#include <dali-toolkit/internal/text/text-scroller.h>
// EXTERNAL INCLUDES
-#include <dali/devel-api/rendering/geometry.h>
-#include <dali/devel-api/rendering/renderer.h>
-#include <dali/devel-api/rendering/sampler.h>
-#include <dali/devel-api/rendering/shader.h>
-#include <dali/integration-api/debug.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/frame-buffer-image.h>
#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/rendering/geometry.h>
+#include <dali/public-api/rendering/renderer.h>
+#include <dali/public-api/rendering/sampler.h>
+#include <dali/public-api/rendering/shader.h>
+#include <dali/devel-api/images/texture-set-image.h>
+#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/text-scroller-interface.h>
sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST );
TextureSet textureSet = TextureSet::New();
- textureSet.SetImage( 0u, frameBufferImage );
+ TextureSetImage( textureSet, 0u, frameBufferImage );
textureSet.SetSampler( 0u, sampler );
Geometry meshGeometry;