-#ifndef __DALI_TOOLKIT_TEXT_CONTROLLER_IMPL_H__
-#define __DALI_TOOLKIT_TEXT_CONTROLLER_IMPL_H__
+#ifndef DALI_TOOLKIT_TEXT_CONTROLLER_IMPL_H
+#define DALI_TOOLKIT_TEXT_CONTROLLER_IMPL_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/input-style.h>
-#include <dali-toolkit/internal/text/layouts/layout-engine.h>
-#include <dali-toolkit/internal/text/logical-model-impl.h>
#include <dali-toolkit/internal/text/text-controller.h>
+#include <dali-toolkit/internal/text/text-model.h>
#include <dali-toolkit/internal/text/text-view.h>
-#include <dali-toolkit/internal/text/visual-model-impl.h>
namespace Dali
{
EDITING_WITH_GRAB_HANDLE,
EDITING_WITH_PASTE_POPUP,
GRAB_HANDLE_PANNING,
- SELECTION_HANDLE_PANNING
+ SELECTION_HANDLE_PANNING,
+ TEXT_PANNING
};
EventData( DecoratorPtr decorator );
*/
std::vector<Event> mEventQueue; ///< The queue of touch events etc.
+ Vector<InputStyle::Mask> mInputStyleChangedQueue; ///< Queue of changes in the input style. Used to emit the signal in the iddle callback.
+
InputStyle mInputStyle; ///< The style to be set to the new inputed text.
+ State mPreviousState; ///< Stores the current state before it's updated with the new one.
State mState; ///< Selection mode, edit mode etc.
CharacterIndex mPrimaryCursorPosition; ///< Index into logical model for primary cursor.
bool mUpdateGrabHandlePosition : 1; ///< True if the visual position of the grab handle must be recalculated.
bool mUpdateLeftSelectionPosition : 1; ///< True if the visual position of the left selection handle must be recalculated.
bool mUpdateRightSelectionPosition : 1; ///< True if the visual position of the right selection handle must be recalculated.
+ bool mIsLeftHandleSelected : 1; ///< Whether is the left handle the one which is selected.
bool mUpdateHighlightBox : 1; ///< True if the text selection high light box must be updated.
bool mScrollAfterUpdatePosition : 1; ///< Whether to scroll after the cursor position is updated.
bool mScrollAfterDelete : 1; ///< Whether to scroll after delete characters.
{
FontDefaults()
: mFontDescription(),
- mFontStyle(),
mDefaultPointSize( 0.f ),
mFontId( 0u ),
familyDefined( false ),
}
TextAbstraction::FontDescription mFontDescription; ///< The default font's description.
- std::string mFontStyle; ///< The font's style string set through the property system.
float mDefaultPointSize; ///< The default font's point size.
FontId mFontId; ///< The font's id of the default font.
bool familyDefined:1; ///< Whether the default font's family name is defined.
struct Controller::Impl
{
- Impl( ControlInterface& controlInterface )
+ Impl( ControlInterface* controlInterface,
+ EditableControlInterface* editableControlInterface )
: mControlInterface( controlInterface ),
- mLogicalModel(),
- mVisualModel(),
+ mEditableControlInterface( editableControlInterface ),
+ mModel(),
mFontDefaults( NULL ),
mUnderlineDefaults( NULL ),
mShadowDefaults( NULL ),
mClipboard(),
mView(),
mMetrics(),
- mLayoutEngine(),
mModifyEvents(),
mTextColor( Color::BLACK ),
mTextUpdateInfo(),
mRecalculateNaturalSize( true ),
mMarkupProcessorEnabled( false ),
mClipboardHideEnabled( true ),
- mAutoScrollEnabled( false ),
+ mIsAutoScrollEnabled( false ),
mAutoScrollDirectionRTL( false )
{
- mLogicalModel = LogicalModel::New();
- mVisualModel = VisualModel::New();
+ mModel = Model::New();
mFontClient = TextAbstraction::FontClient::Get();
mClipboard = Clipboard::Get();
- mView.SetVisualModel( mVisualModel );
+ mView.SetVisualModel( mModel->mVisualModel );
// Use this to access FontClient i.e. to get down-scaled Emoji metrics.
mMetrics = Metrics::New( mFontClient );
mLayoutEngine.SetMetrics( mMetrics );
// Set the text properties to default
- mVisualModel->SetUnderlineEnabled( false );
- mVisualModel->SetUnderlineHeight( 0.0f );
+ mModel->mVisualModel->SetUnderlineEnabled( false );
+ mModel->mVisualModel->SetUnderlineHeight( 0.0f );
}
~Impl()
delete mEventData;
}
+ // Text Controller Implementation.
+
/**
- * @brief Request a relayout using the ControlInterface.
