/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/text/text-controller-relayouter.h>
// EXTERNAL INCLUDES
-#include <limits>
#include <dali/integration-api/debug.h>
+#include <limits>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/layouts/layout-parameters.h>
namespace
{
-
#if defined(DEBUG_ENABLED)
Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
#endif
constexpr float MAX_FLOAT = std::numeric_limits<float>::max();
-float ConvertToEven( float value )
+float ConvertToEven(float value)
{
- int intValue(static_cast<int>( value ));
- return static_cast<float>( intValue + ( intValue & 1 ) );
+ int intValue(static_cast<int>(value));
+ return static_cast<float>(intValue + (intValue & 1));
}
} // namespace
namespace Dali
{
-
namespace Toolkit
{
-
namespace Text
{
-
Vector3 Controller::Relayouter::GetNaturalSize(Controller& controller)
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::GetNaturalSize\n" );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetNaturalSize\n");
Vector3 naturalSize;
// Make sure the model is up-to-date before layouting
controller.ProcessModifyEvents();
- Controller::Impl& impl = *controller.mImpl;
- ModelPtr& model = impl.mModel;
- VisualModelPtr& visualModel = model->mVisualModel;
- if( impl.mRecalculateNaturalSize )
+ Controller::Impl& impl = *controller.mImpl;
+ ModelPtr& model = impl.mModel;
+ VisualModelPtr& visualModel = model->mVisualModel;
+ if(impl.mRecalculateNaturalSize)
{
// Operations that can be done only once until the text changes.
- const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
- GET_SCRIPTS |
- VALIDATE_FONTS |
- GET_LINE_BREAKS |
- BIDI_INFO |
- SHAPE_TEXT |
- GET_GLYPH_METRICS );
+ const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
+ GET_SCRIPTS |
+ VALIDATE_FONTS |
+ GET_LINE_BREAKS |
+ BIDI_INFO |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS);
// Set the update info to relayout the whole text.
- TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
- textUpdateInfo.mParagraphCharacterIndex = 0u;
+ TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
+ textUpdateInfo.mParagraphCharacterIndex = 0u;
textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
// Make sure the model is up-to-date before layouting
- impl.UpdateModel( onlyOnceOperations );
+ impl.UpdateModel(onlyOnceOperations);
// Get a reference to the pending operations member
OperationsMask& operationsPending = impl.mOperationsPending;
// Layout the text for the new width.
- operationsPending = static_cast<OperationsMask>( operationsPending | LAYOUT | REORDER );
+ operationsPending = static_cast<OperationsMask>(operationsPending | LAYOUT | REORDER);
// Store the actual control's size to restore later.
const Size actualControlSize = visualModel->mControlSize;
- DoRelayout( controller,
- Size( MAX_FLOAT, MAX_FLOAT ),
- static_cast<OperationsMask>( onlyOnceOperations |
- LAYOUT | REORDER ),
- naturalSize.GetVectorXY() );
+ DoRelayout(controller,
+ Size(MAX_FLOAT, MAX_FLOAT),
+ static_cast<OperationsMask>(onlyOnceOperations |
+ LAYOUT | REORDER),
+ naturalSize.GetVectorXY());
// Do not do again the only once operations.
- operationsPending = static_cast<OperationsMask>( operationsPending & ~onlyOnceOperations );
+ operationsPending = static_cast<OperationsMask>(operationsPending & ~onlyOnceOperations);
// Do the size related operations again.
- const OperationsMask sizeOperations = static_cast<OperationsMask>( LAYOUT |
- ALIGN |
- REORDER );
- operationsPending = static_cast<OperationsMask>( operationsPending | sizeOperations );
+ const OperationsMask sizeOperations = static_cast<OperationsMask>(LAYOUT |
+ ALIGN |
+ REORDER);
+ operationsPending = static_cast<OperationsMask>(operationsPending | sizeOperations);
// Stores the natural size to avoid recalculate it again
// unless the text/style changes.
- visualModel->SetNaturalSize( naturalSize.GetVectorXY() );
+ visualModel->SetNaturalSize(naturalSize.GetVectorXY());
impl.mRecalculateNaturalSize = false;
// Restore the actual control's size.
visualModel->mControlSize = actualControlSize;
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z);
}
else
{
naturalSize = visualModel->GetNaturalSize();
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z);
}
- naturalSize.x = ConvertToEven( naturalSize.x );
- naturalSize.y = ConvertToEven( naturalSize.y );
+ naturalSize.x = ConvertToEven(naturalSize.x);
+ naturalSize.y = ConvertToEven(naturalSize.y);
return naturalSize;
}
bool Controller::Relayouter::CheckForTextFit(Controller& controller, float pointSize, const Size& layoutSize)
{
- Size textSize;
- Controller::Impl& impl = *controller.mImpl;
- TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
+ Size textSize;
+ Controller::Impl& impl = *controller.mImpl;
+ TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
impl.mFontDefaults->mFitPointSize = pointSize;
- impl.mFontDefaults->sizeDefined = true;
+ impl.mFontDefaults->sizeDefined = true;
controller.ClearFontData();
// Operations that can be done only once until the text changes.
