int mInt;
unsigned int mUint;
float mFloat;
+ bool mBool;
};
Event( Type eventType )
mAutoScrollDirectionRTL( false ),
mUnderlineSetByString( false ),
mShadowSetByString( false ),
+ mOutlineSetByString( false ),
mFontStyleSetByString( false ),
mShouldClearFocusOnEscape( true )
{
bool mUnderlineSetByString:1; ///< Set when underline is set by string (legacy) instead of map
bool mShadowSetByString:1; ///< Set when shadow is set by string (legacy) instead of map
+ bool mOutlineSetByString:1; ///< Set when outline is set by string (legacy) instead of map
bool mFontStyleSetByString:1; ///< Set when font style is set by string (legacy) instead of map
bool mShouldClearFocusOnEscape:1; ///< Whether text control should clear key input focus
};