// e.g. Print "Line 0 Glyphs: 0->9 Characters: 0->9 (10)" for a ten character run staring from beginning of the model
o << "Line " << i << " Glyphs: " << lineRuns[i].glyphIndex << "->" << (lineRuns[i].glyphIndex + lineRuns[i].numberOfGlyphs );
o << " Characters: " << lineRuns[i].characterRun.characterIndex << "->" << (lineRuns[i].characterRun.characterIndex + lineRuns[i].characterRun.numberOfCharacters );
- o << " Size: " << lineRuns[i].lineSize;
+ o << " Width: " << lineRuns[i].width;
+ o << " Ascender: " << lineRuns[i].ascender;
+ o << " Descender: " << lineRuns[i].descender;
if( i+1 < lineRuns.Count() )
{