- const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
- GET_SCRIPTS |
- VALIDATE_FONTS |
- GET_LINE_BREAKS |
- BIDI_INFO |
- SHAPE_TEXT|
- GET_GLYPH_METRICS );
-
- textUpdateInfo.mParagraphCharacterIndex = 0u;
+ const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
+ GET_SCRIPTS |
+ VALIDATE_FONTS |
+ GET_LINE_BREAKS |
+ BIDI_INFO |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS);
+
+ textUpdateInfo.mParagraphCharacterIndex = 0u;
textUpdateInfo.mRequestedNumberOfCharacters = impl.mModel->mLogicalModel->mText.Count();
// Make sure the model is up-to-date before layouting
- impl.UpdateModel( onlyOnceOperations );
+ impl.UpdateModel(onlyOnceOperations);
- DoRelayout( controller,
- Size( layoutSize.width, MAX_FLOAT ),
- static_cast<OperationsMask>( onlyOnceOperations | LAYOUT),
- textSize);
+ DoRelayout(controller,
+ Size(layoutSize.width, MAX_FLOAT),
+ static_cast<OperationsMask>(onlyOnceOperations | LAYOUT),
+ textSize);
// Clear the update info. This info will be set the next time the text is updated.
textUpdateInfo.Clear();
textUpdateInfo.mClearAll = true;
- if( textSize.width > layoutSize.width || textSize.height > layoutSize.height )
+ if(textSize.width > layoutSize.width || textSize.height > layoutSize.height)
{
return false;
}
{
Controller::Impl& impl = *controller.mImpl;
- const OperationsMask operations = impl.mOperationsPending;
- if( NO_OPERATION != ( UPDATE_LAYOUT_SIZE & operations ) || impl.mTextFitContentSize != layoutSize )
+ const OperationsMask operations = impl.mOperationsPending;
+ if(NO_OPERATION != (UPDATE_LAYOUT_SIZE & operations) || impl.mTextFitContentSize != layoutSize)
{
ModelPtr& model = impl.mModel;
- bool actualellipsis = model->mElideEnabled;
- float minPointSize = impl.mTextFitMinSize;
- float maxPointSize = impl.mTextFitMaxSize;
- float pointInterval = impl.mTextFitStepSize;
+ bool actualellipsis = model->mElideEnabled;
+ float minPointSize = impl.mTextFitMinSize;
+ float maxPointSize = impl.mTextFitMaxSize;
+ float pointInterval = impl.mTextFitStepSize;
model->mElideEnabled = false;
Vector<float> pointSizeArray;
// check zero value
- if( pointInterval < 1.f )
+ if(pointInterval < 1.f)
{
impl.mTextFitStepSize = pointInterval = 1.0f;
}
- pointSizeArray.Reserve( static_cast< unsigned int >( ceil( ( maxPointSize - minPointSize ) / pointInterval ) ) );
+ pointSizeArray.Reserve(static_cast<unsigned int>(ceil((maxPointSize - minPointSize) / pointInterval)));
- for( float i = minPointSize; i < maxPointSize; i += pointInterval )
+ for(float i = minPointSize; i < maxPointSize; i += pointInterval)
{
- pointSizeArray.PushBack( i );
+ pointSizeArray.PushBack(i);
}
- pointSizeArray.PushBack( maxPointSize );
+ pointSizeArray.PushBack(maxPointSize);
int bestSizeIndex = 0;
- int min = bestSizeIndex + 1;
- int max = pointSizeArray.Size() - 1;
- while( min <= max )
+ int min = bestSizeIndex + 1;
+ int max = pointSizeArray.Size() - 1;
+ while(min <= max)
{
- int destI = ( min + max ) / 2;
+ int destI = (min + max) / 2;
- if( CheckForTextFit( controller, pointSizeArray[destI], layoutSize ) )
+ if(CheckForTextFit(controller, pointSizeArray[destI], layoutSize))
{
bestSizeIndex = min;
- min = destI + 1;
+ min = destI + 1;
}
else
{
- max = destI - 1;
+ max = destI - 1;
bestSizeIndex = max;
}
}
- model->mElideEnabled = actualellipsis;
+ model->mElideEnabled = actualellipsis;
impl.mFontDefaults->mFitPointSize = pointSizeArray[bestSizeIndex];
- impl.mFontDefaults->sizeDefined = true;
+ impl.mFontDefaults->sizeDefined = true;
controller.ClearFontData();
}
}
float Controller::Relayouter::GetHeightForWidth(Controller& controller, float width)
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::GetHeightForWidth %p width %f\n", &controller, width );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetHeightForWidth %p width %f\n", &controller, width);
// Make sure the model is up-to-date before layouting
controller.ProcessModifyEvents();
- Controller::Impl& impl = *controller.mImpl;
- ModelPtr& model = impl.mModel;
- VisualModelPtr& visualModel = model->mVisualModel;
- TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
+ Controller::Impl& impl = *controller.mImpl;
+ ModelPtr& model = impl.mModel;
+ VisualModelPtr& visualModel = model->mVisualModel;
+ TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
Size layoutSize;
- if( fabsf( width - visualModel->mControlSize.width ) > Math::MACHINE_EPSILON_1000 ||
- textUpdateInfo.mFullRelayoutNeeded ||
- textUpdateInfo.mClearAll )
+ if(fabsf(width - visualModel->mControlSize.width) > Math::MACHINE_EPSILON_1000 ||
+ textUpdateInfo.mFullRelayoutNeeded ||
+ textUpdateInfo.mClearAll)
{
// Operations that can be done only once until the text changes.
