/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
return mImpl->mEventData->mShiftSelectionFlag;
}
+void Controller::SetGrabHandleEnabled( bool enabled )
+{
+ mImpl->mEventData->mGrabHandleEnabled = enabled;
+}
+
+bool Controller::IsGrabHandleEnabled() const
+{
+ return mImpl->mEventData->mGrabHandleEnabled;
+}
+
// public : Update
void Controller::SetText( const std::string& text )
return mImpl->mModel->mVisualModel->GetOutlineWidth();
}
+void Controller::SetBackgroundColor( const Vector4& color )
+{
+ mImpl->mModel->mVisualModel->SetBackgroundColor( color );
+
+ mImpl->RequestRelayout();
+}
+
+const Vector4& Controller::GetBackgroundColor() const
+{
+ return mImpl->mModel->mVisualModel->GetBackgroundColor();
+}
+
+void Controller::SetBackgroundEnabled( bool enabled )
+{
+ mImpl->mModel->mVisualModel->SetBackgroundEnabled( enabled );
+
+ mImpl->RequestRelayout();
+}
+
+bool Controller::IsBackgroundEnabled() const
+{
+ return mImpl->mModel->mVisualModel->IsBackgroundEnabled();
+}
+
void Controller::SetDefaultEmbossProperties( const std::string& embossProperties )
{
if( NULL == mImpl->mEmbossDefaults )
// Clear the update info. This info will be set the next time the text is updated.
mImpl->mTextUpdateInfo.Clear();
+ mImpl->mTextUpdateInfo.mClearAll = true;
// Restore the actual control's size.
mImpl->mModel->mVisualModel->mControlSize = actualControlSize;
GET_LINE_BREAKS |
GET_WORD_BREAKS |
BIDI_INFO |
- SHAPE_TEXT );
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS );
// Set the update info to relayout the whole text.
mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
uint32_t numberOfLines = mImpl->mModel->GetNumberOfLines();
// Logic to determine whether this text control will lose focus or not.
- if( ( Dali::DALI_KEY_CURSOR_LEFT == keyCode && 0 == cursorPosition ) ||
- ( Dali::DALI_KEY_CURSOR_RIGHT == keyCode && numberOfCharacters == cursorPosition) ||
+ if( ( Dali::DALI_KEY_CURSOR_LEFT == keyCode && 0 == cursorPosition && !keyEvent.IsShiftModifier() ) ||
+ ( Dali::DALI_KEY_CURSOR_RIGHT == keyCode && numberOfCharacters == cursorPosition && !keyEvent.IsShiftModifier() ) ||
( Dali::DALI_KEY_CURSOR_DOWN == keyCode && cursorLine == numberOfLines -1 ) ||
( Dali::DALI_KEY_CURSOR_DOWN == keyCode && numberOfCharacters == cursorPosition && cursorLine -1 == numberOfLines -1 ) ||
( Dali::DALI_KEY_CURSOR_UP == keyCode && cursorLine == 0 ) ||
( Dali::DALI_KEY_CURSOR_UP == keyCode && numberOfCharacters == cursorPosition && cursorLine == 1 ) )
{
+ // Release the active highlight.
+ if( mImpl->mEventData->mState == EventData::SELECTING )
+ {
+ mImpl->ChangeState( EventData::EDITING );
+
+ // Update selection position.
+ mImpl->mEventData->mLeftSelectionPosition = mImpl->mEventData->mPrimaryCursorPosition;
+ mImpl->mEventData->mRightSelectionPosition = mImpl->mEventData->mPrimaryCursorPosition;
+ mImpl->mEventData->mUpdateCursorPosition = true;
+ mImpl->RequestRelayout();
+ }
return false;
}
const CharacterIndex lastIndex = startIndex + ( ( requestedNumberOfCharacters > 0u ) ? requestedNumberOfCharacters - 1u : 0u );
const GlyphIndex startGlyphIndex = mImpl->mTextUpdateInfo.mStartGlyphIndex;
+
+ // Make sure the index is not out of bound
+ if ( charactersToGlyph.Count() != glyphsPerCharacter.Count() ||
+ requestedNumberOfCharacters > charactersToGlyph.Count() ||
+ ( lastIndex >= charactersToGlyph.Count() && charactersToGlyph.Count() > 0u ) )
+ {
+ std::string currentText;
+ GetText( currentText );
+
+ DALI_LOG_ERROR( "Controller::DoRelayout: Attempting to access invalid buffer\n" );
+ DALI_LOG_ERROR( "Current text is: %s\n", currentText.c_str() );
+ DALI_LOG_ERROR( "startIndex: %u, lastIndex: %u, requestedNumberOfCharacters: %u, charactersToGlyph.Count = %lu, glyphsPerCharacter.Count = %lu\n", startIndex, lastIndex, requestedNumberOfCharacters, charactersToGlyph.Count(), glyphsPerCharacter.Count());
+
+ return false;
+ }
+
const Length numberOfGlyphs = ( requestedNumberOfCharacters > 0u ) ? *( charactersToGlyphBuffer + lastIndex ) + *( glyphsPerCharacterBuffer + lastIndex ) - startGlyphIndex : 0u;
const Length totalNumberOfGlyphs = mImpl->mModel->mVisualModel->mGlyphs.Count();