/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/text/text-controller-impl.h>
// EXTERNAL INCLUDES
-#include <dali/public-api/adaptor-framework/key.h>
#include <dali/integration-api/debug.h>
-#include <limits>
+#include <dali/public-api/rendering/renderer.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
#include <dali-toolkit/internal/text/bidirectional-support.h>
#include <dali-toolkit/internal/text/character-set-conversion.h>
#include <dali-toolkit/internal/text/color-segmentation.h>
#include <dali-toolkit/internal/text/segmentation.h>
#include <dali-toolkit/internal/text/shaper.h>
#include <dali-toolkit/internal/text/text-control-interface.h>
+#include <dali-toolkit/internal/text/text-controller-impl-event-handler.h>
#include <dali-toolkit/internal/text/text-run-container.h>
+#include <dali-toolkit/internal/text/text-selection-handle-controller.h>
+
+using namespace Dali;
namespace
{
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
+#endif
-/**
- * @brief Struct used to calculate the selection box.
- */
-struct SelectionBoxInfo
+struct BackgroundVertex
{
- float lineOffset;
- float lineHeight;
- float minX;
- float maxX;
+ Vector2 mPosition; ///< Vertex posiiton
+ Vector4 mColor; ///< Vertex color
};
-#if defined(DEBUG_ENABLED)
- Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
-#endif
+struct BackgroundMesh
+{
+ Vector<BackgroundVertex> mVertices; ///< container of vertices
+ Vector<unsigned short> mIndices; ///< container of indices
+};
-const float MAX_FLOAT = std::numeric_limits<float>::max();
-const float MIN_FLOAT = std::numeric_limits<float>::min();
-const Dali::Toolkit::Text::CharacterDirection LTR = false; ///< Left To Right direction
+const Dali::Vector4 LIGHT_BLUE(0.75f, 0.96f, 1.f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB4(0.58f, 0.87f, 0.96f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB5(0.83f, 0.94f, 0.98f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB6(1.f, 0.5f, 0.5f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB7(1.f, 0.8f, 0.8f, 1.f);
} // namespace
namespace Dali
{
-
namespace Toolkit
{
-
namespace Text
{
-
-EventData::EventData( DecoratorPtr decorator )
-: mDecorator( decorator ),
- mImfManager(),
- mPlaceholderFont( NULL ),
+EventData::EventData(DecoratorPtr decorator, InputMethodContext& inputMethodContext)
+: mDecorator(decorator),
+ mInputMethodContext(inputMethodContext),
+ mPlaceholderFont(NULL),
mPlaceholderTextActive(),
mPlaceholderTextInactive(),
- mPlaceholderTextColor( 0.8f, 0.8f, 0.8f, 0.8f ), // This color has been published in the Public API (placeholder-properties.h).
+ mPlaceholderTextColor(0.8f, 0.8f, 0.8f, 0.8f), // This color has been published in the Public API (placeholder-properties.h).
mEventQueue(),
mInputStyleChangedQueue(),
- mPreviousState( INACTIVE ),
- mState( INACTIVE ),
- mPrimaryCursorPosition( 0u ),
- mLeftSelectionPosition( 0u ),
- mRightSelectionPosition( 0u ),
- mPreEditStartPosition( 0u ),
- mPreEditLength( 0u ),
- mCursorHookPositionX( 0.f ),
- mDoubleTapAction( Controller::NoTextTap::NO_ACTION ),
- mLongPressAction( Controller::NoTextTap::SHOW_SELECTION_POPUP ),
- mIsShowingPlaceholderText( false ),
- mPreEditFlag( false ),
- mDecoratorUpdated( false ),
- mCursorBlinkEnabled( true ),
- mGrabHandleEnabled( true ),
- mGrabHandlePopupEnabled( true ),
- mSelectionEnabled( true ),
- mUpdateCursorHookPosition( false ),
- mUpdateCursorPosition( false ),
- mUpdateGrabHandlePosition( false ),
- mUpdateLeftSelectionPosition( false ),
- mUpdateRightSelectionPosition( false ),
- mIsLeftHandleSelected( false ),
- mIsRightHandleSelected( false ),
- mUpdateHighlightBox( false ),
- mScrollAfterUpdatePosition( false ),
- mScrollAfterDelete( false ),
- mAllTextSelected( false ),
- mUpdateInputStyle( false ),
- mPasswordInput( false ),
- mIsPlaceholderPixelSize( false ),
- mIsPlaceholderElideEnabled( false ),
- mPlaceholderEllipsisFlag( false )
+ mPreviousState(INACTIVE),
+ mState(INACTIVE),
+ mPrimaryCursorPosition(0u),
+ mLeftSelectionPosition(0u),
+ mRightSelectionPosition(0u),
+ mPreEditStartPosition(0u),
+ mPreEditLength(0u),
+ mCursorHookPositionX(0.f),
+ mDoubleTapAction(Controller::NoTextTap::NO_ACTION),
+ mLongPressAction(Controller::NoTextTap::SHOW_SELECTION_POPUP),
+ mIsShowingPlaceholderText(false),
+ mPreEditFlag(false),
+ mDecoratorUpdated(false),
+ mCursorBlinkEnabled(true),
+ mGrabHandleEnabled(true),
+ mGrabHandlePopupEnabled(true),
+ mSelectionEnabled(true),
+ mUpdateCursorHookPosition(false),
+ mUpdateCursorPosition(false),
+ mUpdateGrabHandlePosition(false),
+ mUpdateLeftSelectionPosition(false),
+ mUpdateRightSelectionPosition(false),
+ mIsLeftHandleSelected(false),
+ mIsRightHandleSelected(false),
+ mUpdateHighlightBox(false),
+ mScrollAfterUpdatePosition(false),
+ mScrollAfterDelete(false),
+ mAllTextSelected(false),
+ mUpdateInputStyle(false),
+ mPasswordInput(false),
+ mCheckScrollAmount(false),
+ mIsPlaceholderPixelSize(false),
+ mIsPlaceholderElideEnabled(false),
+ mPlaceholderEllipsisFlag(false),
+ mShiftSelectionFlag(true),
+ mUpdateAlignment(false),
+ mEditingEnabled(true)
{
- mImfManager = ImfManager::Get();
}
-EventData::~EventData()
-{}
-
bool Controller::Impl::ProcessInputEvents()
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::ProcessInputEvents\n" );
- if( NULL == mEventData )
- {
- // Nothing to do if there is no text input.
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::ProcessInputEvents no event data\n" );
- return false;
- }
-
- if( mEventData->mDecorator )
- {
- for( std::vector<Event>::iterator iter = mEventData->mEventQueue.begin();
- iter != mEventData->mEventQueue.end();
- ++iter )
- {
- switch( iter->type )
- {
- case Event::CURSOR_KEY_EVENT:
- {
- OnCursorKeyEvent( *iter );
- break;
- }
- case Event::TAP_EVENT:
- {
- OnTapEvent( *iter );
- break;
- }
- case Event::LONG_PRESS_EVENT:
- {
- OnLongPressEvent( *iter );
- break;
- }
- case Event::PAN_EVENT:
- {
- OnPanEvent( *iter );
- break;
- }
- case Event::GRAB_HANDLE_EVENT:
- case Event::LEFT_SELECTION_HANDLE_EVENT:
- case Event::RIGHT_SELECTION_HANDLE_EVENT: // Fall through
- {
- OnHandleEvent( *iter );
- break;
- }
- case Event::SELECT:
- {
- OnSelectEvent( *iter );
- break;
- }
- case Event::SELECT_ALL:
- {
- OnSelectAllEvent();
- break;
- }
- }
- }
- }
-
- if( mEventData->mUpdateCursorPosition ||
- mEventData->mUpdateHighlightBox )
- {
- NotifyImfManager();
- }
-
- // The cursor must also be repositioned after inserts into the model
- if( mEventData->mUpdateCursorPosition )
- {
- // Updates the cursor position and scrolls the text to make it visible.
- CursorInfo cursorInfo;
- // Calculate the cursor position from the new cursor index.
- GetCursorPosition( mEventData->mPrimaryCursorPosition,
- cursorInfo );
-
- if( mEventData->mUpdateCursorHookPosition )
- {
- // Update the cursor hook position. Used to move the cursor with the keys 'up' and 'down'.
- mEventData->mCursorHookPositionX = cursorInfo.primaryPosition.x;
- mEventData->mUpdateCursorHookPosition = false;
- }
-
- // Scroll first the text after delete ...
- if( mEventData->mScrollAfterDelete )
- {
- ScrollTextToMatchCursor( cursorInfo );
- }
-
- // ... then, text can be scrolled to make the cursor visible.
- if( mEventData->mScrollAfterUpdatePosition )
- {
- const Vector2 currentCursorPosition( cursorInfo.primaryPosition.x, cursorInfo.lineOffset );
- ScrollToMakePositionVisible( currentCursorPosition, cursorInfo.lineHeight );
- }
- mEventData->mScrollAfterUpdatePosition = false;
- mEventData->mScrollAfterDelete = false;
-
- UpdateCursorPosition( cursorInfo );
-
- mEventData->mDecoratorUpdated = true;
- mEventData->mUpdateCursorPosition = false;
- mEventData->mUpdateGrabHandlePosition = false;
- }
- else
- {
- CursorInfo leftHandleInfo;
- CursorInfo rightHandleInfo;
-
- if( mEventData->mUpdateHighlightBox )
- {
- GetCursorPosition( mEventData->mLeftSelectionPosition,
- leftHandleInfo );
-
- GetCursorPosition( mEventData->mRightSelectionPosition,
- rightHandleInfo );
-
- if( mEventData->mScrollAfterUpdatePosition && ( mEventData->mIsLeftHandleSelected ? mEventData->mUpdateLeftSelectionPosition : mEventData->mUpdateRightSelectionPosition ) )
- {
- if( mEventData->mIsLeftHandleSelected && mEventData->mIsRightHandleSelected )
- {
- CursorInfo& infoLeft = leftHandleInfo;
-
- const Vector2 currentCursorPositionLeft( infoLeft.primaryPosition.x, infoLeft.lineOffset );
- ScrollToMakePositionVisible( currentCursorPositionLeft, infoLeft.lineHeight );
-
- CursorInfo& infoRight = rightHandleInfo;
-
- const Vector2 currentCursorPositionRight( infoRight.primaryPosition.x, infoRight.lineOffset );
- ScrollToMakePositionVisible( currentCursorPositionRight, infoRight.lineHeight );
- }
- else
- {
- CursorInfo& info = mEventData->mIsLeftHandleSelected ? leftHandleInfo : rightHandleInfo;
-
- const Vector2 currentCursorPosition( info.primaryPosition.x, info.lineOffset );
- ScrollToMakePositionVisible( currentCursorPosition, info.lineHeight );
- }
- }
- }
-
- if( mEventData->mUpdateLeftSelectionPosition )
- {
- UpdateSelectionHandle( LEFT_SELECTION_HANDLE,
- leftHandleInfo );
-
- SetPopupButtons();
- mEventData->mDecoratorUpdated = true;
- mEventData->mUpdateLeftSelectionPosition = false;
- }
-
- if( mEventData->mUpdateRightSelectionPosition )
- {
- UpdateSelectionHandle( RIGHT_SELECTION_HANDLE,
- rightHandleInfo );
-
- SetPopupButtons();
- mEventData->mDecoratorUpdated = true;
- mEventData->mUpdateRightSelectionPosition = false;
- }
-
- if( mEventData->mUpdateHighlightBox )
- {
- RepositionSelectionHandles();
-
- mEventData->mUpdateLeftSelectionPosition = false;
- mEventData->mUpdateRightSelectionPosition = false;
- mEventData->mUpdateHighlightBox = false;
- mEventData->mIsLeftHandleSelected = false;
- mEventData->mIsRightHandleSelected = false;
- }
-
- mEventData->mScrollAfterUpdatePosition = false;
- }
-
- if( mEventData->mUpdateInputStyle )
- {
- // Keep a copy of the current input style.
- InputStyle currentInputStyle;
- currentInputStyle.Copy( mEventData->mInputStyle );
-
- // Set the default style first.
- RetrieveDefaultInputStyle( mEventData->mInputStyle );
-
- // Get the character index from the cursor index.
- const CharacterIndex styleIndex = ( mEventData->mPrimaryCursorPosition > 0u ) ? mEventData->mPrimaryCursorPosition - 1u : 0u;
-
- // Retrieve the style from the style runs stored in the logical model.
- mModel->mLogicalModel->RetrieveStyle( styleIndex, mEventData->mInputStyle );
-
- // Compare if the input style has changed.
- const bool hasInputStyleChanged = !currentInputStyle.Equal( mEventData->mInputStyle );
-
- if( hasInputStyleChanged )
- {
- const InputStyle::Mask styleChangedMask = currentInputStyle.GetInputStyleChangeMask( mEventData->mInputStyle );
- // Queue the input style changed signal.
- mEventData->mInputStyleChangedQueue.PushBack( styleChangedMask );
- }
-
- mEventData->mUpdateInputStyle = false;
- }
-
- mEventData->mEventQueue.clear();
-
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::ProcessInputEvents\n" );
-
- const bool decoratorUpdated = mEventData->mDecoratorUpdated;
- mEventData->mDecoratorUpdated = false;
-
- return decoratorUpdated;
+ return ControllerImplEventHandler::ProcessInputEvents(*this);
}
-void Controller::Impl::NotifyImfManager()
+void Controller::Impl::NotifyInputMethodContext()
{
- if( mEventData && mEventData->mImfManager )
+ if(mEventData && mEventData->mInputMethodContext)
{
CharacterIndex cursorPosition = GetLogicalCursorPosition();
- const Length numberOfWhiteSpaces = GetNumberOfWhiteSpaces( 0u );
+ const Length numberOfWhiteSpaces = GetNumberOfWhiteSpaces(0u);
// Update the cursor position by removing the initial white spaces.
- if( cursorPosition < numberOfWhiteSpaces )
+ if(cursorPosition < numberOfWhiteSpaces)
{
cursorPosition = 0u;
}
cursorPosition -= numberOfWhiteSpaces;
}
- mEventData->mImfManager.SetCursorPosition( cursorPosition );
- mEventData->mImfManager.NotifyCursorPosition();
+ mEventData->mInputMethodContext.SetCursorPosition(cursorPosition);
+ mEventData->mInputMethodContext.NotifyCursorPosition();
}
}
-void Controller::Impl::NotifyImfMultiLineStatus()
+void Controller::Impl::NotifyInputMethodContextMultiLineStatus()
{
- if ( mEventData )
+ if(mEventData && mEventData->mInputMethodContext)
{
Text::Layout::Engine::Type layout = mLayoutEngine.GetLayout();
- mEventData->mImfManager.NotifyTextInputMultiLine( layout == Text::Layout::Engine::MULTI_LINE_BOX );
+ mEventData->mInputMethodContext.NotifyTextInputMultiLine(layout == Text::Layout::Engine::MULTI_LINE_BOX);
}
}
{
CharacterIndex cursorPosition = 0u;
- if( mEventData )
+ if(mEventData)
{
- if( ( EventData::SELECTING == mEventData->mState ) ||
- ( EventData::SELECTION_HANDLE_PANNING == mEventData->mState ) )
+ if((EventData::SELECTING == mEventData->mState) ||
+ (EventData::SELECTION_HANDLE_PANNING == mEventData->mState))
{
- cursorPosition = std::min( mEventData->mRightSelectionPosition, mEventData->mLeftSelectionPosition );
+ cursorPosition = std::min(mEventData->mRightSelectionPosition, mEventData->mLeftSelectionPosition);
}
else
{
return cursorPosition;
}
-Length Controller::Impl::GetNumberOfWhiteSpaces( CharacterIndex index ) const
+Length Controller::Impl::GetNumberOfWhiteSpaces(CharacterIndex index) const
{
Length numberOfWhiteSpaces = 0u;
Character* utf32CharacterBuffer = mModel->mLogicalModel->mText.Begin();
const Length totalNumberOfCharacters = mModel->mLogicalModel->mText.Count();
- for( ; index < totalNumberOfCharacters; ++index, ++numberOfWhiteSpaces )
+ for(; index < totalNumberOfCharacters; ++index, ++numberOfWhiteSpaces)
{
- if( !TextAbstraction::IsWhiteSpace( *( utf32CharacterBuffer + index ) ) )
+ if(!TextAbstraction::IsWhiteSpace(*(utf32CharacterBuffer + index)))
{
break;
}
return numberOfWhiteSpaces;
}
-void Controller::Impl::GetText( CharacterIndex index, std::string& text ) const
+void Controller::Impl::GetText(CharacterIndex index, std::string& text) const
{
// Get the total number of characters.
Length numberOfCharacters = mModel->mLogicalModel->mText.Count();
// Retrieve the text.
- if( 0u != numberOfCharacters )
+ if(0u != numberOfCharacters)
{
- Utf32ToUtf8( mModel->mLogicalModel->mText.Begin() + index, numberOfCharacters - index, text );
+ Utf32ToUtf8(mModel->mLogicalModel->mText.Begin() + index, numberOfCharacters - index, text);
}
}
-void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters )
+void Controller::Impl::CalculateTextUpdateIndices(Length& numberOfCharacters)
{
mTextUpdateInfo.mParagraphCharacterIndex = 0u;
- mTextUpdateInfo.mStartGlyphIndex = 0u;
- mTextUpdateInfo.mStartLineIndex = 0u;
- numberOfCharacters = 0u;
+ mTextUpdateInfo.mStartGlyphIndex = 0u;
+ mTextUpdateInfo.mStartLineIndex = 0u;
+ numberOfCharacters = 0u;
const Length numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count();
- if( 0u == numberOfParagraphs )
+ if(0u == numberOfParagraphs)
{
mTextUpdateInfo.mParagraphCharacterIndex = 0u;
- numberOfCharacters = 0u;
+ numberOfCharacters = 0u;
mTextUpdateInfo.mRequestedNumberOfCharacters = mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
// Find the paragraphs to be updated.
Vector<ParagraphRunIndex> paragraphsToBeUpdated;
- if( mTextUpdateInfo.mCharacterIndex >= mTextUpdateInfo.mPreviousNumberOfCharacters )
+ if(mTextUpdateInfo.mCharacterIndex >= mTextUpdateInfo.mPreviousNumberOfCharacters)
{
// Text is being added at the end of the current text.
- if( mTextUpdateInfo.mIsLastCharacterNewParagraph )
+ if(mTextUpdateInfo.mIsLastCharacterNewParagraph)
{
// Text is being added in a new paragraph after the last character of the text.