+ * @copydoc Text::Controller::RequestRelayout()
*/
void RequestRelayout();
bool IsShowingRealText() const
{
return ( !IsShowingPlaceholderText() &&
- 0u != mLogicalModel->mText.Count() );
+ 0u != mModel->mLogicalModel->mText.Count() );
}
/**
mEventData->mIsShowingPlaceholderText = false;
// Remove mPlaceholderTextColor
- mVisualModel->SetTextColor( mTextColor );
+ mModel->mVisualModel->SetTextColor( mTextColor );
}
}
void NotifyImfManager();
/**
+ * @brief Helper to notify IMF manager with multi line status.
+ */
+ void NotifyImfMultiLineStatus();
+
+ /**
* @brief Retrieve the current cursor position.
*
* @return The cursor position.
return !result; // If NumberOfItems greater than 0, return false
}
+ bool IsClipboardVisible()
+ {
+ bool result( mClipboard && mClipboard.IsVisible() );
+ return result;
+ }
+
/**
* @brief Calculates the start character index of the first paragraph to be updated and
* the end character index of the last paragraph to be updated.
void SendSelectionToClipboard( bool deleteAfterSending );
- void GetTextFromClipboard( unsigned int itemIndex, std::string& retrievedString );
+ void RequestGetTextFromClipboard();
void RepositionSelectionHandles();
void RepositionSelectionHandles( float visualX, float visualY );
/**
* @biref Clamps the horizontal scrolling to get the control always filled with text.
*
- * @param[in] actualSize The size of the laid out text.
+ * @param[in] layoutSize The size of the laid out text.
*/
- void ClampHorizontalScroll( const Vector2& actualSize );
+ void ClampHorizontalScroll( const Vector2& layoutSize );
/**
* @biref Clamps the vertical scrolling to get the control always filled with text.
*
- * @param[in] actualSize The size of the laid out text.
+ * @param[in] layoutSize The size of the laid out text.
*/
- void ClampVerticalScroll( const Vector2& actualSize );
+ void ClampVerticalScroll( const Vector2& layoutSize );
/**
* @brief Scrolls the text to make a position visible.
public:
- ControlInterface& mControlInterface; ///< Reference to the text controller.
- LogicalModelPtr mLogicalModel; ///< Pointer to the logical model.
- VisualModelPtr mVisualModel; ///< Pointer to the visual model.
+ ControlInterface* mControlInterface; ///< Reference to the text controller.
+ EditableControlInterface* mEditableControlInterface; ///< Reference to the editable text controller.
+ ModelPtr mModel; ///< Pointer to the text's model.
FontDefaults* mFontDefaults; ///< Avoid allocating this when the user does not specify a font.
UnderlineDefaults* mUnderlineDefaults; ///< Avoid allocating this when the user does not specify underline parameters.
ShadowDefaults* mShadowDefaults; ///< Avoid allocating this when the user does not specify shadow parameters.
Clipboard mClipboard; ///< Handle to the system clipboard
View mView; ///< The view interface to the rendering back-end.
MetricsPtr mMetrics; ///< A wrapper around FontClient used to get metrics & potentially down-scaled Emoji metrics.
- LayoutEngine mLayoutEngine; ///< The layout engine.
+ Layout::Engine mLayoutEngine; ///< The layout engine.
Vector<ModifyEvent> mModifyEvents; ///< Temporary stores the text set until the next relayout.
Vector4 mTextColor; ///< The regular text color
- /**
- * 0,0 means that the top-left corner of the layout matches the top-left corner of the UI control.
- * Typically this will have a negative value with scrolling occurs.
- */
- Vector2 mScrollPosition; ///< The text is offset by this position when scrolling.
TextUpdateInfo mTextUpdateInfo; ///< Info of the characters updated.
OperationsMask mOperationsPending; ///< Operations pending to be done to layout the text.
Length mMaximumNumberOfCharacters; ///< Maximum number of characters that can be inserted.
bool mRecalculateNaturalSize:1; ///< Whether the natural size needs to be recalculated.
bool mMarkupProcessorEnabled:1; ///< Whether the mark-up procesor is enabled.
bool mClipboardHideEnabled:1; ///< Whether the ClipboardHide function work or not
- bool mAutoScrollEnabled:1; ///< Whether auto text scrolling is enabled.
+ bool mIsAutoScrollEnabled:1; ///< Whether auto text scrolling is enabled.
CharacterDirection mAutoScrollDirectionRTL:1; ///< Direction of auto scrolling, true if rtl
};
} // namespace Dali
-#endif // __DALI_TOOLKIT_TEXT_CONTROLLER_H__
+#endif // DALI_TOOLKIT_TEXT_CONTROLLER_H