* @brief Add a decoration.
*
* @param[in] decoration The actor displaying a decoration.
+ * @param[in] type Whether this decoration is a layer or not, which layer it is.
* @param[in] needsClipping Whether the actor needs clipping.
*/
- virtual void AddDecoration(Actor& actor, bool needsClipping) = 0;
+ virtual void AddDecoration(Actor& actor, DecorationType type, bool needsClipping) = 0;
/**
* @brief Gets the color of the control.