- const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
- GET_SCRIPTS |
- VALIDATE_FONTS |
- GET_LINE_BREAKS |
- BIDI_INFO |
- SHAPE_TEXT |
- GET_GLYPH_METRICS );
+ const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
+ GET_SCRIPTS |
+ VALIDATE_FONTS |
+ GET_LINE_BREAKS |
+ BIDI_INFO |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS);
// Set the update info to relayout the whole text.
- textUpdateInfo.mParagraphCharacterIndex = 0u;
+ textUpdateInfo.mParagraphCharacterIndex = 0u;
textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
// Make sure the model is up-to-date before layouting
- impl.UpdateModel( onlyOnceOperations );
+ impl.UpdateModel(onlyOnceOperations);
// Get a reference to the pending operations member
OperationsMask& operationsPending = impl.mOperationsPending;
// Layout the text for the new width.
- operationsPending = static_cast<OperationsMask>( operationsPending | LAYOUT );
+ operationsPending = static_cast<OperationsMask>(operationsPending | LAYOUT);
// Store the actual control's width.
const float actualControlWidth = visualModel->mControlSize.width;
- DoRelayout( controller,
- Size( width, MAX_FLOAT ),
- static_cast<OperationsMask>( onlyOnceOperations |
- LAYOUT ),
- layoutSize );
+ DoRelayout(controller,
+ Size(width, MAX_FLOAT),
+ static_cast<OperationsMask>(onlyOnceOperations |
+ LAYOUT),
+ layoutSize);
// Do not do again the only once operations.
- operationsPending = static_cast<OperationsMask>( operationsPending & ~onlyOnceOperations );
+ operationsPending = static_cast<OperationsMask>(operationsPending & ~onlyOnceOperations);
// Do the size related operations again.
- const OperationsMask sizeOperations = static_cast<OperationsMask>( LAYOUT |
- ALIGN |
- REORDER );
+ const OperationsMask sizeOperations = static_cast<OperationsMask>(LAYOUT |
+ ALIGN |
+ REORDER);
- operationsPending = static_cast<OperationsMask>( operationsPending | sizeOperations );
+ operationsPending = static_cast<OperationsMask>(operationsPending | sizeOperations);
// Clear the update info. This info will be set the next time the text is updated.
textUpdateInfo.Clear();
// Restore the actual control's width.
visualModel->mControlSize.width = actualControlWidth;
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth calculated %f\n", layoutSize.height );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth calculated %f\n", layoutSize.height);
}
else
{
layoutSize = visualModel->GetLayoutSize();
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth cached %f\n", layoutSize.height );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth cached %f\n", layoutSize.height);
}
return layoutSize.height;
Controller::UpdateTextType Controller::Relayouter::Relayout(Controller& controller, const Size& size, Dali::LayoutDirection::Type layoutDirection)
{
- Controller::Impl& impl = *controller.mImpl;
- ModelPtr& model = impl.mModel;
- VisualModelPtr& visualModel = model->mVisualModel;
- TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
+ Controller::Impl& impl = *controller.mImpl;
+ ModelPtr& model = impl.mModel;
+ VisualModelPtr& visualModel = model->mVisualModel;
+ TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::Relayout %p size %f,%f, autoScroll[%s]\n", &controller, size.width, size.height, impl.mIsAutoScrollEnabled ?"true":"false" );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::Relayout %p size %f,%f, autoScroll[%s]\n", &controller, size.width, size.height, impl.mIsAutoScrollEnabled ? "true" : "false");
UpdateTextType updateTextType = NONE_UPDATED;
- if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
+ if((size.width < Math::MACHINE_EPSILON_1000) || (size.height < Math::MACHINE_EPSILON_1000))
{
- if( 0u != visualModel->mGlyphPositions.Count() )
+ if(0u != visualModel->mGlyphPositions.Count())
{
visualModel->mGlyphPositions.Clear();
updateTextType = MODEL_UPDATED;
textUpdateInfo.Clear();
// Not worth to relayout if width or height is equal to zero.
