#include <cmath>
#include <memory.h>
#include <dali/public-api/adaptor-framework/key.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/common/stage.h>
#include <dali/integration-api/debug.h>
#include <dali/devel-api/adaptor-framework/clipboard-event-notifier.h>
#include <dali/devel-api/text-abstraction/font-client.h>
return ( pixel * 72.f ) / static_cast< float >( horizontalDpi );
}
-
} // namespace
namespace Dali
void Controller::FitPointSizeforLayout( Size layoutSize )
{
const OperationsMask operations = mImpl->mOperationsPending;
- if( NO_OPERATION != ( UPDATE_LAYOUT_SIZE & operations ) )
+ if( NO_OPERATION != ( UPDATE_LAYOUT_SIZE & operations ) || mImpl->mTextFitContentSize != layoutSize )
{
bool actualellipsis = mImpl->mModel->mElideEnabled;
float minPointSize = mImpl->mTextFitMinSize;
// Clear the update info. This info will be set the next time the text is updated.
mImpl->mTextUpdateInfo.Clear();
+ // FullRelayoutNeeded should be true because DoRelayout is MAX_FLOAT, MAX_FLOAT.
+ mImpl->mTextUpdateInfo.mFullRelayoutNeeded = true;
+
mImpl->mUpdateTextDirection = false;
}
// public : Relayout.
-Controller::UpdateTextType Controller::Relayout( const Size& size, Dali::LayoutDirection::Type layoutDirection )
+Controller::UpdateTextType Controller::Relayout( const Size& size )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::Relayout %p size %f,%f, autoScroll[%s]\n", this, size.width, size.height, mImpl->mIsAutoScrollEnabled ?"true":"false" );
mImpl->mTextUpdateInfo.mCharacterIndex = 0u;
}
- if( mImpl->mModel->mMatchSystemLanguageDirection && mImpl->mLayoutDirection != layoutDirection )
+ if( mImpl->mModel->mMatchSystemLanguageDirection )
{
- // Clear the update info. This info will be set the next time the text is updated.
- mImpl->mTextUpdateInfo.mClearAll = true;
- // Apply modifications to the model
- // Shape the text again is needed because characters like '()[]{}' have to be mirrored and the glyphs generated again.
- mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
- GET_GLYPH_METRICS |
- SHAPE_TEXT |
- UPDATE_DIRECTION |
- LAYOUT |
- BIDI_INFO |
- REORDER );
- mImpl->mLayoutDirection = layoutDirection;
+ Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>( Dali::Stage::GetCurrent().GetRootLayer().GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
+
+ if( mImpl->mLayoutDirection != layoutDirection )
+ {
+ // Clear the update info. This info will be set the next time the text is updated.
+ mImpl->mTextUpdateInfo.mClearAll = true;
+ // Apply modifications to the model
+ // Shape the text again is needed because characters like '()[]{}' have to be mirrored and the glyphs generated again.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ GET_GLYPH_METRICS |
+ SHAPE_TEXT |
+ UPDATE_DIRECTION |
+ LAYOUT |
+ BIDI_INFO |
+ REORDER |
+ ALIGN );
+ mImpl->mLayoutDirection = layoutDirection;
+ if( mImpl->mEventData )
+ {
+ mImpl->mEventData->mUpdateAlignment = true;
+ mImpl->mEventData->mUpdateCursorPosition = true;
+ }
+ }
}
// Make sure the model is up-to-date before layouting.
// it means all texts should be removed and all Preedit variables should be initialized.
if( ( currentText.Count() - numberOfCharacters == 0 ) && ( cursorIndex == 0 ) )
{
- if( mImpl->mEventData )
- {
- mImpl->mEventData->mPreEditStartPosition = 0;
- mImpl->mEventData->mPreEditLength = 0;
- }
+ mImpl->ClearPreEditFlag();
}
// Updates the text style runs by removing characters. Runs with no characters are removed.
mImpl->mEventData->mScrollAfterDelete = true;
+ if( EventData::INACTIVE == mImpl->mEventData->mState )
+ {
+ mImpl->ChangeState( EventData::EDITING );
+ }
+
DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::RemoveText %p removed %d\n", this, numberOfCharacters );
removed = true;
}
return true;
}
- const Character* const textBuffer = mImpl->mModel->mLogicalModel->mText.Begin();
-
// Set the layout parameters.