- mTextUpdateInfo.mParagraphCharacterIndex = mTextUpdateInfo.mPreviousNumberOfCharacters;
- numberOfCharacters = 0u;
+ mTextUpdateInfo.mParagraphCharacterIndex = mTextUpdateInfo.mPreviousNumberOfCharacters;
+ numberOfCharacters = 0u;
mTextUpdateInfo.mRequestedNumberOfCharacters = mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
mTextUpdateInfo.mStartGlyphIndex = mModel->mVisualModel->mGlyphs.Count();
- mTextUpdateInfo.mStartLineIndex = mModel->mVisualModel->mLines.Count() - 1u;
+ mTextUpdateInfo.mStartLineIndex = mModel->mVisualModel->mLines.Count() - 1u;
// Nothing else to do;
return;
}
- paragraphsToBeUpdated.PushBack( numberOfParagraphs - 1u );
+ paragraphsToBeUpdated.PushBack(numberOfParagraphs - 1u);
}
else
{
Length numberOfCharactersToUpdate = 0u;
- if( mTextUpdateInfo.mFullRelayoutNeeded )
+ if(mTextUpdateInfo.mFullRelayoutNeeded)
{
numberOfCharactersToUpdate = mTextUpdateInfo.mPreviousNumberOfCharacters;
}
else
{
- numberOfCharactersToUpdate = ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u;
+ numberOfCharactersToUpdate = (mTextUpdateInfo.mNumberOfCharactersToRemove > 0u) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u;
}
- mModel->mLogicalModel->FindParagraphs( mTextUpdateInfo.mCharacterIndex,
- numberOfCharactersToUpdate,
- paragraphsToBeUpdated );
+ mModel->mLogicalModel->FindParagraphs(mTextUpdateInfo.mCharacterIndex,
+ numberOfCharactersToUpdate,
+ paragraphsToBeUpdated);
}
- if( 0u != paragraphsToBeUpdated.Count() )
+ if(0u != paragraphsToBeUpdated.Count())
{
- const ParagraphRunIndex firstParagraphIndex = *( paragraphsToBeUpdated.Begin() );
- const ParagraphRun& firstParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + firstParagraphIndex );
- mTextUpdateInfo.mParagraphCharacterIndex = firstParagraph.characterRun.characterIndex;
+ const ParagraphRunIndex firstParagraphIndex = *(paragraphsToBeUpdated.Begin());
+ const ParagraphRun& firstParagraph = *(mModel->mLogicalModel->mParagraphInfo.Begin() + firstParagraphIndex);
+ mTextUpdateInfo.mParagraphCharacterIndex = firstParagraph.characterRun.characterIndex;
- ParagraphRunIndex lastParagraphIndex = *( paragraphsToBeUpdated.End() - 1u );
- const ParagraphRun& lastParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex );
+ ParagraphRunIndex lastParagraphIndex = *(paragraphsToBeUpdated.End() - 1u);
+ const ParagraphRun& lastParagraph = *(mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex);
- if( ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) && // Some character are removed.
- ( lastParagraphIndex < numberOfParagraphs - 1u ) && // There is a next paragraph.
- ( ( lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters ) == // The last removed character is the new paragraph character.
- ( mTextUpdateInfo.mCharacterIndex + mTextUpdateInfo.mNumberOfCharactersToRemove ) ) )
+ if((mTextUpdateInfo.mNumberOfCharactersToRemove > 0u) && // Some character are removed.
+ (lastParagraphIndex < numberOfParagraphs - 1u) && // There is a next paragraph.
+ ((lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters) == // The last removed character is the new paragraph character.
+ (mTextUpdateInfo.mCharacterIndex + mTextUpdateInfo.mNumberOfCharactersToRemove)))
{
// The new paragraph character of the last updated paragraph has been removed so is going to be merged with the next one.
- const ParagraphRun& lastParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex + 1u );
+ const ParagraphRun& lastParagraph = *(mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex + 1u);
numberOfCharacters = lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters - mTextUpdateInfo.mParagraphCharacterIndex;
}
}
mTextUpdateInfo.mRequestedNumberOfCharacters = numberOfCharacters + mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
- mTextUpdateInfo.mStartGlyphIndex = *( mModel->mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex );
+ mTextUpdateInfo.mStartGlyphIndex = *(mModel->mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex);
}
-void Controller::Impl::ClearFullModelData( OperationsMask operations )
+void Controller::Impl::ClearFullModelData(OperationsMask operations)
{
- if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
+ if(NO_OPERATION != (GET_LINE_BREAKS & operations))
{
mModel->mLogicalModel->mLineBreakInfo.Clear();
mModel->mLogicalModel->mParagraphInfo.Clear();
}
- if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
- {
- mModel->mLogicalModel->mLineBreakInfo.Clear();
- }
-
- if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
+ if(NO_OPERATION != (GET_SCRIPTS & operations))
{
mModel->mLogicalModel->mScriptRuns.Clear();
}
- if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
+ if(NO_OPERATION != (VALIDATE_FONTS & operations))
{
mModel->mLogicalModel->mFontRuns.Clear();
}
- if( 0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count() )
+ if(0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count())
{
- if( NO_OPERATION != ( BIDI_INFO & operations ) )
+ if(NO_OPERATION != (BIDI_INFO & operations))
{
mModel->mLogicalModel->mBidirectionalParagraphInfo.Clear();
mModel->mLogicalModel->mCharacterDirections.Clear();
}
- if( NO_OPERATION != ( REORDER & operations ) )
+ if(NO_OPERATION != (REORDER & operations))
{
// Free the allocated memory used to store the conversion table in the bidirectional line info run.
- for( Vector<BidirectionalLineInfoRun>::Iterator it = mModel->mLogicalModel->mBidirectionalLineInfo.Begin(),
- endIt = mModel->mLogicalModel->mBidirectionalLineInfo.End();
- it != endIt;
- ++it )
+ for(Vector<BidirectionalLineInfoRun>::Iterator it = mModel->mLogicalModel->mBidirectionalLineInfo.Begin(),
+ endIt = mModel->mLogicalModel->mBidirectionalLineInfo.End();
+ it != endIt;
+ ++it)
{
BidirectionalLineInfoRun& bidiLineInfo = *it;
- free( bidiLineInfo.visualToLogicalMap );
+ free(bidiLineInfo.visualToLogicalMap);
bidiLineInfo.visualToLogicalMap = NULL;
}
mModel->mLogicalModel->mBidirectionalLineInfo.Clear();
}
}
- if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
+ if(NO_OPERATION != (SHAPE_TEXT & operations))
{
mModel->mVisualModel->mGlyphs.Clear();
mModel->mVisualModel->mGlyphsToCharacters.Clear();
mModel->mVisualModel->mGlyphPositions.Clear();
}
- if( NO_OPERATION != ( LAYOUT & operations ) )
+ if(NO_OPERATION != (LAYOUT & operations))
{
mModel->mVisualModel->mLines.Clear();
}
- if( NO_OPERATION != ( COLOR & operations ) )
+ if(NO_OPERATION != (COLOR & operations))
{
mModel->mVisualModel->mColorIndices.Clear();
+ mModel->mVisualModel->mBackgroundColorIndices.Clear();
}
}
-void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+void Controller::Impl::ClearCharacterModelData(CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations)
{
const CharacterIndex endIndexPlusOne = endIndex + 1u;
- if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
+ if(NO_OPERATION != (GET_LINE_BREAKS & operations))
{
// Clear the line break info.
LineBreakInfo* lineBreakInfoBuffer = mModel->mLogicalModel->mLineBreakInfo.Begin();
- mModel->mLogicalModel->mLineBreakInfo.Erase( lineBreakInfoBuffer + startIndex,
- lineBreakInfoBuffer + endIndexPlusOne );
+ mModel->mLogicalModel->mLineBreakInfo.Erase(lineBreakInfoBuffer + startIndex,
+ lineBreakInfoBuffer + endIndexPlusOne);
// Clear the paragraphs.
- ClearCharacterRuns( startIndex,
- endIndex,
- mModel->mLogicalModel->mParagraphInfo );
- }
-
- if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
- {
- // Clear the word break info.
- WordBreakInfo* wordBreakInfoBuffer = mModel->mLogicalModel->mWordBreakInfo.Begin();
-
- mModel->mLogicalModel->mWordBreakInfo.Erase( wordBreakInfoBuffer + startIndex,
- wordBreakInfoBuffer + endIndexPlusOne );
+ ClearCharacterRuns(startIndex,
+ endIndex,
+ mModel->mLogicalModel->mParagraphInfo);
}
- if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
+ if(NO_OPERATION != (GET_SCRIPTS & operations))
{
// Clear the scripts.
- ClearCharacterRuns( startIndex,
- endIndex,
- mModel->mLogicalModel->mScriptRuns );
+ ClearCharacterRuns(startIndex,
+ endIndex,
+ mModel->mLogicalModel->mScriptRuns);
}
- if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
+ if(NO_OPERATION != (VALIDATE_FONTS & operations))
{
// Clear the fonts.
- ClearCharacterRuns( startIndex,
- endIndex,
- mModel->mLogicalModel->mFontRuns );
+ ClearCharacterRuns(startIndex,
+ endIndex,
+ mModel->mLogicalModel->mFontRuns);
}
- if( 0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count() )
+ if(0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count())
{
- if( NO_OPERATION != ( BIDI_INFO & operations ) )
+ if(NO_OPERATION != (BIDI_INFO & operations))
{
// Clear the bidirectional paragraph info.
- ClearCharacterRuns( startIndex,
- endIndex,
- mModel->mLogicalModel->mBidirectionalParagraphInfo );
+ ClearCharacterRuns(startIndex,
+ endIndex,
+ mModel->mLogicalModel->mBidirectionalParagraphInfo);
// Clear the character's directions.
CharacterDirection* characterDirectionsBuffer = mModel->mLogicalModel->mCharacterDirections.Begin();
- mModel->mLogicalModel->mCharacterDirections.Erase( characterDirectionsBuffer + startIndex,
- characterDirectionsBuffer + endIndexPlusOne );
+ mModel->mLogicalModel->mCharacterDirections.Erase(characterDirectionsBuffer + startIndex,
+ characterDirectionsBuffer + endIndexPlusOne);
}
- if( NO_OPERATION != ( REORDER & operations ) )
+ if(NO_OPERATION != (REORDER & operations))
{
uint32_t startRemoveIndex = mModel->mLogicalModel->mBidirectionalLineInfo.Count();
- uint32_t endRemoveIndex = startRemoveIndex;
- ClearCharacterRuns( startIndex,
- endIndex,
- mModel->mLogicalModel->mBidirectionalLineInfo,
- startRemoveIndex,
- endRemoveIndex );
+ uint32_t endRemoveIndex = startRemoveIndex;
+ ClearCharacterRuns(startIndex,
+ endIndex,
+ mModel->mLogicalModel->mBidirectionalLineInfo,
+ startRemoveIndex,
+ endRemoveIndex);
BidirectionalLineInfoRun* bidirectionalLineInfoBuffer = mModel->mLogicalModel->mBidirectionalLineInfo.Begin();
// Free the allocated memory used to store the conversion table in the bidirectional line info run.
- for( Vector<BidirectionalLineInfoRun>::Iterator it = bidirectionalLineInfoBuffer + startRemoveIndex,
- endIt = bidirectionalLineInfoBuffer + endRemoveIndex;
- it != endIt;
- ++it )
+ for(Vector<BidirectionalLineInfoRun>::Iterator it = bidirectionalLineInfoBuffer + startRemoveIndex,
+ endIt = bidirectionalLineInfoBuffer + endRemoveIndex;
+ it != endIt;
+ ++it)
{
BidirectionalLineInfoRun& bidiLineInfo = *it;
- free( bidiLineInfo.visualToLogicalMap );
+ free(bidiLineInfo.visualToLogicalMap);
bidiLineInfo.visualToLogicalMap = NULL;
}
- mModel->mLogicalModel->mBidirectionalLineInfo.Erase( bidirectionalLineInfoBuffer + startRemoveIndex,
- bidirectionalLineInfoBuffer + endRemoveIndex );
+ mModel->mLogicalModel->mBidirectionalLineInfo.Erase(bidirectionalLineInfoBuffer + startRemoveIndex,
+ bidirectionalLineInfoBuffer + endRemoveIndex);
}
}
}
-void Controller::Impl::ClearGlyphModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+void Controller::Impl::ClearGlyphModelData(CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations)
{
- const CharacterIndex endIndexPlusOne = endIndex + 1u;
- const Length numberOfCharactersRemoved = endIndexPlusOne - startIndex;
+ const CharacterIndex endIndexPlusOne = endIndex + 1u;
+ const Length numberOfCharactersRemoved = endIndexPlusOne - startIndex;
// Convert the character index to glyph index before deleting the character to glyph and the glyphs per character buffers.
- GlyphIndex* charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
- Length* glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
+ GlyphIndex* charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
+ Length* glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
- const GlyphIndex endGlyphIndexPlusOne = *( charactersToGlyphBuffer + endIndex ) + *( glyphsPerCharacterBuffer + endIndex );
- const Length numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex;
+ const GlyphIndex endGlyphIndexPlusOne = *(charactersToGlyphBuffer + endIndex) + *(glyphsPerCharacterBuffer + endIndex);
+ const Length numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex;
- if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
+ if(NO_OPERATION != (SHAPE_TEXT & operations))
{
// Update the character to glyph indices.
- for( Vector<GlyphIndex>::Iterator it = charactersToGlyphBuffer + endIndexPlusOne,
- endIt = charactersToGlyphBuffer + mModel->mVisualModel->mCharactersToGlyph.Count();
- it != endIt;
- ++it )
+ for(Vector<GlyphIndex>::Iterator it = charactersToGlyphBuffer + endIndexPlusOne,
+ endIt = charactersToGlyphBuffer + mModel->mVisualModel->mCharactersToGlyph.Count();
+ it != endIt;
+ ++it)
{
CharacterIndex& index = *it;
index -= numberOfGlyphsRemoved;
}
// Clear the character to glyph conversion table.
- mModel->mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex,
- charactersToGlyphBuffer + endIndexPlusOne );
+ mModel->mVisualModel->mCharactersToGlyph.Erase(charactersToGlyphBuffer + startIndex,
+ charactersToGlyphBuffer + endIndexPlusOne);
// Clear the glyphs per character table.
- mModel->mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex,
- glyphsPerCharacterBuffer + endIndexPlusOne );
+ mModel->mVisualModel->mGlyphsPerCharacter.Erase(glyphsPerCharacterBuffer + startIndex,
+ glyphsPerCharacterBuffer + endIndexPlusOne);
// Clear the glyphs buffer.
GlyphInfo* glyphsBuffer = mModel->mVisualModel->mGlyphs.Begin();
- mModel->mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
- glyphsBuffer + endGlyphIndexPlusOne );
+ mModel->mVisualModel->mGlyphs.Erase(glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ glyphsBuffer + endGlyphIndexPlusOne);
CharacterIndex* glyphsToCharactersBuffer = mModel->mVisualModel->mGlyphsToCharacters.Begin();
// Update the glyph to character indices.
- for( Vector<CharacterIndex>::Iterator it = glyphsToCharactersBuffer + endGlyphIndexPlusOne,
- endIt = glyphsToCharactersBuffer + mModel->mVisualModel->mGlyphsToCharacters.Count();
- it != endIt;
- ++it )
+ for(Vector<CharacterIndex>::Iterator it = glyphsToCharactersBuffer + endGlyphIndexPlusOne,
+ endIt = glyphsToCharactersBuffer + mModel->mVisualModel->mGlyphsToCharacters.Count();
+ it != endIt;
+ ++it)
{
CharacterIndex& index = *it;
index -= numberOfCharactersRemoved;
}
// Clear the glyphs to characters buffer.
- mModel->mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
- glyphsToCharactersBuffer + endGlyphIndexPlusOne );
+ mModel->mVisualModel->mGlyphsToCharacters.Erase(glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ glyphsToCharactersBuffer + endGlyphIndexPlusOne);
// Clear the characters per glyph buffer.
Length* charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
- mModel->mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
- charactersPerGlyphBuffer + endGlyphIndexPlusOne );
+ mModel->mVisualModel->mCharactersPerGlyph.Erase(charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ charactersPerGlyphBuffer + endGlyphIndexPlusOne);
// Clear the positions buffer.
Vector2* positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
- mModel->mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
- positionsBuffer + endGlyphIndexPlusOne );
+ mModel->mVisualModel->mGlyphPositions.Erase(positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ positionsBuffer + endGlyphIndexPlusOne);
}
- if( NO_OPERATION != ( LAYOUT & operations ) )
+ if(NO_OPERATION != (LAYOUT & operations))
{
// Clear the lines.
uint32_t startRemoveIndex = mModel->mVisualModel->mLines.Count();
- uint32_t endRemoveIndex = startRemoveIndex;
- ClearCharacterRuns( startIndex,
- endIndex,
- mModel->mVisualModel->mLines,
- startRemoveIndex,
- endRemoveIndex );
+ uint32_t endRemoveIndex = startRemoveIndex;
+ ClearCharacterRuns(startIndex,
+ endIndex,
+ mModel->mVisualModel->mLines,
+ startRemoveIndex,
+ endRemoveIndex);
// Will update the glyph runs.
startRemoveIndex = mModel->mVisualModel->mLines.Count();
- endRemoveIndex = startRemoveIndex;
- ClearGlyphRuns( mTextUpdateInfo.mStartGlyphIndex,
- endGlyphIndexPlusOne - 1u,
- mModel->mVisualModel->mLines,
- startRemoveIndex,
- endRemoveIndex );
+ endRemoveIndex = startRemoveIndex;
+ ClearGlyphRuns(mTextUpdateInfo.mStartGlyphIndex,
+ endGlyphIndexPlusOne - 1u,
+ mModel->mVisualModel->mLines,
+ startRemoveIndex,
+ endRemoveIndex);
// Set the line index from where to insert the new laid-out lines.
mTextUpdateInfo.mStartLineIndex = startRemoveIndex;
LineRun* linesBuffer = mModel->mVisualModel->mLines.Begin();
- mModel->mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex,
- linesBuffer + endRemoveIndex );
+ mModel->mVisualModel->mLines.Erase(linesBuffer + startRemoveIndex,
+ linesBuffer + endRemoveIndex);
}
- if( NO_OPERATION != ( COLOR & operations ) )
+ if(NO_OPERATION != (COLOR & operations))
{
- if( 0u != mModel->mVisualModel->mColorIndices.Count() )
+ if(0u != mModel->mVisualModel->mColorIndices.Count())
{
ColorIndex* colorIndexBuffer = mModel->mVisualModel->mColorIndices.Begin();
- mModel->mVisualModel->mColorIndices.Erase( colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
- colorIndexBuffer + endGlyphIndexPlusOne );
+ mModel->mVisualModel->mColorIndices.Erase(colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ colorIndexBuffer + endGlyphIndexPlusOne);
+ }
+
+ if(0u != mModel->mVisualModel->mBackgroundColorIndices.Count())
+ {
+ ColorIndex* backgroundColorIndexBuffer = mModel->mVisualModel->mBackgroundColorIndices.Begin();
+ mModel->mVisualModel->mBackgroundColorIndices.Erase(backgroundColorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ backgroundColorIndexBuffer + endGlyphIndexPlusOne);
}
}
}
-void Controller::Impl::ClearModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+void Controller::Impl::ClearModelData(CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations)
{
- if( mTextUpdateInfo.mClearAll ||
- ( ( 0u == startIndex ) &&
- ( mTextUpdateInfo.mPreviousNumberOfCharacters == endIndex + 1u ) ) )
+ if(mTextUpdateInfo.mClearAll ||
+ ((0u == startIndex) &&
+ (mTextUpdateInfo.mPreviousNumberOfCharacters == endIndex + 1u)))
{
- ClearFullModelData( operations );
+ ClearFullModelData(operations);
}
else
{
// Clear the model data related with characters.
