#define DALI_TOOLKIT_TEXT_MODEL_INTERFACE_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
+#include <dali-toolkit/internal/text/bounded-paragraph-run.h>
#include <dali-toolkit/internal/text/line-run.h>
#include <dali-toolkit/internal/text/script-run.h>
+#include <dali-toolkit/internal/text/strikethrough-glyph-run.h>
#include <dali-toolkit/internal/text/text-definitions.h>
+#include <dali-toolkit/internal/text/underlined-glyph-run.h>
#include <dali-toolkit/public-api/text/text-enumerations.h>
namespace Dali
virtual float GetUnderlineHeight() const = 0;
/**
+ * @brief Retrieves the underline type override.
+ *
+ * @return Returns the override type for an underline.
+ */
+ virtual Text::Underline::Type GetUnderlineType() const = 0;
+
+ /**
+ * @brief Retrieves the dashed underline width override
+ *
+ * @return Returns the override width for the dashed underline.
+ */
+ virtual float GetDashedUnderlineWidth() const = 0;
+
+ /**
+ * @brief Retrieves the dashed underline gap override
+ *
+ * @return Returns the override gap for the dashed underline.
+ */
+ virtual float GetDashedUnderlineGap() const = 0;
+
+ /**
* @brief Retrieves the number of underline runs.
*
* @return The number of underline runs.
* @param[in] index Index of the first underline run to be copied.
* @param[in] numberOfRuns Number of underline runs to be copied.
*/
- virtual void GetUnderlineRuns(GlyphRun* underlineRuns, UnderlineRunIndex index, Length numberOfRuns) const = 0;
+ virtual void GetUnderlineRuns(UnderlinedGlyphRun* underlineRuns, UnderlineRunIndex index, Length numberOfRuns) const = 0;
/**
* @brief Retrieve the outline color.
* @return number of hyphens.
*/
virtual Length GetHyphensCount() const = 0;
+
+ /**
+ * @brief Retrieves the strikethrough color.
+ *
+ * @return The strikethrough color.
+ */
+ virtual const Vector4& GetStrikethroughColor() const = 0;
+
+ /**
+ * @brief Returns whether strikethrough is enabled or not.
+ *
+ * @return The strikethrough state.
+ */
+ virtual bool IsStrikethroughEnabled() const = 0;
+
+ /**
+ * @brief Retrieves the strikethrough height override
+ *
+ * @return Returns the override height for a strikethrough, 0 indicates that adaptor will determine the height
+ */
+ virtual float GetStrikethroughHeight() const = 0;
+
+ /**
+ * @brief Retrieves the number of strikethrough runs.
+ *
+ * @return The number of strikethrough runs.
+ */
+ virtual Length GetNumberOfStrikethroughRuns() const = 0;
+
+ /**
+ * @brief Retrieves the number of bounded paragraph runs.
+ *
+ * @return The number of bounded paragraph runs.
+ */
+ virtual Length GetNumberOfBoundedParagraphRuns() const = 0;
+
+ /**
+ * @brief Retrieves the reference for bounded paragraph runs.
+ *
+ * @return The reference for bounded paragraph runs.
+ */
+ virtual const Vector<BoundedParagraphRun>& GetBoundedParagraphRuns() const = 0;
+
+ /**
+ * @brief Retrieves the strikethrough runs.
+ *
+ * @param[out] strikethroughRuns Pointer to a buffer where the strikethrough runs are copied.
+ * @param[in] index Index of the first strikethrough run to be copied.
+ * @param[in] numberOfRuns Number of strikethrough runs to be copied.
+ */
+ virtual void GetStrikethroughRuns(StrikethroughGlyphRun* strikethroughRuns, StrikethroughRunIndex index, Length numberOfRuns) const = 0;
+
+ /**
+ * @brief Retrieves the character spacing.
+ *
+ * @note A positive value will make the characters far apart (expanded) and a negative value will bring them closer (condensed).
+ *
+ * @return The character spacing.
+ */
+ virtual const float GetCharacterSpacing() const = 0;
+
+ /**
+ * @brief Retrieves the text buffer.
+ *
+ * @return The text buffer.
+ */
+ virtual const Character* GetTextBuffer() const = 0;
+
+ /**
+ * @brief Retrieves the Glyphs to Characters Array.
+ *
+ * @return The GlyphsToCharacters.
+ */
+ virtual const Vector<CharacterIndex>& GetGlyphsToCharacters() const = 0;
};
} // namespace Text