scrolling is needed.
* CleanUp removes the Scrolling actors from stage whilst keeping the Scroller object alive and preserving Speed, Gap and Loop count.
static TextScrollerPtr New( ScrollerInterface& scrollerInterface );
/**
- * @brief Starts the text scrolling.
+ * @brief Set parameters relating to source required for scrolling
*
* @param[in] sourceActor source actor to be scrolled
- * @param[in] data Parameters needed to set up the text scrolling.
+ * @param[in] controlSize size of the control to scroll within
+ * @param[in] offScreenSize size of the sourceActor
+ * @param[in] direction text direction true for right to left text
+ * @param[in] alignmentOffset alignment of source text
*
*/
- void StartScrolling( Actor sourceActor,
- const ScrollerData& data );
+ void SetParameters( Actor sourceActor, const Size& controlSize, const Size& offScreenSize, CharacterDirection direction, float alignmentOffset );
+
+ /**
+ * @brief Set the gap distance to elapse before the text wraps around
+ * @param[in] gap distance to elapse
+ */
+ void SetGap( int gap );
+
+ /**
+ * @brief Get the distance before scrolling wraps
+ * @return gap distance to elapse
+ */
+ int GetGap() const;
+
+ /**
+ * @brief Set speed the text should scroll
+ * @param[in] scrollSpeed pixels per second
+ */
+ void SetSpeed( int scrollSpeed );
/**
- * @brief Stops the text scrolling.
+ * @brief Get the speed of text scrolling
+ * @return speed in pixels per second
*/
- void StopScrolling();
+ int GetSpeed() const;
+
+ /**
+ * @brief Set the number of times the text scrolling should loop, can stop current scrolling by passing in 0;
+ * @param[in] loopCount number of times the scrolled text should loop, 0 to stop scrolling
+ */
+ void SetLoopCount( int loopCount );
+
+ /**
+ * @brief Get the number of loops
+ * @return int number of loops
+ */
+ int GetLoopCount() const;
/**
* @brief Get the camera used to look at source, should be added to the parent of target actor.
void AutoScrollAnimationFinished( Dali::Animation& animation );
/**
+ * @brief variables required to set up scrolling animation
+ * @param[in] scrollAmount distance to animate text for the given duration
+ * @param[in] scrollDuration duration of aninmation
+ * @param[in] loopCount number of times to loop the scrolling text
+ */
+ void StartScrolling( float scrollAmount, float scrollDuration, int loopCount );
+
+ /**
* @brief When scrolling ended, the actors are cleaned up so no longer staged.
*/
void CleanUp();
Property::Index mScrollDeltaIndex; // Property used by shader to represent distance to scroll
Animation mScrollAnimation; // Animation used to update the mScrollDeltaIndex
+ int mScrollSpeed; ///< Speed which text should automatically scroll at
+ int mLoopCount; ///< Number of time the text should scroll
+ float mWrapGap; ///< Gap before text wraps around when scrolling
+
}; // TextScroller class
} // namespace Text