/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/text/text-effects-style.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/text-controls/text-style-properties-devel.h>
#include <dali-toolkit/internal/text/markup-processor-helper-functions.h>
#include <dali-toolkit/internal/text/property-string-parser.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Text
{
-
namespace
{
-const std::string COLOR_KEY( "color" );
-const std::string OFFSET_KEY( "offset" );
-const std::string BLUR_RADIUS_KEY( "blurRadius" );
-const std::string WIDTH_KEY( "width" );
-const std::string HEIGHT_KEY( "height" );
-const std::string ENABLE_KEY( "enable" );
-const std::string TRUE_TOKEN( "true" );
-const std::string FALSE_TOKEN( "false" );
-}
-
-bool ParseShadowProperties( const Property::Map& shadowPropertiesMap,
- bool& colorDefined,
- Vector4& color,
- bool& offsetDefined,
- Vector2& offset,
- bool& blurRadiusDefined,
- float& blurRadius )
+const std::string COLOR_KEY("color");
+const std::string OFFSET_KEY("offset");
+const std::string BLUR_RADIUS_KEY("blurRadius");
+const std::string WIDTH_KEY("width");
+const std::string HEIGHT_KEY("height");
+const std::string ENABLE_KEY("enable");
+const std::string TRUE_TOKEN("true");
+const std::string FALSE_TOKEN("false");
+} // namespace
+
+bool ParseShadowProperties(const Property::Map& shadowPropertiesMap,
+ bool& colorDefined,
+ Vector4& color,
+ bool& offsetDefined,
+ Vector2& offset,
+ bool& blurRadiusDefined,
+ float& blurRadius)
{
const unsigned int numberOfItems = shadowPropertiesMap.Count();
// Parses and applies the style.
- for( unsigned int index = 0u; index < numberOfItems; ++index )
+ for(unsigned int index = 0u; index < numberOfItems; ++index)
{
- const KeyValuePair& valueGet = shadowPropertiesMap.GetKeyValue( index );
+ const KeyValuePair& valueGet = shadowPropertiesMap.GetKeyValue(index);
- if( COLOR_KEY == valueGet.first.stringKey )
+ if((DevelText::Shadow::Property::COLOR == valueGet.first.indexKey) || (COLOR_KEY == valueGet.first.stringKey))
{
/// Color key.
colorDefined = true;
- if( valueGet.second.GetType() == Dali::Property::STRING )
+ if(valueGet.second.GetType() == Dali::Property::STRING)
{
const std::string colorStr = valueGet.second.Get<std::string>();
- Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
+ Text::ColorStringToVector4(colorStr.c_str(), colorStr.size(), color);
}
else
{
color = valueGet.second.Get<Vector4>();
}
}
- else if( OFFSET_KEY == valueGet.first.stringKey )
+ else if((DevelText::Shadow::Property::OFFSET == valueGet.first.indexKey) || (OFFSET_KEY == valueGet.first.stringKey))
{
/// Offset key.
offsetDefined = true;
- if( valueGet.second.GetType() == Dali::Property::STRING )
+ if(valueGet.second.GetType() == Dali::Property::STRING)
{
const std::string offsetStr = valueGet.second.Get<std::string>();
- StringToVector2( offsetStr.c_str(), offsetStr.size(), offset );
+ StringToVector2(offsetStr.c_str(), offsetStr.size(), offset);
}
else
{
offset = valueGet.second.Get<Vector2>();
}
}
- else if( BLUR_RADIUS_KEY == valueGet.first.stringKey )
+ else if((DevelText::Shadow::Property::BLUR_RADIUS == valueGet.first.indexKey) || (BLUR_RADIUS_KEY == valueGet.first.stringKey))
{
/// Blur radius key.
blurRadiusDefined = true;
- if( valueGet.second.GetType() == Dali::Property::STRING )
+ if(valueGet.second.GetType() == Dali::Property::STRING)
{
const std::string blurRadiusStr = valueGet.second.Get<std::string>();
- blurRadius = StringToFloat( blurRadiusStr.c_str() );
+ blurRadius = StringToFloat(blurRadiusStr.c_str());
}
else
{
return 0u == numberOfItems;
}
-bool ParseUnderlineProperties( const Property::Map& underlinePropertiesMap,
- bool& enabled,
- bool& colorDefined,
- Vector4& color,
- bool& heightDefined,
- float& height )
+bool ParseUnderlineProperties(const Property::Map& underlinePropertiesMap,
+ bool& enabled,
+ bool& colorDefined,
+ Vector4& color,
+ bool& heightDefined,
+ float& height)
{
const unsigned int numberOfItems = underlinePropertiesMap.Count();
// Parses and applies the style.
- for( unsigned int index = 0u; index < numberOfItems; ++index )
+ for(unsigned int index = 0u; index < numberOfItems; ++index)
{
- const KeyValuePair& valueGet = underlinePropertiesMap.GetKeyValue( index );
+ const KeyValuePair& valueGet = underlinePropertiesMap.GetKeyValue(index);
- if( ENABLE_KEY == valueGet.first.stringKey )
+ if((DevelText::Underline::Property::ENABLE == valueGet.first.indexKey) || (ENABLE_KEY == valueGet.first.stringKey))
{
/// Enable key.
- if( valueGet.second.GetType() == Dali::Property::STRING )
+ if(valueGet.second.GetType() == Dali::Property::STRING)
{
const std::string enableStr = valueGet.second.Get<std::string>();
- enabled = Text::TokenComparison( TRUE_TOKEN, enableStr.c_str(), enableStr.size() );
+ enabled = Text::TokenComparison(TRUE_TOKEN, enableStr.c_str(), enableStr.size());
}
else
{
enabled = valueGet.second.Get<bool>();
}
}
- else if( COLOR_KEY == valueGet.first.stringKey )
+ else if((DevelText::Underline::Property::COLOR == valueGet.first.indexKey) || (COLOR_KEY == valueGet.first.stringKey))
{
/// Color key.
colorDefined = true;
- if( valueGet.second.GetType() == Dali::Property::STRING )
+ if(valueGet.second.GetType() == Dali::Property::STRING)
{
const std::string colorStr = valueGet.second.Get<std::string>();
- Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
+ Text::ColorStringToVector4(colorStr.c_str(), colorStr.size(), color);
}
else
{
color = valueGet.second.Get<Vector4>();
}
}
- else if( HEIGHT_KEY == valueGet.first.stringKey )
+ else if((DevelText::Underline::Property::HEIGHT == valueGet.first.indexKey) || (HEIGHT_KEY == valueGet.first.stringKey))
{
/// Height key.
heightDefined = true;
- if( valueGet.second.GetType() == Dali::Property::STRING )
+ if(valueGet.second.GetType() == Dali::Property::STRING)
{
const std::string heightStr = valueGet.second.Get<std::string>();
- height = StringToFloat( heightStr.c_str() );
+ height = StringToFloat(heightStr.c_str());
}
else
{
return 0u == numberOfItems;
}
-bool ParseOutlineProperties( const Property::Map& underlinePropertiesMap,
- bool& colorDefined,
- Vector4& color,
- bool& widthDefined,
- unsigned int& width )
+bool ParseOutlineProperties(const Property::Map& underlinePropertiesMap,
+ bool& colorDefined,
+ Vector4& color,
+ bool& widthDefined,
+ uint16_t& width)
{
const unsigned int numberOfItems = underlinePropertiesMap.Count();
// Parses and applies the style.
- for( unsigned int index = 0u; index < numberOfItems; ++index )
+ for(unsigned int index = 0u; index < numberOfItems; ++index)
{
- const KeyValuePair& valueGet = underlinePropertiesMap.GetKeyValue( index );
+ const KeyValuePair& valueGet = underlinePropertiesMap.GetKeyValue(index);
- if( COLOR_KEY == valueGet.first.stringKey )
+ if((DevelText::Outline::Property::COLOR == valueGet.first.indexKey) || (COLOR_KEY == valueGet.first.stringKey))
{
/// Color key.
