void Controller::SetMarkupProcessorEnabled( bool enable )
{
- mImpl->mMarkupProcessorEnabled = enable;
+ if( enable != mImpl->mMarkupProcessorEnabled )
+ {
+ //If Text was already set, call the SetText again for enabling or disabling markup
+ mImpl->mMarkupProcessorEnabled = enable;
+ std::string text;
+ GetText( text );
+ SetText( text );
+ }
}
bool Controller::IsMarkupProcessorEnabled() const
return mImpl->mModel->mVerticalAlignment;
}
+bool Controller::IsIgnoreSpacesAfterText() const
+{
+ return mImpl->mModel->mIgnoreSpacesAfterText;
+}
+
+void Controller::SetIgnoreSpacesAfterText( bool ignore )
+{
+ mImpl->mModel->mIgnoreSpacesAfterText = ignore;
+}
+
void Controller::SetLineWrapMode( Text::LineWrap::Mode lineWrapMode )
{
if( lineWrapMode != mImpl->mModel->mLineWrapMode )
// Clear the update info. This info will be set the next time the text is updated.
mImpl->mTextUpdateInfo.Clear();
+ mImpl->mTextUpdateInfo.mClearAll = true;
// Restore the actual control's width.
mImpl->mModel->mVisualModel->mControlSize.width = actualControlWidth;
const float outlineWidth = static_cast<float>( mImpl->mModel->GetOutlineWidth() );
// Set the layout parameters.
- const Vector2 sizeOffset = Vector2(outlineWidth * 2.0f, outlineWidth * 2.0f); // The outline should be fit into the bounding box
- Layout::Parameters layoutParameters( size - sizeOffset,
+ Layout::Parameters layoutParameters( size,
textBuffer,
lineBreakInfo.Begin(),
wordBreakInfo.Begin(),
totalNumberOfGlyphs,
mImpl->mModel->mHorizontalAlignment,
mImpl->mModel->mLineWrapMode,
- outlineWidth );
+ outlineWidth,
+ mImpl->mModel->mIgnoreSpacesAfterText );
// Resize the vector of positions to have the same size than the vector of glyphs.
Vector<Vector2>& glyphPositions = mImpl->mModel->mVisualModel->mGlyphPositions;