return mImpl->mModel->mVisualModel->GetUnderlineHeight();
}
+void Controller::SetUnderlineType(Text::Underline::Type type)
+{
+ mImpl->mModel->mVisualModel->SetUnderlineType(type);
+
+ mImpl->RequestRelayout();
+}
+
+Text::Underline::Type Controller::GetUnderlineType() const
+{
+ return mImpl->mModel->mVisualModel->GetUnderlineType();
+}
+
+void Controller::SetDashedUnderlineWidth(float width)
+{
+ mImpl->mModel->mVisualModel->SetDashedUnderlineWidth(width);
+
+ mImpl->RequestRelayout();
+}
+
+float Controller::GetDashedUnderlineWidth() const
+{
+ return mImpl->mModel->mVisualModel->GetDashedUnderlineWidth();
+}
+
+void Controller::SetDashedUnderlineGap(float gap)
+{
+ mImpl->mModel->mVisualModel->SetDashedUnderlineGap(gap);
+
+ mImpl->RequestRelayout();
+}
+
+float Controller::GetDashedUnderlineGap() const
+{
+ return mImpl->mModel->mVisualModel->GetDashedUnderlineGap();
+}
+
void Controller::SetOutlineColor(const Vector4& color)
{
mImpl->mModel->mVisualModel->SetOutlineColor(color);
mImpl->mModel->mVisualModel->SetEllipsisPosition(ellipsisPosition);
}
+void Controller::SetCharacterSpacing(float characterSpacing)
+{
+ mImpl->mModel->mVisualModel->SetCharacterSpacing(characterSpacing);
+
+ mImpl->RelayoutAllCharacters();
+ mImpl->RequestRelayout();
+}
+
+const float Controller::GetCharacterSpacing() const
+{
+ return mImpl->mModel->mVisualModel->GetCharacterSpacing();
+}
+
Controller::UpdateTextType Controller::Relayout(const Size& size, Dali::LayoutDirection::Type layoutDirection)
{
return Relayouter::Relayout(*this, size, layoutDirection);
targetSize = mImpl->mModel->mVisualModel->mControlSize;
}
-void Controller::AddDecoration(Actor& actor, bool needsClipping)
+void Controller::AddDecoration(Actor& actor, DecorationType type, bool needsClipping)
{
if(mImpl->mEditableControlInterface)
{
- mImpl->mEditableControlInterface->AddDecoration(actor, needsClipping);
+ mImpl->mEditableControlInterface->AddDecoration(actor, type, needsClipping);
}
}
Actor Controller::CreateBackgroundActor()
{
- return CreateControllerBackgroundActor(mImpl->mView, mImpl->mModel->mVisualModel, mImpl->mShaderBackground);
+ return CreateControllerBackgroundActor(mImpl->mView, mImpl->mModel->mVisualModel, mImpl->mModel->mLogicalModel, mImpl->mShaderBackground);
}
void Controller::GetAnchorActors(std::vector<Toolkit::TextAnchor>& anchorActors)