return mImpl->mTextColor;
}
+void Controller::SetDisabledColorOpacity(float opacity)
+{
+ mImpl->mDisabledColorOpacity = opacity;
+}
+
+float Controller::GetDisabledColorOpacity() const
+{
+ return mImpl->mDisabledColorOpacity;
+}
+
+void Controller::SetUserInteractionEnabled(bool enabled)
+{
+ mImpl->SetUserInteractionEnabled(enabled);
+}
+
+bool Controller::IsUserInteractionEnabled() const
+{
+ return mImpl->mIsUserInteractionEnabled;
+}
+
void Controller::SetPlaceholderTextColor(const Vector4& textColor)
{
PlaceholderHandler::SetPlaceholderTextColor(*this, textColor);