const float MAX_FLOAT = std::numeric_limits<float>::max();
const float MIN_FLOAT = std::numeric_limits<float>::min();
const Dali::Toolkit::Text::CharacterDirection LTR = false; ///< Left To Right direction
-const uint32_t STAR = 0x2A;
} // namespace
namespace Text
{
-EventData::EventData( DecoratorPtr decorator )
+EventData::EventData( DecoratorPtr decorator, InputMethodContext& inputMethodContext )
: mDecorator( decorator ),
- mImfManager(),
+ mInputMethodContext( inputMethodContext ),
+ mPlaceholderFont( NULL ),
mPlaceholderTextActive(),
mPlaceholderTextInactive(),
- mPlaceholderTextColor( 0.8f, 0.8f, 0.8f, 0.8f ),
+ mPlaceholderTextColor( 0.8f, 0.8f, 0.8f, 0.8f ), // This color has been published in the Public API (placeholder-properties.h).
mEventQueue(),
mInputStyleChangedQueue(),
mPreviousState( INACTIVE ),
mPreEditStartPosition( 0u ),
mPreEditLength( 0u ),
mCursorHookPositionX( 0.f ),
+ mDoubleTapAction( Controller::NoTextTap::NO_ACTION ),
+ mLongPressAction( Controller::NoTextTap::SHOW_SELECTION_POPUP ),
mIsShowingPlaceholderText( false ),
mPreEditFlag( false ),
mDecoratorUpdated( false ),
mUpdateLeftSelectionPosition( false ),
mUpdateRightSelectionPosition( false ),
mIsLeftHandleSelected( false ),
+ mIsRightHandleSelected( false ),
mUpdateHighlightBox( false ),
mScrollAfterUpdatePosition( false ),
mScrollAfterDelete( false ),
mAllTextSelected( false ),
mUpdateInputStyle( false ),
- mPasswordInput( false )
+ mPasswordInput( false ),
+ mCheckScrollAmount( false ),
+ mIsPlaceholderPixelSize( false ),
+ mIsPlaceholderElideEnabled( false ),
+ mPlaceholderEllipsisFlag( false ),
+ mShiftSelectionFlag( true )
{
- mImfManager = ImfManager::Get();
}
EventData::~EventData()
if( mEventData->mUpdateCursorPosition ||
mEventData->mUpdateHighlightBox )
{
- NotifyImfManager();
+ NotifyInputMethodContext();
}
// The cursor must also be repositioned after inserts into the model
if( mEventData->mScrollAfterUpdatePosition && ( mEventData->mIsLeftHandleSelected ? mEventData->mUpdateLeftSelectionPosition : mEventData->mUpdateRightSelectionPosition ) )
{
- CursorInfo& info = mEventData->mIsLeftHandleSelected ? leftHandleInfo : rightHandleInfo;
+ if( mEventData->mIsLeftHandleSelected && mEventData->mIsRightHandleSelected )
+ {
+ CursorInfo& infoLeft = leftHandleInfo;
+
+ const Vector2 currentCursorPositionLeft( infoLeft.primaryPosition.x, infoLeft.lineOffset );
+ ScrollToMakePositionVisible( currentCursorPositionLeft, infoLeft.lineHeight );
+
+ CursorInfo& infoRight = rightHandleInfo;
+
+ const Vector2 currentCursorPositionRight( infoRight.primaryPosition.x, infoRight.lineOffset );
+ ScrollToMakePositionVisible( currentCursorPositionRight, infoRight.lineHeight );
+ }
+ else
+ {
+ CursorInfo& info = mEventData->mIsLeftHandleSelected ? leftHandleInfo : rightHandleInfo;
- const Vector2 currentCursorPosition( info.primaryPosition.x, info.lineOffset );
- ScrollToMakePositionVisible( currentCursorPosition, info.lineHeight );
+ const Vector2 currentCursorPosition( info.primaryPosition.x, info.lineOffset );
+ ScrollToMakePositionVisible( currentCursorPosition, info.lineHeight );
+ }
}
}
mEventData->mUpdateLeftSelectionPosition = false;
mEventData->mUpdateRightSelectionPosition = false;
mEventData->mUpdateHighlightBox = false;
+ mEventData->mIsLeftHandleSelected = false;
+ mEventData->mIsRightHandleSelected = false;
}
mEventData->mScrollAfterUpdatePosition = false;
return decoratorUpdated;
}
-void Controller::Impl::NotifyImfManager()
+void Controller::Impl::NotifyInputMethodContext()
{
- if( mEventData && mEventData->mImfManager )
+ if( mEventData && mEventData->mInputMethodContext )
{
CharacterIndex cursorPosition = GetLogicalCursorPosition();
cursorPosition -= numberOfWhiteSpaces;
}
- mEventData->mImfManager.SetCursorPosition( cursorPosition );
- mEventData->mImfManager.NotifyCursorPosition();
+ mEventData->mInputMethodContext.SetCursorPosition( cursorPosition );
+ mEventData->mInputMethodContext.NotifyCursorPosition();
