namespace
{
const float MAX_FLOAT = std::numeric_limits<float>::max();
+const std::string EMPTY_STRING;
} // namespace
namespace Dali
GetClosestCursorPosition( xPosition, yPosition, height );
mDecorator->SetPosition( PRIMARY_CURSOR, xPosition, yPosition, height );
+ mDecorator->HidePopup();
mDecoratorUpdated = true;
}
+ else if ( GRAB_HANDLE_RELEASED == state )
+ {
+ mDecorator->ShowPopup();
+ }
+
}
void ChangeState( State newState )
mDecorator->StopCursorBlink();
mDecorator->SetGrabHandleActive( false );
mDecorator->SetSelectionActive( false );
+ mDecorator->HidePopup();
mDecoratorUpdated = true;
}
else if ( SELECTING == mState )
return mImpl->mFontDefaults->mDefaultFontFamily;
}
- return Dali::String::EMPTY;
+ return EMPTY_STRING;
}
void Controller::SetDefaultFontStyle( const std::string& defaultFontStyle )
return mImpl->mFontDefaults->mDefaultFontStyle;
}
- return Dali::String::EMPTY;
+ return EMPTY_STRING;
}
void Controller::SetDefaultPointSize( float pointSize )