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::Relayout (skipped)\n" );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::Relayout (skipped)\n");
return updateTextType;
}
// Whether a new size has been set.
- const bool newSize = ( size != visualModel->mControlSize );
+ const bool newSize = (size != visualModel->mControlSize);
// Get a reference to the pending operations member
OperationsMask& operationsPending = impl.mOperationsPending;
- if( newSize )
+ if(newSize)
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "new size (previous size %f,%f)\n", visualModel->mControlSize.width, visualModel->mControlSize.height );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "new size (previous size %f,%f)\n", visualModel->mControlSize.width, visualModel->mControlSize.height);
- if( ( 0 == textUpdateInfo.mNumberOfCharactersToAdd ) &&
- ( 0 == textUpdateInfo.mPreviousNumberOfCharacters ) &&
- ( ( visualModel->mControlSize.width < Math::MACHINE_EPSILON_1000 ) || ( visualModel->mControlSize.height < Math::MACHINE_EPSILON_1000 ) ) )
+ if((0 == textUpdateInfo.mNumberOfCharactersToAdd) &&
+ (0 == textUpdateInfo.mPreviousNumberOfCharacters) &&
+ ((visualModel->mControlSize.width < Math::MACHINE_EPSILON_1000) || (visualModel->mControlSize.height < Math::MACHINE_EPSILON_1000)))
{
textUpdateInfo.mNumberOfCharactersToAdd = model->mLogicalModel->mText.Count();
}
// Layout operations that need to be done if the size changes.
- operationsPending = static_cast<OperationsMask>( operationsPending |
- LAYOUT |
- ALIGN |
- UPDATE_LAYOUT_SIZE |
- REORDER );
+ operationsPending = static_cast<OperationsMask>(operationsPending |
+ LAYOUT |
+ ALIGN |
+ UPDATE_LAYOUT_SIZE |
+ REORDER);
// Set the update info to relayout the whole text.
textUpdateInfo.mFullRelayoutNeeded = true;
- textUpdateInfo.mCharacterIndex = 0u;
+ textUpdateInfo.mCharacterIndex = 0u;
// Store the size used to layout the text.
visualModel->mControlSize = size;
}
// Whether there are modify events.
- if( 0u != impl.mModifyEvents.Count() )
+ if(0u != impl.mModifyEvents.Count())
{
// Style operations that need to be done if the text is modified.
- operationsPending = static_cast<OperationsMask>( operationsPending | COLOR );
+ operationsPending = static_cast<OperationsMask>(operationsPending | COLOR);
}
// Set the update info to elide the text.
- if( model->mElideEnabled ||
- ( ( NULL != impl.mEventData ) && impl.mEventData->mIsPlaceholderElideEnabled ) )
+ if(model->mElideEnabled ||
+ ((NULL != impl.mEventData) && impl.mEventData->mIsPlaceholderElideEnabled))
{
// Update Text layout for applying elided
- operationsPending = static_cast<OperationsMask>( operationsPending |
- ALIGN |
- LAYOUT |
- UPDATE_LAYOUT_SIZE |
- REORDER );
+ operationsPending = static_cast<OperationsMask>(operationsPending |
+ ALIGN |
+ LAYOUT |
+ UPDATE_LAYOUT_SIZE |
+ REORDER);
textUpdateInfo.mFullRelayoutNeeded = true;
- textUpdateInfo.mCharacterIndex = 0u;
+ textUpdateInfo.mCharacterIndex = 0u;
}
- if( model->mMatchSystemLanguageDirection && impl.mLayoutDirection != layoutDirection )
+ if(model->mMatchSystemLanguageDirection && impl.mLayoutDirection != layoutDirection)
{
// Clear the update info. This info will be set the next time the text is updated.
textUpdateInfo.mClearAll = true;
// Apply modifications to the model
// Shape the text again is needed because characters like '()[]{}' have to be mirrored and the glyphs generated again.
