mCursorBlinkEnabled( true ),
mGrabHandleEnabled( true ),
mGrabHandlePopupEnabled( true ),
- mSelectionEnabled( false ),
+ mSelectionEnabled( true ),
mHorizontalScrollingEnabled( true ),
mVerticalScrollingEnabled( false ),
mUpdateCursorPosition( false ),
mUpdateLeftSelectionPosition( false ),
mUpdateRightSelectionPosition( false ),
- mScrollAfterUpdateCursorPosition( false ),
+ mScrollAfterUpdatePosition( false ),
mScrollAfterDelete( false )
{}
{
switch( iter->type )
{
- case Event::CURSOR_KEY_EVENT:
- {
- OnCursorKeyEvent( *iter );
- break;
- }
- case Event::TAP_EVENT:
- {
- OnTapEvent( *iter );
- break;
- }
- case Event::PAN_EVENT:
- {
- OnPanEvent( *iter );
- break;
- }
- case Event::GRAB_HANDLE_EVENT:
- case Event::LEFT_SELECTION_HANDLE_EVENT:
- case Event::RIGHT_SELECTION_HANDLE_EVENT: // Fall through
- {
- OnHandleEvent( *iter );
- break;
- }
+ case Event::CURSOR_KEY_EVENT:
+ {
+ OnCursorKeyEvent( *iter );
+ break;
+ }
+ case Event::TAP_EVENT:
+ {
+ OnTapEvent( *iter );
+ break;
+ }
+ case Event::PAN_EVENT:
+ {
+ OnPanEvent( *iter );
+ break;
+ }
+ case Event::GRAB_HANDLE_EVENT:
+ case Event::LEFT_SELECTION_HANDLE_EVENT:
+ case Event::RIGHT_SELECTION_HANDLE_EVENT: // Fall through
+ {
+ OnHandleEvent( *iter );
+ break;
+ }
+ case Event::SELECT:
+ {
+ OnSelectEvent( *iter );
+ break;
+ }
+ case Event::SELECT_ALL:
+ {
+ OnSelectAllEvent();
+ break;
+ }
}
}
}
UpdateCursorPosition();
- if( mEventData->mScrollAfterUpdateCursorPosition )
+ if( mEventData->mScrollAfterUpdatePosition )
{
- ScrollToMakeCursorVisible();
- mEventData->mScrollAfterUpdateCursorPosition = false;
+ const Vector2& primaryCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
+
+ ScrollToMakePositionVisible( primaryCursorPosition );
+ mEventData->mScrollAfterUpdatePosition = false;
}
mEventData->mDecoratorUpdated = true;
mEventData->mDecoratorUpdated = true;
mEventData->mScrollAfterDelete = false;
}
- else if( mEventData->mUpdateLeftSelectionPosition )
+ else
{
- UpdateSelectionHandle( LEFT_SELECTION_HANDLE );
+ bool leftScroll = false;
+ bool rightScroll = false;
- if( mEventData->mScrollAfterUpdateCursorPosition )
+ if( mEventData->mUpdateLeftSelectionPosition )
{
- ScrollToMakeCursorVisible();
- mEventData->mScrollAfterUpdateCursorPosition = false;
- }
+ UpdateSelectionHandle( LEFT_SELECTION_HANDLE );
- mEventData->mDecoratorUpdated = true;
- mEventData->mUpdateLeftSelectionPosition = false;
- }
- else if( mEventData->mUpdateRightSelectionPosition )
- {
- UpdateSelectionHandle( RIGHT_SELECTION_HANDLE );
+ if( mEventData->mScrollAfterUpdatePosition )
+ {
+ const Vector2& leftHandlePosition = mEventData->mDecorator->GetPosition( LEFT_SELECTION_HANDLE );
- if( mEventData->mScrollAfterUpdateCursorPosition )
+ ScrollToMakePositionVisible( leftHandlePosition );
+ leftScroll = true;
+ }
+
+ mEventData->mDecoratorUpdated = true;
+ mEventData->mUpdateLeftSelectionPosition = false;
+ }
+
+ if( mEventData->mUpdateRightSelectionPosition )
{
- ScrollToMakeCursorVisible();
- mEventData->mScrollAfterUpdateCursorPosition = false;
+ UpdateSelectionHandle( RIGHT_SELECTION_HANDLE );
+
