const unsigned int POINTS_PER_INCH = 72;
const std::string EMPTY_STRING("");
-const unsigned int ZERO = 0u;
float ConvertToEven( float value )
{
*
* @param[in] eventData The event data pointer.
* @param[in] logicalModel The logical model where to add the new font description run.
+ * @param[out] startOfSelectedText Index to the first selected character.
+ * @param[out] lengthOfSelectedText Number of selected characters.
*/
FontDescriptionRun& UpdateSelectionFontStyleRun( EventData* eventData,
- LogicalModelPtr logicalModel )
+ LogicalModelPtr logicalModel,
+ CharacterIndex& startOfSelectedText,
+ Length& lengthOfSelectedText )
{
const bool handlesCrossed = eventData->mLeftSelectionPosition > eventData->mRightSelectionPosition;
// Get start and end position of selection
- const CharacterIndex startOfSelectedText = handlesCrossed ? eventData->mRightSelectionPosition : eventData->mLeftSelectionPosition;
- const Length lengthOfSelectedText = ( handlesCrossed ? eventData->mLeftSelectionPosition : eventData->mRightSelectionPosition ) - startOfSelectedText;
+ startOfSelectedText = handlesCrossed ? eventData->mRightSelectionPosition : eventData->mLeftSelectionPosition;
+ lengthOfSelectedText = ( handlesCrossed ? eventData->mLeftSelectionPosition : eventData->mRightSelectionPosition ) - startOfSelectedText;
// Add the font run.
const VectorBase::SizeType numberOfRuns = logicalModel->mFontDescriptionRuns.Count();
}
}
+void Controller::SetGlyphType( TextAbstraction::GlyphType glyphType )
+{
+ // Metrics for bitmap & vector based glyphs are different
+ mImpl->mMetrics->SetGlyphType( glyphType );
+
+ // Clear the font-specific data
+ ClearFontData();
+
+ mImpl->RequestRelayout();
+}
+
void Controller::SetMarkupProcessorEnabled( bool enable )
{
mImpl->mMarkupProcessorEnabled = enable;
return mImpl->mMarkupProcessorEnabled;
}
+void Controller::SetAutoScrollEnabled( bool enable )
+{
+ DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::SetAutoScrollEnabled[%s] SingleBox[%s]-> [%p]\n", (enable)?"true":"false", ( mImpl->mLayoutEngine.GetLayout() == LayoutEngine::SINGLE_LINE_BOX)?"true":"false", this );
+
+ if ( mImpl->mLayoutEngine.GetLayout() == LayoutEngine::SINGLE_LINE_BOX )
+ {
+ if ( enable )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::SetAutoScrollEnabled for SINGLE_LINE_BOX\n" );
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ LAYOUT |
+ ALIGN |
+ UPDATE_ACTUAL_SIZE |
+ UPDATE_DIRECTION |
+ REORDER );
+
+ }
+ else
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::SetAutoScrollEnabled Disabling autoscroll\n");
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ LAYOUT |
+ ALIGN |
+ UPDATE_ACTUAL_SIZE |
+ REORDER );
+ }
+
+ mImpl->mAutoScrollEnabled = enable;
+ mImpl->RequestRelayout();
+ }
+ else
+ {
+ DALI_LOG_WARNING( "Attempted AutoScrolling on a non SINGLE_LINE_BOX, request ignored" );
+ mImpl->mAutoScrollEnabled = false;
+ }
+}
+
+bool Controller::IsAutoScrollEnabled() const
+{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::IsAutoScrollEnabled[%s]\n", (mImpl->mAutoScrollEnabled)?"true":"false" );
+
+ return mImpl->mAutoScrollEnabled;
+}
+
+CharacterDirection Controller::GetAutoScrollDirection() const
+{
+ return mImpl->mAutoScrollDirectionRTL;
+}
+
+float Controller::GetAutoScrollLineAlignment() const
+{
+ float offset = 0.f;
+
+ if( mImpl->mVisualModel &&
+ ( 0u != mImpl->mVisualModel->mLines.Count() ) )
+ {
+ offset = ( *mImpl->mVisualModel->mLines.Begin() ).alignmentOffset;
+ }
+
+ return offset;
+}
+
void Controller::SetText( const std::string& text )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::SetText\n" );
if( !text.empty() )
{
+ mImpl->mVisualModel->SetTextColor( mImpl->mTextColor );
+
MarkupProcessData markupProcessData( mImpl->mLogicalModel->mColorRuns,
mImpl->mLogicalModel->mFontDescriptionRuns );
DALI_ASSERT_DEBUG( textSize >= characterCount && "Invalid UTF32 conversion length" );
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::SetText %p UTF8 size %d, UTF32 size %d\n", this, textSize, mImpl->mLogicalModel->mText.Count() );
+ // The characters to be added.
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = mImpl->mLogicalModel->mText.Count();
+
// To reset the cursor position
lastCursorIndex = characterCount;
// Clear the font-specific data
ClearFontData();
- mImpl->mOperationsPending = ALL_OPERATIONS;
- mImpl->mRecalculateNaturalSize = true;
-
mImpl->RequestRelayout();
}
// Clear the font-specific data
ClearFontData();
- mImpl->mOperationsPending = ALL_OPERATIONS;
- mImpl->mRecalculateNaturalSize = true;
-
mImpl->RequestRelayout();
}
// Clear the font-specific data
ClearFontData();
- mImpl->mOperationsPending = ALL_OPERATIONS;
- mImpl->mRecalculateNaturalSize = true;
-
mImpl->RequestRelayout();
}
// Clear the font-specific data
ClearFontData();
- mImpl->mOperationsPending = ALL_OPERATIONS;
- mImpl->mRecalculateNaturalSize = true;
-
mImpl->RequestRelayout();
}
// Clear the font-specific data
ClearFontData();
- mImpl->mOperationsPending = ALL_OPERATIONS;
- mImpl->mRecalculateNaturalSize = true;
-
mImpl->RequestRelayout();
}
return 0.0f;
}
-void Controller::UpdateAfterFontChange( std::string& newDefaultFont )
+void Controller::UpdateAfterFontChange( const std::string& newDefaultFont )
{
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::UpdateAfterFontChange");
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::UpdateAfterFontChange");
if( !mImpl->mFontDefaults->familyDefined ) // If user defined font then should not update when system font changes
{
DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::UpdateAfterFontChange newDefaultFont(%s)\n", newDefaultFont.c_str() );
- ClearFontData();
mImpl->mFontDefaults->mFontDescription.family = newDefaultFont;
- mImpl->UpdateModel( ALL_OPERATIONS );
- mImpl->QueueModifyEvent( ModifyEvent::TEXT_REPLACED );
- mImpl->mRecalculateNaturalSize = true;
+
+ ClearFontData();
+
mImpl->RequestRelayout();
}
}
return mImpl->mTextColor;
}
-bool Controller::RemoveText( int cursorOffset, int numberOfChars )
+bool Controller::RemoveText( int cursorOffset,
+ int numberOfCharacters,
+ UpdateInputStyleType type )
{
bool removed = false;
return removed;
}
- DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::RemoveText %p mText.Count() %d cursor %d cursorOffset %d numberOfChars %d\n",
- this, mImpl->mLogicalModel->mText.Count(), mImpl->mEventData->mPrimaryCursorPosition, cursorOffset, numberOfChars );
+ DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::RemoveText %p mText.Count() %d cursor %d cursorOffset %d numberOfCharacters %d\n",
+ this, mImpl->mLogicalModel->mText.Count(), mImpl->mEventData->mPrimaryCursorPosition, cursorOffset, numberOfCharacters );
if( !mImpl->IsShowingPlaceholderText() )
{
cursorIndex = oldCursorIndex + cursorOffset;
}
- if( ( cursorIndex + numberOfChars ) > currentText.Count() )
+ if( ( cursorIndex + numberOfCharacters ) > currentText.Count() )
{
- numberOfChars = currentText.Count() - cursorIndex;
+ numberOfCharacters = currentText.Count() - cursorIndex;
}
- if( ( cursorIndex + numberOfChars ) <= currentText.Count() )
+ if( ( cursorIndex + numberOfCharacters ) <= mImpl->mTextUpdateInfo.mPreviousNumberOfCharacters )
{
+ // Mark the paragraphs to be updated.
