*/
void CreateRenderer( FrameBufferImage frameBufferImage, Dali::Renderer& renderer )
{
- Shader shader = Shader::New( VERTEX_SHADER_SCROLL , FRAGMENT_SHADER, Shader::HINT_NONE );
+ Shader shader = Shader::New( VERTEX_SHADER_SCROLL , FRAGMENT_SHADER, Shader::Hint::NONE );
Sampler sampler = Sampler::New();
sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST );
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::SetParameters controlSize[%f,%f] offscreenSize[%f,%f] direction[%d] alignmentOffset[%f]\n",
controlSize.x, controlSize.y, offScreenSize.x, offScreenSize.y, direction, alignmentOffset );
- FrameBufferImage offscreenRenderTargetForText = FrameBufferImage::New( offScreenSize.width, offScreenSize.height, Pixel::RGBA8888, Dali::Image::UNUSED );
+ FrameBufferImage offscreenRenderTargetForText = FrameBufferImage::New( offScreenSize.width, offScreenSize.height, Pixel::RGBA8888 );
Renderer renderer;
CreateCameraActor( offScreenSize, mOffscreenCameraActor );