- ClearCharacterModelData( startIndex, endIndex, operations );
+ ClearCharacterModelData(startIndex, endIndex, operations);
// Clear the model data related with glyphs.
- ClearGlyphModelData( startIndex, endIndex, operations );
+ ClearGlyphModelData(startIndex, endIndex, operations);
}
// The estimated number of lines. Used to avoid reallocations when layouting.
- mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count() );
+ mTextUpdateInfo.mEstimatedNumberOfLines = std::max(mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count());
mModel->mVisualModel->ClearCaches();
}
-bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
+bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
{
- DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::UpdateModel\n" );
+ DALI_LOG_INFO(gLogFilter, Debug::General, "Controller::UpdateModel\n");
// Calculate the operations to be done.
- const OperationsMask operations = static_cast<OperationsMask>( mOperationsPending & operationsRequired );
+ const OperationsMask operations = static_cast<OperationsMask>(mOperationsPending & operationsRequired);
- if( NO_OPERATION == operations )
+ if(NO_OPERATION == operations)
{
// Nothing to do if no operations are pending and required.
return false;
}
Vector<Character>& srcCharacters = mModel->mLogicalModel->mText;
- Vector<Character> displayCharacters;
- bool useHiddenText = false;
- if ( mHiddenInput && mEventData != NULL && !mEventData->mIsShowingPlaceholderText)
+ Vector<Character> displayCharacters;
+ bool useHiddenText = false;
+ if(mHiddenInput && mEventData != NULL && !mEventData->mIsShowingPlaceholderText)
{
- mHiddenInput->Substitute( srcCharacters,displayCharacters );
+ mHiddenInput->Substitute(srcCharacters, displayCharacters);
useHiddenText = true;
}
- Vector<Character>& utf32Characters = useHiddenText ? displayCharacters : srcCharacters;
- const Length numberOfCharacters = utf32Characters.Count();
+ Vector<Character>& utf32Characters = useHiddenText ? displayCharacters : srcCharacters;
+ const Length numberOfCharacters = utf32Characters.Count();
// Index to the first character of the first paragraph to be updated.
CharacterIndex startIndex = 0u;
// Number of characters of the paragraphs to be removed.
Length paragraphCharacters = 0u;
- CalculateTextUpdateIndices( paragraphCharacters );
+ CalculateTextUpdateIndices(paragraphCharacters);
+
+ // Check whether the indices for updating the text is valid
+ if(numberOfCharacters > 0u &&
+ (mTextUpdateInfo.mParagraphCharacterIndex > numberOfCharacters ||
+ mTextUpdateInfo.mRequestedNumberOfCharacters > numberOfCharacters))
+ {
+ std::string currentText;
+ Utf32ToUtf8(mModel->mLogicalModel->mText.Begin(), numberOfCharacters, currentText);
+
+ DALI_LOG_ERROR("Controller::Impl::UpdateModel: mTextUpdateInfo has invalid indices\n");
+ DALI_LOG_ERROR("Number of characters: %d, current text is: %s\n", numberOfCharacters, currentText.c_str());
+
+ // Dump mTextUpdateInfo
+ DALI_LOG_ERROR("Dump mTextUpdateInfo:\n");
+ DALI_LOG_ERROR(" mTextUpdateInfo.mCharacterIndex = %u\n", mTextUpdateInfo.mCharacterIndex);
+ DALI_LOG_ERROR(" mTextUpdateInfo.mNumberOfCharactersToRemove = %u\n", mTextUpdateInfo.mNumberOfCharactersToRemove);
+ DALI_LOG_ERROR(" mTextUpdateInfo.mNumberOfCharactersToAdd = %u\n", mTextUpdateInfo.mNumberOfCharactersToAdd);
+ DALI_LOG_ERROR(" mTextUpdateInfo.mPreviousNumberOfCharacters = %u\n", mTextUpdateInfo.mPreviousNumberOfCharacters);
+ DALI_LOG_ERROR(" mTextUpdateInfo.mParagraphCharacterIndex = %u\n", mTextUpdateInfo.mParagraphCharacterIndex);
+ DALI_LOG_ERROR(" mTextUpdateInfo.mRequestedNumberOfCharacters = %u\n", mTextUpdateInfo.mRequestedNumberOfCharacters);
+ DALI_LOG_ERROR(" mTextUpdateInfo.mStartGlyphIndex = %u\n", mTextUpdateInfo.mStartGlyphIndex);
+ DALI_LOG_ERROR(" mTextUpdateInfo.mStartLineIndex = %u\n", mTextUpdateInfo.mStartLineIndex);
+ DALI_LOG_ERROR(" mTextUpdateInfo.mEstimatedNumberOfLines = %u\n", mTextUpdateInfo.mEstimatedNumberOfLines);
+ DALI_LOG_ERROR(" mTextUpdateInfo.mClearAll = %d\n", mTextUpdateInfo.mClearAll);
+ DALI_LOG_ERROR(" mTextUpdateInfo.mFullRelayoutNeeded = %d\n", mTextUpdateInfo.mFullRelayoutNeeded);
+ DALI_LOG_ERROR(" mTextUpdateInfo.mIsLastCharacterNewParagraph = %d\n", mTextUpdateInfo.mIsLastCharacterNewParagraph);
+
+ return false;
+ }
+
startIndex = mTextUpdateInfo.mParagraphCharacterIndex;
- if( mTextUpdateInfo.mClearAll ||
- ( 0u != paragraphCharacters ) )
+ if(mTextUpdateInfo.mClearAll ||
+ (0u != paragraphCharacters))
{
- ClearModelData( startIndex, startIndex + ( ( paragraphCharacters > 0u ) ? paragraphCharacters - 1u : 0u ), operations );
+ ClearModelData(startIndex, startIndex + ((paragraphCharacters > 0u) ? paragraphCharacters - 1u : 0u), operations);
}
mTextUpdateInfo.mClearAll = false;
// Whether the model is updated.
bool updated = false;
- Vector<LineBreakInfo>& lineBreakInfo = mModel->mLogicalModel->mLineBreakInfo;
- const Length requestedNumberOfCharacters = mTextUpdateInfo.mRequestedNumberOfCharacters;
+ Vector<LineBreakInfo>& lineBreakInfo = mModel->mLogicalModel->mLineBreakInfo;
+ const Length requestedNumberOfCharacters = mTextUpdateInfo.mRequestedNumberOfCharacters;
- if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
+ if(NO_OPERATION != (GET_LINE_BREAKS & operations))
{
// Retrieves the line break info. The line break info is used to split the text in 'paragraphs' to
// calculate the bidirectional info for each 'paragraph'.
// It's also used to layout the text (where it should be a new line) or to shape the text (text in different lines
// is not shaped together).
- lineBreakInfo.Resize( numberOfCharacters, TextAbstraction::LINE_NO_BREAK );
+ lineBreakInfo.Resize(numberOfCharacters, TextAbstraction::LINE_NO_BREAK);
- SetLineBreakInfo( utf32Characters,
- startIndex,
- requestedNumberOfCharacters,
- lineBreakInfo );
+ SetLineBreakInfo(utf32Characters,
+ startIndex,
+ requestedNumberOfCharacters,
+ lineBreakInfo);
// Create the paragraph info.
- mModel->mLogicalModel->CreateParagraphInfo( startIndex,
- requestedNumberOfCharacters );
- updated = true;
- }
-
- Vector<WordBreakInfo>& wordBreakInfo = mModel->mLogicalModel->mWordBreakInfo;
- if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
- {
- // Retrieves the word break info. The word break info is used to layout the text (where to wrap the text in lines).
- wordBreakInfo.Resize( numberOfCharacters, TextAbstraction::WORD_NO_BREAK );
-
- SetWordBreakInfo( utf32Characters,
- startIndex,
- requestedNumberOfCharacters,
- wordBreakInfo );
+ mModel->mLogicalModel->CreateParagraphInfo(startIndex,
+ requestedNumberOfCharacters);
updated = true;
}
- const bool getScripts = NO_OPERATION != ( GET_SCRIPTS & operations );
- const bool validateFonts = NO_OPERATION != ( VALIDATE_FONTS & operations );
+ const bool getScripts = NO_OPERATION != (GET_SCRIPTS & operations);
+ const bool validateFonts = NO_OPERATION != (VALIDATE_FONTS & operations);
- Vector<ScriptRun>& scripts = mModel->mLogicalModel->mScriptRuns;
- Vector<FontRun>& validFonts = mModel->mLogicalModel->mFontRuns;
+ Vector<ScriptRun>& scripts = mModel->mLogicalModel->mScriptRuns;
+ Vector<FontRun>& validFonts = mModel->mLogicalModel->mFontRuns;
- if( getScripts || validateFonts )
+ if(getScripts || validateFonts)
{
// Validates the fonts assigned by the application or assigns default ones.
// It makes sure all the characters are going to be rendered by the correct font.
MultilanguageSupport multilanguageSupport = MultilanguageSupport::Get();
- if( getScripts )
+ if(getScripts)
{
// Retrieves the scripts used in the text.
- multilanguageSupport.SetScripts( utf32Characters,
- startIndex,
- requestedNumberOfCharacters,
- scripts );
+ multilanguageSupport.SetScripts(utf32Characters,
+ startIndex,
+ requestedNumberOfCharacters,
+ scripts);
}
- if( validateFonts )
+ if(validateFonts)
{
// Validate the fonts set through the mark-up string.
Vector<FontDescriptionRun>& fontDescriptionRuns = mModel->mLogicalModel->mFontDescriptionRuns;
// Get the default font's description.
TextAbstraction::FontDescription defaultFontDescription;
- TextAbstraction::PointSize26Dot6 defaultPointSize = TextAbstraction::FontClient::DEFAULT_POINT_SIZE;
+ TextAbstraction::PointSize26Dot6 defaultPointSize = TextAbstraction::FontClient::DEFAULT_POINT_SIZE * mFontSizeScale;
- if( IsShowingPlaceholderText() && mEventData && ( NULL != mEventData->mPlaceholderFont ) )
+ if(IsShowingPlaceholderText() && mEventData && (NULL != mEventData->mPlaceholderFont))
{
// If the placeholder font is set specifically, only placeholder font is changed.
defaultFontDescription = mEventData->mPlaceholderFont->mFontDescription;
- if( mEventData->mPlaceholderFont->sizeDefined )
+ if(mEventData->mPlaceholderFont->sizeDefined)
{
- defaultPointSize = mEventData->mPlaceholderFont->mDefaultPointSize * 64u;
+ defaultPointSize = mEventData->mPlaceholderFont->mDefaultPointSize * mFontSizeScale * 64u;
}
}
- else if( NULL != mFontDefaults )
+ else if(NULL != mFontDefaults)
{
// Set the normal font and the placeholder font.
defaultFontDescription = mFontDefaults->mFontDescription;
- defaultPointSize = mFontDefaults->mDefaultPointSize * 64u;
+
+ if(mTextFitEnabled)
+ {
+ defaultPointSize = mFontDefaults->mFitPointSize * 64u;
+ }
+ else
+ {
+ defaultPointSize = mFontDefaults->mDefaultPointSize * mFontSizeScale * 64u;
+ }
}
// Validates the fonts. If there is a character with no assigned font it sets a default one.
// After this call, fonts are validated.
- multilanguageSupport.ValidateFonts( utf32Characters,
- scripts,
- fontDescriptionRuns,
- defaultFontDescription,
- defaultPointSize,
- startIndex,
- requestedNumberOfCharacters,
- validFonts );
+ multilanguageSupport.ValidateFonts(utf32Characters,
+ scripts,
+ fontDescriptionRuns,
+ defaultFontDescription,
+ defaultPointSize,
+ startIndex,
+ requestedNumberOfCharacters,
+ validFonts);
}
updated = true;
}
Vector<Character> mirroredUtf32Characters;
- bool textMirrored = false;
- const Length numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count();
- if( NO_OPERATION != ( BIDI_INFO & operations ) )
+ bool textMirrored = false;
+ const Length numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count();
+ if(NO_OPERATION != (BIDI_INFO & operations))
{
Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mModel->mLogicalModel->mBidirectionalParagraphInfo;
- bidirectionalInfo.Reserve( numberOfParagraphs );
+ bidirectionalInfo.Reserve(numberOfParagraphs);
// Calculates the bidirectional info for the whole paragraph if it contains right to left scripts.
- SetBidirectionalInfo( utf32Characters,
- scripts,
- lineBreakInfo,
- startIndex,
- requestedNumberOfCharacters,
- bidirectionalInfo );
-
- if( 0u != bidirectionalInfo.Count() )
+ SetBidirectionalInfo(utf32Characters,
+ scripts,
+ lineBreakInfo,
+ startIndex,
+ requestedNumberOfCharacters,
+ bidirectionalInfo,
+ mModel->mMatchSystemLanguageDirection,
+ mLayoutDirection);
+
+ if(0u != bidirectionalInfo.Count())
{
// Only set the character directions if there is right to left characters.
Vector<CharacterDirection>& directions = mModel->mLogicalModel->mCharacterDirections;
- GetCharactersDirection( bidirectionalInfo,
- numberOfCharacters,
- startIndex,
- requestedNumberOfCharacters,
- directions );
+ GetCharactersDirection(bidirectionalInfo,
+ numberOfCharacters,
+ startIndex,
+ requestedNumberOfCharacters,
+ directions);
// This paragraph has right to left text. Some characters may need to be mirrored.
// TODO: consider if the mirrored string can be stored as well.
- textMirrored = GetMirroredText( utf32Characters,
- directions,
- bidirectionalInfo,
- startIndex,
- requestedNumberOfCharacters,
- mirroredUtf32Characters );
+ textMirrored = GetMirroredText(utf32Characters,
+ directions,
+ bidirectionalInfo,
+ startIndex,
+ requestedNumberOfCharacters,
+ mirroredUtf32Characters);
}
else
{
updated = true;
}
- Vector<GlyphInfo>& glyphs = mModel->mVisualModel->mGlyphs;
+ Vector<GlyphInfo>& glyphs = mModel->mVisualModel->mGlyphs;
Vector<CharacterIndex>& glyphsToCharactersMap = mModel->mVisualModel->mGlyphsToCharacters;
- Vector<Length>& charactersPerGlyph = mModel->mVisualModel->mCharactersPerGlyph;
- Vector<GlyphIndex> newParagraphGlyphs;
- newParagraphGlyphs.Reserve( numberOfParagraphs );
+ Vector<Length>& charactersPerGlyph = mModel->mVisualModel->mCharactersPerGlyph;
+ Vector<GlyphIndex> newParagraphGlyphs;
+ newParagraphGlyphs.Reserve(numberOfParagraphs);
const Length currentNumberOfGlyphs = glyphs.Count();
- if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
+ if(NO_OPERATION != (SHAPE_TEXT & operations))
{
const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
// Shapes the text.
- ShapeText( textToShape,
- lineBreakInfo,
- scripts,
- validFonts,
- startIndex,
- mTextUpdateInfo.mStartGlyphIndex,
- requestedNumberOfCharacters,
- glyphs,
- glyphsToCharactersMap,
- charactersPerGlyph,
- newParagraphGlyphs );
+ ShapeText(textToShape,
+ lineBreakInfo,
+ scripts,
+ validFonts,
+ startIndex,
+ mTextUpdateInfo.mStartGlyphIndex,
+ requestedNumberOfCharacters,
+ glyphs,
+ glyphsToCharactersMap,
+ charactersPerGlyph,
+ newParagraphGlyphs);
// Create the 'number of glyphs' per character and the glyph to character conversion tables.
- mModel->mVisualModel->CreateGlyphsPerCharacterTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
- mModel->mVisualModel->CreateCharacterToGlyphTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
+ mModel->mVisualModel->CreateGlyphsPerCharacterTable(startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters);
+ mModel->mVisualModel->CreateCharacterToGlyphTable(startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters);
updated = true;
}
const Length numberOfGlyphs = glyphs.Count() - currentNumberOfGlyphs;
- if( NO_OPERATION != ( GET_GLYPH_METRICS & operations ) )
+ if(NO_OPERATION != (GET_GLYPH_METRICS & operations))
{
GlyphInfo* glyphsBuffer = glyphs.Begin();
- mMetrics->GetGlyphMetrics( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex, numberOfGlyphs );
+ mMetrics->GetGlyphMetrics(glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex, numberOfGlyphs);
// Update the width and advance of all new paragraph characters.
- for( Vector<GlyphIndex>::ConstIterator it = newParagraphGlyphs.Begin(), endIt = newParagraphGlyphs.End(); it != endIt; ++it )
+ for(Vector<GlyphIndex>::ConstIterator it = newParagraphGlyphs.Begin(), endIt = newParagraphGlyphs.End(); it != endIt; ++it)
{
const GlyphIndex index = *it;
- GlyphInfo& glyph = *( glyphsBuffer + index );
+ GlyphInfo& glyph = *(glyphsBuffer + index);
glyph.xBearing = 0.f;
- glyph.width = 0.f;
- glyph.advance = 0.f;
+ glyph.width = 0.f;
+ glyph.advance = 0.f;
}
updated = true;
}
- if( NO_OPERATION != ( COLOR & operations ) )
+ if((NULL != mEventData) &&
+ mEventData->mPreEditFlag &&
+ (0u != mModel->mVisualModel->mCharactersToGlyph.Count()))
{
- // Set the color runs in glyphs.