}
}
-void Controller::Impl::NotifyImfMultiLineStatus()
+void Controller::Impl::NotifyInputMethodContextMultiLineStatus()
{
- if ( mEventData )
+ if ( mEventData && mEventData->mInputMethodContext )
{
Text::Layout::Engine::Type layout = mLayoutEngine.GetLayout();
- mEventData->mImfManager.NotifyTextInputMultiLine( layout == Text::Layout::Engine::MULTI_LINE_BOX );
+ mEventData->mInputMethodContext.NotifyTextInputMultiLine( layout == Text::Layout::Engine::MULTI_LINE_BOX );
}
}
return false;
}
- Vector<Character> utf32CharactersStar;
- const Length characterCount = mModel->mLogicalModel->mText.Count();
- const bool isPasswordInput = ( mEventData != NULL && mEventData->mPasswordInput &&
- !mEventData->mIsShowingPlaceholderText && characterCount > 0 );
-
- if (isPasswordInput)
+ Vector<Character>& srcCharacters = mModel->mLogicalModel->mText;
+ Vector<Character> displayCharacters;
+ bool useHiddenText = false;
+ if ( mHiddenInput && mEventData != NULL && !mEventData->mIsShowingPlaceholderText)
{
- utf32CharactersStar.Resize( characterCount );
-
- uint32_t* begin = utf32CharactersStar.Begin();
- uint32_t* end = begin + characterCount;
- while ( begin < end )
- {
- *begin++ = STAR;
- }
+ mHiddenInput->Substitute( srcCharacters,displayCharacters );
+ useHiddenText = true;
}
- Vector<Character>& utf32Characters = isPasswordInput ? utf32CharactersStar : mModel->mLogicalModel->mText;
+ Vector<Character>& utf32Characters = useHiddenText ? displayCharacters : srcCharacters;
const Length numberOfCharacters = utf32Characters.Count();
// Index to the first character of the first paragraph to be updated.
Length paragraphCharacters = 0u;
CalculateTextUpdateIndices( paragraphCharacters );
+
+ // Check whether the indices for updating the text is valid
+ if ( numberOfCharacters > 0u &&
+ ( mTextUpdateInfo.mParagraphCharacterIndex >= numberOfCharacters ||
+ mTextUpdateInfo.mRequestedNumberOfCharacters > numberOfCharacters ) )
+ {
+ std::string currentText;
+ Utf32ToUtf8( mModel->mLogicalModel->mText.Begin(), numberOfCharacters, currentText );
+
+ DALI_LOG_ERROR( "Controller::Impl::UpdateModel: mTextUpdateInfo has invalid indices\n" );
+ DALI_LOG_ERROR( "Number of characters: %d, current text is: %s\n", numberOfCharacters, currentText.c_str() );
+
+ // Dump mTextUpdateInfo
+ DALI_LOG_ERROR( "Dump mTextUpdateInfo:\n" );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mCharacterIndex = %u\n", mTextUpdateInfo.mCharacterIndex );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mNumberOfCharactersToRemove = %u\n", mTextUpdateInfo.mNumberOfCharactersToRemove );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mNumberOfCharactersToAdd = %u\n", mTextUpdateInfo.mNumberOfCharactersToAdd );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mPreviousNumberOfCharacters = %u\n", mTextUpdateInfo.mPreviousNumberOfCharacters );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mParagraphCharacterIndex = %u\n", mTextUpdateInfo.mParagraphCharacterIndex );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mRequestedNumberOfCharacters = %u\n", mTextUpdateInfo.mRequestedNumberOfCharacters );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mStartGlyphIndex = %u\n", mTextUpdateInfo.mStartGlyphIndex );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mStartLineIndex = %u\n", mTextUpdateInfo.mStartLineIndex );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mEstimatedNumberOfLines = %u\n", mTextUpdateInfo.mEstimatedNumberOfLines );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mClearAll = %d\n", mTextUpdateInfo.mClearAll );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mFullRelayoutNeeded = %d\n", mTextUpdateInfo.mFullRelayoutNeeded );
+ DALI_LOG_ERROR( " mTextUpdateInfo.mIsLastCharacterNewParagraph = %d\n", mTextUpdateInfo.mIsLastCharacterNewParagraph );
+
+ return false;
+ }
+
startIndex = mTextUpdateInfo.mParagraphCharacterIndex;
if( mTextUpdateInfo.mClearAll ||
// Get the default font's description.
TextAbstraction::FontDescription defaultFontDescription;
TextAbstraction::PointSize26Dot6 defaultPointSize = TextAbstraction::FontClient::DEFAULT_POINT_SIZE;
- if( NULL != mFontDefaults )
+
+ if( IsShowingPlaceholderText() && mEventData && ( NULL != mEventData->mPlaceholderFont ) )
{
+ // If the placeholder font is set specifically, only placeholder font is changed.
+ defaultFontDescription = mEventData->mPlaceholderFont->mFontDescription;
+ if( mEventData->mPlaceholderFont->sizeDefined )
+ {
+ defaultPointSize = mEventData->mPlaceholderFont->mDefaultPointSize * 64u;
+ }
+ }
+ else if( NULL != mFontDefaults )
+ {
+ // Set the normal font and the placeholder font.
defaultFontDescription = mFontDefaults->mFontDescription;
defaultPointSize = mFontDefaults->mDefaultPointSize * 64u;
}
void Controller::Impl::OnCursorKeyEvent( const Event& event )
{
- if( NULL == mEventData )
+ if( NULL == mEventData || !IsShowingRealText() )
{
// Nothing to do if there is no text input.
return;
}
int keyCode = event.p1.mInt;
+ bool isShiftModifier = event.p2.mBool;
+
+ CharacterIndex previousPrimaryCursorPosition = mEventData->mPrimaryCursorPosition;
if( Dali::DALI_KEY_CURSOR_LEFT == keyCode )
{
if( mEventData->mPrimaryCursorPosition > 0u )
{
- mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition - 1u );
+ if ( !isShiftModifier && mEventData->mDecorator->IsHighlightVisible() )
+ {
+ mEventData->mPrimaryCursorPosition = std::min(mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition);
+ }
+ else
+ {
+ mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition - 1u );
+ }
}
}
else if( Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
{
if( mModel->mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition )
{
- mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
+ if ( !isShiftModifier && mEventData->mDecorator->IsHighlightVisible() )
+ {
+ mEventData->mPrimaryCursorPosition = std::max(mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition);
+ }
+ else
+ {
+ mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
+ }
}
}
- else if( Dali::DALI_KEY_CURSOR_UP == keyCode )
+ else if( Dali::DALI_KEY_CURSOR_UP == keyCode && !isShiftModifier )
{
+ // Ignore Shift-Up for text selection for now.
+
// Get first the line index of the current cursor position index.
CharacterIndex characterIndex = 0u;
const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
const LineIndex previousLineIndex = ( lineIndex > 0 ? lineIndex - 1u : lineIndex );
- if( previousLineIndex >= 0u )
- {
- // Retrieve the cursor position info.
- CursorInfo cursorInfo;
- GetCursorPosition( mEventData->mPrimaryCursorPosition,
- cursorInfo );
+ // Retrieve the cursor position info.
+ CursorInfo cursorInfo;
+ GetCursorPosition( mEventData->mPrimaryCursorPosition,
+ cursorInfo );
- // Get the line above.
