#include <dali-toolkit/internal/text/text-controller.h>
#include <dali-toolkit/internal/text/text-model.h>
#include <dali-toolkit/internal/text/text-view.h>
+#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager-devel.h>
namespace Dali
{
int mInt;
unsigned int mUint;
float mFloat;
+ bool mBool;
};
Event( Type eventType )
bool mPasswordInput : 1; ///< True if password input is enabled.
bool mCheckScrollAmount : 1; ///< Whether to check scrolled amount after updating the position
bool mIsPlaceholderPixelSize : 1; ///< True if the placeholder font size is set as pixel size.
+ bool mIsPlaceholderElideEnabled : 1; ///< True if the placeholder text's elide is enabled.
+ bool mPlaceholderEllipsisFlag : 1; ///< True if the text controller sets the placeholder ellipsis.
+ bool mShiftSelectionFlag : 1; ///< True if the text selection using Shift key is enabled.
};
struct ModifyEvent
mMarkupProcessorEnabled( false ),
mClipboardHideEnabled( true ),
mIsAutoScrollEnabled( false ),
- mAutoScrollDirectionRTL( false ),
+ mUpdateTextDirection( true ),
+ mIsTextDirectionRTL( false ),
mUnderlineSetByString( false ),
mShadowSetByString( false ),
- mFontStyleSetByString( false )
+ mOutlineSetByString( false ),
+ mFontStyleSetByString( false ),
+ mShouldClearFocusOnEscape( true )
{
mModel = Model::New();
// Set the text properties to default
mModel->mVisualModel->SetUnderlineEnabled( false );
mModel->mVisualModel->SetUnderlineHeight( 0.0f );
+
+ Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+ if( styleManager )
+ {
+ bool temp;
+ Property::Map config = Toolkit::DevelStyleManager::GetConfigurations( styleManager );
+ if( config["clearFocusOnEscape"].Get( temp ) )
+ {
+ mShouldClearFocusOnEscape = temp;
+ }
+ }
}
~Impl()
bool mMarkupProcessorEnabled:1; ///< Whether the mark-up procesor is enabled.
bool mClipboardHideEnabled:1; ///< Whether the ClipboardHide function work or not
bool mIsAutoScrollEnabled:1; ///< Whether auto text scrolling is enabled.
- CharacterDirection mAutoScrollDirectionRTL:1; ///< Direction of auto scrolling, true if rtl
+ bool mUpdateTextDirection:1; ///< Whether the text direction needs to be updated.
+ CharacterDirection mIsTextDirectionRTL:1; ///< Whether the text direction is right to left or not
bool mUnderlineSetByString:1; ///< Set when underline is set by string (legacy) instead of map
bool mShadowSetByString:1; ///< Set when shadow is set by string (legacy) instead of map
+ bool mOutlineSetByString:1; ///< Set when outline is set by string (legacy) instead of map
bool mFontStyleSetByString:1; ///< Set when font style is set by string (legacy) instead of map
+ bool mShouldClearFocusOnEscape:1; ///< Whether text control should clear key input focus
};
} // namespace Text