+ mImpl->mTextUpdateInfo.mCharacterIndex = std::min( cursorIndex, mImpl->mTextUpdateInfo.mCharacterIndex );
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove += numberOfCharacters;
+
// Update the input style and remove the text's style before removing the text.
- // Set first the default input style.
- mImpl->RetrieveDefaultInputStyle( mImpl->mEventData->mInputStyle );
+ if( UPDATE_INPUT_STYLE == type )
+ {
+ // Set first the default input style.
+ mImpl->RetrieveDefaultInputStyle( mImpl->mEventData->mInputStyle );
- // Update the input style.
- mImpl->mLogicalModel->RetrieveStyle( cursorIndex, mImpl->mEventData->mInputStyle );
+ // Update the input style.
+ mImpl->mLogicalModel->RetrieveStyle( cursorIndex, mImpl->mEventData->mInputStyle );
+ }
- // Remove the text's style before removing the text.
- mImpl->mLogicalModel->UpdateTextStyleRuns( cursorIndex, -numberOfChars );
+ // Updates the text style runs by removing characters. Runs with no characters are removed.
+ mImpl->mLogicalModel->UpdateTextStyleRuns( cursorIndex, -numberOfCharacters );
// Remove the characters.
Vector<Character>::Iterator first = currentText.Begin() + cursorIndex;
- Vector<Character>::Iterator last = first + numberOfChars;
+ Vector<Character>::Iterator last = first + numberOfCharacters;
currentText.Erase( first, last );
// Cursor position retreat
oldCursorIndex = cursorIndex;
- DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::RemoveText %p removed %d\n", this, numberOfChars );
+ mImpl->mEventData->mScrollAfterDelete = true;
+
+ DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::RemoveText %p removed %d\n", this, numberOfCharacters );
removed = true;
}
}
return mImpl->mVisualModel->GetShadowColor();
}
+void Controller::SetDefaultShadowProperties( const std::string& shadowProperties )
+{
+ if( NULL == mImpl->mShadowDefaults )
+ {
+ mImpl->mShadowDefaults = new ShadowDefaults();
+ }
+
+ mImpl->mShadowDefaults->properties = shadowProperties;
+}
+
+const std::string& Controller::GetDefaultShadowProperties() const
+{
+ if( NULL != mImpl->mShadowDefaults )
+ {
+ return mImpl->mShadowDefaults->properties;
+ }
+
+ return EMPTY_STRING;
+}
+
void Controller::SetUnderlineColor( const Vector4& color )
{
mImpl->mVisualModel->SetUnderlineColor( color );
return mImpl->mVisualModel->GetUnderlineHeight();
}
+void Controller::SetDefaultUnderlineProperties( const std::string& underlineProperties )
+{
+ if( NULL == mImpl->mUnderlineDefaults )
+ {
+ mImpl->mUnderlineDefaults = new UnderlineDefaults();
+ }
+
+ mImpl->mUnderlineDefaults->properties = underlineProperties;
+}
+
+const std::string& Controller::GetDefaultUnderlineProperties() const
+{
+ if( NULL != mImpl->mUnderlineDefaults )
+ {
+ return mImpl->mUnderlineDefaults->properties;
+ }
+
+ return EMPTY_STRING;
+}
+
+void Controller::SetDefaultEmbossProperties( const std::string& embossProperties )
+{
+ if( NULL == mImpl->mEmbossDefaults )
+ {
+ mImpl->mEmbossDefaults = new EmbossDefaults();
+ }
+
+ mImpl->mEmbossDefaults->properties = embossProperties;
+}
+
+const std::string& Controller::GetDefaultEmbossProperties() const
+{
+ if( NULL != mImpl->mEmbossDefaults )
+ {
+ return mImpl->mEmbossDefaults->properties;
+ }
+
+ return EMPTY_STRING;
+}
+
+void Controller::SetDefaultOutlineProperties( const std::string& outlineProperties )
+{
+ if( NULL == mImpl->mOutlineDefaults )
+ {
+ mImpl->mOutlineDefaults = new OutlineDefaults();
+ }
+
+ mImpl->mOutlineDefaults->properties = outlineProperties;
+}
+
+const std::string& Controller::GetDefaultOutlineProperties() const
+{
+ if( NULL != mImpl->mOutlineDefaults )
+ {
+ return mImpl->mOutlineDefaults->properties;
+ }
+
+ return EMPTY_STRING;
+}
+
+void Controller::SetDefaultLineSpacing( float lineSpacing )
+{
+ //TODO finish implementation
+ mImpl->mLayoutEngine.SetDefaultLineSpacing( lineSpacing );
+}
+
+float Controller::GetDefaultLineSpacing() const
+{
+ return mImpl->mLayoutEngine.GetDefaultLineSpacing();
+}
+
void Controller::SetInputColor( const Vector4& color )
{
if( NULL != mImpl->mEventData )
{
mImpl->mEventData->mInputStyle.textColor = color;
+ mImpl->mEventData->mInputStyle.isDefaultColor = false;
if( EventData::SELECTING == mImpl->mEventData->mState )
{
// Request to relayout.
mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | COLOR );
mImpl->RequestRelayout();
+
+ mImpl->mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = lengthOfSelectedText;
}
}
}
if( EventData::SELECTING == mImpl->mEventData->mState )
{
+ CharacterIndex startOfSelectedText = 0u;
+ Length lengthOfSelectedText = 0u;
FontDescriptionRun& fontDescriptionRun = UpdateSelectionFontStyleRun( mImpl->mEventData,
- mImpl->mLogicalModel );
+ mImpl->mLogicalModel,
+ startOfSelectedText,
+ lengthOfSelectedText );
fontDescriptionRun.familyLength = fontFamily.size();
fontDescriptionRun.familyName = new char[fontDescriptionRun.familyLength];
// The memory allocated for the font family name is freed when the font description is removed from the logical model.
// Request to relayout.
- mImpl->mOperationsPending = ALL_OPERATIONS;
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ VALIDATE_FONTS |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS |
+ LAYOUT |
+ UPDATE_ACTUAL_SIZE |
+ REORDER |
+ ALIGN );
mImpl->mRecalculateNaturalSize = true;
mImpl->RequestRelayout();
+ mImpl->mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = lengthOfSelectedText;
+
// As the font changes, recalculate the handle positions is needed.
mImpl->mEventData->mUpdateLeftSelectionPosition = true;
mImpl->mEventData->mUpdateRightSelectionPosition = true;
if( EventData::SELECTING == mImpl->mEventData->mState )
{
+ CharacterIndex startOfSelectedText = 0u;
+ Length lengthOfSelectedText = 0u;
FontDescriptionRun& fontDescriptionRun = UpdateSelectionFontStyleRun( mImpl->mEventData,
- mImpl->mLogicalModel );
+ mImpl->mLogicalModel,
+ startOfSelectedText,
+ lengthOfSelectedText );
fontDescriptionRun.weight = weight;
fontDescriptionRun.weightDefined = true;
// Request to relayout.
- mImpl->mOperationsPending = ALL_OPERATIONS;
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ VALIDATE_FONTS |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS |
+ LAYOUT |
+ UPDATE_ACTUAL_SIZE |
+ REORDER |
+ ALIGN );
mImpl->mRecalculateNaturalSize = true;
mImpl->RequestRelayout();
+ mImpl->mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = lengthOfSelectedText;
+
// As the font might change, recalculate the handle positions is needed.
mImpl->mEventData->mUpdateLeftSelectionPosition = true;
mImpl->mEventData->mUpdateRightSelectionPosition = true;
if( EventData::SELECTING == mImpl->mEventData->mState )
{
+ CharacterIndex startOfSelectedText = 0u;
+ Length lengthOfSelectedText = 0u;
FontDescriptionRun& fontDescriptionRun = UpdateSelectionFontStyleRun( mImpl->mEventData,
- mImpl->mLogicalModel );
+ mImpl->mLogicalModel,
+ startOfSelectedText,
+ lengthOfSelectedText );
fontDescriptionRun.width = width;
fontDescriptionRun.widthDefined = true;
// Request to relayout.
- mImpl->mOperationsPending = ALL_OPERATIONS;
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ VALIDATE_FONTS |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS |
+ LAYOUT |
+ UPDATE_ACTUAL_SIZE |
+ REORDER |
+ ALIGN );
mImpl->mRecalculateNaturalSize = true;
mImpl->RequestRelayout();
+ mImpl->mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = lengthOfSelectedText;
+
// As the font might change, recalculate the handle positions is needed.
mImpl->mEventData->mUpdateLeftSelectionPosition = true;
mImpl->mEventData->mUpdateRightSelectionPosition = true;
if( EventData::SELECTING == mImpl->mEventData->mState )
{
+ CharacterIndex startOfSelectedText = 0u;
+ Length lengthOfSelectedText = 0u;
FontDescriptionRun& fontDescriptionRun = UpdateSelectionFontStyleRun( mImpl->mEventData,
- mImpl->mLogicalModel );
+ mImpl->mLogicalModel,
+ startOfSelectedText,
+ lengthOfSelectedText );
fontDescriptionRun.slant = slant;
fontDescriptionRun.slantDefined = true;
// Request to relayout.
- mImpl->mOperationsPending = ALL_OPERATIONS;
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ VALIDATE_FONTS |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS |
+ LAYOUT |
+ UPDATE_ACTUAL_SIZE |
+ REORDER |
+ ALIGN );
mImpl->mRecalculateNaturalSize = true;
mImpl->RequestRelayout();
+ mImpl->mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = lengthOfSelectedText;
+
// As the font might change, recalculate the handle positions is needed.
mImpl->mEventData->mUpdateLeftSelectionPosition = true;
mImpl->mEventData->mUpdateRightSelectionPosition = true;
if( EventData::SELECTING == mImpl->mEventData->mState )
{
+ CharacterIndex startOfSelectedText = 0u;
+ Length lengthOfSelectedText = 0u;
FontDescriptionRun& fontDescriptionRun = UpdateSelectionFontStyleRun( mImpl->mEventData,
- mImpl->mLogicalModel );
+ mImpl->mLogicalModel,
+ startOfSelectedText,
+ lengthOfSelectedText );
fontDescriptionRun.size = static_cast<PointSize26Dot6>( size * 64.f );
fontDescriptionRun.sizeDefined = true;
// Request to relayout.
- mImpl->mOperationsPending = ALL_OPERATIONS;
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ VALIDATE_FONTS |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS |
+ LAYOUT |
+ UPDATE_ACTUAL_SIZE |
+ REORDER |
+ ALIGN );
mImpl->mRecalculateNaturalSize = true;
mImpl->RequestRelayout();
+ mImpl->mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = lengthOfSelectedText;
+
// As the font might change, recalculate the handle positions is needed.
mImpl->mEventData->mUpdateLeftSelectionPosition = true;
mImpl->mEventData->mUpdateRightSelectionPosition = true;
return GetDefaultPointSize();
}
+void Controller::SetInputLineSpacing( float lineSpacing )
+{
+ if( NULL != mImpl->mEventData )
+ {
+ mImpl->mEventData->mInputStyle.lineSpacing = lineSpacing;
+ }
+}
+
+float Controller::GetInputLineSpacing() const
+{
+ if( NULL != mImpl->mEventData )
+ {
+ return mImpl->mEventData->mInputStyle.lineSpacing;
+ }
+
+ return 0.f;
+}
+
+void Controller::SetInputShadowProperties( const std::string& shadowProperties )
+{
+ if( NULL != mImpl->mEventData )
+ {
+ mImpl->mEventData->mInputStyle.shadowProperties = shadowProperties;
+ }
+}
+
+const std::string& Controller::GetInputShadowProperties() const
+{
+ if( NULL != mImpl->mEventData )
+ {
+ return mImpl->mEventData->mInputStyle.shadowProperties;
+ }
+
+ return GetDefaultShadowProperties();
+}
+
+void Controller::SetInputUnderlineProperties( const std::string& underlineProperties )
+{
+ if( NULL != mImpl->mEventData )
+ {
+ mImpl->mEventData->mInputStyle.underlineProperties = underlineProperties;
+ }
+}
+
+const std::string& Controller::GetInputUnderlineProperties() const
+{
+ if( NULL != mImpl->mEventData )
+ {
+ return mImpl->mEventData->mInputStyle.underlineProperties;
+ }
+
+ return GetDefaultUnderlineProperties();
+}
+
+void Controller::SetInputEmbossProperties( const std::string& embossProperties )
+{
+ if( NULL != mImpl->mEventData )
+ {
+ mImpl->mEventData->mInputStyle.embossProperties = embossProperties;
+ }
+}
+
+const std::string& Controller::GetInputEmbossProperties() const
+{
+ if( NULL != mImpl->mEventData )
+ {
+ return mImpl->mEventData->mInputStyle.embossProperties;
+ }
+
+ return GetDefaultEmbossProperties();
+}
+
+void Controller::SetInputOutlineProperties( const std::string& outlineProperties )
+{
+ if( NULL != mImpl->mEventData )
+ {
+ mImpl->mEventData->mInputStyle.outlineProperties = outlineProperties;
+ }
+}
+
+const std::string& Controller::GetInputOutlineProperties() const
+{
+ if( NULL != mImpl->mEventData )
+ {
+ return mImpl->mEventData->mInputStyle.outlineProperties;
+ }
+
+ return GetDefaultOutlineProperties();
+}
+
void Controller::SetEnableCursorBlink( bool enable )
{
DALI_ASSERT_DEBUG( NULL != mImpl->mEventData && "TextInput disabled" );
const Vector2& Controller::GetScrollPosition() const
{
- if( NULL != mImpl->mEventData )
- {
- return mImpl->mEventData->mScrollPosition;
- }
-
- return Vector2::ZERO;
-}
-
-const Vector2& Controller::GetAlignmentOffset() const
-{
- return mImpl->mAlignmentOffset;
+ return mImpl->mScrollPosition;
}
Vector3 Controller::GetNaturalSize()
// Make sure the model is up-to-date before layouting
mImpl->UpdateModel( onlyOnceOperations );
- // Operations that need to be done if the size changes.
