{
#if defined(DEBUG_ENABLED)
- Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Verbose, true, "LOG_TEXT_CONTROLS");
+ Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
#endif
const float MAX_FLOAT = std::numeric_limits<float>::max();
+const unsigned int POINTS_PER_INCH = 72;
const std::string EMPTY_STRING("");
void Controller::SetText( const std::string& text )
{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::SetText\n" );
+
// Remove the previously set text
ResetText();
if( mImpl->mEventData )
{
// If popup shown then hide it by switching to Editing state
- if ( EventData::SELECTING == mImpl->mEventData->mState ||
- EventData::SELECTION_CHANGED == mImpl->mEventData->mState ||
- EventData::EDITING_WITH_POPUP == mImpl->mEventData->mState )
+ if( ( EventData::SELECTING == mImpl->mEventData->mState ) ||
+ ( EventData::SELECTION_CHANGED == mImpl->mEventData->mState ) ||
+ ( EventData::EDITING_WITH_POPUP == mImpl->mEventData->mState ) ||
+ ( EventData::EDITING_WITH_GRAB_HANDLE == mImpl->mEventData->mState ) )
{
mImpl->ChangeState( EventData::EDITING );
}
return mImpl->mMaximumNumberOfCharacters;
}
-void Controller::SetDefaultFontFamily( const std::string& defaultFontFamily )
+void Controller::SetDefaultFontFamily( const std::string& defaultFontFamily, bool userDefined )
{
if( !mImpl->mFontDefaults )
{
}
mImpl->mFontDefaults->mDefaultFontFamily = defaultFontFamily;
-
+ mImpl->mUserDefinedFontFamily = userDefined;
// Clear the font-specific data
ClearFontData();
mImpl->mFontDefaults->mDefaultPointSize = pointSize;
+ unsigned int horizontalDpi( 0u );
+ unsigned int verticalDpi( 0u );
+ mImpl->mFontClient.GetDpi( horizontalDpi, verticalDpi );
+
+ // Adjust the metrics if the fixed-size font should be down-scaled
+ int maxEmojiSize( pointSize/POINTS_PER_INCH * verticalDpi );
+ DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::SetDefaultPointSize %p setting MaxEmojiSize %d\n", this, maxEmojiSize );
+ mImpl->mMetrics->SetMaxEmojiSize( maxEmojiSize );
+
// Clear the font-specific data
ClearFontData();
return 0.0f;
}
+void Controller::UpdateAfterFontChange( std::string& newDefaultFont )
+{
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::UpdateAfterFontChange");
+
+ ClearFontData();
+
+ if ( !mImpl->mUserDefinedFontFamily ) // If user defined font then should not update when system font changes
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::UpdateAfterFontChange newDefaultFont(%s)\n", newDefaultFont.c_str() );
+ mImpl->mFontDefaults->mDefaultFontFamily=newDefaultFont;
+ mImpl->UpdateModel( ALL_OPERATIONS );
+ mImpl->QueueModifyEvent( ModifyEvent::TEXT_REPLACED );
+ mImpl->mRecalculateNaturalSize = true;
+ mImpl->RequestRelayout();
+ }
+}
+
void Controller::SetTextColor( const Vector4& textColor )
{
mImpl->mTextColor = textColor;
// Do not re-do any operation until something changes.
mImpl->mOperationsPending = NO_OPERATION;
+ // Keep the current offset and alignment as it will be used to update the decorator's positions.
+ Vector2 offset;
+ if( mImpl->mEventData )
+ {
+ offset = mImpl->mAlignmentOffset + mImpl->mEventData->mScrollPosition;
+ }
+
// After doing the text layout, the alignment offset to place the actor in the desired position can be calculated.
CalculateTextAlignment( size );
if( mImpl->mEventData )
{
+ // If there is a nex size, the scroll position needs to be clamped.
+ mImpl->ClampHorizontalScroll( layoutSize );
+
+ // Update the decorator's positions.
+ mImpl->mEventData->mDecorator->UpdatePositions( mImpl->mAlignmentOffset + mImpl->mEventData->mScrollPosition - offset );
+
// Move the cursor, grab handle etc.
updated = mImpl->ProcessInputEvents() || updated;
}
}
}
+ if( mImpl->mEventData &&
+ 0 != events.size() )
+ {
+ // When the text is being modified, delay cursor blinking
+ mImpl->mEventData->mDecorator->DelayCursorBlink();
+ }
+
// Discard temporary text
events.clear();
}
mImpl->mEventData->mPrimaryCursorPosition = cursorIndex;
// Update the cursor if it's in editing mode.
- if( ( EventData::EDITING == mImpl->mEventData->mState ) ||
- ( EventData::EDITING_WITH_POPUP == mImpl->mEventData->mState ) )
+ if( ( EventData::EDITING == mImpl->mEventData->mState ) ||
+ ( EventData::EDITING_WITH_POPUP == mImpl->mEventData->mState ) ||
+ ( EventData::EDITING_WITH_GRAB_HANDLE == mImpl->mEventData->mState ) )
{
mImpl->mEventData->mUpdateCursorPosition = true;
}
REORDER );
// Queue a cursor reposition event; this must wait until after DoRelayout()
- mImpl->mEventData->mUpdateCursorPosition = true;
- mImpl->mEventData->mScrollAfterUpdatePosition = true;
+ if( ( EventData::EDITING == mImpl->mEventData->mState ) ||
+ ( EventData::EDITING_WITH_POPUP == mImpl->mEventData->mState ) ||
+ ( EventData::EDITING_WITH_GRAB_HANDLE == mImpl->mEventData->mState ) )
+ {
+ mImpl->mEventData->mUpdateCursorPosition = true;
+ mImpl->mEventData->mScrollAfterUpdatePosition = true;
+ }
}
void Controller::TextDeletedEvent()
if( mImpl->mEventData )
{
- mImpl->ChangeState( EventData::EDITING );
+ if( ( EventData::INACTIVE == mImpl->mEventData->mState ) ||
+ ( EventData::INTERRUPTED == mImpl->mEventData->mState ) )
+ {
+ mImpl->ChangeState( EventData::EDITING );
+ mImpl->mEventData->mUpdateCursorPosition = true; //If editing started without tap event, cursor update must be triggered.