- operationsPending = static_cast<OperationsMask>( operationsPending |
- GET_GLYPH_METRICS |
- SHAPE_TEXT |
- UPDATE_DIRECTION |
- LAYOUT |
- BIDI_INFO |
- REORDER );
+ operationsPending = static_cast<OperationsMask>(operationsPending |
+ GET_GLYPH_METRICS |
+ SHAPE_TEXT |
+ UPDATE_DIRECTION |
+ LAYOUT |
+ BIDI_INFO |
+ REORDER);
impl.mLayoutDirection = layoutDirection;
}
// Make sure the model is up-to-date before layouting.
controller.ProcessModifyEvents();
- bool updated = impl.UpdateModel( operationsPending );
+ bool updated = impl.UpdateModel(operationsPending);
// Layout the text.
Size layoutSize;
- updated = DoRelayout( controller, size, operationsPending, layoutSize ) || updated;
-
+ updated = DoRelayout(controller, size, operationsPending, layoutSize) || updated;
- if( updated )
+ if(updated)
{
updateTextType = MODEL_UPDATED;
}
// Do not re-do any operation until something changes.
- operationsPending = NO_OPERATION;
+ operationsPending = NO_OPERATION;
model->mScrollPositionLast = model->mScrollPosition;
// Whether the text control is editable
// Keep the current offset as it will be used to update the decorator's positions (if the size changes).
Vector2 offset;
- if( newSize && isEditable )
+ if(newSize && isEditable)
{
offset = model->mScrollPosition;
}
- if( !isEditable || !controller.IsMultiLineEnabled() )
+ if(!isEditable || !controller.IsMultiLineEnabled())
{
// After doing the text layout, the vertical offset to place the actor in the desired position can be calculated.
- controller.CalculateVerticalOffset( size );
+ controller.CalculateVerticalOffset(size);
}
- if( isEditable )
+ if(isEditable)
{
- if( newSize )
+ if(newSize)
{
// If there is a new size, the scroll position needs to be clamped.
- impl.ClampHorizontalScroll( layoutSize );
+ impl.ClampHorizontalScroll(layoutSize);
// Update the decorator's positions is needed if there is a new size.
- impl.mEventData->mDecorator->UpdatePositions( model->mScrollPosition - offset );
+ impl.mEventData->mDecorator->UpdatePositions(model->mScrollPosition - offset);
}
// Move the cursor, grab handle etc.
- if( impl.ProcessInputEvents() )
+ if(impl.ProcessInputEvents())
{
- updateTextType = static_cast<UpdateTextType>( updateTextType | DECORATOR_UPDATED );
+ updateTextType = static_cast<UpdateTextType>(updateTextType | DECORATOR_UPDATED);
}
}
// Clear the update info. This info will be set the next time the text is updated.
textUpdateInfo.Clear();
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::Relayout\n" );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::Relayout\n");
return updateTextType;
}
-bool Controller::Relayouter::DoRelayout(Controller& controller, const Size& size, OperationsMask operationsRequired, Size& layoutSize )
+bool Controller::Relayouter::DoRelayout(Controller& controller, const Size& size, OperationsMask operationsRequired, Size& layoutSize)
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::DoRelayout %p size %f,%f\n", &controller, size.width, size.height );
- bool viewUpdated( false );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::DoRelayout %p size %f,%f\n", &controller, size.width, size.height);
+ bool viewUpdated(false);
Controller::Impl& impl = *controller.mImpl;
// Calculate the operations to be done.
- const OperationsMask operations = static_cast<OperationsMask>( impl.mOperationsPending & operationsRequired );
+ const OperationsMask operations = static_cast<OperationsMask>(impl.mOperationsPending & operationsRequired);
- TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
- const CharacterIndex startIndex = textUpdateInfo.mParagraphCharacterIndex;
- const Length requestedNumberOfCharacters = textUpdateInfo.mRequestedNumberOfCharacters;
+ TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
+ const CharacterIndex startIndex = textUpdateInfo.mParagraphCharacterIndex;
+ const Length requestedNumberOfCharacters = textUpdateInfo.mRequestedNumberOfCharacters;
// Get the current layout size.
VisualModelPtr& visualModel = impl.mModel->mVisualModel;
- layoutSize = visualModel->GetLayoutSize();
+ layoutSize = visualModel->GetLayoutSize();
- if( NO_OPERATION != ( LAYOUT & operations ) )
+ if(NO_OPERATION != (LAYOUT & operations))
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::DoRelayout LAYOUT & operations\n");
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::DoRelayout LAYOUT & operations\n");
// Some vectors with data needed to layout and reorder may be void
// after the first time the text has been laid out.
// Fill the vectors again.
// Calculate the number of glyphs to layout.