colorDefined = true;
- color = valueGet.second.Get<Vector4>();
+ color = valueGet.second.Get<Vector4>();
}
- else if( WIDTH_KEY == valueGet.first.stringKey )
+ else if((DevelText::Outline::Property::WIDTH == valueGet.first.indexKey) || (WIDTH_KEY == valueGet.first.stringKey))
{
/// Width key.
widthDefined = true;
- width = static_cast<unsigned int>( valueGet.second.Get<float>() );
+ width = static_cast<uint16_t>(valueGet.second.Get<float>());
}
}
return 0u == numberOfItems;
}
-bool ParseBackgroundProperties( const Property::Map& backgroundProperties,
- bool& enabled,
- bool& colorDefined,
- Vector4& color )
+bool ParseBackgroundProperties(const Property::Map& backgroundProperties,
+ bool& enabled,
+ bool& colorDefined,
+ Vector4& color)
{
const unsigned int numberOfItems = backgroundProperties.Count();
// Parses and applies the style.
- for( unsigned int index = 0u; index < numberOfItems; ++index )
+ for(unsigned int index = 0u; index < numberOfItems; ++index)
{
- const KeyValuePair& valueGet = backgroundProperties.GetKeyValue( index );
+ const KeyValuePair& valueGet = backgroundProperties.GetKeyValue(index);
- if( ENABLE_KEY == valueGet.first.stringKey )
+ if((DevelText::Background::Property::ENABLE == valueGet.first.indexKey) || (ENABLE_KEY == valueGet.first.stringKey))
{
/// Enable key.
enabled = valueGet.second.Get<bool>();
}
- else if( COLOR_KEY == valueGet.first.stringKey )
+ else if((DevelText::Background::Property::COLOR == valueGet.first.indexKey) || (COLOR_KEY == valueGet.first.stringKey))
{
/// Color key.
colorDefined = true;
- color = valueGet.second.Get<Vector4>();
+ color = valueGet.second.Get<Vector4>();
}
}
return 0u == numberOfItems;
}
-bool SetUnderlineProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type )
+bool SetUnderlineProperties(ControllerPtr controller, const Property::Value& value, EffectStyle::Type type)
{
bool update = false;
- if( controller )
+ if(controller)
{
- switch( type )
+ switch(type)
{
case EffectStyle::DEFAULT:
{
const Property::Map& propertiesMap = value.Get<Property::Map>();
- bool enabled = false;
- bool colorDefined = false;
+ bool enabled = false;
+ bool colorDefined = false;
Vector4 color;
- bool heightDefined = false;
- float height = 0.f;
+ bool heightDefined = false;
+ float height = 0.f;
bool empty = true;
- if ( propertiesMap.Empty() )
+ if(propertiesMap.Empty())
{
// Map empty so check if a string provided
const std::string propertyString = value.Get<std::string>();
- if ( !propertyString.empty() )
+ if(!propertyString.empty())
{
Property::Map parsedStringMap;
- Text::ParsePropertyString( propertyString, parsedStringMap );
+ Text::ParsePropertyString(propertyString, parsedStringMap);
- empty = ParseUnderlineProperties( parsedStringMap,
- enabled,
- colorDefined,
- color,
- heightDefined,
- height );
+ empty = ParseUnderlineProperties(parsedStringMap,
+ enabled,
+ colorDefined,
+ color,
+ heightDefined,
+ height);
- controller->UnderlineSetByString( !empty );
+ controller->UnderlineSetByString(!empty);
}
}
else
{
- empty = ParseUnderlineProperties( propertiesMap,
- enabled,
- colorDefined,
- color,
- heightDefined,
- height );
+ empty = ParseUnderlineProperties(propertiesMap,
+ enabled,
+ colorDefined,
+ color,
+ heightDefined,
+ height);
- controller->UnderlineSetByString( false );
+ controller->UnderlineSetByString(false);
}
- if( !empty )
+ if(!empty)
{
- if( enabled != controller->IsUnderlineEnabled() )
+ if(enabled != controller->IsUnderlineEnabled())
{
- controller->SetUnderlineEnabled( enabled );
+ controller->SetUnderlineEnabled(enabled);
update = true;
}
// Sets the default underline values.
- if( colorDefined && ( controller->GetUnderlineColor() != color ) )
+ if(colorDefined && (controller->GetUnderlineColor() != color))
{
- controller->SetUnderlineColor( color );
+ controller->SetUnderlineColor(color);
update = true;
}
- if( heightDefined && ( fabsf( controller->GetUnderlineHeight() - height ) > Math::MACHINE_EPSILON_1000 ) )
+ if(heightDefined && (fabsf(controller->GetUnderlineHeight() - height) > Math::MACHINE_EPSILON_1000))
{
- controller->SetUnderlineHeight( height );
+ controller->SetUnderlineHeight(height);
update = true;
}
}
else
{
// Disable underline.
- if( controller->IsUnderlineEnabled() )
+ if(controller->IsUnderlineEnabled())
{
- controller->SetUnderlineEnabled( false );
+ controller->SetUnderlineEnabled(false);
update = true;
}
}
{
const std::string& underlineProperties = value.Get<std::string>();
- controller->SetInputUnderlineProperties( underlineProperties );
+ controller->SetInputUnderlineProperties(underlineProperties);
break;
}
} // switch
- } // if( controller )
+ } // if( controller )
return update;
}
-void GetUnderlineProperties( ControllerPtr controller, Property::Value& value, EffectStyle::Type type )
+void GetUnderlineProperties(ControllerPtr controller, Property::Value& value, EffectStyle::Type type)
{
- if( controller )
+ if(controller)
{
- switch( type )
+ switch(type)
{
case EffectStyle::DEFAULT:
{
- const bool enabled = controller->IsUnderlineEnabled();
- const Vector4& color = controller->GetUnderlineColor();
- const float height = controller->GetUnderlineHeight();
+ const bool enabled = controller->IsUnderlineEnabled();
+ const Vector4& color = controller->GetUnderlineColor();
+ const float height = controller->GetUnderlineHeight();
- if ( controller->IsUnderlineSetByString() )
+ if(controller->IsUnderlineSetByString())
{
- std::string underlineProperties = "{\"enable\":";
- const std::string enabledStr = enabled ? "true" : "false";
+ std::string underlineProperties = "{\"enable\":";
+ const std::string enabledStr = enabled ? "true" : "false";
underlineProperties += "\"" + enabledStr + "\",";
std::string colorStr;
- Vector4ToColorString( color, colorStr );
+ Vector4ToColorString(color, colorStr);
underlineProperties += "\"color\":\"" + colorStr + "\",";
std::string heightStr;
- FloatToString( height, heightStr );
+ FloatToString(height, heightStr);
underlineProperties += "\"height\":\"" + heightStr + "\"}";
value = underlineProperties;
{
Property::Map map;
- const std::string enabledStr = enabled ? TRUE_TOKEN : FALSE_TOKEN;
- map.Insert( ENABLE_KEY, enabledStr );
-
- std::string colorStr;
- Vector4ToColorString( color, colorStr );
- map.Insert( COLOR_KEY, colorStr );
-
- std::string heightStr;
- FloatToString( height, heightStr );
- map.Insert( HEIGHT_KEY, heightStr );
+ map.Insert(ENABLE_KEY, enabled);
+ map.Insert(COLOR_KEY, color);
+ map.Insert(HEIGHT_KEY, height);
value = map;
}
}
}
-bool SetShadowProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type )
+bool SetShadowProperties(ControllerPtr controller, const Property::Value& value, EffectStyle::Type type)
{
bool update = false;
- if( controller )
+ if(controller)
{
- switch( type )
+ switch(type)
{
case EffectStyle::DEFAULT:
{
const Property::Map& propertiesMap = value.Get<Property::Map>();
- bool colorDefined = false;
+ bool colorDefined = false;
Vector4 color;
- bool offsetDefined = false;
+ bool offsetDefined = false;
Vector2 offset;
- bool blurRadiusDefined = false;
- float blurRadius;
+ bool blurRadiusDefined = false;
+ float blurRadius;
bool empty = true;
- if ( propertiesMap.Empty() )
+ if(propertiesMap.Empty())
{
- // Map empty so check if a string provided
- const std::string propertyString = value.Get<std::string>();
-
- Property::Map parsedStringMap;
- Text::ParsePropertyString( propertyString, parsedStringMap );
+ // Map empty so check if a string provided
+ const std::string propertyString = value.Get<std::string>();
- empty = ParseShadowProperties( parsedStringMap,
- colorDefined,
- color,
- offsetDefined,
- offset,
- blurRadiusDefined,
- blurRadius );