- const OperationsMask sizeOperations = static_cast<OperationsMask>( LAYOUT |
- ALIGN |
- REORDER );
+ // Layout the text for the new width.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | LAYOUT );
+
+ // Set the update info to relayout the whole text.
+ mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mRequestedNumberOfCharacters = mImpl->mLogicalModel->mText.Count();
+
+ // Store the actual control's size to restore later.
+ const Size actualControlSize = mImpl->mVisualModel->mControlSize;
DoRelayout( Size( MAX_FLOAT, MAX_FLOAT ),
static_cast<OperationsMask>( onlyOnceOperations |
- sizeOperations ),
+ LAYOUT ),
naturalSize.GetVectorXY() );
// Do not do again the only once operations.
mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending & ~onlyOnceOperations );
// Do the size related operations again.
+ const OperationsMask sizeOperations = static_cast<OperationsMask>( LAYOUT |
+ ALIGN |
+ REORDER );
mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | sizeOperations );
// Stores the natural size to avoid recalculate it again
mImpl->mRecalculateNaturalSize = false;
+ // Clear the update info. This info will be set the next time the text is updated.
+ mImpl->mTextUpdateInfo.Clear();
+
+ // Restore the actual control's size.
+ mImpl->mVisualModel->mControlSize = actualControlSize;
+
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z );
}
else
// Make sure the model is up-to-date before layouting
mImpl->UpdateModel( onlyOnceOperations );
- // Operations that need to be done if the size changes.
- const OperationsMask sizeOperations = static_cast<OperationsMask>( LAYOUT |
- ALIGN |
- REORDER );
+
+ // Layout the text for the new width.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | LAYOUT );
+
+ // Set the update info to relayout the whole text.
+ mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mRequestedNumberOfCharacters = mImpl->mLogicalModel->mText.Count();
+
+ // Store the actual control's width.
+ const float actualControlWidth = mImpl->mVisualModel->mControlSize.width;
DoRelayout( Size( width, MAX_FLOAT ),
static_cast<OperationsMask>( onlyOnceOperations |
- sizeOperations ),
+ LAYOUT ),
layoutSize );
// Do not do again the only once operations.
mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending & ~onlyOnceOperations );
// Do the size related operations again.
+ const OperationsMask sizeOperations = static_cast<OperationsMask>( LAYOUT |
+ ALIGN |
+ REORDER );
+
mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | sizeOperations );
+
+ // Clear the update info. This info will be set the next time the text is updated.
+ mImpl->mTextUpdateInfo.Clear();
+
+ // Restore the actual control's width.
+ mImpl->mVisualModel->mControlSize.width = actualControlWidth;
+
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth calculated %f\n", layoutSize.height );
}
else
{
- layoutSize = mImpl->mVisualModel->GetActualSize();
+ layoutSize = mImpl->mVisualModel->GetLayoutSize();
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth cached %f\n", layoutSize.height );
}
bool Controller::Relayout( const Size& size )
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::Relayout %p size %f,%f\n", this, size.width, size.height );
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::Relayout %p size %f,%f, autoScroll[%s]\n", this, size.width, size.height, (mImpl->mAutoScrollEnabled)?"true":"false" );
if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
{
mImpl->mVisualModel->mGlyphPositions.Clear();
glyphsRemoved = true;
}
+
+ // Clear the update info. This info will be set the next time the text is updated.
+ mImpl->mTextUpdateInfo.Clear();
+
// Not worth to relayout if width or height is equal to zero.
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::Relayout (skipped)\n" );
+
return glyphsRemoved;
}
+ // Whether a new size has been set.
const bool newSize = ( size != mImpl->mVisualModel->mControlSize );
if( newSize )
ALIGN |
UPDATE_ACTUAL_SIZE |
REORDER );
-
- mImpl->mVisualModel->mControlSize = size;
+ // Set the update info to relayout the whole text.
+ mImpl->mTextUpdateInfo.mFullRelayoutNeeded = true;
+ mImpl->mTextUpdateInfo.mCharacterIndex = 0u;
}
// Whether there are modify events.
- const bool isModifyEventsEmpty = 0u == mImpl->mModifyEvents.Count();
-
- // Make sure the model is up-to-date before layouting.
- ProcessModifyEvents();
- mImpl->UpdateModel( mImpl->mOperationsPending );
-
- // Style operations that need to be done if the text is modified.
- if( !isModifyEventsEmpty )
+ if( 0u != mImpl->mModifyEvents.Count() )
{
+ // Style operations that need to be done if the text is modified.
mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
COLOR );
}
- // Apply the style runs if text is modified.
- bool updated = mImpl->UpdateModelStyle( mImpl->mOperationsPending );
+ // Make sure the model is up-to-date before layouting.
+ ProcessModifyEvents();
+ bool updated = mImpl->UpdateModel( mImpl->mOperationsPending );
// Layout the text.
Size layoutSize;
- updated = DoRelayout( mImpl->mVisualModel->mControlSize,
+ updated = DoRelayout( size,
mImpl->mOperationsPending,
layoutSize ) || updated;
// Whether the text control is editable
const bool isEditable = NULL != mImpl->mEventData;
- // Keep the current offset and alignment as it will be used to update the decorator's positions (if the size changes).
+ // Keep the current offset as it will be used to update the decorator's positions (if the size changes).
Vector2 offset;
if( newSize && isEditable )
{
- offset = mImpl->mAlignmentOffset + mImpl->mEventData->mScrollPosition;
+ offset = mImpl->mScrollPosition;
}
- // After doing the text layout, the alignment offset to place the actor in the desired position can be calculated.
- CalculateTextAlignment( size );
+ if( !isEditable || !IsMultiLineEnabled() )
+ {
+ // After doing the text layout, the vertical offset to place the actor in the desired position can be calculated.
+ CalculateVerticalOffset( size );
+ }
if( isEditable )
{
mImpl->ClampHorizontalScroll( layoutSize );
// Update the decorator's positions is needed if there is a new size.
- mImpl->mEventData->mDecorator->UpdatePositions( mImpl->mAlignmentOffset + mImpl->mEventData->mScrollPosition - offset );
+ mImpl->mEventData->mDecorator->UpdatePositions( mImpl->mScrollPosition - offset );
}
// Move the cursor, grab handle etc.
updated = mImpl->ProcessInputEvents() || updated;
}
+ // Clear the update info. This info will be set the next time the text is updated.
+ mImpl->mTextUpdateInfo.Clear();
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::Relayout\n" );
+
return updated;
}
{
// Reset buffers.
mImpl->mLogicalModel->mText.Clear();
- ClearModelData();
// We have cleared everything including the placeholder-text
mImpl->PlaceholderCleared();
+ mImpl->mTextUpdateInfo.mCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove = mImpl->mTextUpdateInfo.mPreviousNumberOfCharacters;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = 0u;
+
+ // Clear any previous text.
+ mImpl->mTextUpdateInfo.mClearAll = true;
+
// The natural size needs to be re-calculated.
mImpl->mRecalculateNaturalSize = true;
if( NULL != mImpl->mEventData )
{
// Reset the scroll position.
- mImpl->mEventData->mScrollPosition = Vector2::ZERO;
+ mImpl->mScrollPosition = Vector2::ZERO;
mImpl->mEventData->mScrollAfterUpdatePosition = true;
}
}
void Controller::TextReplacedEvent()
{
- // Reset buffers.
- ClearModelData();
-
// The natural size needs to be re-calculated.
mImpl->mRecalculateNaturalSize = true;
// Apply modifications to the model
mImpl->mOperationsPending = ALL_OPERATIONS;
- mImpl->UpdateModel( ALL_OPERATIONS );
- mImpl->mOperationsPending = static_cast<OperationsMask>( LAYOUT |
- ALIGN |
- UPDATE_ACTUAL_SIZE |
- REORDER );
}
void Controller::TextInsertedEvent()
return;
}
- // TODO - Optimize this
- ClearModelData();
-
// The natural size needs to be re-calculated.
mImpl->mRecalculateNaturalSize = true;
// Apply modifications to the model; TODO - Optimize this
mImpl->mOperationsPending = ALL_OPERATIONS;
- mImpl->UpdateModel( ALL_OPERATIONS );
- mImpl->mOperationsPending = static_cast<OperationsMask>( LAYOUT |
- ALIGN |
- UPDATE_ACTUAL_SIZE |
- REORDER );
-
- // Queue a cursor reposition event; this must wait until after DoRelayout()
- if( EventData::IsEditingState( mImpl->mEventData->mState ) )
- {
- mImpl->mEventData->mUpdateCursorPosition = true;
- mImpl->mEventData->mScrollAfterUpdatePosition = true;
- }
}
void Controller::TextDeletedEvent()
return;
}
- // TODO - Optimize this
- ClearModelData();
-
// The natural size needs to be re-calculated.
mImpl->mRecalculateNaturalSize = true;
// Apply modifications to the model; TODO - Optimize this
mImpl->mOperationsPending = ALL_OPERATIONS;
- mImpl->UpdateModel( ALL_OPERATIONS );
- mImpl->mOperationsPending = static_cast<OperationsMask>( LAYOUT |
- ALIGN |
- UPDATE_ACTUAL_SIZE |
- REORDER );
-
- // Queue a cursor reposition event; this must wait until after DoRelayout()
- mImpl->mEventData->mUpdateCursorPosition = true;
- if( 0u != mImpl->mLogicalModel->mText.Count() )
- {
- mImpl->mEventData->mScrollAfterDelete = true;
- }
}
bool Controller::DoRelayout( const Size& size,
// Calculate the operations to be done.
const OperationsMask operations = static_cast<OperationsMask>( mImpl->mOperationsPending & operationsRequired );
- if( LAYOUT & operations )
+ const CharacterIndex startIndex = mImpl->mTextUpdateInfo.mParagraphCharacterIndex;
+ const Length requestedNumberOfCharacters = mImpl->mTextUpdateInfo.mRequestedNumberOfCharacters;
+
+ if( NO_OPERATION != ( LAYOUT & operations ) )
{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::DoRelayout LAYOUT & operations\n");
+
// Some vectors with data needed to layout and reorder may be void
// after the first time the text has been laid out.
// Fill the vectors again.
- const Length numberOfGlyphs = mImpl->mVisualModel->mGlyphs.Count();
+ // Calculate the number of glyphs to layout.
+ const Vector<GlyphIndex>& charactersToGlyph = mImpl->mVisualModel->mCharactersToGlyph;
+ const Vector<Length>& glyphsPerCharacter = mImpl->mVisualModel->mGlyphsPerCharacter;
+ const GlyphIndex* const charactersToGlyphBuffer = charactersToGlyph.Begin();
+ const Length* const glyphsPerCharacterBuffer = glyphsPerCharacter.Begin();
- if( 0u == numberOfGlyphs )
+ const CharacterIndex lastIndex = startIndex + ( ( requestedNumberOfCharacters > 0u ) ? requestedNumberOfCharacters - 1u : 0u );
+ const GlyphIndex startGlyphIndex = mImpl->mTextUpdateInfo.mStartGlyphIndex;
+ const Length numberOfGlyphs = ( requestedNumberOfCharacters > 0u ) ? *( charactersToGlyphBuffer + lastIndex ) + *( glyphsPerCharacterBuffer + lastIndex ) - startGlyphIndex : 0u;
+ const Length totalNumberOfGlyphs = mImpl->mVisualModel->mGlyphs.Count();
+
+ if( 0u == totalNumberOfGlyphs )
{
+ if( NO_OPERATION != ( UPDATE_ACTUAL_SIZE & operations ) )
+ {
+ mImpl->mVisualModel->SetLayoutSize( Size::ZERO );
+ }
+
// Nothing else to do if there is no glyphs.
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::DoRelayout no glyphs, view updated true\n" );
return true;
lineBreakInfo.Begin(),
wordBreakInfo.Begin(),
( 0u != characterDirection.Count() ) ? characterDirection.Begin() : NULL,
- numberOfGlyphs,
glyphs.Begin(),
glyphsToCharactersMap.Begin(),
- charactersPerGlyph.Begin() );
-
- // The laid-out lines.
- // It's not possible to know in how many lines the text is going to be laid-out,
- // but it can be resized at least with the number of 'paragraphs' to avoid
- // some re-allocations.
- Vector<LineRun>& lines = mImpl->mVisualModel->mLines;
-
- // Delete any previous laid out lines before setting the new ones.
- lines.Clear();
-
- // The capacity of the bidirectional paragraph info is the number of paragraphs.
- lines.Reserve( mImpl->mLogicalModel->mBidirectionalParagraphInfo.Capacity() );
+ charactersPerGlyph.Begin(),
+ charactersToGlyphBuffer,
+ glyphsPerCharacterBuffer,
+ totalNumberOfGlyphs );
// Resize the vector of positions to have the same size than the vector of glyphs.
Vector<Vector2>& glyphPositions = mImpl->mVisualModel->mGlyphPositions;
- glyphPositions.Resize( numberOfGlyphs );
+ glyphPositions.Resize( totalNumberOfGlyphs );
// Whether the last character is a new paragraph character.
- layoutParameters.isLastNewParagraph = TextAbstraction::IsNewParagraph( *( textBuffer + ( mImpl->mLogicalModel->mText.Count() - 1u ) ) );
+ mImpl->mTextUpdateInfo.mIsLastCharacterNewParagraph = TextAbstraction::IsNewParagraph( *( textBuffer + ( mImpl->mLogicalModel->mText.Count() - 1u ) ) );
+ layoutParameters.isLastNewParagraph = mImpl->mTextUpdateInfo.mIsLastCharacterNewParagraph;
+
+ // The initial glyph and the number of glyphs to layout.
+ layoutParameters.startGlyphIndex = startGlyphIndex;
+ layoutParameters.numberOfGlyphs = numberOfGlyphs;
+ layoutParameters.startLineIndex = mImpl->mTextUpdateInfo.mStartLineIndex;
+ layoutParameters.estimatedNumberOfLines = mImpl->mTextUpdateInfo.mEstimatedNumberOfLines;
// Update the visual model.
viewUpdated = mImpl->mLayoutEngine.LayoutText( layoutParameters,
glyphPositions,
- lines,
+ mImpl->mVisualModel->mLines,
layoutSize );
+
if( viewUpdated )
{
+ if ( NO_OPERATION != ( UPDATE_DIRECTION & operations ) )
+ {
+ mImpl->mAutoScrollDirectionRTL = false;
+ }
+
// Reorder the lines
- if( REORDER & operations )
+ if( NO_OPERATION != ( REORDER & operations ) )
{
Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mImpl->mLogicalModel->mBidirectionalParagraphInfo;
+ Vector<BidirectionalLineInfoRun>& bidirectionalLineInfo = mImpl->mLogicalModel->mBidirectionalLineInfo;
// Check first if there are paragraphs with bidirectional info.
if( 0u != bidirectionalInfo.Count() )
const Length numberOfLines = mImpl->mVisualModel->mLines.Count();
// Reorder the lines.
- Vector<BidirectionalLineInfoRun> lineBidirectionalInfoRuns;
- lineBidirectionalInfoRuns.Reserve( numberOfLines ); // Reserve because is not known yet how many lines have right to left characters.
+ bidirectionalLineInfo.Reserve( numberOfLines ); // Reserve because is not known yet how many lines have right to left characters.
ReorderLines( bidirectionalInfo,
- lines,
- lineBidirectionalInfoRuns );
-
- // Set the bidirectional info into the model.
- const Length numberOfBidirectionalInfoRuns = lineBidirectionalInfoRuns.Count();
- mImpl->mLogicalModel->SetVisualToLogicalMap( lineBidirectionalInfoRuns.Begin(),
- numberOfBidirectionalInfoRuns );
+ startIndex,
+ requestedNumberOfCharacters,
+ mImpl->mVisualModel->mLines,
+ bidirectionalLineInfo );
// Set the bidirectional info per line into the layout parameters.
- layoutParameters.lineBidirectionalInfoRunsBuffer = lineBidirectionalInfoRuns.Begin();
- layoutParameters.numberOfBidirectionalInfoRuns = numberOfBidirectionalInfoRuns;
-
- // Get the character to glyph conversion table and set into the layout.
- layoutParameters.charactersToGlyphsBuffer = mImpl->mVisualModel->mCharactersToGlyph.Begin();
-
- // Get the glyphs per character table and set into the layout.
- layoutParameters.glyphsPerCharacterBuffer = mImpl->mVisualModel->mGlyphsPerCharacter.Begin();
+ layoutParameters.lineBidirectionalInfoRunsBuffer = bidirectionalLineInfo.Begin();
+ layoutParameters.numberOfBidirectionalInfoRuns = bidirectionalLineInfo.Count();
// Re-layout the text. Reorder those lines with right to left characters.
mImpl->mLayoutEngine.ReLayoutRightToLeftLines( layoutParameters,
+ startIndex,
+ requestedNumberOfCharacters,
glyphPositions );
- // Free the allocated memory used to store the conversion table in the bidirectional line info run.
- for( Vector<BidirectionalLineInfoRun>::Iterator it = lineBidirectionalInfoRuns.Begin(),
- endIt = lineBidirectionalInfoRuns.End();
- it != endIt;
- ++it )
+ if ( ( NO_OPERATION != ( UPDATE_DIRECTION & operations ) ) && ( numberOfLines > 0 ) )
{
- BidirectionalLineInfoRun& bidiLineInfo = *it;
-
- free( bidiLineInfo.visualToLogicalMap );
+ const LineRun* const firstline = mImpl->mVisualModel->mLines.Begin();
+ if ( firstline )
+ {
+ mImpl->mAutoScrollDirectionRTL = firstline->direction;
+ }
}
}
} // REORDER
// Sets the actual size.
- if( UPDATE_ACTUAL_SIZE & operations )
+ if( NO_OPERATION != ( UPDATE_ACTUAL_SIZE & operations ) )
{
- mImpl->mVisualModel->SetActualSize( layoutSize );
+ mImpl->mVisualModel->SetLayoutSize( layoutSize );
}
} // view updated
+
+ // Store the size used to layout the text.
+ mImpl->mVisualModel->mControlSize = size;
}
else
{
- layoutSize = mImpl->mVisualModel->GetActualSize();
+ layoutSize = mImpl->mVisualModel->GetLayoutSize();
}
- if( ALIGN & operations )
+ if( NO_OPERATION != ( ALIGN & operations ) )
{
// The laid-out lines.
Vector<LineRun>& lines = mImpl->mVisualModel->mLines;
- mImpl->mLayoutEngine.Align( layoutSize,
+ mImpl->mLayoutEngine.Align( size,
+ startIndex,
+ requestedNumberOfCharacters,
lines );
viewUpdated = true;
}
-
+#if defined(DEBUG_ENABLED)
+ std::string currentText;
+ GetText( currentText );
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::DoRelayout [%p] mImpl->mAutoScrollDirectionRTL[%s] [%s]\n", this, (mImpl->mAutoScrollDirectionRTL)?"true":"false", currentText.c_str() );
+#endif
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::DoRelayout, view updated %s\n", ( viewUpdated ? "true" : "false" ) );
return viewUpdated;
}
return mImpl->mLayoutEngine.GetVerticalAlignment();
}
-void Controller::CalculateTextAlignment( const Size& size )
+void Controller::CalculateVerticalOffset( const Size& controlSize )
{
- // Get the direction of the first character.
- const CharacterDirection firstParagraphDirection = mImpl->mLogicalModel->GetCharacterDirection( 0u );
+ Size layoutSize = mImpl->mVisualModel->GetLayoutSize();
- Size actualSize = mImpl->mVisualModel->GetActualSize();
- if( fabsf( actualSize.height ) < Math::MACHINE_EPSILON_1000 )
+ if( fabsf( layoutSize.height ) < Math::MACHINE_EPSILON_1000 )
{
// Get the line height of the default font.
- actualSize.height = mImpl->GetDefaultFontLineHeight();
- }
-
- // If the first paragraph is right to left swap ALIGN_BEGIN and ALIGN_END;
- LayoutEngine::HorizontalAlignment horizontalAlignment = mImpl->mLayoutEngine.GetHorizontalAlignment();
- if( firstParagraphDirection &&
- ( LayoutEngine::HORIZONTAL_ALIGN_CENTER != horizontalAlignment ) )
- {
- if( LayoutEngine::HORIZONTAL_ALIGN_BEGIN == horizontalAlignment )
- {
- horizontalAlignment = LayoutEngine::HORIZONTAL_ALIGN_END;
- }
- else
- {
- horizontalAlignment = LayoutEngine::HORIZONTAL_ALIGN_BEGIN;
- }
- }
-
- switch( horizontalAlignment )
- {
- case LayoutEngine::HORIZONTAL_ALIGN_BEGIN:
- {
- mImpl->mAlignmentOffset.x = 0.f;
- break;
- }
- case LayoutEngine::HORIZONTAL_ALIGN_CENTER:
- {
- mImpl->mAlignmentOffset.x = floorf( 0.5f * ( size.width - actualSize.width ) ); // try to avoid pixel alignment.
- break;
- }
- case LayoutEngine::HORIZONTAL_ALIGN_END:
- {
- mImpl->mAlignmentOffset.x = size.width - actualSize.width;
- break;
- }
+ layoutSize.height = mImpl->GetDefaultFontLineHeight();
}
- const LayoutEngine::VerticalAlignment verticalAlignment = mImpl->mLayoutEngine.GetVerticalAlignment();
- switch( verticalAlignment )
+ switch( mImpl->mLayoutEngine.GetVerticalAlignment() )
{
case LayoutEngine::VERTICAL_ALIGN_TOP:
{
- mImpl->mAlignmentOffset.y = 0.f;
+ mImpl->mScrollPosition.y = 0.f;
break;
}
case LayoutEngine::VERTICAL_ALIGN_CENTER:
{
- mImpl->mAlignmentOffset.y = floorf( 0.5f * ( size.height - actualSize.height ) ); // try to avoid pixel alignment.
+ mImpl->mScrollPosition.y = floorf( 0.5f * ( controlSize.height - layoutSize.height ) ); // try to avoid pixel alignment.
break;
}
case LayoutEngine::VERTICAL_ALIGN_BOTTOM:
{
- mImpl->mAlignmentOffset.y = size.height - actualSize.height;
+ mImpl->mScrollPosition.y = controlSize.height - layoutSize.height;
break;
}
}
// TODO: At the moment the underline runs are only for pre-edit.
mImpl->mVisualModel->mUnderlineRuns.Clear();
- Vector<Character> utf32Characters;
- Length characterCount( 0u );
+ // Keep the current number of characters.
+ const Length currentNumberOfCharacters = mImpl->IsShowingRealText() ? mImpl->mLogicalModel->mText.Count() : 0u;
- // Remove the previous IMF pre-edit (predicitive text)
- if( mImpl->mEventData->mPreEditFlag &&
- ( 0 != mImpl->mEventData->mPreEditLength ) )
+ // Remove the previous IMF pre-edit.
+ if( mImpl->mEventData->mPreEditFlag && ( 0u != mImpl->mEventData->mPreEditLength ) )
{
- CharacterIndex offset = mImpl->mEventData->mPrimaryCursorPosition - mImpl->mEventData->mPreEditStartPosition;
-
- removedPrevious = RemoveText( -static_cast<int>(offset), mImpl->mEventData->mPreEditLength );
+ removedPrevious = RemoveText( -static_cast<int>( mImpl->mEventData->mPrimaryCursorPosition - mImpl->mEventData->mPreEditStartPosition ),
+ mImpl->mEventData->mPreEditLength,
+ DONT_UPDATE_INPUT_STYLE );
mImpl->mEventData->mPrimaryCursorPosition = mImpl->mEventData->mPreEditStartPosition;
- mImpl->mEventData->mPreEditLength = 0;
+ mImpl->mEventData->mPreEditLength = 0u;
}
else
{
- // Remove the previous Selection
+ // Remove the previous Selection.
removedPrevious = RemoveSelectedText();
}
+ Vector<Character> utf32Characters;
+ Length characterCount = 0u;
+
if( !text.empty() )
{
// Convert text into UTF-32
const Length numberOfCharactersInModel = mImpl->mLogicalModel->mText.Count();
- // Restrict new text to fit within Maximum characters setting
- Length maxSizeOfNewText = std::min ( ( mImpl->mMaximumNumberOfCharacters - numberOfCharactersInModel ), characterCount );
+ // Restrict new text to fit within Maximum characters setting.
+ Length maxSizeOfNewText = std::min( ( mImpl->mMaximumNumberOfCharacters - numberOfCharactersInModel ), characterCount );
maxLengthReached = ( characterCount > maxSizeOfNewText );
// The cursor position.
// Retrieve the text's style for the given index.
InputStyle style;
+ mImpl->RetrieveDefaultInputStyle( style );
mImpl->mLogicalModel->RetrieveStyle( styleIndex, style );
// Whether to add a new text color run.
- const bool addColorRun = style.textColor != mImpl->mEventData->mInputStyle.textColor;
+ const bool addColorRun = ( style.textColor != mImpl->mEventData->mInputStyle.textColor );
// Whether to add a new font run.
const bool addFontNameRun = style.familyName != mImpl->mEventData->mInputStyle.familyName;
modifyText.Insert( modifyText.End(), utf32Characters.Begin(), utf32Characters.Begin() + maxSizeOfNewText );
}
+ // Mark the first paragraph to be updated.
