*/
void CreateRenderer( FrameBufferImage frameBufferImage, Dali::Renderer& renderer )
{
- Shader shader = Shader::New( VERTEX_SHADER_SCROLL , FRAGMENT_SHADER, Shader::HINT_NONE );
+ Shader shader = Shader::New( VERTEX_SHADER_SCROLL , FRAGMENT_SHADER, Shader::Hint::NONE );
Sampler sampler = Sampler::New();
sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST );