const std::string HEIGHT_KEY( "height" );
const std::string ENABLE_KEY( "enable" );
const std::string TRUE_TOKEN( "true" );
+const std::string FALSE_TOKEN( "false" );
}
-bool ParseProperties( const std::string& shadowProperties,
- bool& colorDefined,
- Vector4& color,
- bool& offsetDefined,
- Vector2& offset )
+bool ParseShadowProperties( const Property::Map& shadowPropertiesMap,
+ bool& colorDefined,
+ Vector4& color,
+ bool& offsetDefined,
+ Vector2& offset )
{
- // Parses and applies the style.
- Property::Map map;
- Text::ParsePropertyString( shadowProperties, map );
-
- const bool empty = map.Empty();
+ const unsigned int numberOfItems = shadowPropertiesMap.Count();
- if( !empty )
+ // Parses and applies the style.
+ for( unsigned int index = 0u; index < numberOfItems; ++index )
{
- /// Color key.
- Property::Value* colorValue = map.Find( COLOR_KEY );
+ const KeyValuePair& valueGet = shadowPropertiesMap.GetKeyValue( index );
- colorDefined = colorValue != NULL;
- if( colorDefined )
+ if( COLOR_KEY == valueGet.first.stringKey )
{
- const std::string colorStr = colorValue->Get<std::string>();
+ /// Color key.
+ colorDefined = true;
+
+ const std::string colorStr = valueGet.second.Get<std::string>();
Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
}
-
- /// Offset key.
- Property::Value* offsetValue = map.Find( OFFSET_KEY );
-
- offsetDefined = offsetValue != NULL;
- if( offsetDefined )
+ else if( OFFSET_KEY == valueGet.first.stringKey )
{
- const std::string offsetStr = offsetValue->Get<std::string>();
+ /// Offset key.
+ offsetDefined = true;
+
+ const std::string offsetStr = valueGet.second.Get<std::string>();
StringToVector2( offsetStr.c_str(), offsetStr.size(), offset );
}
}
- return empty;
+ return 0u == numberOfItems;
}
-bool ParseProperties( const std::string& underlineProperties,
- bool& enabled,
- bool& colorDefined,
- Vector4& color,
- bool& heightDefined,
- float& height )
+bool ParseUnderlineProperties( const Property::Map& underlinePropertiesMap,
+ bool& enabled,
+ bool& colorDefined,
+ Vector4& color,
+ bool& heightDefined,
+ float& height )
{
- // Parses and applies the style.
- Property::Map map;
- Text::ParsePropertyString( underlineProperties, map );
-
- const bool empty = map.Empty();
+ const unsigned int numberOfItems = underlinePropertiesMap.Count();
- if( !empty )
+ // Parses and applies the style.
+ for( unsigned int index = 0u; index < numberOfItems; ++index )
{
- /// Enable key.
- Property::Value* enableValue = map.Find( ENABLE_KEY );
+ const KeyValuePair& valueGet = underlinePropertiesMap.GetKeyValue( index );
- enabled = false;
- const bool enabledDefined = enableValue != NULL;
- if( enabledDefined )
+ if( ENABLE_KEY == valueGet.first.stringKey )
{
- const std::string enableStr = enableValue->Get<std::string>();
+ /// Enable key.
+ const std::string enableStr = valueGet.second.Get<std::string>();
enabled = Text::TokenComparison( TRUE_TOKEN, enableStr.c_str(), enableStr.size() );
}
-
- /// Color key.
- Property::Value* colorValue = map.Find( COLOR_KEY );
-
- colorDefined = colorValue != NULL;
- if( colorDefined )
+ else if( COLOR_KEY == valueGet.first.stringKey )
{
- const std::string colorStr = colorValue->Get<std::string>();
+ /// Color key.
+ colorDefined = true;
+
+ const std::string colorStr = valueGet.second.Get<std::string>();
Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
}
-
- /// Height key.
- Property::Value* heightValue = map.Find( HEIGHT_KEY );
-
- height = 0.f;
- heightDefined = heightValue != NULL;
- if( heightDefined )
+ else if( HEIGHT_KEY == valueGet.first.stringKey )
{
- const std::string heightStr = heightValue->Get<std::string>();
+ /// Height key.