+ if( mEventData->mScrollAfterUpdatePosition )
+ {
+ const Vector2& rightHandlePosition = mEventData->mDecorator->GetPosition( RIGHT_SELECTION_HANDLE );
+
+ ScrollToMakePositionVisible( rightHandlePosition );
+ rightScroll = true;
+ }
+
+ mEventData->mDecoratorUpdated = true;
+ mEventData->mUpdateRightSelectionPosition = false;
}
- mEventData->mDecoratorUpdated = true;
- mEventData->mUpdateRightSelectionPosition = false;
+ if( leftScroll || rightScroll )
+ {
+ mEventData->mScrollAfterUpdatePosition = false;
+ }
}
mEventData->mEventQueue.clear();
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::ProcessInputEvents\n" );
- bool decoratorUpdated = mEventData->mDecoratorUpdated;
+ const bool decoratorUpdated = mEventData->mDecoratorUpdated;
mEventData->mDecoratorUpdated = false;
+
return decoratorUpdated;
}
}
else if( Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
{
- if( mLogicalModel->GetNumberOfCharacters() > mEventData->mPrimaryCursorPosition )
+ if( mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition )
{
mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
}
}
mEventData->mUpdateCursorPosition = true;
- mEventData->mScrollAfterUpdateCursorPosition = true;
+ mEventData->mScrollAfterUpdatePosition = true;
}
void Controller::Impl::OnTapEvent( const Event& event )
}
mEventData->mUpdateCursorPosition = true;
- mEventData->mScrollAfterUpdateCursorPosition = true;
- }
- else if( mEventData->mSelectionEnabled &&
- ( 2u == tapCount ) )
- {
- RepositionSelectionHandles( event.p2.mFloat, event.p3.mFloat );
+ mEventData->mScrollAfterUpdatePosition = true;
}
}
}
}
const unsigned int state = event.p1.mUint;
+ const bool handleStopScrolling = ( HANDLE_STOP_SCROLLING == state );
if( HANDLE_PRESSED == state )
{
if( handleNewPosition != mEventData->mLeftSelectionPosition )
{
mEventData->mLeftSelectionPosition = handleNewPosition;
+
+ RepositionSelectionHandles( mEventData->mLeftSelectionPosition,
+ mEventData->mRightSelectionPosition );
+
mEventData->mUpdateLeftSelectionPosition = true;
}
}
if( handleNewPosition != mEventData->mRightSelectionPosition )
{
mEventData->mRightSelectionPosition = handleNewPosition;
+
+ RepositionSelectionHandles( mEventData->mLeftSelectionPosition,
+ mEventData->mRightSelectionPosition );
+
mEventData->mUpdateRightSelectionPosition = true;
}
}
- }
+ } // end ( HANDLE_PRESSED == state )
else if( ( HANDLE_RELEASED == state ) ||
- ( HANDLE_STOP_SCROLLING == state ) )
+ handleStopScrolling )
{
+ CharacterIndex handlePosition = 0u;
+ if( handleStopScrolling )
+ {
+ // The event.p2 and event.p3 are in decorator coords. Need to transforms to text coords.
+ const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
+ const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
+
+ handlePosition = GetClosestCursorIndex( xPosition, yPosition );
+ }
+
if( Event::GRAB_HANDLE_EVENT == event.type )
{
mEventData->mUpdateCursorPosition = true;
ChangeState( EventData::EDITING_WITH_POPUP );
- if( HANDLE_STOP_SCROLLING == state )
+ if( handleStopScrolling )
{
- // The event.p2 and event.p3 are in decorator coords. Need to transforms to text coords.
