// EXTERNAL INCLUDES
#include <dali/devel-api/adaptor-framework/clipboard.h>
#include <dali/devel-api/text-abstraction/font-client.h>
-#include <iostream>
// INTERNAL INCLUDES
+#include <dali-toolkit/internal/text/input-style.h>
#include <dali-toolkit/internal/text/layouts/layout-engine.h>
#include <dali-toolkit/internal/text/logical-model-impl.h>
#include <dali-toolkit/internal/text/text-controller.h>
CursorInfo()
: primaryPosition(),
secondaryPosition(),
+ lineOffset( 0.f ),
lineHeight( 0.f ),
primaryCursorHeight( 0.f ),
secondaryCursorHeight( 0.f ),
Vector2 primaryPosition; ///< The primary cursor's position.
Vector2 secondaryPosition; ///< The secondary cursor's position.
+ float lineOffset; ///< The vertical offset where the line containing the cursor starts.
float lineHeight; ///< The height of the line where the cursor is placed.
float primaryCursorHeight; ///< The primary cursor's height.
float secondaryCursorHeight; ///< The secondary cursor's height.
INACTIVE,
INTERRUPTED,
SELECTING,
- SELECTION_CHANGED,
EDITING,
EDITING_WITH_POPUP,
EDITING_WITH_GRAB_HANDLE,
+ EDITING_WITH_PASTE_POPUP,
GRAB_HANDLE_PANNING,
SELECTION_HANDLE_PANNING
};
~EventData();
- DecoratorPtr mDecorator; ///< Pointer to the decorator
- std::string mPlaceholderTextActive; ///< The text to display when the TextField is empty with key-input focus
- std::string mPlaceholderTextInactive; ///< The text to display when the TextField is empty and inactive
- Vector4 mPlaceholderTextColor; ///< The in/active placeholder text color
+ static bool IsEditingState( State stateToCheck )
+ {
+ return ( stateToCheck == EDITING || stateToCheck == EDITING_WITH_POPUP || stateToCheck == EDITING_WITH_GRAB_HANDLE || stateToCheck == EDITING_WITH_PASTE_POPUP );
+ }
+
+ DecoratorPtr mDecorator; ///< Pointer to the decorator.
+ ImfManager mImfManager; ///< The Input Method Framework Manager.
+ std::string mPlaceholderTextActive; ///< The text to display when the TextField is empty with key-input focus.
+ std::string mPlaceholderTextInactive; ///< The text to display when the TextField is empty and inactive.
+ Vector4 mPlaceholderTextColor; ///< The in/active placeholder text color.
/**
* This is used to delay handling events until after the model has been updated.
*/
std::vector<Event> mEventQueue; ///< The queue of touch events etc.
+ InputStyle mInputStyle; ///< The style to be set to the new inputed text.
+
/**
* 0,0 means that the top-left corner of the layout matches the top-left corner of the UI control.
* Typically this will have a negative value with scrolling occurs.
bool mUpdateRightSelectionPosition : 1; ///< True if the visual position of the right selection handle must be recalculated.
bool mScrollAfterUpdatePosition : 1; ///< Whether to scroll after the cursor position is updated.
bool mScrollAfterDelete : 1; ///< Whether to scroll after delete characters.
- bool mAllTextSelected : 1; ///< True if the selection handles are selecting all the text
+ bool mAllTextSelected : 1; ///< True if the selection handles are selecting all the text.
+ bool mUpdateInputStyle : 1; ///< Whether to update the input style after moving the cursor.