- const Vector<GlyphIndex>& charactersToGlyph = visualModel->mCharactersToGlyph;
- const Vector<Length>& glyphsPerCharacter = visualModel->mGlyphsPerCharacter;
- const GlyphIndex* const charactersToGlyphBuffer = charactersToGlyph.Begin();
- const Length* const glyphsPerCharacterBuffer = glyphsPerCharacter.Begin();
+ const Vector<GlyphIndex>& charactersToGlyph = visualModel->mCharactersToGlyph;
+ const Vector<Length>& glyphsPerCharacter = visualModel->mGlyphsPerCharacter;
+ const GlyphIndex* const charactersToGlyphBuffer = charactersToGlyph.Begin();
+ const Length* const glyphsPerCharacterBuffer = glyphsPerCharacter.Begin();
- const CharacterIndex lastIndex = startIndex + ( ( requestedNumberOfCharacters > 0u ) ? requestedNumberOfCharacters - 1u : 0u );
- const GlyphIndex startGlyphIndex = textUpdateInfo.mStartGlyphIndex;
+ const CharacterIndex lastIndex = startIndex + ((requestedNumberOfCharacters > 0u) ? requestedNumberOfCharacters - 1u : 0u);
+ const GlyphIndex startGlyphIndex = textUpdateInfo.mStartGlyphIndex;
// Make sure the index is not out of bound
- if ( charactersToGlyph.Count() != glyphsPerCharacter.Count() ||
- requestedNumberOfCharacters > charactersToGlyph.Count() ||
- ( lastIndex > charactersToGlyph.Count() && charactersToGlyph.Count() > 0u ) )
+ if(charactersToGlyph.Count() != glyphsPerCharacter.Count() ||
+ requestedNumberOfCharacters > charactersToGlyph.Count() ||
+ (lastIndex > charactersToGlyph.Count() && charactersToGlyph.Count() > 0u))
{
std::string currentText;
- controller.GetText( currentText );
+ controller.GetText(currentText);
- DALI_LOG_ERROR( "Controller::DoRelayout: Attempting to access invalid buffer\n" );
- DALI_LOG_ERROR( "Current text is: %s\n", currentText.c_str() );
- DALI_LOG_ERROR( "startIndex: %u, lastIndex: %u, requestedNumberOfCharacters: %u, charactersToGlyph.Count = %lu, glyphsPerCharacter.Count = %lu\n", startIndex, lastIndex, requestedNumberOfCharacters, charactersToGlyph.Count(), glyphsPerCharacter.Count());
+ DALI_LOG_ERROR("Controller::DoRelayout: Attempting to access invalid buffer\n");
+ DALI_LOG_ERROR("Current text is: %s\n", currentText.c_str());
+ DALI_LOG_ERROR("startIndex: %u, lastIndex: %u, requestedNumberOfCharacters: %u, charactersToGlyph.Count = %lu, glyphsPerCharacter.Count = %lu\n", startIndex, lastIndex, requestedNumberOfCharacters, charactersToGlyph.Count(), glyphsPerCharacter.Count());
return false;
}
- const Length numberOfGlyphs = ( requestedNumberOfCharacters > 0u ) ? *( charactersToGlyphBuffer + lastIndex ) + *( glyphsPerCharacterBuffer + lastIndex ) - startGlyphIndex : 0u;
+ const Length numberOfGlyphs = (requestedNumberOfCharacters > 0u) ? *(charactersToGlyphBuffer + lastIndex) + *(glyphsPerCharacterBuffer + lastIndex) - startGlyphIndex : 0u;
const Length totalNumberOfGlyphs = visualModel->mGlyphs.Count();
- if( 0u == totalNumberOfGlyphs )
+ if(0u == totalNumberOfGlyphs)
{
- if( NO_OPERATION != ( UPDATE_LAYOUT_SIZE & operations ) )
+ if(NO_OPERATION != (UPDATE_LAYOUT_SIZE & operations))
{
- visualModel->SetLayoutSize( Size::ZERO );
+ visualModel->SetLayoutSize(Size::ZERO);
}
// Nothing else to do if there is no glyphs.
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::DoRelayout no glyphs, view updated true\n" );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::DoRelayout no glyphs, view updated true\n");
return true;
}
// Set the layout parameters.
- Layout::Parameters layoutParameters( size, impl.mModel);
+ Layout::Parameters layoutParameters(size, impl.mModel);
// Resize the vector of positions to have the same size than the vector of glyphs.
Vector<Vector2>& glyphPositions = visualModel->mGlyphPositions;
- glyphPositions.Resize( totalNumberOfGlyphs );
+ glyphPositions.Resize(totalNumberOfGlyphs);
// Whether the last character is a new paragraph character.
