CURSOR_KEY_EVENT,
TAP_EVENT,
PAN_EVENT,
+ LONG_PRESS_EVENT,
GRAB_HANDLE_EVENT,
LEFT_SELECTION_HANDLE_EVENT,
- RIGHT_SELECTION_HANDLE_EVENT
+ RIGHT_SELECTION_HANDLE_EVENT,
+ SELECT,
+ SELECT_ALL
};
union Param
enum State
{
INACTIVE,
+ INTERRUPTED,
SELECTING,
SELECTION_CHANGED,
EDITING,
EDITING_WITH_POPUP,
+ EDITING_WITH_GRAB_HANDLE,
GRAB_HANDLE_PANNING,
SELECTION_HANDLE_PANNING
};
bool mUpdateRightSelectionPosition : 1; ///< True if the visual position of the right selection handle must be recalculated.
bool mScrollAfterUpdatePosition : 1; ///< Whether to scroll after the cursor position is updated.
bool mScrollAfterDelete : 1; ///< Whether to scroll after delete characters.
+ bool mAllTextSelected : 1; ///< True if the selection handles are selecting all the text
};
struct ModifyEvent
mView(),
mLayoutEngine(),
mModifyEvents(),
- mControlSize(),
mTextColor( Color::BLACK ),
mAlignmentOffset(),
mOperationsPending( NO_OPERATION ),
*/
void GetDefaultFonts( Dali::Vector<FontRun>& fonts, Length numberOfCharacters );
+ /**
+ * @brief Retrieve the line height of the default font.
+ */
+ float GetDefaultFontLineHeight();
+
void OnCursorKeyEvent( const Event& event );
void OnTapEvent( const Event& event );
void OnPanEvent( const Event& event );
+ void OnLongPressEvent( const Event& event );
+
void OnHandleEvent( const Event& event );
+ void OnSelectEvent( const Event& event );
+
+ void OnSelectAllEvent();
+
+ void RetrieveSelection( std::string& selectedText, bool deleteAfterRetreival );
+
+ void ShowClipboard();
+
+ void HideClipboard();
+
+ bool CopyStringToClipboard( std::string& source );
+
+ void SendSelectionToClipboard( bool deleteAfterSending );
+
+ void GetTextFromClipboard( unsigned int itemIndex, std::string& retreivedString );
+
void RepositionSelectionHandles( CharacterIndex selectionStart, CharacterIndex selectionEnd );
void RepositionSelectionHandles( float visualX, float visualY );
- void ChangeState( EventData::State newState );
+ void SetPopupButtons();
+ void ChangeState( EventData::State newState );
LineIndex GetClosestLine( float y ) const;
void FindSelectionIndices( float visualX, float visualY, CharacterIndex& startIndex, CharacterIndex& endIndex );
View mView; ///< The view interface to the rendering back-end.
LayoutEngine mLayoutEngine; ///< The layout engine.
std::vector<ModifyEvent> mModifyEvents; ///< Temporary stores the text set until the next relayout.
- Size mControlSize; ///< The size of the control.
Vector4 mTextColor; ///< The regular text color
Vector2 mAlignmentOffset; ///< Vertical and horizontal offset of the whole text inside the control due to alignment.
OperationsMask mOperationsPending; ///< Operations pending to be done to layout the text.