- SetColorSegmentationInfo( mModel->mLogicalModel->mColorRuns,
- mModel->mVisualModel->mCharactersToGlyph,
- mModel->mVisualModel->mGlyphsPerCharacter,
- startIndex,
- mTextUpdateInfo.mStartGlyphIndex,
- requestedNumberOfCharacters,
- mModel->mVisualModel->mColors,
- mModel->mVisualModel->mColorIndices );
+ Dali::InputMethodContext::PreEditAttributeDataContainer attrs;
+ mEventData->mInputMethodContext.GetPreeditStyle(attrs);
+ Dali::InputMethodContext::PreeditStyle type = Dali::InputMethodContext::PreeditStyle::NONE;
+
+ // Check the type of preedit and run it.
+ for(Dali::InputMethodContext::PreEditAttributeDataContainer::Iterator it = attrs.Begin(), endIt = attrs.End(); it != endIt; it++)
+ {
+ Dali::InputMethodContext::PreeditAttributeData attrData = *it;
+ DALI_LOG_INFO(gLogFilter, Debug::General, "Controller::UpdateModel PreeditStyle type : %d start %d end %d \n", attrData.preeditType, attrData.startIndex, attrData.endIndex);
+ type = attrData.preeditType;
+
+ // Check the number of commit characters for the start position.
+ unsigned int numberOfCommit = mEventData->mPrimaryCursorPosition - mEventData->mPreEditLength;
+ Length numberOfIndices = attrData.endIndex - attrData.startIndex;
+ switch(type)
+ {
+ case Dali::InputMethodContext::PreeditStyle::UNDERLINE:
+ {
+ // Add the underline for the pre-edit text.
+ GlyphRun underlineRun;
+ underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+ underlineRun.numberOfGlyphs = numberOfIndices;
+ mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::REVERSE:
+ {
+ Vector4 textColor = mModel->mVisualModel->GetTextColor();
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = textColor;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
+
+ Vector4 backgroundColor = mModel->mVisualModel->GetBackgroundColor();
+ Vector<ColorRun> colorRuns;
+ colorRuns.Resize(1u);
+ ColorRun& colorRun = *(colorRuns.Begin());
+ colorRun.color = backgroundColor;
+ colorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ colorRun.characterRun.numberOfCharacters = numberOfIndices;
+
+ mModel->mLogicalModel->mColorRuns.PushBack(colorRun);
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::HIGHLIGHT:
+ {
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = LIGHT_BLUE;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_1:
+ {
+ // CUSTOM_PLATFORM_STYLE_1 should be drawn with background and underline together.
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = BACKGROUND_SUB4;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
+
+ GlyphRun underlineRun;
+ underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+ underlineRun.numberOfGlyphs = numberOfIndices;
+ mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_2:
+ {
+ // CUSTOM_PLATFORM_STYLE_2 should be drawn with background and underline together.
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = BACKGROUND_SUB5;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
+
+ GlyphRun underlineRun;
+ underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+ underlineRun.numberOfGlyphs = numberOfIndices;
+ mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_3:
+ {
+ // CUSTOM_PLATFORM_STYLE_3 should be drawn with background and underline together.
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = BACKGROUND_SUB6;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
+
+ GlyphRun underlineRun;
+ underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+ underlineRun.numberOfGlyphs = numberOfIndices;
+ mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_4:
+ {
+ // CUSTOM_PLATFORM_STYLE_4 should be drawn with background and underline together.
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = BACKGROUND_SUB7;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
+
+ GlyphRun underlineRun;
+ underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+ underlineRun.numberOfGlyphs = numberOfIndices;
+ mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::NONE:
+ default:
+ {
+ break;
+ }
+ }
+ }
+ attrs.Clear();
updated = true;
}
- if( ( NULL != mEventData ) &&
- mEventData->mPreEditFlag &&
- ( 0u != mModel->mVisualModel->mCharactersToGlyph.Count() ) )
+ if(NO_OPERATION != (COLOR & operations))
{
- // Add the underline for the pre-edit text.
- const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
- const Length* const glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
-
- const GlyphIndex glyphStart = *( charactersToGlyphBuffer + mEventData->mPreEditStartPosition );
- const CharacterIndex lastPreEditCharacter = mEventData->mPreEditStartPosition + ( ( mEventData->mPreEditLength > 0u ) ? mEventData->mPreEditLength - 1u : 0u );
- const Length numberOfGlyphsLastCharacter = *( glyphsPerCharacterBuffer + lastPreEditCharacter );
- const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + lastPreEditCharacter ) + ( numberOfGlyphsLastCharacter > 1u ? numberOfGlyphsLastCharacter - 1u : 0u );
-
- GlyphRun underlineRun;
- underlineRun.glyphIndex = glyphStart;
- underlineRun.numberOfGlyphs = 1u + glyphEnd - glyphStart;
+ // Set the color runs in glyphs.
+ SetColorSegmentationInfo(mModel->mLogicalModel->mColorRuns,
+ mModel->mVisualModel->mCharactersToGlyph,
+ mModel->mVisualModel->mGlyphsPerCharacter,
+ startIndex,
+ mTextUpdateInfo.mStartGlyphIndex,
+ requestedNumberOfCharacters,
+ mModel->mVisualModel->mColors,
+ mModel->mVisualModel->mColorIndices);
+
+ // Set the background color runs in glyphs.
+ SetColorSegmentationInfo(mModel->mLogicalModel->mBackgroundColorRuns,
+ mModel->mVisualModel->mCharactersToGlyph,
+ mModel->mVisualModel->mGlyphsPerCharacter,
+ startIndex,
+ mTextUpdateInfo.mStartGlyphIndex,
+ requestedNumberOfCharacters,
+ mModel->mVisualModel->mBackgroundColors,
+ mModel->mVisualModel->mBackgroundColorIndices);
- // TODO: At the moment the underline runs are only for pre-edit.
- mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+ updated = true;
}
// The estimated number of lines. Used to avoid reallocations when layouting.
- mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count() );
+ mTextUpdateInfo.mEstimatedNumberOfLines = std::max(mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count());
// Set the previous number of characters for the next time the text is updated.
mTextUpdateInfo.mPreviousNumberOfCharacters = numberOfCharacters;
return updated;
}
-void Controller::Impl::RetrieveDefaultInputStyle( InputStyle& inputStyle )
+void Controller::Impl::RetrieveDefaultInputStyle(InputStyle& inputStyle)
{
// Sets the default text's color.
- inputStyle.textColor = mTextColor;
+ inputStyle.textColor = mTextColor;
inputStyle.isDefaultColor = true;
inputStyle.familyName.clear();
inputStyle.weight = TextAbstraction::FontWeight::NORMAL;
- inputStyle.width = TextAbstraction::FontWidth::NORMAL;
- inputStyle.slant = TextAbstraction::FontSlant::NORMAL;
- inputStyle.size = 0.f;
+ inputStyle.width = TextAbstraction::FontWidth::NORMAL;
+ inputStyle.slant = TextAbstraction::FontSlant::NORMAL;
+ inputStyle.size = 0.f;
inputStyle.lineSpacing = 0.f;
inputStyle.isFamilyDefined = false;
inputStyle.isWeightDefined = false;
- inputStyle.isWidthDefined = false;
- inputStyle.isSlantDefined = false;
- inputStyle.isSizeDefined = false;
+ inputStyle.isWidthDefined = false;
+ inputStyle.isSlantDefined = false;
+ inputStyle.isSizeDefined = false;
inputStyle.isLineSpacingDefined = false;
inputStyle.isUnderlineDefined = false;
- inputStyle.isShadowDefined = false;
- inputStyle.isEmbossDefined = false;
- inputStyle.isOutlineDefined = false;
+ inputStyle.isShadowDefined = false;
+ inputStyle.isEmbossDefined = false;
+ inputStyle.isOutlineDefined = false;
// Sets the default font's family name, weight, width, slant and size.
- if( mFontDefaults )
+ if(mFontDefaults)
{
- if( mFontDefaults->familyDefined )
+ if(mFontDefaults->familyDefined)
{
- inputStyle.familyName = mFontDefaults->mFontDescription.family;
+ inputStyle.familyName = mFontDefaults->mFontDescription.family;
inputStyle.isFamilyDefined = true;
}
- if( mFontDefaults->weightDefined )
+ if(mFontDefaults->weightDefined)
{
- inputStyle.weight = mFontDefaults->mFontDescription.weight;
+ inputStyle.weight = mFontDefaults->mFontDescription.weight;
inputStyle.isWeightDefined = true;
}
- if( mFontDefaults->widthDefined )
+ if(mFontDefaults->widthDefined)
{
- inputStyle.width = mFontDefaults->mFontDescription.width;
+ inputStyle.width = mFontDefaults->mFontDescription.width;
inputStyle.isWidthDefined = true;
}
- if( mFontDefaults->slantDefined )
+ if(mFontDefaults->slantDefined)
{
- inputStyle.slant = mFontDefaults->mFontDescription.slant;
+ inputStyle.slant = mFontDefaults->mFontDescription.slant;
inputStyle.isSlantDefined = true;
}
- if( mFontDefaults->sizeDefined )
+ if(mFontDefaults->sizeDefined)
{
- inputStyle.size = mFontDefaults->mDefaultPointSize;
+ inputStyle.size = mFontDefaults->mDefaultPointSize;
inputStyle.isSizeDefined = true;
}
}
float Controller::Impl::GetDefaultFontLineHeight()
{
FontId defaultFontId = 0u;
- if( NULL == mFontDefaults )
+ if(NULL == mFontDefaults)
{
TextAbstraction::FontDescription fontDescription;
- defaultFontId = mFontClient.GetFontId( fontDescription );
+ defaultFontId = mFontClient.GetFontId(fontDescription, TextAbstraction::FontClient::DEFAULT_POINT_SIZE * mFontSizeScale);
}
else
{
- defaultFontId = mFontDefaults->GetFontId( mFontClient );
+ defaultFontId = mFontDefaults->GetFontId(mFontClient, mFontDefaults->mDefaultPointSize * mFontSizeScale);
}
Text::FontMetrics fontMetrics;
- mMetrics->GetFontMetrics( defaultFontId, fontMetrics );
+ mMetrics->GetFontMetrics(defaultFontId, fontMetrics);
- return( fontMetrics.ascender - fontMetrics.descender );
+ return (fontMetrics.ascender - fontMetrics.descender);
}
-void Controller::Impl::OnCursorKeyEvent( const Event& event )
+void Controller::Impl::SetTextSelectionRange(const uint32_t* pStart, const uint32_t* pEnd)
{
- if( NULL == mEventData || !IsShowingRealText() )
+ if(nullptr == mEventData)
{
- // Nothing to do if there is no text input.
+ // Nothing to do if there is no text.
return;
}
- int keyCode = event.p1.mInt;
- bool isShiftModifier = event.p2.mBool;
-
- CharacterIndex previousPrimaryCursorPosition = mEventData->mPrimaryCursorPosition;
-
- if( Dali::DALI_KEY_CURSOR_LEFT == keyCode )
- {
- if( mEventData->mPrimaryCursorPosition > 0u )
- {
- mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition - 1u );
- }
- }
- else if( Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
+ if(mEventData->mSelectionEnabled && (pStart || pEnd))
{
- if( mModel->mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition )
+ uint32_t length = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
+
+ if(pStart)
{
- mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
+ mEventData->mLeftSelectionPosition = std::min(*pStart, length);
}
- }
- else if( Dali::DALI_KEY_CURSOR_UP == keyCode && !isShiftModifier )
- {
- // Ignore Shift-Up for text selection for now.
-
- // Get first the line index of the current cursor position index.
- CharacterIndex characterIndex = 0u;
-
- if( mEventData->mPrimaryCursorPosition > 0u )
+ if(pEnd)
{
- characterIndex = mEventData->mPrimaryCursorPosition - 1u;
+ mEventData->mRightSelectionPosition = std::min(*pEnd, length);
}
- const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
- const LineIndex previousLineIndex = ( lineIndex > 0 ? lineIndex - 1u : lineIndex );
-
- // Retrieve the cursor position info.
- CursorInfo cursorInfo;
- GetCursorPosition( mEventData->mPrimaryCursorPosition,
- cursorInfo );
-
- // Get the line above.
- const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + previousLineIndex );
-
- // Get the next hit 'y' point.
- const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender );
-
- // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
- bool matchedCharacter = false;
- mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
- mModel->mLogicalModel,
- mMetrics,
- mEventData->mCursorHookPositionX,
- hitPointY,
- CharacterHitTest::TAP,
- matchedCharacter );
- }
- else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode && !isShiftModifier )
- {
- // Ignore Shift-Down for text selection for now.
-
- // Get first the line index of the current cursor position index.
- CharacterIndex characterIndex = 0u;
-
- if( mEventData->mPrimaryCursorPosition > 0u )
+ if(mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition)
{
- characterIndex = mEventData->mPrimaryCursorPosition - 1u;
+ ChangeState(EventData::EDITING);
+ mEventData->mPrimaryCursorPosition = mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition;
+ mEventData->mUpdateCursorPosition = true;
}
-
- const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
-
- if( lineIndex + 1u < mModel->mVisualModel->mLines.Count() )
+ else
{
- // Retrieve the cursor position info.
- CursorInfo cursorInfo;
- GetCursorPosition( mEventData->mPrimaryCursorPosition,
- cursorInfo );
-
- // Get the line below.
- const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + lineIndex + 1u );
-
- // Get the next hit 'y' point.
- const float hitPointY = cursorInfo.lineOffset + cursorInfo.lineHeight + 0.5f * ( line.ascender - line.descender );
-
- // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
- bool matchedCharacter = false;
- mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
- mModel->mLogicalModel,
- mMetrics,
- mEventData->mCursorHookPositionX,
- hitPointY,
- CharacterHitTest::TAP,
- matchedCharacter );
+ ChangeState(EventData::SELECTING);
+ mEventData->mUpdateHighlightBox = true;
+ mEventData->mUpdateLeftSelectionPosition = true;
+ mEventData->mUpdateRightSelectionPosition = true;
}
}
+}
- if ( !isShiftModifier && mEventData->mState != EventData::SELECTING )
+CharacterIndex Controller::Impl::GetPrimaryCursorPosition() const
+{
+ if(nullptr == mEventData)
{
- // Update selection position after moving the cursor
- mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
- mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+ return 0;
}
+ return mEventData->mPrimaryCursorPosition;
+}
- if ( isShiftModifier && IsShowingRealText() )
+bool Controller::Impl::SetPrimaryCursorPosition(CharacterIndex index)
+{
+ if(nullptr == mEventData)
{
- // Handle text selection
- bool selecting = false;
-
- if ( Dali::DALI_KEY_CURSOR_LEFT == keyCode || Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
- {
- // Shift-Left/Right to select the text
- int cursorPositionDelta = mEventData->mPrimaryCursorPosition - previousPrimaryCursorPosition;
- if ( cursorPositionDelta > 0 || mEventData->mRightSelectionPosition > 0u ) // Check the boundary
- {
- mEventData->mRightSelectionPosition += cursorPositionDelta;
- }
- selecting = true;
- }
- else if ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition )
- {
- // Show no grab handles and text highlight if Shift-Up/Down pressed but no selected text
- selecting = true;
- }
-
- if ( selecting )
- {
- // Notify the cursor position to the imf manager.
- if( mEventData->mImfManager )
- {
- mEventData->mImfManager.SetCursorPosition( mEventData->mPrimaryCursorPosition );
- mEventData->mImfManager.NotifyCursorPosition();
- }
-
- ChangeState( EventData::SELECTING );
-
- mEventData->mUpdateLeftSelectionPosition = true;
- mEventData->mUpdateRightSelectionPosition = true;
- mEventData->mUpdateGrabHandlePosition = true;
- mEventData->mUpdateHighlightBox = true;
-
- // Hide the text selection popup if select the text using keyboard instead of moving grab handles
- if( mEventData->mGrabHandlePopupEnabled )
- {
- mEventData->mDecorator->SetPopupActive( false );
- }
- }
+ // Nothing to do if there is no text.
+ return false;
}
- else
+
+ if(mEventData->mPrimaryCursorPosition == index)
{
- // Handle normal cursor move
- ChangeState( EventData::EDITING );
- mEventData->mUpdateCursorPosition = true;
+ // Nothing for same cursor position.
+ return false;
}
- mEventData->mUpdateInputStyle = true;
- mEventData->mScrollAfterUpdatePosition = true;
+ uint32_t length = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
+ mEventData->mPrimaryCursorPosition = std::min(index, length);
+ ChangeState(EventData::EDITING);
+ mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+ mEventData->mUpdateCursorPosition = true;
+ ScrollTextToMatchCursor();
+ return true;
}
-void Controller::Impl::OnTapEvent( const Event& event )
+Uint32Pair Controller::Impl::GetTextSelectionRange() const
{
- if( NULL != mEventData )
- {
- const unsigned int tapCount = event.p1.mUint;
-
- if( 1u == tapCount )
- {
- if( IsShowingRealText() )
- {
- // Convert from control's coords to text's coords.
- const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
- const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
- // Keep the tap 'x' position. Used to move the cursor.
- mEventData->mCursorHookPositionX = xPosition;
-
- // Whether to touch point hits on a glyph.
- bool matchedCharacter = false;
- mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
- mModel->mLogicalModel,
- mMetrics,
- xPosition,
- yPosition,
- CharacterHitTest::TAP,
- matchedCharacter );
-
- // When the cursor position is changing, delay cursor blinking
- mEventData->mDecorator->DelayCursorBlink();
- }
- else
- {
- mEventData->mPrimaryCursorPosition = 0u;
- }
+ Uint32Pair range;
- // Update selection position after tapping
- mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
- mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+ if(mEventData)
+ {
+ range.first = mEventData->mLeftSelectionPosition;
+ range.second = mEventData->mRightSelectionPosition;
+ }
- mEventData->mUpdateCursorPosition = true;
- mEventData->mUpdateGrabHandlePosition = true;
- mEventData->mScrollAfterUpdatePosition = true;
- mEventData->mUpdateInputStyle = true;
+ return range;
+}
- // Notify the cursor position to the imf manager.
- if( mEventData->mImfManager )
- {
- mEventData->mImfManager.SetCursorPosition( mEventData->mPrimaryCursorPosition );
- mEventData->mImfManager.NotifyCursorPosition();
- }
- }
- else if( 2u == tapCount )
- {
- if( mEventData->mSelectionEnabled )
- {
- // Convert from control's coords to text's coords.
- const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
- const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
- // Calculates the logical position from the x,y coords.
