{
namespace Text
{
-
Size Controller::Relayouter::CalculateLayoutSizeOnRequiredControllerSize(Controller& controller, const Size& requestedControllerSize, const OperationsMask& requestedOperationsMask, bool restoreLinesAndGlyphPositions)
{
DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->CalculateLayoutSizeOnRequiredControllerSize\n");
// The number of lines and glyph-positions inside visualModel have been changed by calling DoRelayout with requestedControllerSize.
// Store the mLines and mGlyphPositions from visualModel so that they can be restored later on with no modifications made on them.
//TODO: Refactor "DoRelayout" and extract common code of size calculation without modifying attributes of mVisualModel, and then blah, blah, etc.
- Vector<LineRun> linesBackup = visualModel->mLines;
+ Vector<LineRun> linesBackup = visualModel->mLines;
Vector<Vector2> glyphPositionsBackup = visualModel->mGlyphPositions;
// Operations that can be done only once until the text changes.
const Size actualControlSize = visualModel->mControlSize;
DoRelayout(controller,
- requestedControllerSize,
- static_cast<OperationsMask>(onlyOnceOperations |
- requestedOperationsMask),
- calculatedLayoutSize);
-
+ requestedControllerSize,
+ static_cast<OperationsMask>(onlyOnceOperations |
+ requestedOperationsMask),
+ calculatedLayoutSize);
// Clear the update info. This info will be set the next time the text is updated.
textUpdateInfo.Clear();
// Restore the previously backed-up mLines and mGlyphPositions from visualModel.
if(restoreLinesAndGlyphPositions)
{
- visualModel->mLines = linesBackup;
+ visualModel->mLines = linesBackup;
visualModel->mGlyphPositions = glyphPositionsBackup;
}
return calculatedLayoutSize;
}
-
Vector3 Controller::Relayouter::GetNaturalSize(Controller& controller)
{
DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetNaturalSize\n");
// Make sure the model is up-to-date before layouting
controller.ProcessModifyEvents();
- Controller::Impl& impl = *controller.mImpl;
- ModelPtr& model = impl.mModel;
- VisualModelPtr& visualModel = model->mVisualModel;
+ Controller::Impl& impl = *controller.mImpl;
+ ModelPtr& model = impl.mModel;
+ VisualModelPtr& visualModel = model->mVisualModel;
if(impl.mRecalculateNaturalSize)
{
Size naturalSize;
// Layout the text for the new width.
- OperationsMask requestedOperationsMask = static_cast<OperationsMask>(LAYOUT | REORDER);
- Size sizeMaxWidthAndMaxHeight = Size(MAX_FLOAT, MAX_FLOAT);
+ OperationsMask requestedOperationsMask = static_cast<OperationsMask>(LAYOUT | REORDER);
+ Size sizeMaxWidthAndMaxHeight = Size(MAX_FLOAT, MAX_FLOAT);
naturalSize = CalculateLayoutSizeOnRequiredControllerSize(controller, sizeMaxWidthAndMaxHeight, requestedOperationsMask, true);
textUpdateInfo.mFullRelayoutNeeded ||
textUpdateInfo.mClearAll)
{
-
// Layout the text for the new width.
- OperationsMask requestedOperationsMask = static_cast<OperationsMask>(LAYOUT);
- Size sizeRequestedWidthAndMaxHeight = Size(width, MAX_FLOAT);
+ OperationsMask requestedOperationsMask = static_cast<OperationsMask>(LAYOUT);
+ Size sizeRequestedWidthAndMaxHeight = Size(width, MAX_FLOAT);
// Skip restore, because if GetHeightForWidth called before rendering and layouting then visualModel->mControlSize will be zero which will make LineCount zero.
// The implementation of Get LineCount property depends on calling GetHeightForWidth then read mLines.Count() from visualModel direct.
// If the LineCount property is requested before rendering and layouting then the value will be zero, which is incorrect.
// So we will not restore the previously backed-up mLines and mGlyphPositions from visualModel in such case.
- bool restoreLinesAndGlyphPositions = visualModel->mControlSize.width>0 && visualModel->mControlSize.height>0;
+ // Another case to skip restore is when the requested width equals the Control's width which means the caller need to update the old values.
+ // For example, when the text is changed.
+ bool restoreLinesAndGlyphPositions = (visualModel->mControlSize.width > 0 && visualModel->mControlSize.height > 0) && (visualModel->mControlSize.width != width);
layoutSize = CalculateLayoutSizeOnRequiredControllerSize(controller, sizeRequestedWidthAndMaxHeight, requestedOperationsMask, restoreLinesAndGlyphPositions);
void Controller::Relayouter::CalculateVerticalOffset(Controller& controller, const Size& controlSize)
{
- Controller::Impl& impl = *controller.mImpl;
- ModelPtr& model = impl.mModel;
- VisualModelPtr& visualModel = model->mVisualModel;
- Size layoutSize = model->mVisualModel->GetLayoutSize();
- Size oldLayoutSize = layoutSize;
- float offsetY = 0.f;
- bool needRecalc = false;
+ Controller::Impl& impl = *controller.mImpl;
+ ModelPtr& model = impl.mModel;
+ VisualModelPtr& visualModel = model->mVisualModel;
+ Size layoutSize = model->mVisualModel->GetLayoutSize();
+ Size oldLayoutSize = layoutSize;
+ float offsetY = 0.f;
+ bool needRecalc = false;
float defaultFontLineHeight = impl.GetDefaultFontLineHeight();
if(fabsf(layoutSize.height) < Math::MACHINE_EPSILON_1000)
// Whether the text control is editable
const bool isEditable = NULL != impl.mEventData;
- if (isEditable && layoutSize.height != defaultFontLineHeight)
+ if(isEditable && layoutSize.height != defaultFontLineHeight && impl.IsShowingPlaceholderText())
{
// This code prevents the wrong positioning of cursor when the layout size is bigger/smaller than defaultFontLineHeight.
// This situation occurs when the size of placeholder text is different from the default text.
layoutSize.height = defaultFontLineHeight;
- needRecalc = true;
+ needRecalc = true;
}
switch(model->mVerticalAlignment)
case VerticalAlignment::TOP:
{
model->mScrollPosition.y = 0.f;
- offsetY = 0.f;
+ offsetY = 0.f;
break;
}
case VerticalAlignment::CENTER:
{
model->mScrollPosition.y = floorf(0.5f * (controlSize.height - layoutSize.height)); // try to avoid pixel alignment.
- if (needRecalc) offsetY = floorf(0.5f * (layoutSize.height - oldLayoutSize.height));
+ if(needRecalc) offsetY = floorf(0.5f * (layoutSize.height - oldLayoutSize.height));
break;
}
case VerticalAlignment::BOTTOM:
{
model->mScrollPosition.y = controlSize.height - layoutSize.height;
- if (needRecalc) offsetY = layoutSize.height - oldLayoutSize.height;
+ if(needRecalc) offsetY = layoutSize.height - oldLayoutSize.height;
break;
}
}
- if (needRecalc)
+ if(needRecalc)
{
// Update glyphPositions according to recalculation.
- const Length positionCount = visualModel->mGlyphPositions.Count();
+ const Length positionCount = visualModel->mGlyphPositions.Count();
Vector<Vector2>& glyphPositions = visualModel->mGlyphPositions;
for(Length index = 0u; index < positionCount; index++)
{
glyphPositions[index].y += offsetY;
}
}
-
}
} // namespace Text