};
struct ModifyEvent
struct FontDefaults
{
FontDefaults()
- : mDefaultFontFamily(""),
- mDefaultFontStyle(""),
- mDefaultPointSize(0.0f),
- mFontId(0u)
+ : mFontDescription(),
+ mFontStyle(),
+ mDefaultPointSize( 0.f ),
+ mFontId( 0u ),
+ familyDefined( false ),
+ weightDefined( false ),
+ widthDefined( false ),
+ slantDefined( false ),
+ sizeDefined( false )
{
+ // Initially use the default platform font
+ TextAbstraction::FontClient fontClient = TextAbstraction::FontClient::Get();
+ fontClient.GetDefaultPlatformFontDescription( mFontDescription );
}
FontId GetFontId( TextAbstraction::FontClient& fontClient )
{
if( !mFontId )
{
- Dali::TextAbstraction::PointSize26Dot6 pointSize = mDefaultPointSize*64;
- mFontId = fontClient.GetFontId( mDefaultFontFamily, mDefaultFontStyle, pointSize );
+ const PointSize26Dot6 pointSize = static_cast<PointSize26Dot6>( mDefaultPointSize * 64.f );
+ mFontId = fontClient.GetFontId( mFontDescription, pointSize );
}
return mFontId;
}
- std::string mDefaultFontFamily;
- std::string mDefaultFontStyle;
- float mDefaultPointSize;
- FontId mFontId;
+ TextAbstraction::FontDescription mFontDescription; ///< The default font's description.
+ std::string mFontStyle; ///< The font's style string set through the property system.
+ float mDefaultPointSize; ///< The default font's point size.
+ FontId mFontId; ///< The font's id of the default font.
+ bool familyDefined:1; ///< Whether the default font's family name is defined.
+ bool weightDefined:1; ///< Whether the default font's weight is defined.
+ bool widthDefined:1; ///< Whether the default font's width is defined.
+ bool slantDefined:1; ///< Whether the default font's slant is defined.
+ bool sizeDefined:1; ///< Whether the default font's point size is defined.
};
struct Controller::Impl
mTextColor( Color::BLACK ),
mAlignmentOffset(),
mOperationsPending( NO_OPERATION ),
- mMaximumNumberOfCharacters( 50 ),
+ mMaximumNumberOfCharacters( 50u ),
mRecalculateNaturalSize( true ),
- mUserDefinedFontFamily( false)
+ mMarkupProcessorEnabled( false )
{
mLogicalModel = LogicalModel::New();
mVisualModel = VisualModel::New();
if( ModifyEvent::TEXT_REPLACED == type)
{
// Cancel previously queued inserts etc.
- mModifyEvents.clear();
+ mModifyEvents.Clear();
}
ModifyEvent event;
event.type = type;
- mModifyEvents.push_back( event );
+ mModifyEvents.PushBack( event );
// The event will be processed during relayout
RequestRelayout();
return ( mEventData && mEventData->mIsShowingPlaceholderText );
}
+ /**
+ * @brief Helper to check whether active place-holder text is available.
+ */
+ bool IsFocusedPlaceholderAvailable() const
+ {
+ return ( mEventData && !mEventData->mPlaceholderTextActive.empty() );
+ }
+
bool IsShowingRealText() const
{
return ( !IsShowingPlaceholderText() &&
void ResetImfManager()
{
- // Reset incase we are in a pre-edit state.
- ImfManager imfManager = ImfManager::Get();
- if ( imfManager )
+ if( mEventData )
{
- imfManager.Reset(); // Will trigger a commit message
- }
+ // Reset incase we are in a pre-edit state.
+ if( mEventData->mImfManager )
+ {
+ mEventData->mImfManager.Reset(); // Will trigger a message ( commit, get surrounding )
+ }
- ClearPreEditFlag();
+ ClearPreEditFlag();
+ }
}
bool IsClipboardEmpty()
return !result; // // If NumberOfItems greater than 0, return false
}
+ /**
+ * @brief Updates the logical and visual models.
+ *
+ * When text or style changes the model is set with some operations pending.
+ * When i.e. the text's size or a relayout is required this method is called
+ * with a given @p operationsRequired parameter. The operations required are
+ * matched with the operations pending to perform the minimum number of operations.
+ *
+ * @param[in] operationsRequired The operations required.
+ */
void UpdateModel( OperationsMask operationsRequired );
/**
- * @brief Retrieve the default fonts.