+ Property::Map parsedStringMap;
+ Text::ParsePropertyString(propertyString, parsedStringMap);
- controller->ShadowSetByString( !empty );
+ empty = ParseShadowProperties(parsedStringMap,
+ colorDefined,
+ color,
+ offsetDefined,
+ offset,
+ blurRadiusDefined,
+ blurRadius);
+ controller->ShadowSetByString(!empty);
}
else
{
- empty = ParseShadowProperties( propertiesMap,
- colorDefined,
- color,
- offsetDefined,
- offset,
- blurRadiusDefined,
- blurRadius );
-
- controller->ShadowSetByString( false );
+ empty = ParseShadowProperties(propertiesMap,
+ colorDefined,
+ color,
+ offsetDefined,
+ offset,
+ blurRadiusDefined,
+ blurRadius);
+
+ controller->ShadowSetByString(false);
}
- if( !empty )
+ if(!empty)
{
// Sets the default shadow values.
- if( colorDefined && ( controller->GetShadowColor() != color ) )
+ if(colorDefined && (controller->GetShadowColor() != color))
{
- controller->SetShadowColor( color );
+ controller->SetShadowColor(color);
update = true;
}
- if( offsetDefined && ( controller->GetShadowOffset() != offset ) )
+ if(offsetDefined && (controller->GetShadowOffset() != offset))
{
- controller->SetShadowOffset( offset );
+ controller->SetShadowOffset(offset);
update = true;
}
- if( blurRadiusDefined && ( controller->GetShadowBlurRadius() != blurRadius ) )
+ if(blurRadiusDefined && (controller->GetShadowBlurRadius() != blurRadius))
{
- controller->SetShadowBlurRadius( blurRadius );
+ controller->SetShadowBlurRadius(blurRadius);
update = true;
}
}
else
{
// Disable shadow.
- if( Vector2::ZERO != controller->GetShadowOffset() )
+ if(Vector2::ZERO != controller->GetShadowOffset())
{
- controller->SetShadowOffset( Vector2::ZERO );
+ controller->SetShadowOffset(Vector2::ZERO);
}
}
break;
{
const std::string& shadowString = value.Get<std::string>();
- controller->SetInputShadowProperties( shadowString );
+ controller->SetInputShadowProperties(shadowString);
break;
}
} // switch
- } // if( controller )
+ } // if( controller )
return update;
}
-void GetShadowProperties( ControllerPtr controller, Property::Value& value, EffectStyle::Type type )
+void GetShadowProperties(ControllerPtr controller, Property::Value& value, EffectStyle::Type type)
{
- if( controller )
+ if(controller)
{
- switch( type )
+ switch(type)
{
case EffectStyle::DEFAULT:
{
- const Vector4& color = controller->GetShadowColor();
- const Vector2& offset = controller->GetShadowOffset();
- const float& blurRadius = controller->GetShadowBlurRadius();
+ const Vector4& color = controller->GetShadowColor();
+ const Vector2& offset = controller->GetShadowOffset();
+ const float& blurRadius = controller->GetShadowBlurRadius();
- if ( controller->IsShadowSetByString() )
+ if(controller->IsShadowSetByString())
{
std::string shadowProperties = "{";
std::string colorStr;
- Vector4ToColorString( color, colorStr );
+ Vector4ToColorString(color, colorStr);
shadowProperties += "\"color\":\"" + colorStr + "\",";
std::string offsetStr;
- Vector2ToString( offset, offsetStr );
+ Vector2ToString(offset, offsetStr);
shadowProperties += "\"offset\":\"" + offsetStr + "\",";
std::string blurRadiusStr;
- FloatToString( blurRadius, blurRadiusStr );
+ FloatToString(blurRadius, blurRadiusStr);
shadowProperties += "\"blurRadius\":\"" + blurRadiusStr + "\"}";
value = shadowProperties;
{
Property::Map map;
- map.Insert( COLOR_KEY, color );
- map.Insert( OFFSET_KEY, offset );
- map.Insert( BLUR_RADIUS_KEY, blurRadius );
+ map.Insert(COLOR_KEY, color);
+ map.Insert(OFFSET_KEY, offset);
+ map.Insert(BLUR_RADIUS_KEY, blurRadius);
value = map;
}
}
}
-bool SetEmbossProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type )
+bool SetEmbossProperties(ControllerPtr controller, const Property::Value& value, EffectStyle::Type type)
{
bool update = false;
- if( controller )
+ if(controller)
{
- const std::string properties = value.Get< std::string >();
+ const std::string properties = value.Get<std::string>();
- switch( type )
+ switch(type)
{
case EffectStyle::DEFAULT:
{
// Stores the default emboss's properties string to be recovered by the GetEmbossProperties() function.