- const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + previousLineIndex );
+ // Get the line above.
+ const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + previousLineIndex );
- // Get the next hit 'y' point.
- const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender );
+ // Get the next hit 'y' point.
+ const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender );
- // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
- mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
- mModel->mLogicalModel,
- mMetrics,
- mEventData->mCursorHookPositionX,
- hitPointY );
- }
+ // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
+ bool matchedCharacter = false;
+ mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+ mModel->mLogicalModel,
+ mMetrics,
+ mEventData->mCursorHookPositionX,
+ hitPointY,
+ CharacterHitTest::TAP,
+ matchedCharacter );
}
- else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode )
+ else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode && !isShiftModifier )
{
+ // Ignore Shift-Down for text selection for now.
+
// Get first the line index of the current cursor position index.
CharacterIndex characterIndex = 0u;
const float hitPointY = cursorInfo.lineOffset + cursorInfo.lineHeight + 0.5f * ( line.ascender - line.descender );
// Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
+ bool matchedCharacter = false;
mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
mModel->mLogicalModel,
mMetrics,
mEventData->mCursorHookPositionX,
- hitPointY );
+ hitPointY,
+ CharacterHitTest::TAP,
+ matchedCharacter );
+ }
+ }
+
+ if ( !isShiftModifier && mEventData->mState != EventData::SELECTING )
+ {
+ // Update selection position after moving the cursor
+ mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
+ mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+ }
+
+ if ( isShiftModifier && IsShowingRealText() && mEventData->mShiftSelectionFlag )
+ {
+ // Handle text selection
+ bool selecting = false;
+
+ if ( Dali::DALI_KEY_CURSOR_LEFT == keyCode || Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
+ {
+ // Shift-Left/Right to select the text
+ int cursorPositionDelta = mEventData->mPrimaryCursorPosition - previousPrimaryCursorPosition;
+ if ( cursorPositionDelta > 0 || mEventData->mRightSelectionPosition > 0u ) // Check the boundary
+ {
+ mEventData->mRightSelectionPosition += cursorPositionDelta;
+ }
+ selecting = true;
+ }
+ else if ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition )
+ {
+ // Show no grab handles and text highlight if Shift-Up/Down pressed but no selected text
+ selecting = true;
+ }
+
+ if ( selecting )
+ {
+ // Notify the cursor position to the InputMethodContext.
+ if( mEventData->mInputMethodContext )
+ {
+ mEventData->mInputMethodContext.SetCursorPosition( mEventData->mPrimaryCursorPosition );
+ mEventData->mInputMethodContext.NotifyCursorPosition();
+ }
+
+ ChangeState( EventData::SELECTING );
+
+ mEventData->mUpdateLeftSelectionPosition = true;
+ mEventData->mUpdateRightSelectionPosition = true;
+ mEventData->mUpdateGrabHandlePosition = true;
+ mEventData->mUpdateHighlightBox = true;
+
+ // Hide the text selection popup if select the text using keyboard instead of moving grab handles
+ if( mEventData->mGrabHandlePopupEnabled )
+ {
+ mEventData->mDecorator->SetPopupActive( false );
+ }
}
}
+ else
+ {
+ // Handle normal cursor move
+ ChangeState( EventData::EDITING );
+ mEventData->mUpdateCursorPosition = true;
+ }
- mEventData->mUpdateCursorPosition = true;
mEventData->mUpdateInputStyle = true;
mEventData->mScrollAfterUpdatePosition = true;
}
// Keep the tap 'x' position. Used to move the cursor.
mEventData->mCursorHookPositionX = xPosition;
+ // Whether to touch point hits on a glyph.
+ bool matchedCharacter = false;
mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
mModel->mLogicalModel,
mMetrics,
xPosition,
- yPosition );
+ yPosition,
+ CharacterHitTest::TAP,
+ matchedCharacter );
// When the cursor position is changing, delay cursor blinking
mEventData->mDecorator->DelayCursorBlink();
mEventData->mPrimaryCursorPosition = 0u;
}
+ // Update selection position after tapping
+ mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
+ mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+
mEventData->mUpdateCursorPosition = true;
mEventData->mUpdateGrabHandlePosition = true;
mEventData->mScrollAfterUpdatePosition = true;
mEventData->mUpdateInputStyle = true;
- // Notify the cursor position to the imf manager.