- RepositionSelectionHandles( xPosition,
- yPosition,
- mEventData->mDoubleTapAction );
- }
- }
- }
+bool Controller::Impl::IsEditable() const
+{
+ return mEventData && mEventData->mEditingEnabled;
}
-void Controller::Impl::OnPanEvent( const Event& event )
+void Controller::Impl::SetEditable(bool editable)
{
- if( NULL == mEventData )
+ if(mEventData)
{
- // Nothing to do if there is no text input.
- return;
+ mEventData->mEditingEnabled = editable;
}
+}
- const bool isHorizontalScrollEnabled = mEventData->mDecorator->IsHorizontalScrollEnabled();
- const bool isVerticalScrollEnabled = mEventData->mDecorator->IsVerticalScrollEnabled();
-
- if( !isHorizontalScrollEnabled && !isVerticalScrollEnabled )
+void Controller::Impl::RetrieveSelection(std::string& selectedText, bool deleteAfterRetrieval)
+{
+ if(mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition)
{
- // Nothing to do if scrolling is not enabled.
- return;
- }
-
- const int state = event.p1.mInt;
-
- switch( state )
- {
- case Gesture::Started:
- {
- // Will remove the cursor, handles or text's popup, ...
- ChangeState( EventData::TEXT_PANNING );
- break;
- }
- case Gesture::Continuing:
- {
- const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
- const Vector2 currentScroll = mModel->mScrollPosition;
-
- if( isHorizontalScrollEnabled )
- {
- const float displacementX = event.p2.mFloat;
- mModel->mScrollPosition.x += displacementX;
-
- ClampHorizontalScroll( layoutSize );
- }
-
- if( isVerticalScrollEnabled )
- {
- const float displacementY = event.p3.mFloat;
- mModel->mScrollPosition.y += displacementY;
-
- ClampVerticalScroll( layoutSize );
- }
-
- mEventData->mDecorator->UpdatePositions( mModel->mScrollPosition - currentScroll );
- break;
- }
- case Gesture::Finished:
- case Gesture::Cancelled: // FALLTHROUGH
- {
- // Will go back to the previous state to show the cursor, handles, the text's popup, ...
- ChangeState( mEventData->mPreviousState );
- break;
- }
- default:
- break;
- }
-}
-
-void Controller::Impl::OnLongPressEvent( const Event& event )
-{
- DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::OnLongPressEvent\n" );
-
- if( !IsShowingRealText() && ( EventData::EDITING == mEventData->mState ) )
- {
- ChangeState( EventData::EDITING_WITH_POPUP );
- mEventData->mDecoratorUpdated = true;
- mEventData->mUpdateInputStyle = true;
- }
- else
- {
- if( mEventData->mSelectionEnabled )
- {
- // Convert from control's coords to text's coords.
- const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
- const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
- // Calculates the logical position from the x,y coords.
- RepositionSelectionHandles( xPosition,
- yPosition,
- mEventData->mLongPressAction );
- }
- }
-}
-
-void Controller::Impl::OnHandleEvent( const Event& event )
-{
- if( NULL == mEventData )
- {
- // Nothing to do if there is no text input.
- return;
- }
-
- const unsigned int state = event.p1.mUint;
- const bool handleStopScrolling = ( HANDLE_STOP_SCROLLING == state );
- const bool isSmoothHandlePanEnabled = mEventData->mDecorator->IsSmoothHandlePanEnabled();
-
- if( HANDLE_PRESSED == state )
- {
- // Convert from decorator's coords to text's coords.
- const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
- const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
- // Need to calculate the handle's new position.
- bool matchedCharacter = false;
- const CharacterIndex handleNewPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
- mModel->mLogicalModel,
- mMetrics,
- xPosition,
- yPosition,
- CharacterHitTest::SCROLL,
- matchedCharacter );
-
- if( Event::GRAB_HANDLE_EVENT == event.type )
- {
- ChangeState ( EventData::GRAB_HANDLE_PANNING );
-
- if( handleNewPosition != mEventData->mPrimaryCursorPosition )
- {
- // Updates the cursor position if the handle's new position is different than the current one.
- mEventData->mUpdateCursorPosition = true;
- // Does not update the grab handle position if the smooth panning is enabled. (The decorator does it smooth).
- mEventData->mUpdateGrabHandlePosition = !isSmoothHandlePanEnabled;
- mEventData->mPrimaryCursorPosition = handleNewPosition;
- }
-
- // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
- mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
- }
- else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
- {
- ChangeState ( EventData::SELECTION_HANDLE_PANNING );
-
- if( ( handleNewPosition != mEventData->mLeftSelectionPosition ) &&
- ( handleNewPosition != mEventData->mRightSelectionPosition ) )
- {
- // Updates the highlight box if the handle's new position is different than the current one.
- mEventData->mUpdateHighlightBox = true;
- // Does not update the selection handle position if the smooth panning is enabled. (The decorator does it smooth).
- mEventData->mUpdateLeftSelectionPosition = !isSmoothHandlePanEnabled;
- mEventData->mLeftSelectionPosition = handleNewPosition;
- }
-
- // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
- mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
-
- // Will define the order to scroll the text to match the handle position.
- mEventData->mIsLeftHandleSelected = true;
- mEventData->mIsRightHandleSelected = false;
- }
- else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
- {
- ChangeState ( EventData::SELECTION_HANDLE_PANNING );
-
- if( ( handleNewPosition != mEventData->mRightSelectionPosition ) &&
- ( handleNewPosition != mEventData->mLeftSelectionPosition ) )
- {
- // Updates the highlight box if the handle's new position is different than the current one.
- mEventData->mUpdateHighlightBox = true;
- // Does not update the selection handle position if the smooth panning is enabled. (The decorator does it smooth).
- mEventData->mUpdateRightSelectionPosition = !isSmoothHandlePanEnabled;
- mEventData->mRightSelectionPosition = handleNewPosition;
- }
-
- // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
- mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
-
- // Will define the order to scroll the text to match the handle position.
- mEventData->mIsLeftHandleSelected = false;
- mEventData->mIsRightHandleSelected = true;
- }
- } // end ( HANDLE_PRESSED == state )
- else if( ( HANDLE_RELEASED == state ) ||
- handleStopScrolling )
- {
- CharacterIndex handlePosition = 0u;
- if( handleStopScrolling || isSmoothHandlePanEnabled )
- {
- // Convert from decorator's coords to text's coords.
- const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
- const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
- bool matchedCharacter = false;
- handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
- mModel->mLogicalModel,
- mMetrics,
- xPosition,
- yPosition,
- CharacterHitTest::SCROLL,
- matchedCharacter );
- }
-
- if( Event::GRAB_HANDLE_EVENT == event.type )
- {
- mEventData->mUpdateCursorPosition = true;
- mEventData->mUpdateGrabHandlePosition = true;
- mEventData->mUpdateInputStyle = true;
-
- if( !IsClipboardEmpty() )
- {
- ChangeState( EventData::EDITING_WITH_PASTE_POPUP ); // Moving grabhandle will show Paste Popup
- }
-
- if( handleStopScrolling || isSmoothHandlePanEnabled )
- {
- mEventData->mScrollAfterUpdatePosition = true;
- mEventData->mPrimaryCursorPosition = handlePosition;
- }
- }
- else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
- {
- ChangeState( EventData::SELECTING );
-
- mEventData->mUpdateHighlightBox = true;
- mEventData->mUpdateLeftSelectionPosition = true;
- mEventData->mUpdateRightSelectionPosition = true;
-
- if( handleStopScrolling || isSmoothHandlePanEnabled )
- {
- mEventData->mScrollAfterUpdatePosition = true;
-
- if( ( handlePosition != mEventData->mRightSelectionPosition ) &&
- ( handlePosition != mEventData->mLeftSelectionPosition ) )
- {
- mEventData->mLeftSelectionPosition = handlePosition;
- }
- }
- }
- else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
- {
- ChangeState( EventData::SELECTING );
-
- mEventData->mUpdateHighlightBox = true;
- mEventData->mUpdateRightSelectionPosition = true;
- mEventData->mUpdateLeftSelectionPosition = true;
-
- if( handleStopScrolling || isSmoothHandlePanEnabled )
- {
- mEventData->mScrollAfterUpdatePosition = true;
- if( ( handlePosition != mEventData->mRightSelectionPosition ) &&
- ( handlePosition != mEventData->mLeftSelectionPosition ) )
- {
- mEventData->mRightSelectionPosition = handlePosition;
- }
- }
- }
-
- mEventData->mDecoratorUpdated = true;
- } // end ( ( HANDLE_RELEASED == state ) || ( HANDLE_STOP_SCROLLING == state ) )
- else if( HANDLE_SCROLLING == state )
- {
- const float xSpeed = event.p2.mFloat;
- const float ySpeed = event.p3.mFloat;
- const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
- const Vector2 currentScrollPosition = mModel->mScrollPosition;
-
- mModel->mScrollPosition.x += xSpeed;
- mModel->mScrollPosition.y += ySpeed;
-
- ClampHorizontalScroll( layoutSize );
- ClampVerticalScroll( layoutSize );
-
- bool endOfScroll = false;
- if( Vector2::ZERO == ( currentScrollPosition - mModel->mScrollPosition ) )
- {
- // Notify the decorator there is no more text to scroll.
- // The decorator won't send more scroll events.
- mEventData->mDecorator->NotifyEndOfScroll();
- // Still need to set the position of the handle.
- endOfScroll = true;
- }
-
- // Set the position of the handle.
- const bool scrollRightDirection = xSpeed > 0.f;
- const bool scrollBottomDirection = ySpeed > 0.f;
- const bool leftSelectionHandleEvent = Event::LEFT_SELECTION_HANDLE_EVENT == event.type;
- const bool rightSelectionHandleEvent = Event::RIGHT_SELECTION_HANDLE_EVENT == event.type;
-
- if( Event::GRAB_HANDLE_EVENT == event.type )
- {
- ChangeState( EventData::GRAB_HANDLE_PANNING );
-
- // Get the grab handle position in decorator coords.
- Vector2 position = mEventData->mDecorator->GetPosition( GRAB_HANDLE );
-
- if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
- {
- // Position the grag handle close to either the left or right edge.
- position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width;
- }
-
- if( mEventData->mDecorator->IsVerticalScrollEnabled() )
- {
- position.x = mEventData->mCursorHookPositionX;
-
- // Position the grag handle close to either the top or bottom edge.
- position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height;
- }
-
- // Get the new handle position.
- // The grab handle's position is in decorator's coords. Need to transforms to text's coords.
- bool matchedCharacter = false;
- const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
- mModel->mLogicalModel,
- mMetrics,
- position.x - mModel->mScrollPosition.x,
- position.y - mModel->mScrollPosition.y,
- CharacterHitTest::SCROLL,
- matchedCharacter );
-
- if( mEventData->mPrimaryCursorPosition != handlePosition )
- {
- mEventData->mUpdateCursorPosition = true;
- mEventData->mUpdateGrabHandlePosition = !isSmoothHandlePanEnabled;
- mEventData->mScrollAfterUpdatePosition = true;
- mEventData->mPrimaryCursorPosition = handlePosition;
- }
- mEventData->mUpdateInputStyle = mEventData->mUpdateCursorPosition;
-
- // Updates the decorator if the soft handle panning is enabled.
- mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
- }
- else if( leftSelectionHandleEvent || rightSelectionHandleEvent )
- {
- ChangeState( EventData::SELECTION_HANDLE_PANNING );
-
- // Get the selection handle position in decorator coords.
- Vector2 position = mEventData->mDecorator->GetPosition( leftSelectionHandleEvent ? Text::LEFT_SELECTION_HANDLE : Text::RIGHT_SELECTION_HANDLE );
-
- if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
- {
- // Position the selection handle close to either the left or right edge.
- position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width;
- }
-
- if( mEventData->mDecorator->IsVerticalScrollEnabled() )
- {
- position.x = mEventData->mCursorHookPositionX;
-
- // Position the grag handle close to either the top or bottom edge.
- position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height;
- }
-
- // Get the new handle position.
- // The selection handle's position is in decorator's coords. Need to transform to text's coords.
- bool matchedCharacter = false;
- const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
- mModel->mLogicalModel,
- mMetrics,
- position.x - mModel->mScrollPosition.x,
- position.y - mModel->mScrollPosition.y,
- CharacterHitTest::SCROLL,
- matchedCharacter );
-
- if( leftSelectionHandleEvent )
- {
- const bool differentHandles = ( mEventData->mLeftSelectionPosition != handlePosition ) && ( mEventData->mRightSelectionPosition != handlePosition );
-
- if( differentHandles || endOfScroll )
- {
- mEventData->mUpdateHighlightBox = true;
- mEventData->mUpdateLeftSelectionPosition = !isSmoothHandlePanEnabled;
- mEventData->mUpdateRightSelectionPosition = isSmoothHandlePanEnabled;
- mEventData->mLeftSelectionPosition = handlePosition;
- }
- }
- else
- {
- const bool differentHandles = ( mEventData->mRightSelectionPosition != handlePosition ) && ( mEventData->mLeftSelectionPosition != handlePosition );
- if( differentHandles || endOfScroll )
- {
- mEventData->mUpdateHighlightBox = true;
- mEventData->mUpdateRightSelectionPosition = !isSmoothHandlePanEnabled;
- mEventData->mUpdateLeftSelectionPosition = isSmoothHandlePanEnabled;
- mEventData->mRightSelectionPosition = handlePosition;
- }
- }
-
- if( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition )
- {
- RepositionSelectionHandles();
-
- mEventData->mScrollAfterUpdatePosition = !isSmoothHandlePanEnabled;
- }
- }
- mEventData->mDecoratorUpdated = true;
- } // end ( HANDLE_SCROLLING == state )
-}
-
-void Controller::Impl::OnSelectEvent( const Event& event )
-{
- if( NULL == mEventData )
- {
- // Nothing to do if there is no text.
- return;
- }
-
- if( mEventData->mSelectionEnabled )
- {
- // Convert from control's coords to text's coords.
- const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
- const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
- // Calculates the logical position from the x,y coords.
- RepositionSelectionHandles( xPosition,
- yPosition,
- Controller::NoTextTap::HIGHLIGHT );
- }
-}
-
-void Controller::Impl::OnSelectAllEvent()
-{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "OnSelectAllEvent mEventData->mSelectionEnabled%s \n", mEventData->mSelectionEnabled?"true":"false");
-
- if( NULL == mEventData )
- {
- // Nothing to do if there is no text.
- return;
- }
-
- if( mEventData->mSelectionEnabled )
- {
- ChangeState( EventData::SELECTING );
-
- mEventData->mLeftSelectionPosition = 0u;
- mEventData->mRightSelectionPosition = mModel->mLogicalModel->mText.Count();
-
- mEventData->mScrollAfterUpdatePosition = true;
- mEventData->mUpdateLeftSelectionPosition = true;
- mEventData->mUpdateRightSelectionPosition = true;
- mEventData->mUpdateHighlightBox = true;
- }
-}
-
-void Controller::Impl::RetrieveSelection( std::string& selectedText, bool deleteAfterRetrieval )
-{
- if( mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition )
- {
- // Nothing to select if handles are in the same place.
- selectedText.clear();
+ // Nothing to select if handles are in the same place.
+ selectedText.clear();
return;
}
const bool handlesCrossed = mEventData->mLeftSelectionPosition > mEventData->mRightSelectionPosition;
//Get start and end position of selection
- const CharacterIndex startOfSelectedText = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
- const Length lengthOfSelectedText = ( handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition ) - startOfSelectedText;
+ const CharacterIndex startOfSelectedText = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
+ const Length lengthOfSelectedText = (handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition) - startOfSelectedText;
- Vector<Character>& utf32Characters = mModel->mLogicalModel->mText;
- const Length numberOfCharacters = utf32Characters.Count();
+ Vector<Character>& utf32Characters = mModel->mLogicalModel->mText;
+ const Length numberOfCharacters = utf32Characters.Count();
// Validate the start and end selection points
- if( ( startOfSelectedText + lengthOfSelectedText ) <= numberOfCharacters )
+ if((startOfSelectedText + lengthOfSelectedText) <= numberOfCharacters)
{
//Get text as a UTF8 string
- Utf32ToUtf8( &utf32Characters[startOfSelectedText], lengthOfSelectedText, selectedText );
+ Utf32ToUtf8(&utf32Characters[startOfSelectedText], lengthOfSelectedText, selectedText);
- if( deleteAfterRetrieval ) // Only delete text if copied successfully
+ if(deleteAfterRetrieval) // Only delete text if copied successfully
{
// Keep a copy of the current input style.
InputStyle currentInputStyle;
- currentInputStyle.Copy( mEventData->mInputStyle );
+ currentInputStyle.Copy(mEventData->mInputStyle);
// Set as input style the style of the first deleted character.
- mModel->mLogicalModel->RetrieveStyle( startOfSelectedText, mEventData->mInputStyle );
+ mModel->mLogicalModel->RetrieveStyle(startOfSelectedText, mEventData->mInputStyle);
// Compare if the input style has changed.
- const bool hasInputStyleChanged = !currentInputStyle.Equal( mEventData->mInputStyle );
+ const bool hasInputStyleChanged = !currentInputStyle.Equal(mEventData->mInputStyle);
- if( hasInputStyleChanged )
+ if(hasInputStyleChanged)
{
- const InputStyle::Mask styleChangedMask = currentInputStyle.GetInputStyleChangeMask( mEventData->mInputStyle );
+ const InputStyle::Mask styleChangedMask = currentInputStyle.GetInputStyleChangeMask(mEventData->mInputStyle);
// Queue the input style changed signal.
- mEventData->mInputStyleChangedQueue.PushBack( styleChangedMask );
+ mEventData->mInputStyleChangedQueue.PushBack(styleChangedMask);
}
- mModel->mLogicalModel->UpdateTextStyleRuns( startOfSelectedText, -static_cast<int>( lengthOfSelectedText ) );
+ mModel->mLogicalModel->UpdateTextStyleRuns(startOfSelectedText, -static_cast<int>(lengthOfSelectedText));
// Mark the paragraphs to be updated.
- if( Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() )
+ if(Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout())
{
- mTextUpdateInfo.mCharacterIndex = 0;
+ mTextUpdateInfo.mCharacterIndex = 0;
mTextUpdateInfo.mNumberOfCharactersToRemove = mTextUpdateInfo.mPreviousNumberOfCharacters;
- mTextUpdateInfo.mNumberOfCharactersToAdd = mTextUpdateInfo.mPreviousNumberOfCharacters - lengthOfSelectedText;
- mTextUpdateInfo.mClearAll = true;
+ mTextUpdateInfo.mNumberOfCharactersToAdd = mTextUpdateInfo.mPreviousNumberOfCharacters - lengthOfSelectedText;
+ mTextUpdateInfo.mClearAll = true;
}
else
{
- mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+ mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
}
// Delete text between handles
Vector<Character>::Iterator first = utf32Characters.Begin() + startOfSelectedText;
Vector<Character>::Iterator last = first + lengthOfSelectedText;
- utf32Characters.Erase( first, last );
+ utf32Characters.Erase(first, last);
// Will show the cursor at the first character of the selection.
mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
}
}
+void Controller::Impl::SetSelection(int start, int end)
+{
+ mEventData->mLeftSelectionPosition = start;
+ mEventData->mRightSelectionPosition = end;
+ mEventData->mUpdateCursorPosition = true;
+}
+
+std::pair<int, int> Controller::Impl::GetSelectionIndexes() const
+{
+ return {mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition};
+}
+
void Controller::Impl::ShowClipboard()
{
- if( mClipboard )
+ if(mClipboard)
{
mClipboard.ShowClipboard();
}
void Controller::Impl::HideClipboard()
{
- if( mClipboard && mClipboardHideEnabled )
+ if(mClipboard && mClipboardHideEnabled)
{
mClipboard.HideClipboard();
}
mClipboardHideEnabled = enable;
}
-bool Controller::Impl::CopyStringToClipboard( std::string& source )
+bool Controller::Impl::CopyStringToClipboard(const std::string& source)
{
//Send string to clipboard
- return ( mClipboard && mClipboard.SetItem( source ) );
+ return (mClipboard && mClipboard.SetItem(source));
}
-void Controller::Impl::SendSelectionToClipboard( bool deleteAfterSending )
+void Controller::Impl::SendSelectionToClipboard(bool deleteAfterSending)
{
std::string selectedText;
- RetrieveSelection( selectedText, deleteAfterSending );
- CopyStringToClipboard( selectedText );
- ChangeState( EventData::EDITING );
+ RetrieveSelection(selectedText, deleteAfterSending);
+ CopyStringToClipboard(selectedText);
+ ChangeState(EventData::EDITING);
}
void Controller::Impl::RequestGetTextFromClipboard()
{
- if ( mClipboard )
+ if(mClipboard)
{
mClipboard.RequestItem();
}
void Controller::Impl::RepositionSelectionHandles()
{
- CharacterIndex selectionStart = mEventData->mLeftSelectionPosition;
- CharacterIndex selectionEnd = mEventData->mRightSelectionPosition;
-
- if( selectionStart == selectionEnd )
- {
- // Nothing to select if handles are in the same place.
- return;
- }
-
- mEventData->mDecorator->ClearHighlights();
-
- const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
- const Length* const glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
- const GlyphInfo* const glyphsBuffer = mModel->mVisualModel->mGlyphs.Begin();
- const Vector2* const positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
- const Length* const charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
- const CharacterIndex* const glyphToCharacterBuffer = mModel->mVisualModel->mGlyphsToCharacters.Begin();
- const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mModel->mLogicalModel->mCharacterDirections.Count() ) ? mModel->mLogicalModel->mCharacterDirections.Begin() : NULL;
-
- const bool isLastCharacter = selectionEnd >= mModel->mLogicalModel->mText.Count();
- const CharacterDirection startDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + selectionStart ) );
- const CharacterDirection endDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + ( selectionEnd - ( isLastCharacter ? 1u : 0u ) ) ) );
-
- // Swap the indices if the start is greater than the end.
- const bool indicesSwapped = selectionStart > selectionEnd;
-
- // Tell the decorator to flip the selection handles if needed.
- mEventData->mDecorator->SetSelectionHandleFlipState( indicesSwapped, startDirection, endDirection );
-
- if( indicesSwapped )
- {
- std::swap( selectionStart, selectionEnd );
- }
-
- // Get the indices to the first and last selected glyphs.
- const CharacterIndex selectionEndMinusOne = selectionEnd - 1u;
- const GlyphIndex glyphStart = *( charactersToGlyphBuffer + selectionStart );
- const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + selectionEndMinusOne );
- const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + selectionEndMinusOne ) + ( ( numberOfGlyphs > 0 ) ? numberOfGlyphs - 1u : 0u );
-
- // Get the lines where the glyphs are laid-out.
- const LineRun* lineRun = mModel->mVisualModel->mLines.Begin();
-
- LineIndex lineIndex = 0u;
- Length numberOfLines = 0u;
- mModel->mVisualModel->GetNumberOfLines( glyphStart,
- 1u + glyphEnd - glyphStart,
- lineIndex,
- numberOfLines );
- const LineIndex firstLineIndex = lineIndex;
-
- // Create the structure to store some selection box info.
- Vector<SelectionBoxInfo> selectionBoxLinesInfo;
- selectionBoxLinesInfo.Resize( numberOfLines );
-
- SelectionBoxInfo* selectionBoxInfo = selectionBoxLinesInfo.Begin();
- selectionBoxInfo->minX = MAX_FLOAT;
- selectionBoxInfo->maxX = MIN_FLOAT;
-
- // Keep the min and max 'x' position to calculate the size and position of the highlighed text.
- float minHighlightX = std::numeric_limits<float>::max();
- float maxHighlightX = std::numeric_limits<float>::min();
- Size highLightSize;
- Vector2 highLightPosition; // The highlight position in decorator's coords.
-
- // Retrieve the first line and get the line's vertical offset, the line's height and the index to the last glyph.
-
- // The line's vertical offset of all the lines before the line where the first glyph is laid-out.
- selectionBoxInfo->lineOffset = CalculateLineOffset( mModel->mVisualModel->mLines,
- firstLineIndex );
-
- // Transform to decorator's (control) coords.
- selectionBoxInfo->lineOffset += mModel->mScrollPosition.y;
-
- lineRun += firstLineIndex;
-
- // The line height is the addition of the line ascender and the line descender.
- // However, the line descender has a negative value, hence the subtraction.
- selectionBoxInfo->lineHeight = lineRun->ascender - lineRun->descender;
-
- GlyphIndex lastGlyphOfLine = lineRun->glyphRun.glyphIndex + lineRun->glyphRun.numberOfGlyphs - 1u;
-
- // Check if the first glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
- const Length numberOfCharactersStart = *( charactersPerGlyphBuffer + glyphStart );
- bool splitStartGlyph = ( numberOfCharactersStart > 1u ) && HasLigatureMustBreak( mModel->mLogicalModel->GetScript( selectionStart ) );
-
- // Check if the last glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
- const Length numberOfCharactersEnd = *( charactersPerGlyphBuffer + glyphEnd );
- bool splitEndGlyph = ( glyphStart != glyphEnd ) && ( numberOfCharactersEnd > 1u ) && HasLigatureMustBreak( mModel->mLogicalModel->GetScript( selectionEndMinusOne ) );
-
- // The number of quads of the selection box.
- const unsigned int numberOfQuads = 1u + ( glyphEnd - glyphStart ) + ( ( numberOfLines > 1u ) ? 2u * numberOfLines : 0u );
- mEventData->mDecorator->ResizeHighlightQuads( numberOfQuads );
-
- // Count the actual number of quads.
- unsigned int actualNumberOfQuads = 0u;
- Vector4 quad;
-
- // Traverse the glyphs.
- for( GlyphIndex index = glyphStart; index <= glyphEnd; ++index )
- {
- const GlyphInfo& glyph = *( glyphsBuffer + index );
- const Vector2& position = *( positionsBuffer + index );
-
- if( splitStartGlyph )
- {
- // If the first glyph is a ligature that must be broken it may be needed to add only part of the glyph to the highlight box.
-
- const float glyphAdvance = glyph.advance / static_cast<float>( numberOfCharactersStart );
- const CharacterIndex interGlyphIndex = selectionStart - *( glyphToCharacterBuffer + glyphStart );
- // Get the direction of the character.
- CharacterDirection isCurrentRightToLeft = false;
- if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
- {
- isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + selectionStart );
- }
-
- // The end point could be in the middle of the ligature.
- // Calculate the number of characters selected.
- const Length numberOfCharacters = ( glyphStart == glyphEnd ) ? ( selectionEnd - selectionStart ) : ( numberOfCharactersStart - interGlyphIndex );
-
- quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x + glyphAdvance * static_cast<float>( isCurrentRightToLeft ? ( numberOfCharactersStart - interGlyphIndex - numberOfCharacters ) : interGlyphIndex );
- quad.y = selectionBoxInfo->lineOffset;
- quad.z = quad.x + static_cast<float>( numberOfCharacters ) * glyphAdvance;
- quad.w = selectionBoxInfo->lineOffset + selectionBoxInfo->lineHeight;
-
- // Store the min and max 'x' for each line.
- selectionBoxInfo->minX = std::min( selectionBoxInfo->minX, quad.x );
- selectionBoxInfo->maxX = std::max( selectionBoxInfo->maxX, quad.z );
-
- mEventData->mDecorator->AddHighlight( actualNumberOfQuads, quad );
- ++actualNumberOfQuads;
-
- splitStartGlyph = false;
- continue;
- }
-
- if( splitEndGlyph && ( index == glyphEnd ) )
- {
- // Equally, if the last glyph is a ligature that must be broken it may be needed to add only part of the glyph to the highlight box.
-
- const float glyphAdvance = glyph.advance / static_cast<float>( numberOfCharactersEnd );
- const CharacterIndex interGlyphIndex = selectionEnd - *( glyphToCharacterBuffer + glyphEnd );
- // Get the direction of the character.
- CharacterDirection isCurrentRightToLeft = false;
- if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
- {
- isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + selectionEnd );
- }
-
- const Length numberOfCharacters = numberOfCharactersEnd - interGlyphIndex;
-
- quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x + ( isCurrentRightToLeft ? ( glyphAdvance * static_cast<float>( numberOfCharacters ) ) : 0.f );
- quad.y = selectionBoxInfo->lineOffset;
- quad.z = quad.x + static_cast<float>( interGlyphIndex ) * glyphAdvance;
- quad.w = quad.y + selectionBoxInfo->lineHeight;
-
- // Store the min and max 'x' for each line.
- selectionBoxInfo->minX = std::min( selectionBoxInfo->minX, quad.x );
- selectionBoxInfo->maxX = std::max( selectionBoxInfo->maxX, quad.z );
-
- mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
- quad );
- ++actualNumberOfQuads;
-
- splitEndGlyph = false;
- continue;
- }
-
- quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x;
- quad.y = selectionBoxInfo->lineOffset;
- quad.z = quad.x + glyph.advance;
- quad.w = quad.y + selectionBoxInfo->lineHeight;
-
- // Store the min and max 'x' for each line.
- selectionBoxInfo->minX = std::min( selectionBoxInfo->minX, quad.x );
- selectionBoxInfo->maxX = std::max( selectionBoxInfo->maxX, quad.z );
-
- mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
- quad );
- ++actualNumberOfQuads;
-
- // Whether to retrieve the next line.
- if( index == lastGlyphOfLine )
- {
- ++lineIndex;
- if( lineIndex < firstLineIndex + numberOfLines )
- {
- // Retrieve the next line.
- ++lineRun;
-
- // Get the last glyph of the new line.
- lastGlyphOfLine = lineRun->glyphRun.glyphIndex + lineRun->glyphRun.numberOfGlyphs - 1u;
-
- // Keep the offset and height of the current selection box.
- const float currentLineOffset = selectionBoxInfo->lineOffset;
- const float currentLineHeight = selectionBoxInfo->lineHeight;
-
- // Get the selection box info for the next line.
- ++selectionBoxInfo;
-
- selectionBoxInfo->minX = MAX_FLOAT;
- selectionBoxInfo->maxX = MIN_FLOAT;
-
- // Update the line's vertical offset.
- selectionBoxInfo->lineOffset = currentLineOffset + currentLineHeight;
-
- // The line height is the addition of the line ascender and the line descender.
- // However, the line descender has a negative value, hence the subtraction.
- selectionBoxInfo->lineHeight = lineRun->ascender - lineRun->descender;
- }
- }
- }
-
- // Traverses all the lines and updates the min and max 'x' positions and the total height.
- // The final width is calculated after 'boxifying' the selection.
- for( Vector<SelectionBoxInfo>::ConstIterator it = selectionBoxLinesInfo.Begin(),
- endIt = selectionBoxLinesInfo.End();
- it != endIt;
- ++it )
- {
- const SelectionBoxInfo& info = *it;
-
- // Update the size of the highlighted text.
- highLightSize.height += info.lineHeight;
- minHighlightX = std::min( minHighlightX, info.minX );
- maxHighlightX = std::max( maxHighlightX, info.maxX );
- }
-
- // Add extra geometry to 'boxify' the selection.
-
- if( 1u < numberOfLines )
- {
- // Boxify the first line.
- lineRun = mModel->mVisualModel->mLines.Begin() + firstLineIndex;
- const SelectionBoxInfo& firstSelectionBoxLineInfo = *( selectionBoxLinesInfo.Begin() );
-
- bool boxifyBegin = ( LTR != lineRun->direction ) && ( LTR != startDirection );
- bool boxifyEnd = ( LTR == lineRun->direction ) && ( LTR == startDirection );
-
- if( boxifyBegin )
- {
- quad.x = 0.f;
- quad.y = firstSelectionBoxLineInfo.lineOffset;
- quad.z = firstSelectionBoxLineInfo.minX;
- quad.w = firstSelectionBoxLineInfo.lineOffset + firstSelectionBoxLineInfo.lineHeight;
-
- // Boxify at the beginning of the line.
- mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
- quad );
- ++actualNumberOfQuads;
-
- // Update the size of the highlighted text.
- minHighlightX = 0.f;
- }
-
- if( boxifyEnd )
- {
- quad.x = firstSelectionBoxLineInfo.maxX;
- quad.y = firstSelectionBoxLineInfo.lineOffset;
- quad.z = mModel->mVisualModel->mControlSize.width;
- quad.w = firstSelectionBoxLineInfo.lineOffset + firstSelectionBoxLineInfo.lineHeight;
-
- // Boxify at the end of the line.
- mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
- quad );
- ++actualNumberOfQuads;
-
- // Update the size of the highlighted text.
- maxHighlightX = mModel->mVisualModel->mControlSize.width;
- }
-
- // Boxify the central lines.
- if( 2u < numberOfLines )
- {
- for( Vector<SelectionBoxInfo>::ConstIterator it = selectionBoxLinesInfo.Begin() + 1u,
- endIt = selectionBoxLinesInfo.End() - 1u;
- it != endIt;
- ++it )
- {
- const SelectionBoxInfo& info = *it;
-
- quad.x = 0.f;
- quad.y = info.lineOffset;
- quad.z = info.minX;
- quad.w = info.lineOffset + info.lineHeight;
-
- mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
- quad );
- ++actualNumberOfQuads;
-
- quad.x = info.maxX;
- quad.y = info.lineOffset;
- quad.z = mModel->mVisualModel->mControlSize.width;
- quad.w = info.lineOffset + info.lineHeight;
-
- mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
- quad );
- ++actualNumberOfQuads;
- }
-
- // Update the size of the highlighted text.
- minHighlightX = 0.f;
- maxHighlightX = mModel->mVisualModel->mControlSize.width;
- }
-
- // Boxify the last line.
- lineRun = mModel->mVisualModel->mLines.Begin() + firstLineIndex + numberOfLines - 1u;
- const SelectionBoxInfo& lastSelectionBoxLineInfo = *( selectionBoxLinesInfo.End() - 1u );
-
- boxifyBegin = ( LTR == lineRun->direction ) && ( LTR == endDirection );
- boxifyEnd = ( LTR != lineRun->direction ) && ( LTR != endDirection );
-
- if( boxifyBegin )
- {
- quad.x = 0.f;
- quad.y = lastSelectionBoxLineInfo.lineOffset;
- quad.z = lastSelectionBoxLineInfo.minX;
- quad.w = lastSelectionBoxLineInfo.lineOffset + lastSelectionBoxLineInfo.lineHeight;
-
- // Boxify at the beginning of the line.
- mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
- quad );
- ++actualNumberOfQuads;
-
- // Update the size of the highlighted text.
- minHighlightX = 0.f;
- }
-
- if( boxifyEnd )
- {
- quad.x = lastSelectionBoxLineInfo.maxX;
- quad.y = lastSelectionBoxLineInfo.lineOffset;
- quad.z = mModel->mVisualModel->mControlSize.width;
- quad.w = lastSelectionBoxLineInfo.lineOffset + lastSelectionBoxLineInfo.lineHeight;
-
- // Boxify at the end of the line.
- mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
- quad );
- ++actualNumberOfQuads;
-
- // Update the size of the highlighted text.
- maxHighlightX = mModel->mVisualModel->mControlSize.width;
- }
- }
-
- // Set the actual number of quads.
- mEventData->mDecorator->ResizeHighlightQuads( actualNumberOfQuads );
-
- // Sets the highlight's size and position. In decorator's coords.
- // The highlight's height has been calculated above (before 'boxifying' the highlight).
- highLightSize.width = maxHighlightX - minHighlightX;
-
- highLightPosition.x = minHighlightX;
- const SelectionBoxInfo& firstSelectionBoxLineInfo = *( selectionBoxLinesInfo.Begin() );
- highLightPosition.y = firstSelectionBoxLineInfo.lineOffset;
-
- mEventData->mDecorator->SetHighLightBox( highLightPosition, highLightSize, static_cast<float>( mModel->GetOutlineWidth() ) );
-
- if( !mEventData->mDecorator->IsSmoothHandlePanEnabled() )
- {
- CursorInfo primaryCursorInfo;
- GetCursorPosition( mEventData->mLeftSelectionPosition,
- primaryCursorInfo );
-
- const Vector2 primaryPosition = primaryCursorInfo.primaryPosition + mModel->mScrollPosition;
-
- mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE,
- primaryPosition.x,
- primaryCursorInfo.lineOffset + mModel->mScrollPosition.y,
- primaryCursorInfo.lineHeight );
-
- CursorInfo secondaryCursorInfo;
- GetCursorPosition( mEventData->mRightSelectionPosition,
- secondaryCursorInfo );
-
- const Vector2 secondaryPosition = secondaryCursorInfo.primaryPosition + mModel->mScrollPosition;
-
- mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE,
- secondaryPosition.x,
- secondaryCursorInfo.lineOffset + mModel->mScrollPosition.y,
- secondaryCursorInfo.lineHeight );
- }
-
- // Cursor to be positioned at end of selection so if selection interrupted and edit mode restarted the cursor will be at end of selection
- mEventData->mPrimaryCursorPosition = ( indicesSwapped ) ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition;
-
- // Set the flag to update the decorator.