- controller->SetDefaultEmbossProperties( properties );
+ controller->SetDefaultEmbossProperties(properties);
break;
}
case EffectStyle::INPUT:
{
// Stores the input emboss's properties string to be recovered by the GetEmbossProperties() function.
- controller->SetInputEmbossProperties( properties );
+ controller->SetInputEmbossProperties(properties);
break;
}
}
return update;
}
-void GetEmbossProperties( ControllerPtr controller, Property::Value& value, EffectStyle::Type type )
+void GetEmbossProperties(ControllerPtr controller, Property::Value& value, EffectStyle::Type type)
{
- if( controller )
+ if(controller)
{
- switch( type )
+ switch(type)
{
case EffectStyle::DEFAULT:
{
}
}
-bool SetOutlineProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type )
+bool SetOutlineProperties(ControllerPtr controller, const Property::Value& value, EffectStyle::Type type)
{
bool update = false;
- if( controller )
+ if(controller)
{
- switch( type )
+ switch(type)
{
case EffectStyle::DEFAULT:
{
const Property::Map& propertiesMap = value.Get<Property::Map>();
- bool colorDefined = false;
- Vector4 color;
- bool widthDefined = false;
- unsigned int width = 0u;
+ bool colorDefined = false;
+ Vector4 color;
+ bool widthDefined = false;
+ uint16_t width = 0u;
bool empty = true;
- if ( propertiesMap.Empty() )
+ if(propertiesMap.Empty())
{
- // Map empty so check if a string provided
- // This is purely to maintain backward compatibility, but we don't parse the string to be a property map.
- const std::string propertyString = value.Get<std::string>();
+ // Map empty so check if a string provided
+ // This is purely to maintain backward compatibility, but we don't parse the string to be a property map.
+ const std::string propertyString = value.Get<std::string>();
- // Stores the default outline's properties string to be recovered by the GetOutlineProperties() function.
- controller->SetDefaultOutlineProperties( propertyString );
+ // Stores the default outline's properties string to be recovered by the GetOutlineProperties() function.
+ controller->SetDefaultOutlineProperties(propertyString);
- controller->OutlineSetByString( true );
+ controller->OutlineSetByString(true);
}
else
{
- empty = ParseOutlineProperties( propertiesMap,
- colorDefined,
- color,
- widthDefined,
- width );
+ empty = ParseOutlineProperties(propertiesMap,
+ colorDefined,
+ color,
+ widthDefined,
+ width);
- controller->OutlineSetByString( false );
+ controller->OutlineSetByString(false);
}
- if( !empty )
+ if(!empty)
{
// Sets the default outline values.