- const Character* const textBuffer = impl.mModel->mLogicalModel->mText.Begin();
- textUpdateInfo.mIsLastCharacterNewParagraph = TextAbstraction::IsNewParagraph( *( textBuffer + ( impl.mModel->mLogicalModel->mText.Count() - 1u ) ) );
- layoutParameters.isLastNewParagraph = textUpdateInfo.mIsLastCharacterNewParagraph;
+ const Character* const textBuffer = impl.mModel->mLogicalModel->mText.Begin();
+ textUpdateInfo.mIsLastCharacterNewParagraph = TextAbstraction::IsNewParagraph(*(textBuffer + (impl.mModel->mLogicalModel->mText.Count() - 1u)));
+ layoutParameters.isLastNewParagraph = textUpdateInfo.mIsLastCharacterNewParagraph;
// The initial glyph and the number of glyphs to layout.
- layoutParameters.startGlyphIndex = startGlyphIndex;
- layoutParameters.numberOfGlyphs = numberOfGlyphs;
- layoutParameters.startLineIndex = textUpdateInfo.mStartLineIndex;
+ layoutParameters.startGlyphIndex = startGlyphIndex;
+ layoutParameters.numberOfGlyphs = numberOfGlyphs;
+ layoutParameters.startLineIndex = textUpdateInfo.mStartLineIndex;
layoutParameters.estimatedNumberOfLines = textUpdateInfo.mEstimatedNumberOfLines;
// Update the ellipsis
bool elideTextEnabled = impl.mModel->mElideEnabled;
- if( NULL != impl.mEventData )
+ if(NULL != impl.mEventData)
{
- if( impl.mEventData->mPlaceholderEllipsisFlag && impl.IsShowingPlaceholderText() )
+ if(impl.mEventData->mPlaceholderEllipsisFlag && impl.IsShowingPlaceholderText())
{
elideTextEnabled = impl.mEventData->mIsPlaceholderElideEnabled;
}
- else if( EventData::INACTIVE != impl.mEventData->mState )
+ else if(EventData::INACTIVE != impl.mEventData->mState)
{
// Disable ellipsis when editing
elideTextEnabled = false;
}
// Reset the scroll position in inactive state
- if( elideTextEnabled && ( impl.mEventData->mState == EventData::INACTIVE ) )
+ if(elideTextEnabled && (impl.mEventData->mState == EventData::INACTIVE))
{
controller.ResetScrollPosition();
}
// Update the visual model.
bool isAutoScrollEnabled = impl.mIsAutoScrollEnabled;
Size newLayoutSize;
- viewUpdated = impl.mLayoutEngine.LayoutText( layoutParameters,
- newLayoutSize,
- elideTextEnabled,
- isAutoScrollEnabled );
+ viewUpdated = impl.mLayoutEngine.LayoutText(layoutParameters,
+ newLayoutSize,
+ elideTextEnabled,
+ isAutoScrollEnabled);
impl.mIsAutoScrollEnabled = isAutoScrollEnabled;
- viewUpdated = viewUpdated || ( newLayoutSize != layoutSize );
+ viewUpdated = viewUpdated || (newLayoutSize != layoutSize);
- if( viewUpdated )
+ if(viewUpdated)
{
layoutSize = newLayoutSize;
- if( NO_OPERATION != ( UPDATE_DIRECTION & operations ) )
+ if(NO_OPERATION != (UPDATE_DIRECTION & operations))
{
impl.mIsTextDirectionRTL = false;
}
- if ( ( NO_OPERATION != ( UPDATE_DIRECTION & operations ) ) && !visualModel->mLines.Empty() )
+ if((NO_OPERATION != (UPDATE_DIRECTION & operations)) && !visualModel->mLines.Empty())
{
impl.mIsTextDirectionRTL = visualModel->mLines[0u].direction;
}
// Sets the layout size.
- if( NO_OPERATION != ( UPDATE_LAYOUT_SIZE & operations ) )
+ if(NO_OPERATION != (UPDATE_LAYOUT_SIZE & operations))
{
- visualModel->SetLayoutSize( layoutSize );
+ visualModel->SetLayoutSize(layoutSize);
}
} // view updated
}
- if( NO_OPERATION != ( ALIGN & operations ) )
+ if(NO_OPERATION != (ALIGN & operations))
{
// The laid-out lines.
Vector<LineRun>& lines = visualModel->mLines;
- CharacterIndex alignStartIndex = startIndex;
- Length alignRequestedNumberOfCharacters = requestedNumberOfCharacters;
+ CharacterIndex alignStartIndex = startIndex;
+ Length alignRequestedNumberOfCharacters = requestedNumberOfCharacters;
// the whole text needs to be full aligned.
// If you do not do a full aligned, only the last line of the multiline input is aligned.
- if( impl.mEventData && impl.mEventData->mUpdateAlignment )
+ if(impl.mEventData && impl.mEventData->mUpdateAlignment)
{
- alignStartIndex = 0u;
- alignRequestedNumberOfCharacters = impl.mModel->mLogicalModel->mText.Count();
+ alignStartIndex = 0u;
+ alignRequestedNumberOfCharacters = impl.mModel->mLogicalModel->mText.Count();
impl.mEventData->mUpdateAlignment = false;
}
// Need to align with the control's size as the text may contain lines
// starting either with left to right text or right to left.
- impl.mLayoutEngine.Align( size,
- alignStartIndex,
- alignRequestedNumberOfCharacters,
- impl.mModel->mHorizontalAlignment,
- lines,
- impl.mModel->mAlignmentOffset,
- impl.mLayoutDirection,
- impl.mModel->mMatchSystemLanguageDirection );
+ impl.mLayoutEngine.Align(size,
+ alignStartIndex,
+ alignRequestedNumberOfCharacters,
+ impl.mModel->mHorizontalAlignment,
+ lines,
+ impl.mModel->mAlignmentOffset,
+ impl.mLayoutDirection,
+ impl.mModel->mMatchSystemLanguageDirection);
viewUpdated = true;
}
#if defined(DEBUG_ENABLED)
std::string currentText;
- controller.GetText( currentText );
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::DoRelayout [%p] mImpl->mIsTextDirectionRTL[%s] [%s]\n", &controller, (impl.mIsTextDirectionRTL)?"true":"false", currentText.c_str() );
+ controller.GetText(currentText);
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "Controller::DoRelayout [%p] mImpl->mIsTextDirectionRTL[%s] [%s]\n", &controller, (impl.mIsTextDirectionRTL) ? "true" : "false", currentText.c_str());
#endif
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::DoRelayout, view updated %s\n", ( viewUpdated ? "true" : "false" ) );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::DoRelayout, view updated %s\n", (viewUpdated ? "true" : "false"));
return viewUpdated;
}
void Controller::Relayouter::CalculateVerticalOffset(Controller& controller, const Size& controlSize)
{
- Controller::Impl& impl = *controller.mImpl;
- ModelPtr& model = impl.mModel;
- Size layoutSize = model->mVisualModel->GetLayoutSize();
-
- if( fabsf( layoutSize.height ) < Math::MACHINE_EPSILON_1000 )
+ Controller::Impl& impl = *controller.mImpl;
+ ModelPtr& model = impl.mModel;
+ VisualModelPtr& visualModel = model->mVisualModel;
+ Size layoutSize = model->mVisualModel->GetLayoutSize();
+ Size oldLayoutSize = layoutSize;
+ float offsetY = 0.f;
+ bool needRecalc = false;
+ float defaultFontLineHeight = impl.GetDefaultFontLineHeight();
+
+ if(fabsf(layoutSize.height) < Math::MACHINE_EPSILON_1000)
{
// Get the line height of the default font.
- layoutSize.height = impl.GetDefaultFontLineHeight();
+ layoutSize.height = defaultFontLineHeight;
+ }
+
+ // Whether the text control is editable
+ const bool isEditable = NULL != impl.mEventData;
+ if (isEditable && layoutSize.height != defaultFontLineHeight)
+ {
+ // This code prevents the wrong positioning of cursor when the layout size is bigger/smaller than defaultFontLineHeight.
+ // This situation occurs when the size of placeholder text is different from the default text.
+ layoutSize.height = defaultFontLineHeight;
+ needRecalc = true;
}
- switch( model->mVerticalAlignment )
+ switch(model->mVerticalAlignment)
{
case VerticalAlignment::TOP:
{
model->mScrollPosition.y = 0.f;
+ offsetY = 0.f;
break;
}
case VerticalAlignment::CENTER:
{
- model->mScrollPosition.y = floorf( 0.5f * ( controlSize.height - layoutSize.height ) ); // try to avoid pixel alignment.
+ model->mScrollPosition.y = floorf(0.5f * (controlSize.height - layoutSize.height)); // try to avoid pixel alignment.
+ if (needRecalc) offsetY = floorf(0.5f * (layoutSize.height - oldLayoutSize.height));
break;
}
case VerticalAlignment::BOTTOM:
{
model->mScrollPosition.y = controlSize.height - layoutSize.height;
+ if (needRecalc) offsetY = layoutSize.height - oldLayoutSize.height;
break;
}
}
+
+ if (needRecalc)
+ {
+ // Update glyphPositions according to recalculation.
+ const Length positionCount = visualModel->mGlyphPositions.Count();
+ Vector<Vector2>& glyphPositions = visualModel->mGlyphPositions;
+ for(Length index = 0u; index < positionCount; index++)
+ {
+ glyphPositions[index].y += offsetY;
+ }
+ }
+
}
} // namespace Text