+ }
if( mImpl->IsShowingPlaceholderText() )
{
ShowPlaceholderText();
}
- mImpl->mEventData->mUpdateCursorPosition = true; //If editing started without tap event, cursor update must be triggered.
mImpl->RequestRelayout();
}
}
textChanged = true;
}
- if ( mImpl->mEventData->mState != EventData::INTERRUPTED && mImpl->mEventData->mState != EventData::INACTIVE )
+ if ( ( mImpl->mEventData->mState != EventData::INTERRUPTED ) &&
+ ( mImpl->mEventData->mState != EventData::INACTIVE ) )
{
mImpl->ChangeState( EventData::EDITING );
}
mImpl->mEventData->mPreEditLength = utf32Characters.Count();
mImpl->mEventData->mPreEditFlag = true;
- if( 0u != mImpl->mVisualModel->mCharactersToGlyph.Count() )
- {
- // Add the underline for the pre-edit text.
- const GlyphIndex* const charactersToGlyphBuffer = mImpl->mVisualModel->mCharactersToGlyph.Begin();
- const Length* const glyphsPerCharacterBuffer = mImpl->mVisualModel->mGlyphsPerCharacter.Begin();
-
- const GlyphIndex glyphStart = *( charactersToGlyphBuffer + mImpl->mEventData->mPreEditStartPosition );
- const CharacterIndex lastPreEditCharacter = mImpl->mEventData->mPreEditStartPosition + ( ( mImpl->mEventData->mPreEditLength > 0u ) ? mImpl->mEventData->mPreEditLength - 1u : 0u );
- const Length numberOfGlyphsLastCharacter = *( glyphsPerCharacterBuffer + lastPreEditCharacter );
- const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + lastPreEditCharacter ) + ( numberOfGlyphsLastCharacter > 1u ? numberOfGlyphsLastCharacter - 1u : 0u );
-
- GlyphRun underlineRun;
- underlineRun.glyphIndex = glyphStart;
- underlineRun.numberOfGlyphs = 1u + glyphEnd - glyphStart;
-
- // TODO: At the moment the underline runs are only for pre-edit.
- mImpl->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
- }
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "mPreEditStartPosition %d mPreEditLength %d\n", mImpl->mEventData->mPreEditStartPosition, mImpl->mEventData->mPreEditLength );
}
}
if( NULL != mImpl->mEventData )
{
- const bool isShowingPlaceholderText = mImpl->IsShowingPlaceholderText();
if( 1u == tapCount )
{
- if( !isShowingPlaceholderText &&
- ( EventData::EDITING == mImpl->mEventData->mState ) )
+ // This is to avoid unnecessary relayouts when tapping an empty text-field
+ bool relayoutNeeded( false );
+
+ if( mImpl->IsShowingRealText() &&
+ EventData::EDITING == mImpl->mEventData->mState )
{
+ // Show grab handle on second tap
mImpl->ChangeState( EventData::EDITING_WITH_GRAB_HANDLE );
+ relayoutNeeded = true;
}
- else if( EventData::EDITING_WITH_GRAB_HANDLE != mImpl->mEventData->mState )
+ else if( EventData::EDITING != mImpl->mEventData->mState &&
+ EventData::EDITING_WITH_GRAB_HANDLE != mImpl->mEventData->mState )
{
- // Handles & cursors must be repositioned after Relayout() i.e. after the Model has been updated
+ // Show cursor on first tap
mImpl->ChangeState( EventData::EDITING );
+ relayoutNeeded = true;
+ }
+ else if( mImpl->IsShowingRealText() )
+ {
+ // Move the cursor
+ relayoutNeeded = true;
}
- Event event( Event::TAP_EVENT );
- event.p1.mUint = tapCount;
- event.p2.mFloat = x;
- event.p3.mFloat = y;
- mImpl->mEventData->mEventQueue.push_back( event );
+ // Handles & cursors must be repositioned after Relayout() i.e. after the Model has been updated
+ if( relayoutNeeded )
+ {
+ Event event( Event::TAP_EVENT );
+ event.p1.mUint = tapCount;
+ event.p2.mFloat = x;
+ event.p3.mFloat = y;
+ mImpl->mEventData->mEventQueue.push_back( event );
- mImpl->RequestRelayout();
+ mImpl->RequestRelayout();
+ }
}
- else if( !isShowingPlaceholderText &&
- mImpl->mEventData->mSelectionEnabled &&
- ( 2u == tapCount ) )
+ else if( 2u == tapCount )
{
- SelectEvent( x, y, false );
+ if( mImpl->mEventData->mSelectionEnabled &&
+ mImpl->IsShowingRealText() )
+ {
+ SelectEvent( x, y, false );
+ }
}
}