+ heightDefined = true;
+
+ const std::string heightStr = valueGet.second.Get<std::string>();
height = StringToFloat( heightStr.c_str() );
}
}
- return empty;
+ return 0u == numberOfItems;
}
bool SetUnderlineProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type )
if( controller )
{
- const std::string properties = value.Get<std::string>();
-
- bool enabled = false;
- bool colorDefined = false;
- Vector4 color;
- bool heightDefined = false;
- float height = 0.f;
-
- const bool empty = ParseProperties( properties,
- enabled,
- colorDefined,
- color,
- heightDefined,
- height );
-
- if( !empty )
+ switch( type )
{
- switch( type )
+ case EffectStyle::DEFAULT:
{
- case EffectStyle::DEFAULT:
+ const Property::Map& propertiesMap = value.Get<Property::Map>();
+
+ bool enabled = false;
+ bool colorDefined = false;
+ Vector4 color;
+ bool heightDefined = false;
+ float height = 0.f;
+
+ bool empty = true;
+
+ if ( propertiesMap.Empty() )
+ {
+ // Map empty so check if a string provided
+ const std::string propertyString = value.Get<std::string>();
+
+ if ( !propertyString.empty() )
+ {
+ Property::Map parsedStringMap;
+ Text::ParsePropertyString( propertyString, parsedStringMap );
+
+ empty = ParseUnderlineProperties( parsedStringMap,
+ enabled,
+ colorDefined,
+ color,
+ heightDefined,
+ height );
+
+ controller->UnderlineSetByString( !empty);
+ }
+ }
+ else
+ {
+ empty = ParseUnderlineProperties( propertiesMap,
+ enabled,
+ colorDefined,
+ color,
+ heightDefined,
+ height );
+
+ controller->UnderlineSetByString( false );
+ }
+
+ if( !empty )
{
if( enabled != controller->IsUnderlineEnabled() )
{
controller->SetUnderlineHeight( height );
update = true;
}
- break;
- }
- case EffectStyle::INPUT:
- {
- // Sets the input underline values.
- // TODO: to be implemented.
- break;
}
- }
- }
- else
- {
- switch( type )
- {
- case EffectStyle::DEFAULT:
+ else
{
// Disable underline.
if( controller->IsUnderlineEnabled() )
controller->SetUnderlineEnabled( false );
update = true;
}
- break;
- }
- case EffectStyle::INPUT:
- {
- // Sets the input underline values.
- // TODO: to be implemented.
- controller->SetInputUnderlineProperties( properties );
- break;
}
+ break;
}
- }
- }
+ case EffectStyle::INPUT:
+ {
+ const std::string& underlineProperties = value.Get<std::string>();
+
+ controller->SetInputUnderlineProperties( underlineProperties );
+ break;
+ }
+ } // switch
+ } // if( controller )
return update;
}
const Vector4& color = controller->GetUnderlineColor();
const float height = controller->GetUnderlineHeight();
- std::string underlineProperties = "{\"enable\":";
- const std::string enabledStr = enabled ? "true" : "false";
- underlineProperties += "\"" + enabledStr + "\",";
+ if ( controller->IsUnderlineSetByString() )
+ {
+ std::string underlineProperties = "{\"enable\":";
+ const std::string enabledStr = enabled ? "true" : "false";
+ underlineProperties += "\"" + enabledStr + "\",";
+
+ std::string colorStr;
+ Vector4ToColorString( color, colorStr );
+ underlineProperties += "\"color\":\"" + colorStr + "\",";
+
+ std::string heightStr;
+ FloatToString( height, heightStr );
+ underlineProperties += "\"height\":\"" + heightStr + "\"}";
+
+ value = underlineProperties;
+ }
+ else
+ {
+ Property::Map map;
+
+ const std::string enabledStr = enabled ? TRUE_TOKEN : FALSE_TOKEN;
+ map.Insert( ENABLE_KEY, enabledStr );
- std::string colorStr;
- Vector4ToColorString( color, colorStr );
- underlineProperties += "\"color\":\"" + colorStr + "\",";
+ std::string colorStr;