- mEventData->mDecoratorUpdated = true;
+ SelectionHandleController::Reposition(*this);
}
-
-void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY, Controller::NoTextTap::Action action )
+void Controller::Impl::RepositionSelectionHandles(float visualX, float visualY, Controller::NoTextTap::Action action)
{
- if( NULL == mEventData )
- {
- // Nothing to do if there is no text input.
- return;
- }
-
- if( IsShowingPlaceholderText() )
- {
- // Nothing to do if there is the place-holder text.
- return;
- }
-
- const Length numberOfGlyphs = mModel->mVisualModel->mGlyphs.Count();
- const Length numberOfLines = mModel->mVisualModel->mLines.Count();
- if( ( 0 == numberOfGlyphs ) ||
- ( 0 == numberOfLines ) )
- {
- // Nothing to do if there is no text.
- return;
- }
-
- // Find which word was selected
- CharacterIndex selectionStart( 0 );
- CharacterIndex selectionEnd( 0 );
- CharacterIndex noTextHitIndex( 0 );
- const bool characterHit = FindSelectionIndices( mModel->mVisualModel,
- mModel->mLogicalModel,
- mMetrics,
- visualX,
- visualY,
- selectionStart,
- selectionEnd,
- noTextHitIndex );
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p selectionStart %d selectionEnd %d\n", this, selectionStart, selectionEnd );
-
- if( characterHit || ( Controller::NoTextTap::HIGHLIGHT == action ) )
- {
- ChangeState( EventData::SELECTING );
-
- mEventData->mLeftSelectionPosition = selectionStart;
- mEventData->mRightSelectionPosition = selectionEnd;
-
- mEventData->mUpdateLeftSelectionPosition = true;
- mEventData->mUpdateRightSelectionPosition = true;
- mEventData->mUpdateHighlightBox = true;
-
- // It may happen an IMF commit event arrives before the selection event
- // if the IMF manager is in pre-edit state. The commit event will set the
- // mEventData->mUpdateCursorPosition flag to true. If it's not set back
- // to false, the highlight box won't be updated.
- mEventData->mUpdateCursorPosition = false;
-
- mEventData->mScrollAfterUpdatePosition = ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition );
- }
- else if( Controller::NoTextTap::SHOW_SELECTION_POPUP == action )
- {
- // Nothing to select. i.e. a white space, out of bounds
- ChangeState( EventData::EDITING_WITH_POPUP );
-
- mEventData->mPrimaryCursorPosition = noTextHitIndex;
-
- mEventData->mUpdateCursorPosition = true;
- mEventData->mUpdateGrabHandlePosition = true;
- mEventData->mScrollAfterUpdatePosition = true;
- mEventData->mUpdateInputStyle = true;
- }
- else if( Controller::NoTextTap::NO_ACTION == action )
- {
- // Nothing to select. i.e. a white space, out of bounds
- mEventData->mPrimaryCursorPosition = noTextHitIndex;
-
- mEventData->mUpdateCursorPosition = true;
- mEventData->mUpdateGrabHandlePosition = true;
- mEventData->mScrollAfterUpdatePosition = true;
- mEventData->mUpdateInputStyle = true;
- }
+ SelectionHandleController::Reposition(*this, visualX, visualY, action);
}
void Controller::Impl::SetPopupButtons()
* If EDITING_WITH_POPUP : SELECT & SELECT_ALL
*/
+ bool isEditable = IsEditable();
TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::NONE;
- if( EventData::SELECTING == mEventData->mState )
+ if(EventData::SELECTING == mEventData->mState)
{
- buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::CUT | TextSelectionPopup::COPY );
+ buttonsToShow = TextSelectionPopup::Buttons(TextSelectionPopup::COPY);
+ if(isEditable)
+ {
+ buttonsToShow = TextSelectionPopup::Buttons(buttonsToShow | TextSelectionPopup::CUT);
+ }
- if( !IsClipboardEmpty() )
+ if(!IsClipboardEmpty())
{
- buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
- buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
+ if(isEditable)
+ {
+ buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::PASTE));
+ }
+ buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::CLIPBOARD));
}
- if( !mEventData->mAllTextSelected )
+ if(!mEventData->mAllTextSelected)
{
- buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::SELECT_ALL ) );
+ buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::SELECT_ALL));
}
}
- else if( EventData::EDITING_WITH_POPUP == mEventData->mState )
+ else if(EventData::EDITING_WITH_POPUP == mEventData->mState)
{
- if( mModel->mLogicalModel->mText.Count() && !IsShowingPlaceholderText() )
+ if(mModel->mLogicalModel->mText.Count() && !IsShowingPlaceholderText())
{
- buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL );
+ buttonsToShow = TextSelectionPopup::Buttons(TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL);
}
- if( !IsClipboardEmpty() )
+ if(!IsClipboardEmpty())
{
- buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
- buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
+ if(isEditable)
+ {
+ buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::PASTE));
+ }
+ buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::CLIPBOARD));
}
}
- else if( EventData::EDITING_WITH_PASTE_POPUP == mEventData->mState )
+ else if(EventData::EDITING_WITH_PASTE_POPUP == mEventData->mState)
{
- if ( !IsClipboardEmpty() )
+ if(!IsClipboardEmpty())
{
- buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
- buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
+ if(isEditable)
+ {
+ buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::PASTE));
+ }
+ buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::CLIPBOARD));
}
}
- mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow );
+ mEventData->mDecorator->SetEnabledPopupButtons(buttonsToShow);
}
-void Controller::Impl::ChangeState( EventData::State newState )
+void Controller::Impl::ChangeState(EventData::State newState)
{
- if( NULL == mEventData )
+ if(NULL == mEventData)
{
// Nothing to do if there is no text input.
return;
}
- DALI_LOG_INFO( gLogFilter, Debug::General, "ChangeState state:%d newstate:%d\n", mEventData->mState, newState );
+ DALI_LOG_INFO(gLogFilter, Debug::General, "ChangeState state:%d newstate:%d\n", mEventData->mState, newState);
- if( mEventData->mState != newState )
+ if(mEventData->mState != newState)
{
mEventData->mPreviousState = mEventData->mState;
- mEventData->mState = newState;
+ mEventData->mState = newState;
- switch( mEventData->mState )
+ switch(mEventData->mState)
{
case EventData::INACTIVE:
{
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_NONE);
mEventData->mDecorator->StopCursorBlink();
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHighlightActive( false );
- mEventData->mDecorator->SetPopupActive( false );
+ mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+ mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHighlightActive(false);
+ mEventData->mDecorator->SetPopupActive(false);
mEventData->mDecoratorUpdated = true;
break;
}
case EventData::INTERRUPTED:
{
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHighlightActive( false );
- mEventData->mDecorator->SetPopupActive( false );
+ mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+ mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHighlightActive(false);
+ mEventData->mDecorator->SetPopupActive(false);
mEventData->mDecoratorUpdated = true;
break;
}
case EventData::SELECTING:
{
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_NONE);
mEventData->mDecorator->StopCursorBlink();
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
- mEventData->mDecorator->SetHighlightActive( true );
- if( mEventData->mGrabHandlePopupEnabled )
+ mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+ if(mEventData->mGrabHandleEnabled)
+ {
+ mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, true);
+ mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, true);
+ }
+ mEventData->mDecorator->SetHighlightActive(true);
+ if(mEventData->mGrabHandlePopupEnabled)
{
SetPopupButtons();
- mEventData->mDecorator->SetPopupActive( true );
+ mEventData->mDecorator->SetPopupActive(true);
}
mEventData->mDecoratorUpdated = true;
break;
}
case EventData::EDITING:
{
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
- if( mEventData->mCursorBlinkEnabled )
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
+ if(mEventData->mCursorBlinkEnabled)
{
mEventData->mDecorator->StartCursorBlink();
}
// Grab handle is not shown until a tap is received whilst EDITING
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHighlightActive( false );
- if( mEventData->mGrabHandlePopupEnabled )
+ mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+ mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHighlightActive(false);
+ if(mEventData->mGrabHandlePopupEnabled)
{
- mEventData->mDecorator->SetPopupActive( false );
+ mEventData->mDecorator->SetPopupActive(false);
}
mEventData->mDecoratorUpdated = true;
break;
}
case EventData::EDITING_WITH_POPUP:
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_POPUP \n", newState );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "EDITING_WITH_POPUP \n", newState);
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
- if( mEventData->mCursorBlinkEnabled )
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
+ if(mEventData->mCursorBlinkEnabled)
{
mEventData->mDecorator->StartCursorBlink();
}
- if( mEventData->mSelectionEnabled )
+ if(mEventData->mSelectionEnabled)
{
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHighlightActive( false );
+ mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHighlightActive(false);
}
- else
+ else if(mEventData->mGrabHandleEnabled)
{
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+ mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, true);
}
- if( mEventData->mGrabHandlePopupEnabled )
+ if(mEventData->mGrabHandlePopupEnabled)
{
SetPopupButtons();
- mEventData->mDecorator->SetPopupActive( true );
+ mEventData->mDecorator->SetPopupActive(true);
}
mEventData->mDecoratorUpdated = true;
break;
}
case EventData::EDITING_WITH_GRAB_HANDLE:
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_GRAB_HANDLE \n", newState );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "EDITING_WITH_GRAB_HANDLE \n", newState);
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
- if( mEventData->mCursorBlinkEnabled )
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
+ if(mEventData->mCursorBlinkEnabled)
{
mEventData->mDecorator->StartCursorBlink();
}
// Grab handle is not shown until a tap is received whilst EDITING
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHighlightActive( false );
- if( mEventData->mGrabHandlePopupEnabled )
+ if(mEventData->mGrabHandleEnabled)
{
- mEventData->mDecorator->SetPopupActive( false );
+ mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, true);
+ }
+ mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHighlightActive(false);
+ if(mEventData->mGrabHandlePopupEnabled)
+ {
+ mEventData->mDecorator->SetPopupActive(false);
}
mEventData->mDecoratorUpdated = true;
break;
}
case EventData::SELECTION_HANDLE_PANNING:
{
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_NONE);
mEventData->mDecorator->StopCursorBlink();
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
- mEventData->mDecorator->SetHighlightActive( true );
- if( mEventData->mGrabHandlePopupEnabled )
+ mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+ if(mEventData->mGrabHandleEnabled)
+ {
+ mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, true);
+ mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, true);
+ }
+ mEventData->mDecorator->SetHighlightActive(true);
+ if(mEventData->mGrabHandlePopupEnabled)
{
- mEventData->mDecorator->SetPopupActive( false );
+ mEventData->mDecorator->SetPopupActive(false);
}
mEventData->mDecoratorUpdated = true;
break;
}
case EventData::GRAB_HANDLE_PANNING:
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "GRAB_HANDLE_PANNING \n", newState );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "GRAB_HANDLE_PANNING \n", newState);
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
- if( mEventData->mCursorBlinkEnabled )
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
+ if(mEventData->mCursorBlinkEnabled)
{
mEventData->mDecorator->StartCursorBlink();
}
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHighlightActive( false );
- if( mEventData->mGrabHandlePopupEnabled )
+ if(mEventData->mGrabHandleEnabled)
{
- mEventData->mDecorator->SetPopupActive( false );
+ mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, true);
+ }
+ mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHighlightActive(false);
+ if(mEventData->mGrabHandlePopupEnabled)
+ {
+ mEventData->mDecorator->SetPopupActive(false);
}
mEventData->mDecoratorUpdated = true;
break;
}
case EventData::EDITING_WITH_PASTE_POPUP:
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_PASTE_POPUP \n", newState );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "EDITING_WITH_PASTE_POPUP \n", newState);
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
- if( mEventData->mCursorBlinkEnabled )
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
+ if(mEventData->mCursorBlinkEnabled)
{
mEventData->mDecorator->StartCursorBlink();
}
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHighlightActive( false );
+ if(mEventData->mGrabHandleEnabled)
+ {
+ mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, true);
+ }
+ mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHighlightActive(false);
- if( mEventData->mGrabHandlePopupEnabled )
+ if(mEventData->mGrabHandlePopupEnabled)
{
SetPopupButtons();
- mEventData->mDecorator->SetPopupActive( true );
+ mEventData->mDecorator->SetPopupActive(true);
}
mEventData->mDecoratorUpdated = true;
break;
}
case EventData::TEXT_PANNING:
{
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_NONE);
mEventData->mDecorator->StopCursorBlink();
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
- if( mEventData->mDecorator->IsHandleActive( LEFT_SELECTION_HANDLE ) ||
- mEventData->mDecorator->IsHandleActive( RIGHT_SELECTION_HANDLE ) )
+ mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+ if(mEventData->mDecorator->IsHandleActive(LEFT_SELECTION_HANDLE) ||
+ mEventData->mDecorator->IsHandleActive(RIGHT_SELECTION_HANDLE))
{
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
- mEventData->mDecorator->SetHighlightActive( true );
+ mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+ mEventData->mDecorator->SetHighlightActive(true);
}
- if( mEventData->mGrabHandlePopupEnabled )
+ if(mEventData->mGrabHandlePopupEnabled)
{
- mEventData->mDecorator->SetPopupActive( false );
+ mEventData->mDecorator->SetPopupActive(false);
}
mEventData->mDecoratorUpdated = true;
}
}
-void Controller::Impl::GetCursorPosition( CharacterIndex logical,
- CursorInfo& cursorInfo )
+void Controller::Impl::GetCursorPosition(CharacterIndex logical,
+ CursorInfo& cursorInfo)
{
- if( !IsShowingRealText() )
+ if(!IsShowingRealText())
{
// Do not want to use the place-holder text to set the cursor position.
// If there is no font's family set, use the default font.
// Use the current alignment to place the cursor at the beginning, center or end of the box.
- cursorInfo.lineOffset = 0.f;
- cursorInfo.lineHeight = GetDefaultFontLineHeight();
+ cursorInfo.lineOffset = 0.f;
+ cursorInfo.lineHeight = GetDefaultFontLineHeight();
cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
- switch( mModel->mHorizontalAlignment )
+ bool isRTL = false;
+ if(mModel->mMatchSystemLanguageDirection)
+ {
+ isRTL = mLayoutDirection == LayoutDirection::RIGHT_TO_LEFT;
+ }
+
+ switch(mModel->mHorizontalAlignment)
{
- case Text::HorizontalAlignment::BEGIN :
+ case Text::HorizontalAlignment::BEGIN:
{
- cursorInfo.primaryPosition.x = 0.f;
+ if(isRTL)
+ {
+ cursorInfo.primaryPosition.x = mModel->mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
+ }
+ else
+ {
+ cursorInfo.primaryPosition.x = 0.f;
+ }
break;
}
case Text::HorizontalAlignment::CENTER:
{
- cursorInfo.primaryPosition.x = floorf( 0.5f * mModel->mVisualModel->mControlSize.width );
+ cursorInfo.primaryPosition.x = floorf(0.5f * mModel->mVisualModel->mControlSize.width);
break;
}
case Text::HorizontalAlignment::END:
{
- cursorInfo.primaryPosition.x = mModel->mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
+ if(isRTL)
+ {
+ cursorInfo.primaryPosition.x = 0.f;
+ }
+ else
+ {
+ cursorInfo.primaryPosition.x = mModel->mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
+ }
break;
}
}
return;
}
- const bool isMultiLine = ( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() );
+ const bool isMultiLine = (Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout());
GetCursorPositionParameters parameters;
- parameters.visualModel = mModel->mVisualModel;
+ parameters.visualModel = mModel->mVisualModel;
parameters.logicalModel = mModel->mLogicalModel;
- parameters.metrics = mMetrics;
- parameters.logical = logical;
- parameters.isMultiline = isMultiLine;
+ parameters.metrics = mMetrics;
+ parameters.logical = logical;
+ parameters.isMultiline = isMultiLine;
- Text::GetCursorPosition( parameters,
- cursorInfo );
+ Text::GetCursorPosition(parameters,
+ cursorInfo);
// Adds Outline offset.
- const float outlineWidth = static_cast<float>( mModel->GetOutlineWidth() );
+ const float outlineWidth = static_cast<float>(mModel->GetOutlineWidth());
cursorInfo.primaryPosition.x += outlineWidth;
cursorInfo.primaryPosition.y += outlineWidth;
cursorInfo.secondaryPosition.x += outlineWidth;
cursorInfo.secondaryPosition.y += outlineWidth;
- if( isMultiLine )
+ if(isMultiLine)
{
// If the text is editable and multi-line, the cursor position after a white space shouldn't exceed the boundaries of the text control.
// Note the white spaces laid-out at the end of the line might exceed the boundaries of the control.
// The reason is a wrapped line must not start with a white space so they are laid-out at the end of the line.
- if( 0.f > cursorInfo.primaryPosition.x )
+ if(0.f > cursorInfo.primaryPosition.x)
{
cursorInfo.primaryPosition.x = 0.f;
}
- const float edgeWidth = mModel->mVisualModel->mControlSize.width - static_cast<float>( mEventData->mDecorator->GetCursorWidth() );
- if( cursorInfo.primaryPosition.x > edgeWidth )
+ const float edgeWidth = mModel->mVisualModel->mControlSize.width - static_cast<float>(mEventData->mDecorator->GetCursorWidth());
+ if(cursorInfo.primaryPosition.x > edgeWidth)
{
cursorInfo.primaryPosition.x = edgeWidth;
}
}
}
-CharacterIndex Controller::Impl::CalculateNewCursorIndex( CharacterIndex index ) const
+CharacterIndex Controller::Impl::CalculateNewCursorIndex(CharacterIndex index) const
{
- if( NULL == mEventData )
+ if(NULL == mEventData)
{
// Nothing to do if there is no text input.
return 0u;
CharacterIndex cursorIndex = mEventData->mPrimaryCursorPosition;
- const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
- const Length* const charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
+ const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
+ const Length* const charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
- GlyphIndex glyphIndex = *( charactersToGlyphBuffer + index );
- Length numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex );
+ GlyphIndex glyphIndex = *(charactersToGlyphBuffer + index);
+ Length numberOfCharacters = *(charactersPerGlyphBuffer + glyphIndex);
- if( numberOfCharacters > 1u )
+ if(numberOfCharacters > 1u)
{
- const Script script = mModel->mLogicalModel->GetScript( index );
- if( HasLigatureMustBreak( script ) )
+ const Script script = mModel->mLogicalModel->GetScript(index);
+ if(HasLigatureMustBreak(script))
{
// Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ﻻ, ...
numberOfCharacters = 1u;
}
else
{
- while( 0u == numberOfCharacters )
+ while(0u == numberOfCharacters)
{
++glyphIndex;
- numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex );
+ numberOfCharacters = *(charactersPerGlyphBuffer + glyphIndex);
}
}
- if( index < mEventData->mPrimaryCursorPosition )
+ if(index < mEventData->mPrimaryCursorPosition)
{
cursorIndex -= numberOfCharacters;
}
return cursorIndex;
}
-void Controller::Impl::UpdateCursorPosition( const CursorInfo& cursorInfo )
+void Controller::Impl::UpdateCursorPosition(const CursorInfo& cursorInfo)
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::UpdateCursorPosition %p\n", this );
- if( NULL == mEventData )
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::UpdateCursorPosition %p\n", this);
+ if(NULL == mEventData)
{
// Nothing to do if there is no text input.
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::UpdateCursorPosition no event data\n" );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::UpdateCursorPosition no event data\n");
return;
}
const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition;
- mEventData->mDecorator->SetGlyphOffset( PRIMARY_CURSOR, cursorInfo.glyphOffset );
+ mEventData->mDecorator->SetGlyphOffset(PRIMARY_CURSOR, cursorInfo.glyphOffset);
// Sets the cursor position.
- mEventData->mDecorator->SetPosition( PRIMARY_CURSOR,
- cursorPosition.x,
- cursorPosition.y,
- cursorInfo.primaryCursorHeight,
- cursorInfo.lineHeight );
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Primary cursor position: %f,%f\n", cursorPosition.x, cursorPosition.y );
+ mEventData->mDecorator->SetPosition(PRIMARY_CURSOR,
+ cursorPosition.x,
+ cursorPosition.y,
+ cursorInfo.primaryCursorHeight,
+ cursorInfo.lineHeight);
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Primary cursor position: %f,%f\n", cursorPosition.x, cursorPosition.y);
- if( mEventData->mUpdateGrabHandlePosition )
+ if(mEventData->mUpdateGrabHandlePosition)
{
// Sets the grab handle position.
- mEventData->mDecorator->SetPosition( GRAB_HANDLE,
- cursorPosition.x,
- cursorInfo.lineOffset + mModel->mScrollPosition.y,
- cursorInfo.lineHeight );
+ mEventData->mDecorator->SetPosition(GRAB_HANDLE,
+ cursorPosition.x,
+ cursorInfo.lineOffset + mModel->mScrollPosition.y,
+ cursorInfo.lineHeight);
}
- if( cursorInfo.isSecondaryCursor )
+ if(cursorInfo.isSecondaryCursor)
{
- mEventData->mDecorator->SetPosition( SECONDARY_CURSOR,
- cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x,
- cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y,
- cursorInfo.secondaryCursorHeight,
- cursorInfo.lineHeight );
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x, cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y );
+ mEventData->mDecorator->SetPosition(SECONDARY_CURSOR,
+ cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x,
+ cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y,
+ cursorInfo.secondaryCursorHeight,
+ cursorInfo.lineHeight);
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x, cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y);
}
// Set which cursors are active according the state.
- if( EventData::IsEditingState( mEventData->mState ) || ( EventData::GRAB_HANDLE_PANNING == mEventData->mState ) )
+ if(EventData::IsEditingState(mEventData->mState) || (EventData::GRAB_HANDLE_PANNING == mEventData->mState))
{
- if( cursorInfo.isSecondaryCursor )
+ if(cursorInfo.isSecondaryCursor)
{
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_BOTH );
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_BOTH);
}
else
{
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
}
}
else
{
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+ mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_NONE);
}
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::UpdateCursorPosition\n" );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::UpdateCursorPosition\n");
}
-void Controller::Impl::UpdateSelectionHandle( HandleType handleType,
- const CursorInfo& cursorInfo )
+void Controller::Impl::UpdateSelectionHandle(HandleType handleType,
+ const CursorInfo& cursorInfo)
{
- if( ( LEFT_SELECTION_HANDLE != handleType ) &&
- ( RIGHT_SELECTION_HANDLE != handleType ) )
- {
- return;
- }
-
- const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition;
-
- // Sets the handle's position.
- mEventData->mDecorator->SetPosition( handleType,
- cursorPosition.x,
- cursorInfo.lineOffset + mModel->mScrollPosition.y,
- cursorInfo.lineHeight );
-
- // If selection handle at start of the text and other at end of the text then all text is selected.
- const CharacterIndex startOfSelection = std::min( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
- const CharacterIndex endOfSelection = std::max ( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
- mEventData->mAllTextSelected = ( startOfSelection == 0 ) && ( endOfSelection == mModel->mLogicalModel->mText.Count() );
+ SelectionHandleController::Update(*this, handleType, cursorInfo);
}
-void Controller::Impl::ClampHorizontalScroll( const Vector2& layoutSize )
+void Controller::Impl::ClampHorizontalScroll(const Vector2& layoutSize)
{
// Clamp between -space & -alignment offset.
- if( layoutSize.width > mModel->mVisualModel->mControlSize.width )
+ if(layoutSize.width > mModel->mVisualModel->mControlSize.width)
{
- const float space = ( layoutSize.width - mModel->mVisualModel->mControlSize.width ) + mModel->mAlignmentOffset;
- mModel->mScrollPosition.x = ( mModel->mScrollPosition.x < -space ) ? -space : mModel->mScrollPosition.x;
- mModel->mScrollPosition.x = ( mModel->mScrollPosition.x > -mModel->mAlignmentOffset ) ? -mModel->mAlignmentOffset : mModel->mScrollPosition.x;
+ const float space = (layoutSize.width - mModel->mVisualModel->mControlSize.width) + mModel->mAlignmentOffset;
+ mModel->mScrollPosition.x = (mModel->mScrollPosition.x < -space) ? -space : mModel->mScrollPosition.x;
+ mModel->mScrollPosition.x = (mModel->mScrollPosition.x > -mModel->mAlignmentOffset) ? -mModel->mAlignmentOffset : mModel->mScrollPosition.x;
mEventData->mDecoratorUpdated = true;
}
}
}
-void Controller::Impl::ClampVerticalScroll( const Vector2& layoutSize )
+void Controller::Impl::ClampVerticalScroll(const Vector2& layoutSize)
{
- if( Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() )
+ if(Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout())
{
// Nothing to do if the text is single line.
return;
}
// Clamp between -space & 0.
- if( layoutSize.height > mModel->mVisualModel->mControlSize.height )
+ if(layoutSize.height > mModel->mVisualModel->mControlSize.height)
{
- const float space = ( layoutSize.height - mModel->mVisualModel->mControlSize.height );
- mModel->mScrollPosition.y = ( mModel->mScrollPosition.y < -space ) ? -space : mModel->mScrollPosition.y;
- mModel->mScrollPosition.y = ( mModel->mScrollPosition.y > 0.f ) ? 0.f : mModel->mScrollPosition.y;
+ const float space = (layoutSize.height - mModel->mVisualModel->mControlSize.height);
+ mModel->mScrollPosition.y = (mModel->mScrollPosition.y < -space) ? -space : mModel->mScrollPosition.y;
+ mModel->mScrollPosition.y = (mModel->mScrollPosition.y > 0.f) ? 0.f : mModel->mScrollPosition.y;
mEventData->mDecoratorUpdated = true;
}
}
}
-void Controller::Impl::ScrollToMakePositionVisible( const Vector2& position, float lineHeight )
+void Controller::Impl::ScrollToMakePositionVisible(const Vector2& position, float lineHeight)
{
- const float cursorWidth = mEventData->mDecorator ? static_cast<float>( mEventData->mDecorator->GetCursorWidth() ) : 0.f;
+ const float cursorWidth = mEventData->mDecorator ? static_cast<float>(mEventData->mDecorator->GetCursorWidth()) : 0.f;
// position is in actor's coords.
const float positionEndX = position.x + cursorWidth;
// Transform the position to decorator coords.
const float decoratorPositionBeginX = position.x + mModel->mScrollPosition.x;
- const float decoratorPositionEndX = positionEndX + mModel->mScrollPosition.x;
+ const float decoratorPositionEndX = positionEndX + mModel->mScrollPosition.x;
const float decoratorPositionBeginY = position.y + mModel->mScrollPosition.y;
- const float decoratorPositionEndY = positionEndY + mModel->mScrollPosition.y;
+ const float decoratorPositionEndY = positionEndY + mModel->mScrollPosition.y;
- if( decoratorPositionBeginX < 0.f )
+ if(decoratorPositionBeginX < 0.f)
{
mModel->mScrollPosition.x = -position.x;
}
- else if( decoratorPositionEndX > mModel->mVisualModel->mControlSize.width )
+ else if(decoratorPositionEndX > mModel->mVisualModel->mControlSize.width)
{
mModel->mScrollPosition.x = mModel->mVisualModel->mControlSize.width - positionEndX;
}
- if( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() )
+ if(Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout())
{
- if( decoratorPositionBeginY < 0.f )
+ if(decoratorPositionBeginY < 0.f)
{
mModel->mScrollPosition.y = -position.y;
}
- else if( decoratorPositionEndY > mModel->mVisualModel->mControlSize.height )
+ else if(decoratorPositionEndY > mModel->mVisualModel->mControlSize.height)
{
mModel->mScrollPosition.y = mModel->mVisualModel->mControlSize.height - positionEndY;
}
}
}
-void Controller::Impl::ScrollTextToMatchCursor( const CursorInfo& cursorInfo )
+void Controller::Impl::ScrollTextToMatchCursor(const CursorInfo& cursorInfo)
{
// Get the current cursor position in decorator coords.
- const Vector2& currentCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
-
- const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( mEventData->mPrimaryCursorPosition );
-
+ const Vector2& currentCursorPosition = mEventData->mDecorator->GetPosition(PRIMARY_CURSOR);
+ const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter(mEventData->mPrimaryCursorPosition);
// Calculate the offset to match the cursor position before the character was deleted.
mModel->mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x;
//If text control has more than two lines and current line index is not last, calculate scrollpositionY
- if( mModel->mVisualModel->mLines.Count() > 1u && lineIndex != mModel->mVisualModel->mLines.Count() -1u )
+ if(mModel->mVisualModel->mLines.Count() > 1u && lineIndex != mModel->mVisualModel->mLines.Count() - 1u)
{
- const float currentCursorGlyphOffset = mEventData->mDecorator->GetGlyphOffset( PRIMARY_CURSOR );
- mModel->mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset - currentCursorGlyphOffset;
+ const float currentCursorGlyphOffset = mEventData->mDecorator->GetGlyphOffset(PRIMARY_CURSOR);
+ mModel->mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset - currentCursorGlyphOffset;
}
-
- ClampHorizontalScroll( mModel->mVisualModel->GetLayoutSize() );
- ClampVerticalScroll( mModel->mVisualModel->GetLayoutSize() );
+ ClampHorizontalScroll(mModel->mVisualModel->GetLayoutSize());
+ ClampVerticalScroll(mModel->mVisualModel->GetLayoutSize());
// Makes the new cursor position visible if needed.
- ScrollToMakePositionVisible( cursorInfo.primaryPosition, cursorInfo.lineHeight );
+ ScrollToMakePositionVisible(cursorInfo.primaryPosition, cursorInfo.lineHeight);
+}
+
+void Controller::Impl::ScrollTextToMatchCursor()
+{
+ CursorInfo cursorInfo;
+ GetCursorPosition(mEventData->mPrimaryCursorPosition, cursorInfo);
+ ScrollTextToMatchCursor(cursorInfo);
}
void Controller::Impl::RequestRelayout()
{
- if( NULL != mControlInterface )
+ if(NULL != mControlInterface)
{
mControlInterface->RequestTextRelayout();
}
}
+Actor Controller::Impl::CreateBackgroundActor()
+{
+ // NOTE: Currently we only support background color for one line left-to-right text,
+ // so the following calculation is based on one line left-to-right text only!
+
+ Actor actor;
+
+ Length numberOfGlyphs = mView.GetNumberOfGlyphs();
+ if(numberOfGlyphs > 0u)
+ {
+ Vector<GlyphInfo> glyphs;
+ glyphs.Resize(numberOfGlyphs);
+
+ Vector<Vector2> positions;
+ positions.Resize(numberOfGlyphs);
+
+ // Get the line where the glyphs are laid-out.
+ const LineRun* lineRun = mModel->mVisualModel->mLines.Begin();
+ float alignmentOffset = lineRun->alignmentOffset;
+ numberOfGlyphs = mView.GetGlyphs(glyphs.Begin(),
+ positions.Begin(),
+ alignmentOffset,
+ 0u,
+ numberOfGlyphs);
+
+ glyphs.Resize(numberOfGlyphs);
+ positions.Resize(numberOfGlyphs);
+
+ const GlyphInfo* const glyphsBuffer = glyphs.Begin();
+ const Vector2* const positionsBuffer = positions.Begin();
+
+ BackgroundMesh mesh;
+ mesh.mVertices.Reserve(4u * glyphs.Size());
+ mesh.mIndices.Reserve(6u * glyphs.Size());
+
+ const Vector2 textSize = mView.GetLayoutSize();
+
+ const float offsetX = textSize.width * 0.5f;
+ const float offsetY = textSize.height * 0.5f;
+
+ const Vector4* const backgroundColorsBuffer = mView.GetBackgroundColors();
+ const ColorIndex* const backgroundColorIndicesBuffer = mView.GetBackgroundColorIndices();
+ const Vector4& defaultBackgroundColor = mModel->mVisualModel->IsBackgroundEnabled() ? mModel->mVisualModel->GetBackgroundColor() : Color::TRANSPARENT;
+
+ Vector4 quad;
+ uint32_t numberOfQuads = 0u;
+
+ for(uint32_t i = 0, glyphSize = glyphs.Size(); i < glyphSize; ++i)
+ {
+ const GlyphInfo& glyph = *(glyphsBuffer + i);
+
+ // Get the background color of the character.
+ // The color index zero is reserved for the default background color (i.e. Color::TRANSPARENT)
+ const ColorIndex backgroundColorIndex = (nullptr == backgroundColorsBuffer) ? 0u : *(backgroundColorIndicesBuffer + i);
+ const Vector4& backgroundColor = (0u == backgroundColorIndex) ? defaultBackgroundColor : *(backgroundColorsBuffer + backgroundColorIndex - 1u);
+
+ // Only create quads for glyphs with a background color
+ if(backgroundColor != Color::TRANSPARENT)
+ {
+ const Vector2 position = *(positionsBuffer + i);
+
+ if(i == 0u && glyphSize == 1u) // Only one glyph in the whole text
+ {
+ quad.x = position.x;
+ quad.y = 0.0f;
+ quad.z = quad.x + std::max(glyph.advance, glyph.xBearing + glyph.width);
+ quad.w = textSize.height;
+ }
+ else if(i == 0u) // The first glyph in the whole text
+ {
+ quad.x = position.x;
+ quad.y = 0.0f;
+ quad.z = quad.x - glyph.xBearing + glyph.advance;
+ quad.w = textSize.height;
+ }
+ else if(i == glyphSize - 1u) // The last glyph in the whole text
+ {
+ quad.x = position.x - glyph.xBearing;
+ quad.y = 0.0f;
+ quad.z = quad.x + std::max(glyph.advance, glyph.xBearing + glyph.width);
+ quad.w = textSize.height;
+ }
+ else // The glyph in the middle of the text
+ {
+ quad.x = position.x - glyph.xBearing;
+ quad.y = 0.0f;
+ quad.z = quad.x + glyph.advance;
+ quad.w = textSize.height;
+ }
+
+ BackgroundVertex vertex;
+
+ // Top left
+ vertex.mPosition.x = quad.x - offsetX;
+ vertex.mPosition.y = quad.y - offsetY;
+ vertex.mColor = backgroundColor;
+ mesh.mVertices.PushBack(vertex);
+
+ // Top right
+ vertex.mPosition.x = quad.z - offsetX;
+ vertex.mPosition.y = quad.y - offsetY;
+ vertex.mColor = backgroundColor;
+ mesh.mVertices.PushBack(vertex);
+
+ // Bottom left
+ vertex.mPosition.x = quad.x - offsetX;
+ vertex.mPosition.y = quad.w - offsetY;
+ vertex.mColor = backgroundColor;
+ mesh.mVertices.PushBack(vertex);
+
+ // Bottom right
+ vertex.mPosition.x = quad.z - offsetX;
+ vertex.mPosition.y = quad.w - offsetY;
+ vertex.mColor = backgroundColor;
+ mesh.mVertices.PushBack(vertex);
+
+ // Six indices in counter clockwise winding
+ mesh.mIndices.PushBack(1u + 4 * numberOfQuads);
+ mesh.mIndices.PushBack(0u + 4 * numberOfQuads);
+ mesh.mIndices.PushBack(2u + 4 * numberOfQuads);
+ mesh.mIndices.PushBack(2u + 4 * numberOfQuads);
+ mesh.mIndices.PushBack(3u + 4 * numberOfQuads);
+ mesh.mIndices.PushBack(1u + 4 * numberOfQuads);
+
+ numberOfQuads++;
+ }
+ }
+
+ // Only create the background actor if there are glyphs with background color
+ if(mesh.mVertices.Count() > 0u)
+ {
+ Property::Map quadVertexFormat;
+ quadVertexFormat["aPosition"] = Property::VECTOR2;
+ quadVertexFormat["aColor"] = Property::VECTOR4;
+
+ VertexBuffer quadVertices = VertexBuffer::New(quadVertexFormat);
+ quadVertices.SetData(&mesh.mVertices[0], mesh.mVertices.Size());
+
+ Geometry quadGeometry = Geometry::New();
+ quadGeometry.AddVertexBuffer(quadVertices);
+ quadGeometry.SetIndexBuffer(&mesh.mIndices[0], mesh.mIndices.Size());
+
+ if(!mShaderBackground)
+ {
+ mShaderBackground = Shader::New(SHADER_TEXT_CONTROLLER_BACKGROUND_SHADER_VERT, SHADER_TEXT_CONTROLLER_BACKGROUND_SHADER_FRAG);
+ }
+
+ Dali::Renderer renderer = Dali::Renderer::New(quadGeometry, mShaderBackground);
+ renderer.SetProperty(Dali::Renderer::Property::BLEND_MODE, BlendMode::ON);
+ renderer.SetProperty(Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT);
+
+ actor = Actor::New();
+ actor.SetProperty(Dali::Actor::Property::NAME, "TextBackgroundColorActor");
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, textSize);
+ actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR);
+ actor.AddRenderer(renderer);
+ }
+ }
+
+ return actor;
+}
+
} // namespace Text
} // namespace Toolkit