CharacterDirection Controller::GetAutoScrollDirection() const
{
- return mImpl->mAutoScrollDirectionRTL;
+ return mImpl->mIsTextDirectionRTL;
}
float Controller::GetAutoScrollLineAlignment() const
// The natural size needs to be re-calculated.
mImpl->mRecalculateNaturalSize = true;
+ // The text direction needs to be updated.
+ mImpl->mUpdateTextDirection = true;
+
// Apply modifications to the model
mImpl->mOperationsPending = ALL_OPERATIONS;
}
// Clear the update info. This info will be set the next time the text is updated.
mImpl->mTextUpdateInfo.Clear();
+ mImpl->mTextUpdateInfo.mClearAll = true;
// Restore the actual control's size.
mImpl->mModel->mVisualModel->mControlSize = actualControlSize;
Toolkit::DevelText::TextDirection::Type Controller::GetTextDirection()
{
- if( ( 0u == mImpl->mModel->mLogicalModel->mText.Count() ) )
+ // Make sure the model is up-to-date before layouting
+ ProcessModifyEvents();
+
+ if ( mImpl->mUpdateTextDirection )
{
- return Toolkit::DevelText::TextDirection::LEFT_TO_RIGHT;
- }
+ // Operations that can be done only once until the text changes.
+ const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
+ GET_SCRIPTS |
+ VALIDATE_FONTS |
+ GET_LINE_BREAKS |
+ GET_WORD_BREAKS |
+ BIDI_INFO |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS );
+
+ // Set the update info to relayout the whole text.
+ mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mRequestedNumberOfCharacters = mImpl->mModel->mLogicalModel->mText.Count();
- const Character character = mImpl->mModel->mLogicalModel->mText[0];
- Script script = TextAbstraction::GetCharacterScript( character );
+ // Make sure the model is up-to-date before layouting
+ mImpl->UpdateModel( onlyOnceOperations );
- if( TextAbstraction::IsRightToLeftScript( script ) )
- {
- return Toolkit::DevelText::TextDirection::RIGHT_TO_LEFT;
+ Vector3 naturalSize;
+ DoRelayout( Size( MAX_FLOAT, MAX_FLOAT ),
+ static_cast<OperationsMask>( onlyOnceOperations |
+ LAYOUT | REORDER | UPDATE_DIRECTION ),
+ naturalSize.GetVectorXY() );
+
+ // Do not do again the only once operations.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending & ~onlyOnceOperations );
+
+ // Clear the update info. This info will be set the next time the text is updated.
+ mImpl->mTextUpdateInfo.Clear();
+
+ mImpl->mUpdateTextDirection = false;
}
- return Toolkit::DevelText::TextDirection::LEFT_TO_RIGHT;
+ return mImpl->mIsTextDirectionRTL ? Toolkit::DevelText::TextDirection::RIGHT_TO_LEFT : Toolkit::DevelText::TextDirection::LEFT_TO_RIGHT;
}
Toolkit::DevelText::VerticalLineAlignment::Type Controller::GetVerticalLineAlignment() const
uint32_t numberOfLines = mImpl->mModel->GetNumberOfLines();
// Logic to determine whether this text control will lose focus or not.
- if( ( Dali::DALI_KEY_CURSOR_LEFT == keyCode && 0 == cursorPosition ) ||
- ( Dali::DALI_KEY_CURSOR_RIGHT == keyCode && numberOfCharacters == cursorPosition) ||
+ if( ( Dali::DALI_KEY_CURSOR_LEFT == keyCode && 0 == cursorPosition && !keyEvent.IsShiftModifier() ) ||
+ ( Dali::DALI_KEY_CURSOR_RIGHT == keyCode && numberOfCharacters == cursorPosition && !keyEvent.IsShiftModifier() ) ||
( Dali::DALI_KEY_CURSOR_DOWN == keyCode && cursorLine == numberOfLines -1 ) ||
( Dali::DALI_KEY_CURSOR_DOWN == keyCode && numberOfCharacters == cursorPosition && cursorLine -1 == numberOfLines -1 ) ||
( Dali::DALI_KEY_CURSOR_UP == keyCode && cursorLine == 0 ) ||
( Dali::DALI_KEY_CURSOR_UP == keyCode && numberOfCharacters == cursorPosition && cursorLine == 1 ) )
{
+ // Release the active highlight.
+ if( mImpl->mEventData->mState == EventData::SELECTING )
+ {
+ mImpl->ChangeState( EventData::EDITING );
+
+ // Update selection position.