- if( colorDefined && ( controller->GetOutlineColor() != color ) )
+ if(colorDefined && (controller->GetOutlineColor() != color))
{
- controller->SetOutlineColor( color );
+ controller->SetOutlineColor(color);
update = true;
}
- if( widthDefined && ( controller->GetOutlineWidth() != width ) )
+ if(widthDefined && (controller->GetOutlineWidth() != width))
{
- controller->SetOutlineWidth( width );
+ controller->SetOutlineWidth(width);
update = true;
}
}
else
{
// Disable outline
- if( 0u != controller->GetOutlineWidth() )
+ if(0u != controller->GetOutlineWidth())
{
- controller->SetOutlineWidth( 0u );
+ controller->SetOutlineWidth(0u);
update = true;
}
}
{
const std::string& outlineProperties = value.Get<std::string>();
- controller->SetInputOutlineProperties( outlineProperties );
+ controller->SetInputOutlineProperties(outlineProperties);
break;
}
} // switch
- } // if( controller )
+ } // if( controller )
return update;
}
-void GetOutlineProperties( ControllerPtr controller, Property::Value& value, EffectStyle::Type type )
+void GetOutlineProperties(ControllerPtr controller, Property::Value& value, EffectStyle::Type type)
{
- if( controller )
+ if(controller)
{
- switch( type )
+ switch(type)
{
case EffectStyle::DEFAULT:
{
- if ( controller->IsOutlineSetByString() )
+ if(controller->IsOutlineSetByString())
{
value = controller->GetDefaultOutlineProperties();
break;
else
{
const Vector4& color = controller->GetOutlineColor();
- const unsigned int width = controller->GetOutlineWidth();
+ const uint16_t width = controller->GetOutlineWidth();
Property::Map map;
- map.Insert( COLOR_KEY, color );
- map.Insert( WIDTH_KEY, static_cast<int>( width ) );
+ map.Insert(COLOR_KEY, color);
+ map.Insert(WIDTH_KEY, static_cast<int>(width));
value = map;
}
}
-bool SetBackgroundProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type )
+bool SetBackgroundProperties(ControllerPtr controller, const Property::Value& value, EffectStyle::Type type)
{
bool update = false;
- if( controller )
+ if(controller)
{
- switch( type )
+ switch(type)
{
case EffectStyle::DEFAULT:
{
const Property::Map& propertiesMap = value.Get<Property::Map>();
- bool enabled = false;
- bool colorDefined = false;
+ bool enabled = false;
+ bool colorDefined = false;
Vector4 color;
bool empty = true;
- if ( !propertiesMap.Empty() )
+ if(!propertiesMap.Empty())
{
- empty = ParseBackgroundProperties( propertiesMap,
- enabled,
- colorDefined,
- color );
+ empty = ParseBackgroundProperties(propertiesMap,
+ enabled,
+ colorDefined,
+ color);
}
- if( !empty )
+ if(!empty)
{
- if( enabled != controller->IsBackgroundEnabled() )
+ if(enabled != controller->IsBackgroundEnabled())
{
- controller->SetBackgroundEnabled( enabled );
+ controller->SetBackgroundEnabled(enabled);
update = true;
}
- if( colorDefined && ( controller->GetBackgroundColor() != color ) )
+ if(colorDefined && (controller->GetBackgroundColor() != color))
{
- controller->SetBackgroundColor( color );
+ controller->SetBackgroundColor(color);
update = true;
}
}
else
{
// Disable background.
- if( controller->IsBackgroundEnabled() )
+ if(controller->IsBackgroundEnabled())
{
- controller->SetBackgroundEnabled( false );
+ controller->SetBackgroundEnabled(false);
update = true;
}
}
break;
}
} // switch
- } // if( controller )
+ } // if( controller )
return update;
}
-void GetBackgroundProperties( ControllerPtr controller, Property::Value& value, EffectStyle::Type type )
+void GetBackgroundProperties(ControllerPtr controller, Property::Value& value, EffectStyle::Type type)
{
- if( controller )
+ if(controller)
{
- switch( type )
+ switch(type)
{
case EffectStyle::DEFAULT:
{
- const bool enabled = controller->IsBackgroundEnabled();
- const Vector4& color = controller->GetBackgroundColor();
+ const bool enabled = controller->IsBackgroundEnabled();
+ const Vector4& color = controller->GetBackgroundColor();
Property::Map map;
- map.Insert( ENABLE_KEY, enabled );
- map.Insert( COLOR_KEY, color );
+ map.Insert(ENABLE_KEY, enabled);
+ map.Insert(COLOR_KEY, color);
value = map;
break;
-
}
case EffectStyle::INPUT:
{
}
}
-
} // namespace Text
} // namespace Toolkit