- const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
- const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
-
- mEventData->mPrimaryCursorPosition = GetClosestCursorIndex( xPosition, yPosition );
+ mEventData->mScrollAfterUpdatePosition = mEventData->mPrimaryCursorPosition != handlePosition;
+ mEventData->mPrimaryCursorPosition = handlePosition;
+ }
+ }
+ else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
+ {
+ ChangeState( EventData::SELECTING );
- mEventData->mScrollAfterUpdateCursorPosition = true;
+ if( handleStopScrolling )
+ {
+ mEventData->mUpdateLeftSelectionPosition = mEventData->mLeftSelectionPosition != handlePosition;
+ mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateLeftSelectionPosition;
+ mEventData->mLeftSelectionPosition = handlePosition;
+
+ if( mEventData->mUpdateLeftSelectionPosition )
+ {
+ RepositionSelectionHandles( mEventData->mLeftSelectionPosition,
+ mEventData->mRightSelectionPosition );
+ }
}
}
- else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type || Event::RIGHT_SELECTION_HANDLE_EVENT )
+ else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
{
ChangeState( EventData::SELECTING );
+
+ if( handleStopScrolling )
+ {
+ mEventData->mUpdateRightSelectionPosition = mEventData->mRightSelectionPosition != handlePosition;
+ mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateRightSelectionPosition;
+ mEventData->mRightSelectionPosition = handlePosition;
+
+ if( mEventData->mUpdateRightSelectionPosition )
+ {
+ RepositionSelectionHandles( mEventData->mLeftSelectionPosition,
+ mEventData->mRightSelectionPosition );
+ }
+ }
}
+
mEventData->mDecoratorUpdated = true;
- }
+ } // end ( ( HANDLE_RELEASED == state ) || ( HANDLE_STOP_SCROLLING == state ) )
else if( HANDLE_SCROLLING == state )
{
const float xSpeed = event.p2.mFloat;
ClampHorizontalScroll( actualSize );
+ const bool leftSelectionHandleEvent = Event::LEFT_SELECTION_HANDLE_EVENT == event.type;
+ const bool rightSelectionHandleEvent = Event::RIGHT_SELECTION_HANDLE_EVENT == event.type;
+
if( Event::GRAB_HANDLE_EVENT == event.type )
{
ChangeState( EventData::GRAB_HANDLE_PANNING );
}
- else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type || Event::RIGHT_SELECTION_HANDLE_EVENT )
+ else if( leftSelectionHandleEvent || rightSelectionHandleEvent )
{
+ // TODO: This is recalculating the selection box every time the text is scrolled with the selection handles.
+ // Think if something can be done to save power.
+
ChangeState( EventData::SELECTION_HANDLE_PANNING );
- }
+ const Vector2& position = mEventData->mDecorator->GetPosition( leftSelectionHandleEvent ? Text::LEFT_SELECTION_HANDLE : Text::RIGHT_SELECTION_HANDLE );
+
+ // Get the new handle position.
+ // The selection handle's position is in decorator coords. Need to transforms to text coords.
+ const CharacterIndex handlePosition = GetClosestCursorIndex( position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x,
+ position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y );
+
+ if( leftSelectionHandleEvent )
+ {
+ mEventData->mUpdateLeftSelectionPosition = handlePosition != mEventData->mLeftSelectionPosition;
+ mEventData->mLeftSelectionPosition = handlePosition;
+ }
+ else
+ {
+ mEventData->mUpdateRightSelectionPosition = handlePosition != mEventData->mRightSelectionPosition;
+ mEventData->mRightSelectionPosition = handlePosition;
+ }
+
+ if( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition )
+ {
+ RepositionSelectionHandles( mEventData->mLeftSelectionPosition,
+ mEventData->mRightSelectionPosition );
+ }
+ }
mEventData->mDecoratorUpdated = true;
+ } // end ( HANDLE_SCROLLING == state )
+}
+
+void Controller::Impl::OnSelectEvent( const Event& event )
+{
+ if( NULL == mEventData )
+ {
+ // Nothing to do if there is no text.
+ return;
+ }
+
+ if( mEventData->mSelectionEnabled )
+ {
+ // The event.p2 and event.p3 are in decorator coords. Need to transforms to text coords.
+ const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
+ const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
+
+ RepositionSelectionHandles( xPosition,
+ yPosition );
+
+ mEventData->mScrollAfterUpdatePosition = true;
+ mEventData->mUpdateLeftSelectionPosition = true;
+ mEventData->mUpdateRightSelectionPosition = true;
}
}
-void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY )
+void Controller::Impl::OnSelectAllEvent()
{
if( NULL == mEventData )
{
- // Nothing to do if there is no text input.