+ * @brief Updates the style runs in the visual model when the text's styles changes.
+ *
+ * @param[in] operationsRequired The operations required.
*
- * @param[out] fonts The default font family, style and point sizes.
- * @param[in] numberOfCharacters The number of characters in the logical model.
+ * @return @e true if the model has been modified.
*/
- void GetDefaultFonts( Dali::Vector<FontRun>& fonts, Length numberOfCharacters );
+ bool UpdateModelStyle( OperationsMask operationsRequired );
+
+ /**
+ * @brief Retreieves the default style.
+ *
+ * @param[out] inputStyle The default style.
+ */
+ void RetrieveDefaultInputStyle( InputStyle& inputStyle );
/**
* @brief Retrieve the line height of the default font.
void OnSelectAllEvent();
- void RetrieveSelection( std::string& selectedText, bool deleteAfterRetreival );
+ void RetrieveSelection( std::string& selectedText, bool deleteAfterRetrieval );
void ShowClipboard();
void SendSelectionToClipboard( bool deleteAfterSending );
- void GetTextFromClipboard( unsigned int itemIndex, std::string& retreivedString );
+ void GetTextFromClipboard( unsigned int itemIndex, std::string& retrievedString );
- void RepositionSelectionHandles( CharacterIndex selectionStart, CharacterIndex selectionEnd );
+ void RepositionSelectionHandles();
void RepositionSelectionHandles( float visualX, float visualY );
void SetPopupButtons();
/**
* @brief Updates the cursor position.
*
- * Retrieves the x,y position of the cursor logical position and sets it into the decorator.
+ * Sets the cursor's position into the decorator. It transforms the cursor's position into decorator's coords.
* It sets the position of the secondary cursor if it's a valid one.
* Sets which cursors are active.
+ *
+ * @param[in] cursorInfo Contains the selection handle position in Actor's coords.
+ *
*/
- void UpdateCursorPosition();
+ void UpdateCursorPosition( const CursorInfo& cursorInfo );
/**
- * @brief Updates the position of the given selection handle.
+ * @brief Updates the position of the given selection handle. It transforms the handle's position into decorator's coords.
*
* @param[in] handleType One of the selection handles.
+ * @param[in] cursorInfo Contains the selection handle position in Actor's coords.
*/
- void UpdateSelectionHandle( HandleType handleType );
+ void UpdateSelectionHandle( HandleType handleType,
+ const CursorInfo& cursorInfo );
/**
* @biref Clamps the horizontal scrolling to get the control always filled with text.
*
* This method is called after deleting text.
*/
- void ScrollTextToMatchCursor();
+ void ScrollTextToMatchCursor( const CursorInfo& cursorInfo);
ControlInterface& mControlInterface; ///< Reference to the text controller.
LogicalModelPtr mLogicalModel; ///< Pointer to the logical model.
View mView; ///< The view interface to the rendering back-end.
MetricsPtr mMetrics; ///< A wrapper around FontClient used to get metrics & potentially down-scaled Emoji metrics.
LayoutEngine mLayoutEngine; ///< The layout engine.
- std::vector<ModifyEvent> mModifyEvents; ///< Temporary stores the text set until the next relayout.
+ Vector<ModifyEvent> mModifyEvents; ///< Temporary stores the text set until the next relayout.
Vector4 mTextColor; ///< The regular text color
Vector2 mAlignmentOffset; ///< Vertical and horizontal offset of the whole text inside the control due to alignment.
OperationsMask mOperationsPending; ///< Operations pending to be done to layout the text.
Length mMaximumNumberOfCharacters; ///< Maximum number of characters that can be inserted.
bool mRecalculateNaturalSize:1; ///< Whether the natural size needs to be recalculated.
- bool mUserDefinedFontFamily:1; ///< Whether the Font family was Set by the user instead of being left as sytem default
+ bool mMarkupProcessorEnabled:1; ///< Whether the mark-up procesor is enabled.
};
} // namespace Text