Layout::Parameters layoutParameters( size,
- mImpl->mModel );
+ mImpl->mModel);
// Resize the vector of positions to have the same size than the vector of glyphs.
Vector<Vector2>& glyphPositions = mImpl->mModel->mVisualModel->mGlyphPositions;
glyphPositions.Resize( totalNumberOfGlyphs );
// Whether the last character is a new paragraph character.
+ const Character* const textBuffer = mImpl->mModel->mLogicalModel->mText.Begin();
mImpl->mTextUpdateInfo.mIsLastCharacterNewParagraph = TextAbstraction::IsNewParagraph( *( textBuffer + ( mImpl->mModel->mLogicalModel->mText.Count() - 1u ) ) );
layoutParameters.isLastNewParagraph = mImpl->mTextUpdateInfo.mIsLastCharacterNewParagraph;
bool isAutoScrollEnabled = mImpl->mIsAutoScrollEnabled;
Size newLayoutSize;
viewUpdated = mImpl->mLayoutEngine.LayoutText( layoutParameters,
- glyphPositions,
- mImpl->mModel->mVisualModel->mLines,
newLayoutSize,
elideTextEnabled,
isAutoScrollEnabled );
mImpl->mIsTextDirectionRTL = false;
}
- // Reorder the lines
- if( NO_OPERATION != ( REORDER & operations ) )
+ if ( ( NO_OPERATION != ( UPDATE_DIRECTION & operations ) ) && !mImpl->mModel->mVisualModel->mLines.Empty() )
{
- Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mImpl->mModel->mLogicalModel->mBidirectionalParagraphInfo;
- Vector<BidirectionalLineInfoRun>& bidirectionalLineInfo = mImpl->mModel->mLogicalModel->mBidirectionalLineInfo;
-
- // Check first if there are paragraphs with bidirectional info.
- if( 0u != bidirectionalInfo.Count() )
- {
- // Get the lines
- const Length numberOfLines = mImpl->mModel->mVisualModel->mLines.Count();
-
- // Reorder the lines.
- bidirectionalLineInfo.Reserve( numberOfLines ); // Reserve because is not known yet how many lines have right to left characters.
- ReorderLines( bidirectionalInfo,
- startIndex,
- requestedNumberOfCharacters,
- mImpl->mModel->mVisualModel->mLines,
- bidirectionalLineInfo );
-
- // Set the bidirectional info per line into the layout parameters.
- layoutParameters.lineBidirectionalInfoRunsBuffer = bidirectionalLineInfo.Begin();
- layoutParameters.numberOfBidirectionalInfoRuns = bidirectionalLineInfo.Count();
-
- // Re-layout the text. Reorder those lines with right to left characters.
- mImpl->mLayoutEngine.ReLayoutRightToLeftLines( layoutParameters,
- startIndex,
- requestedNumberOfCharacters,
- glyphPositions );
-
- if ( ( NO_OPERATION != ( UPDATE_DIRECTION & operations ) ) && ( numberOfLines > 0 ) )
- {
- const LineRun* const firstline = mImpl->mModel->mVisualModel->mLines.Begin();
- if ( firstline )
- {
- mImpl->mIsTextDirectionRTL = firstline->direction;
- }
- }
- }
- } // REORDER
+ mImpl->mIsTextDirectionRTL = mImpl->mModel->mVisualModel->mLines[0u].direction;
+ }
// Sets the layout size.
if( NO_OPERATION != ( UPDATE_LAYOUT_SIZE & operations ) )
return mImpl->mShouldClearFocusOnEscape;
}
+Actor Controller::CreateBackgroundActor()
+{
+ return mImpl->CreateBackgroundActor();
+}
+
// private : Private contructors & copy operator.
Controller::Controller()