+ // Nothing to do if there is no text.
return;
}
- // TODO - Find which word was selected
+ if( mEventData->mSelectionEnabled )
+ {
+ RepositionSelectionHandles( 0u,
+ mLogicalModel->mText.Count() );
- const Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
- const Vector<Vector2>::SizeType glyphCount = glyphs.Count();
+ mEventData->mScrollAfterUpdatePosition = true;
+ mEventData->mUpdateLeftSelectionPosition = true;
+ mEventData->mUpdateRightSelectionPosition = true;
+ }
+}
- const Vector<Vector2>& positions = mVisualModel->mGlyphPositions;
- const Vector<Vector2>::SizeType positionCount = positions.Count();
+void Controller::Impl::RetreiveSelection( std::string& selectedText, bool deleteAfterRetreival )
+{
+ if( mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition )
+ {
+ // Nothing to select if handles are in the same place.
+ selectedText="";
+ return;
+ }
+
+ //Get start and end position of selection
+ uint32_t startOfSelectedText = mEventData->mLeftSelectionPosition;
+ uint32_t lengthOfSelectedText = mEventData->mRightSelectionPosition - startOfSelectedText;
+
+ // Validate the start and end selection points
+ if( ( startOfSelectedText >= 0 ) && ( ( startOfSelectedText + lengthOfSelectedText ) <= mLogicalModel->mText.Count() ) )
+ {
+ //Get text as a UTF8 string
+ Vector<Character>& utf32Characters = mLogicalModel->mText;
+
+ Utf32ToUtf8( &utf32Characters[startOfSelectedText], lengthOfSelectedText, selectedText );
+
+ if ( deleteAfterRetreival ) // Only delete text if copied successfully
+ {
+ // Delete text between handles
+ Vector<Character>& currentText = mLogicalModel->mText;
+
+ Vector<Character>::Iterator first = currentText.Begin() + startOfSelectedText;
+ Vector<Character>::Iterator last = first + lengthOfSelectedText;
+ currentText.Erase( first, last );
+ }
+ mEventData->mPrimaryCursorPosition = mEventData->mLeftSelectionPosition;
+ mEventData->mScrollAfterDelete = true;
+ mEventData->mDecoratorUpdated = true;
+ }
+}
+
+bool Controller::Impl::CopyStringToClipboard( std::string& source )
+{
+ //Send string to clipboard
+ return ( mClipboard && mClipboard.SetItem( source ) );
+}
+
+void Controller::Impl::SendSelectionToClipboard( bool deleteAfterSending )
+{
+ std::string selectedText;
+ RetreiveSelection( selectedText, deleteAfterSending );
+ CopyStringToClipboard( selectedText );
+ ChangeState( EventData::EDITING );
+}
+
+void Controller::Impl::PasteTextFromClipboard()
+{
+ // Not supported
+}
+
+void Controller::Impl::RepositionSelectionHandles( CharacterIndex selectionStart, CharacterIndex selectionEnd )
+{
+ if( selectionStart == selectionEnd )
+ {
+ // Nothing to select if handles are in the same place.
+ return;
+ }
+
+ mEventData->mDecorator->ClearHighlights();
+
+ mEventData->mLeftSelectionPosition = selectionStart;
+ mEventData->mRightSelectionPosition = selectionEnd;
+
+ const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
+ const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
+ const GlyphInfo* const glyphsBuffer = mVisualModel->mGlyphs.Begin();
+ const Vector2* const positionsBuffer = mVisualModel->mGlyphPositions.Begin();
+
+ // TODO: Better algorithm to create the highlight box.
+ // TODO: Multi-line.
- // Guard against glyphs which did not fit inside the layout
- const Vector<Vector2>::SizeType count = (positionCount < glyphCount) ? positionCount : glyphCount;
+ const Vector<LineRun>& lines = mVisualModel->mLines;
+ const LineRun& firstLine = *lines.Begin();
+ const float height = firstLine.ascender + -firstLine.descender;
- if( count )
+ const bool indicesSwapped = ( selectionStart > selectionEnd );
+ if( indicesSwapped )
{
- float primaryX = positions[0].x + mEventData->mScrollPosition.x;
- float secondaryX = positions[count-1].x + glyphs[count-1].width + mEventData->mScrollPosition.x;
+ std::swap( selectionStart, selectionEnd );
+ }
- // TODO - multi-line selection
- const Vector<LineRun>& lines = mVisualModel->mLines;
- float height = lines.Count() ? lines[0].ascender + -lines[0].descender : 0.0f;
+ GlyphIndex glyphStart = *( charactersToGlyphBuffer + selectionStart );
+ GlyphIndex glyphEnd = *( charactersToGlyphBuffer + ( selectionEnd - 1u ) ) + *( glyphsPerCharacterBuffer + ( selectionEnd - 1u ) ) - 1u;
- mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE, primaryX, mEventData->mScrollPosition.y, height );
- mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE, secondaryX, mEventData->mScrollPosition.y, height );
+ mEventData->mDecorator->SwapSelectionHandlesEnabled( firstLine.direction != indicesSwapped );
+
+ const Vector2 offset = mEventData->mScrollPosition + mAlignmentOffset;
- mEventData->mDecorator->ClearHighlights();
- mEventData->mDecorator->AddHighlight( primaryX, mEventData->mScrollPosition.y, secondaryX, height + mEventData->mScrollPosition.y );
+ for( GlyphIndex index = glyphStart; index <= glyphEnd; ++index )
+ {
+ const GlyphInfo& glyph = *( glyphsBuffer + index );
+ const Vector2& position = *( positionsBuffer + index );
+
+ const float xPosition = position.x - glyph.xBearing + offset.x;
+ mEventData->mDecorator->AddHighlight( xPosition, offset.y, xPosition + glyph.advance, height );
}
+
+ CursorInfo primaryCursorInfo;
+ GetCursorPosition( mEventData->mLeftSelectionPosition,
+ primaryCursorInfo );
+
+ CursorInfo secondaryCursorInfo;
+ GetCursorPosition( mEventData->mRightSelectionPosition,
+ secondaryCursorInfo );
+
+ const Vector2 primaryPosition = primaryCursorInfo.primaryPosition + offset;
+ const Vector2 secondaryPosition = secondaryCursorInfo.primaryPosition + offset;
+
+ mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE, primaryPosition.x, primaryPosition.y, primaryCursorInfo.lineHeight );
+
+ mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE, secondaryPosition.x, secondaryPosition.y, secondaryCursorInfo.lineHeight );
+
+ // Set the flag to update the decorator.
+ mEventData->mDecoratorUpdated = true;
+}
+
+void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY )
+{
+ if( NULL == mEventData )
+ {
+ // Nothing to do if there is no text input.
+ return;
+ }
+
+ if( IsShowingPlaceholderText() )
+ {
+ // Nothing to do if there is the place-holder text.
+ return;
+ }
+
+ const Length numberOfGlyphs = mVisualModel->mGlyphs.Count();
+ const Length numberOfLines = mVisualModel->mLines.Count();
+ if( 0 == numberOfGlyphs ||
+ 0 == numberOfLines )
+ {
+ // Nothing to do if there is no text.
+ return;
+ }
+
+ // Find which word was selected
+ CharacterIndex selectionStart( 0 );
+ CharacterIndex selectionEnd( 0 );
+ FindSelectionIndices( visualX, visualY, selectionStart, selectionEnd );
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p selectionStart %d selectionEnd %d\n", this, selectionStart, selectionEnd );
+
+ if( selectionStart == selectionEnd )
+ {
+ ChangeState( EventData::EDITING );
+ // Nothing to select. i.e. a white space, out of bounds
+ return;
+ }
+
+ RepositionSelectionHandles( selectionStart, selectionEnd );
}
void Controller::Impl::ChangeState( EventData::State newState )
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
if( mEventData->mGrabHandlePopupEnabled )
{
+ TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::CUT | TextSelectionPopup::COPY );
+ if ( !IsClipboardEmpty() )
+ {
+ buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ }
+
+ mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow );
+ mEventData->mDecorator->SetPopupActive( true );
+ }
+ mEventData->mDecoratorUpdated = true;
+ }
+ else if ( EventData::SELECTION_CHANGED == mEventData->mState )
+ {
+ if( mEventData->mGrabHandlePopupEnabled )
+ {
+ TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::CUT | TextSelectionPopup::COPY );
+ if ( !IsClipboardEmpty() )
+ {
+ buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ }
+ mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+ mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow );
mEventData->mDecorator->SetPopupActive( true );
}
mEventData->mDecoratorUpdated = true;
}
if( mEventData->mGrabHandlePopupEnabled )
{
+ TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL );
+
+ if ( !IsClipboardEmpty() )
+ {
+ buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ }
+
+ mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow );
mEventData->mDecorator->SetPopupActive( true );
}
mEventData->mDecoratorUpdated = true;
return lineIndex-1;
}
+void Controller::Impl::FindSelectionIndices( float visualX, float visualY, CharacterIndex& startIndex, CharacterIndex& endIndex )
+{
+ CharacterIndex hitCharacter = GetClosestCursorIndex( visualX, visualY );
+ if( hitCharacter >= mLogicalModel->mText.Count() )
+ {
+ // Selection out of bounds.
+ return;
+ }
+
+ startIndex = hitCharacter;
+ endIndex = hitCharacter;
+
+ if( !TextAbstraction::IsWhiteSpace( mLogicalModel->mText[hitCharacter] ) )
+ {
+ // Find the start and end of the text
+ for( startIndex = hitCharacter; startIndex > 0; --startIndex )
+ {
+ Character charCode = mLogicalModel->mText[ startIndex-1 ];
+ if( TextAbstraction::IsWhiteSpace( charCode ) )
+ {
+ break;
+ }
+ }
+ const CharacterIndex pastTheEnd = mLogicalModel->mText.Count();
+ for( endIndex = hitCharacter + 1u; endIndex < pastTheEnd; ++endIndex )
+ {
+ Character charCode = mLogicalModel->mText[ endIndex ];
+ if( TextAbstraction::IsWhiteSpace( charCode ) )
+ {
+ break;
+ }
+ }
+ }
+}
+
CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
float visualY )
{
const Vector2& position = *( positionsBuffer + glyphLogicalOrderIndex );
- const float glyphX = -glyphMetrics.xBearing + position.x + 0.5f * glyphMetrics.advance;
+ // Find the mid-point of the area containing the glyph
+ const float glyphCenter = -glyphMetrics.xBearing + position.x + 0.5f * glyphMetrics.advance;
- if( visualX < glyphX )
+ if( visualX < glyphCenter )
{
matched = true;
break;
visualIndex = endCharacter;
}
- return hasRightToLeftCharacters ? *( visualToLogicalCursorBuffer + visualIndex ) : visualIndex;
+ logicalIndex = hasRightToLeftCharacters ? *( visualToLogicalCursorBuffer + visualIndex ) : visualIndex;
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p closest visualIndex %d logicalIndex %d\n", this, visualIndex, logicalIndex );
+ return logicalIndex;
}
void Controller::Impl::GetCursorPosition( CharacterIndex logical,
// Check if the logical position is the first or the last one of the text.
const bool isFirstPosition = 0u == logical;
- const bool isLastPosition = mLogicalModel->GetNumberOfCharacters() == logical;
+ const bool isLastPosition = mLogicalModel->mText.Count() == logical;
if( isFirstPosition && isLastPosition )
{
}
}
-void Controller::Impl::ScrollToMakeCursorVisible()
+void Controller::Impl::ScrollToMakePositionVisible( const Vector2& position )
{
- if( NULL == mEventData )
- {
- // Nothing to do if there is no text input.
- return;
- }
-
- const Vector2& primaryCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
-
Vector2 offset;
bool updateDecorator = false;
- if( primaryCursorPosition.x < 0.f )
+ if( position.x < 0.f )
{
- offset.x = -primaryCursorPosition.x;
+ offset.x = -position.x;
mEventData->mScrollPosition.x += offset.x;
updateDecorator = true;
}
- else if( primaryCursorPosition.x > mControlSize.width )
+ else if( position.x > mControlSize.width )
{
- offset.x = mControlSize.width - primaryCursorPosition.x;
+ offset.x = mControlSize.width - position.x;
mEventData->mScrollPosition.x += offset.x;
updateDecorator = true;
}