void GetDefaultFonts( Dali::Vector<FontRun>& fonts, Length numberOfCharacters );
/**
+ * @brief Set the text color
+ *
+ * @param textColor The text color
+ */
+ void SetTextColor( const Vector4& textColor );
+
+ /**
+ * @brief Retrieve the text color
+ *
+ * @return The text color
+ */
+ const Vector4& GetTextColor() const;
+
+ /**
* @brief Set the shadow offset.
*
* @param[in] shadowOffset The shadow offset, 0,0 indicates no shadow.
*/
- void SetShadowOffset( const Vector2& shadowOffset );
+ void SetShadowOffset( const Vector2& shadowOffset );
/**
* @brief Retrieve the shadow offset.
*
* @return The shadow offset.
*/
- const Vector2& GetShadowOffset() const;
+ const Vector2& GetShadowOffset() const;
/**
* @brief Set the shadow color.
*
* @param[in] shadowColor The shadow color.
*/
- void SetShadowColor( const Vector4& shadowColor );
+ void SetShadowColor( const Vector4& shadowColor );
/**
* @brief Retrieve the shadow color.
*
* @return The shadow color.
*/
- const Vector4& GetShadowColor() const;
+ const Vector4& GetShadowColor() const;
+
+ /**
+ * @brief Set the underline color.
+ *
+ * @param[in] color color of underline.
+ */
+ void SetUnderlineColor( const Vector4& color );
+
+ /**
+ * @brief Retrieve the underline color.
+ *
+ * @return The underline color.
+ */
+ const Vector4& GetUnderlineColor() const;
+
+ /**
+ * @brief Set the underline enabled flag.
+ *
+ * @param[in] enabled The underline enabled flag.
+ */
+ void SetUnderlineEnabled( bool enabled );
+
+ /**
+ * @brief Returns whether the text is underlined or not.
+ *
+ * @return The underline state.
+ */
+ bool IsUnderlineEnabled() const;
/**
* @brief Called to enable text input.