+ mImpl->mTextUpdateInfo.mCharacterIndex = std::min( cursorIndex, mImpl->mTextUpdateInfo.mCharacterIndex );
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd += maxSizeOfNewText;
+
+ // Update the cursor index.
cursorIndex += maxSizeOfNewText;
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Inserted %d characters, new size %d new cursor %d\n", maxSizeOfNewText, mImpl->mLogicalModel->mText.Count(), mImpl->mEventData->mPrimaryCursorPosition );
}
+ const Length numberOfCharacters = mImpl->IsShowingRealText() ? mImpl->mLogicalModel->mText.Count() : 0u;
+
if( ( 0u == mImpl->mLogicalModel->mText.Count() ) &&
mImpl->IsPlaceholderAvailable() )
{
{
// Queue an inserted event
mImpl->QueueModifyEvent( ModifyEvent::TEXT_INSERTED );
+
+ mImpl->mEventData->mUpdateCursorPosition = true;
+ if( numberOfCharacters < currentNumberOfCharacters )
+ {
+ mImpl->mEventData->mScrollAfterDelete = true;
+ }
+ else
+ {
+ mImpl->mEventData->mScrollAfterUpdatePosition = true;
+ }
}
if( maxLengthReached )
// This is to avoid unnecessary relayouts when tapping an empty text-field
bool relayoutNeeded( false );
- if( ( EventData::EDITING_WITH_PASTE_POPUP == mImpl->mEventData->mState ) ||
+ if( ( EventData::EDITING_WITH_POPUP == mImpl->mEventData->mState ) ||
( EventData::EDITING_WITH_PASTE_POPUP == mImpl->mEventData->mState ) )
{
- mImpl->ChangeState( EventData::EDITING_WITH_GRAB_HANDLE); // If Popup shown hide it here so can be shown again if required.
+ mImpl->ChangeState( EventData::EDITING_WITH_GRAB_HANDLE ); // If Popup shown hide it here so can be shown again if required.
}
if( mImpl->IsShowingRealText() && ( EventData::INACTIVE != mImpl->mEventData->mState ) )
// Commit the current pre-edit text; the contents of the clipboard should be appended
mImpl->ResetImfManager();
+ // Temporary disable hiding clipboard
+ mImpl->SetClipboardHideEnable( false );
+
// Paste
PasteText( stringToPaste );
+
+ mImpl->SetClipboardHideEnable( true );
}
void Controller::TextPopupButtonTouched( Dali::Toolkit::TextSelectionPopup::Buttons button )
else
{
ShowPlaceholderText();
- mImpl->mEventData->mUpdateCursorPosition = true;
}
+
+ mImpl->mEventData->mUpdateCursorPosition = true;
+ mImpl->mEventData->mScrollAfterDelete = true;
+
mImpl->RequestRelayout();
mImpl->mControlInterface.TextChanged();
break;
}
case ImfManager::DELETESURROUNDING:
{
- update = RemoveText( imfEvent.cursorOffset, imfEvent.numberOfChars );
+ update = RemoveText( imfEvent.cursorOffset,
+ imfEvent.numberOfChars,
+ DONT_UPDATE_INPUT_STYLE );
if( update )
{
else
{
ShowPlaceholderText();
- mImpl->mEventData->mUpdateCursorPosition = true;
}
+ mImpl->mEventData->mUpdateCursorPosition = true;
+ mImpl->mEventData->mScrollAfterDelete = true;
}
requestRelayout = true;
break;
else if( mImpl->mEventData->mPrimaryCursorPosition > 0 )
{
// Remove the character before the current cursor position
- removed = RemoveText( -1, 1 );
+ removed = RemoveText( -1,
+ 1,
+ UPDATE_INPUT_STYLE );
}
if( removed )
else
{
ShowPlaceholderText();
- mImpl->mEventData->mUpdateCursorPosition = true;
}
+ mImpl->mEventData->mUpdateCursorPosition = true;
+ mImpl->mEventData->mScrollAfterDelete = true;
}
return removed;
size = mImpl->mEventData->mPlaceholderTextInactive.size();
}
+ mImpl->mTextUpdateInfo.mCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove = mImpl->mTextUpdateInfo.mPreviousNumberOfCharacters;
+
// Reset model for showing placeholder.
mImpl->mLogicalModel->mText.Clear();
- ClearModelData();
mImpl->mVisualModel->SetTextColor( mImpl->mEventData->mPlaceholderTextColor );
// Convert text into UTF-32
// Transform a text array encoded in utf8 into an array encoded in utf32.
// It returns the actual number of characters.
- Length characterCount = Utf8ToUtf32( utf8, size, utf32Characters.Begin() );
+ const Length characterCount = Utf8ToUtf32( utf8, size, utf32Characters.Begin() );
utf32Characters.Resize( characterCount );
+ // The characters to be added.
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = characterCount;
+
// Reset the cursor position
mImpl->mEventData->mPrimaryCursorPosition = 0;
}
}
-void Controller::ClearModelData()
-{
- // n.b. This does not Clear the mText from mLogicalModel
- mImpl->mLogicalModel->mScriptRuns.Clear();
- mImpl->mLogicalModel->mFontRuns.Clear();
- mImpl->mLogicalModel->mLineBreakInfo.Clear();
- mImpl->mLogicalModel->mWordBreakInfo.Clear();
- mImpl->mLogicalModel->mBidirectionalParagraphInfo.Clear();
- mImpl->mLogicalModel->mCharacterDirections.Clear();
- mImpl->mLogicalModel->mBidirectionalLineInfo.Clear();
- mImpl->mLogicalModel->mLogicalToVisualMap.Clear();
- mImpl->mLogicalModel->mVisualToLogicalMap.Clear();
- mImpl->mVisualModel->mGlyphs.Clear();
- mImpl->mVisualModel->mGlyphsToCharacters.Clear();
- mImpl->mVisualModel->mCharactersToGlyph.Clear();
- mImpl->mVisualModel->mCharactersPerGlyph.Clear();
- mImpl->mVisualModel->mGlyphsPerCharacter.Clear();
- mImpl->mVisualModel->mGlyphPositions.Clear();
- mImpl->mVisualModel->mLines.Clear();
- mImpl->mVisualModel->mColorRuns.Clear();
- mImpl->mVisualModel->ClearCaches();
-}
-
void Controller::ClearFontData()
{
- mImpl->mFontDefaults->mFontId = 0u; // Remove old font ID
- mImpl->mLogicalModel->mFontRuns.Clear();
- mImpl->mVisualModel->mGlyphs.Clear();
- mImpl->mVisualModel->mGlyphsToCharacters.Clear();
- mImpl->mVisualModel->mCharactersToGlyph.Clear();
- mImpl->mVisualModel->mCharactersPerGlyph.Clear();
- mImpl->mVisualModel->mGlyphsPerCharacter.Clear();
- mImpl->mVisualModel->mGlyphPositions.Clear();
- mImpl->mVisualModel->mLines.Clear();
- mImpl->mVisualModel->ClearCaches();
+ if( mImpl->mFontDefaults )
+ {
+ mImpl->mFontDefaults->mFontId = 0u; // Remove old font ID
+ }
+
+ // Set flags to update the model.
+ mImpl->mTextUpdateInfo.mCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove = mImpl->mTextUpdateInfo.mPreviousNumberOfCharacters;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = mImpl->mLogicalModel->mText.Count();
+
+ mImpl->mTextUpdateInfo.mClearAll = true;
+ mImpl->mTextUpdateInfo.mFullRelayoutNeeded = true;
+ mImpl->mRecalculateNaturalSize = true;
+
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ VALIDATE_FONTS |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS |
+ LAYOUT |
+ UPDATE_ACTUAL_SIZE |
+ REORDER |
+ ALIGN );
}
void Controller::ClearStyleData()