mVisualModel->GetStrikethroughRuns(strikethroughRuns, index, numberOfRuns);
}
+Length Model::GetNumberOfCharacterSpacingGlyphRuns() const
+{
+ return mVisualModel->GetNumberOfCharacterSpacingGlyphRuns();
+}
+
+const Vector<CharacterSpacingGlyphRun>& Model::GetCharacterSpacingGlyphRuns() const
+{
+ return mVisualModel->GetCharacterSpacingGlyphRuns();
+}
+
const float Model::GetCharacterSpacing() const
{
return mVisualModel->GetCharacterSpacing();