}
StrikethroughGlyphRun strikethroughGlyphRun;
- strikethroughGlyphRun.color = it->color;
- strikethroughGlyphRun.isColorSet = it->isColorSet;
+ strikethroughGlyphRun.properties = it->properties;
strikethroughGlyphRun.glyphRun.glyphIndex = charactersToGlyph[characterIndex];
strikethroughGlyphRun.glyphRun.numberOfGlyphs = glyphsPerCharacter[characterIndex];