+ mImpl->mEventData->mLeftSelectionPosition = mImpl->mEventData->mPrimaryCursorPosition;
+ mImpl->mEventData->mRightSelectionPosition = mImpl->mEventData->mPrimaryCursorPosition;
+ mImpl->mEventData->mUpdateCursorPosition = true;
+ mImpl->RequestRelayout();
+ }
return false;
}
const CharacterIndex lastIndex = startIndex + ( ( requestedNumberOfCharacters > 0u ) ? requestedNumberOfCharacters - 1u : 0u );
const GlyphIndex startGlyphIndex = mImpl->mTextUpdateInfo.mStartGlyphIndex;
+
+ // Make sure the index is not out of bound
+ if ( charactersToGlyph.Count() != glyphsPerCharacter.Count() ||
+ requestedNumberOfCharacters > charactersToGlyph.Count() ||
+ ( lastIndex >= charactersToGlyph.Count() && charactersToGlyph.Count() > 0u ) )
+ {
+ std::string currentText;
+ GetText( currentText );
+
+ DALI_LOG_ERROR( "Controller::DoRelayout: Attempting to access invalid buffer\n" );
+ DALI_LOG_ERROR( "Current text is: %s\n", currentText.c_str() );
+ DALI_LOG_ERROR( "startIndex: %u, lastIndex: %u, requestedNumberOfCharacters: %u, charactersToGlyph.Count = %lu, glyphsPerCharacter.Count = %lu\n", startIndex, lastIndex, requestedNumberOfCharacters, charactersToGlyph.Count(), glyphsPerCharacter.Count());
+
+ return false;
+ }
+
const Length numberOfGlyphs = ( requestedNumberOfCharacters > 0u ) ? *( charactersToGlyphBuffer + lastIndex ) + *( glyphsPerCharacterBuffer + lastIndex ) - startGlyphIndex : 0u;
const Length totalNumberOfGlyphs = mImpl->mModel->mVisualModel->mGlyphs.Count();
if( NO_OPERATION != ( UPDATE_DIRECTION & operations ) )
{
- mImpl->mAutoScrollDirectionRTL = false;
+ mImpl->mIsTextDirectionRTL = false;
}
// Reorder the lines
const LineRun* const firstline = mImpl->mModel->mVisualModel->mLines.Begin();
if ( firstline )
{
- mImpl->mAutoScrollDirectionRTL = firstline->direction;
+ mImpl->mIsTextDirectionRTL = firstline->direction;
}
}
}
#if defined(DEBUG_ENABLED)
std::string currentText;
GetText( currentText );
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::DoRelayout [%p] mImpl->mAutoScrollDirectionRTL[%s] [%s]\n", this, (mImpl->mAutoScrollDirectionRTL)?"true":"false", currentText.c_str() );
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::DoRelayout [%p] mImpl->mIsTextDirectionRTL[%s] [%s]\n", this, (mImpl->mIsTextDirectionRTL)?"true":"false", currentText.c_str() );
#endif
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::DoRelayout, view updated %s\n", ( viewUpdated ? "true" : "false" ) );
return viewUpdated;
// The natural size needs to be re-calculated.
mImpl->mRecalculateNaturalSize = true;
+ // The text direction needs to be updated.
+ mImpl->mUpdateTextDirection = true;
+
// Apply modifications to the model
mImpl->mOperationsPending = ALL_OPERATIONS;
}
// The natural size needs to be re-calculated.
mImpl->mRecalculateNaturalSize = true;
+ // The text direction needs to be updated.
+ mImpl->mUpdateTextDirection = true;
+
// Apply modifications to the model; TODO - Optimize this
mImpl->mOperationsPending = ALL_OPERATIONS;
}
// The natural size needs to be re-calculated.
mImpl->mRecalculateNaturalSize = true;
+ // The text direction needs to be updated.
+ mImpl->mUpdateTextDirection = true;
+
// Apply modifications to the model; TODO - Optimize this
mImpl->mOperationsPending = ALL_OPERATIONS;
}
// The natural size needs to be re-calculated.
mImpl->mRecalculateNaturalSize = true;
+ // The text direction needs to be updated.
+ mImpl->mUpdateTextDirection = true;
+
// Apply modifications to the model
mImpl->mOperationsPending = ALL_OPERATIONS;
}
// The natural size needs to be re-calculated.
mImpl->mRecalculateNaturalSize = true;
+ // The text direction needs to be updated.
+ mImpl->mUpdateTextDirection = true;
+
// Apply modifications to the model
mImpl->mOperationsPending = ALL_OPERATIONS;