+ Vector4ToColorString( color, colorStr );
+ map.Insert( COLOR_KEY, colorStr );
- std::string heightStr;
- FloatToString( height, heightStr );
- underlineProperties += "\"height\":\"" + heightStr + "\"}";
+ std::string heightStr;
+ FloatToString( height, heightStr );
+ map.Insert( HEIGHT_KEY, heightStr );
+
+ value = map;
+ }
- value = underlineProperties;
break;
}
case EffectStyle::INPUT:
if( controller )
{
- const std::string properties = value.Get< std::string >();
+ switch( type )
+ {
+ case EffectStyle::DEFAULT:
+ {
+ const Property::Map& propertiesMap = value.Get<Property::Map>();
- bool colorDefined = false;
- Vector4 color;
- bool offsetDefined = false;
- Vector2 offset;
+ bool colorDefined = false;
+ Vector4 color;
+ bool offsetDefined = false;
+ Vector2 offset;
- const bool empty = ParseProperties( properties,
- colorDefined,
- color,
- offsetDefined,
- offset );
+ bool empty = true;
- if( !empty )
- {
- switch( type )
- {
- case EffectStyle::DEFAULT:
+ if ( propertiesMap.Empty() )
+ {
+ // Map empty so check if a string provided
+ const std::string propertyString = value.Get<std::string>();
+
+ Property::Map parsedStringMap;
+ Text::ParsePropertyString( propertyString, parsedStringMap );
+
+ empty = ParseShadowProperties( parsedStringMap,
+ colorDefined,
+ color,
+ offsetDefined,
+ offset );
+
+ controller->ShadowSetByString( !empty );
+
+ }
+ else
+ {
+ empty = ParseShadowProperties( propertiesMap,
+ colorDefined,
+ color,
+ offsetDefined,
+ offset );
+
+ controller->ShadowSetByString( false );
+ }
+
+ if( !empty )
{
// Sets the default shadow values.
if( colorDefined && ( controller->GetShadowColor() != color ) )
controller->SetShadowOffset( offset );
update = true;
}
- break;
- }
- case EffectStyle::INPUT:
- {
- // Sets the input shadow values.
- // TODO: to be implemented.
- break;
}
- }
- }
- else
- {
- switch( type )
- {
- case EffectStyle::DEFAULT:
+ else
{
// Disable shadow.
if( Vector2::ZERO != controller->GetShadowOffset() )
{
controller->SetShadowOffset( Vector2::ZERO );
}
- break;
- }
- case EffectStyle::INPUT:
- {
- // Sets the input shadow values.
- // TODO: to be implemented.
- controller->SetInputShadowProperties( properties );
- break;
}
+ break;
}
- }
- }
+ case EffectStyle::INPUT:
+ {
+ const std::string& shadowString = value.Get<std::string>();
+
+ controller->SetInputShadowProperties( shadowString );
+ break;
+ }
+ } // switch
+ } // if( controller )
return update;
}
const Vector4& color = controller->GetShadowColor();
const Vector2& offset = controller->GetShadowOffset();
- std::string shadowProperties = "{";
+ if ( controller->IsShadowSetByString() )
+ {
+ std::string shadowProperties = "{";
+
+ std::string colorStr;
+ Vector4ToColorString( color, colorStr );
+ shadowProperties += "\"color\":\"" + colorStr + "\",";
+
+ std::string offsetStr;
+ Vector2ToString( offset, offsetStr );
+ shadowProperties += "\"offset\":\"" + offsetStr + "\"}";
+
+ value = shadowProperties;
+ }
+ else
+ {
+ Property::Map map;
- std::string colorStr;
- Vector4ToColorString( color, colorStr );
- shadowProperties += "\"color\":\"" + colorStr + "\",";
+ std::string colorStr;
+ Vector4ToColorString( color, colorStr );
+ map.Insert( COLOR_KEY, colorStr );
- std::string offsetStr;
- Vector2ToString( offset, offsetStr );
- shadowProperties += "\"offset\":\"" + offsetStr + "\"}";
+ std::string offsetStr;
+ Vector2ToString( offset, offsetStr );
+ map.Insert( OFFSET_KEY, offsetStr );
- value = shadowProperties;
+ value = map;
+ }
break;
}
case EffectStyle::INPUT: