const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
varying highp vec2 vTexCoord;\n
uniform sampler2D sTexture;\n
+ uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
+ uniform lowp float preMultipliedAlpha;\n
+ \n
+ lowp vec4 visualMixColor()\n
+ {\n
+ return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
+ }\n
\n
void main()\n
{\n
if ( vTexCoord.y > 1.0 )\n
discard;\n
- gl_FragColor = texture2D( sTexture, vTexCoord );\n
+ \n
+ mediump vec4 textTexture = texture2D( sTexture, vTexCoord );\n
+ textTexture.rgb *= mix( 1.0, textTexture.a, preMultipliedAlpha );\n
+ \n
+ gl_FragColor = textTexture * uColor * visualMixColor();
}\n
);
}
}
}
+ else
+ {
+ mScrollerInterface.ScrollingFinished();
+ }
}
TextLabel::AutoScrollStopMode::Type TextScroller::GetStopMode() const