bool& colorDefined,
Vector4& color,
bool& widthDefined,
- unsigned int& width )
+ uint16_t& width )
{
const unsigned int numberOfItems = underlinePropertiesMap.Count();
{
/// Width key.
widthDefined = true;
- width = static_cast<unsigned int>( valueGet.second.Get<float>() );
+ width = static_cast<uint16_t>( valueGet.second.Get<float>() );
}
}
bool colorDefined = false;
Vector4 color;
bool widthDefined = false;
- unsigned int width = 0u;
+ uint16_t width = 0u;
bool empty = true;
else
{
const Vector4& color = controller->GetOutlineColor();
- const unsigned int width = controller->GetOutlineWidth();
+ const uint16_t width = controller->GetOutlineWidth();
Property::Map map;
map.Insert( COLOR_KEY, color );