- if( mEventData->mImfManager )
+ // Notify the cursor position to the InputMethodContext.
+ if( mEventData->mInputMethodContext )
+ {
+ mEventData->mInputMethodContext.SetCursorPosition( mEventData->mPrimaryCursorPosition );
+ mEventData->mInputMethodContext.NotifyCursorPosition();
+ }
+ }
+ else if( 2u == tapCount )
+ {
+ if( mEventData->mSelectionEnabled )
{
- mEventData->mImfManager.SetCursorPosition( mEventData->mPrimaryCursorPosition );
- mEventData->mImfManager.NotifyCursorPosition();
+ // Convert from control's coords to text's coords.
+ const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
+
+ // Calculates the logical position from the x,y coords.
+ RepositionSelectionHandles( xPosition,
+ yPosition,
+ mEventData->mDoubleTapAction );
}
}
}
{
DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::OnLongPressEvent\n" );
- if( EventData::EDITING == mEventData->mState )
+ if( !IsShowingRealText() && ( EventData::EDITING == mEventData->mState ) )
{
- ChangeState ( EventData::EDITING_WITH_POPUP );
+ ChangeState( EventData::EDITING_WITH_POPUP );
mEventData->mDecoratorUpdated = true;
mEventData->mUpdateInputStyle = true;
}
+ else
+ {
+ if( mEventData->mSelectionEnabled )
+ {
+ // Convert from control's coords to text's coords.
+ const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
+
+ // Calculates the logical position from the x,y coords.
+ RepositionSelectionHandles( xPosition,
+ yPosition,
+ mEventData->mLongPressAction );
+ }
+ }
}
void Controller::Impl::OnHandleEvent( const Event& event )
const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
// Need to calculate the handle's new position.
+ bool matchedCharacter = false;
const CharacterIndex handleNewPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
mModel->mLogicalModel,
mMetrics,
xPosition,
- yPosition );
+ yPosition,
+ CharacterHitTest::SCROLL,
+ matchedCharacter );
if( Event::GRAB_HANDLE_EVENT == event.type )
{
// Will define the order to scroll the text to match the handle position.
mEventData->mIsLeftHandleSelected = true;
+ mEventData->mIsRightHandleSelected = false;
}
else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
{
// Will define the order to scroll the text to match the handle position.
mEventData->mIsLeftHandleSelected = false;
+ mEventData->mIsRightHandleSelected = true;
}
} // end ( HANDLE_PRESSED == state )
else if( ( HANDLE_RELEASED == state ) ||
const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
+ bool matchedCharacter = false;
handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
mModel->mLogicalModel,
mMetrics,
xPosition,
- yPosition );
+ yPosition,
+ CharacterHitTest::SCROLL,
+ matchedCharacter );
}
if( Event::GRAB_HANDLE_EVENT == event.type )
// Get the new handle position.
// The grab handle's position is in decorator's coords. Need to transforms to text's coords.
+ bool matchedCharacter = false;
const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
mModel->mLogicalModel,
mMetrics,
position.x - mModel->mScrollPosition.x,
- position.y - mModel->mScrollPosition.y );
+ position.y - mModel->mScrollPosition.y,
+ CharacterHitTest::SCROLL,
+ matchedCharacter );
if( mEventData->mPrimaryCursorPosition != handlePosition )
{
// Get the new handle position.
// The selection handle's position is in decorator's coords. Need to transform to text's coords.
+ bool matchedCharacter = false;
const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
mModel->mLogicalModel,
mMetrics,
position.x - mModel->mScrollPosition.x,
- position.y - mModel->mScrollPosition.y );
+ position.y - mModel->mScrollPosition.y,
+ CharacterHitTest::SCROLL,
+ matchedCharacter );
if( leftSelectionHandleEvent )
{
// Calculates the logical position from the x,y coords.
RepositionSelectionHandles( xPosition,
- yPosition );
+ yPosition,
+ Controller::NoTextTap::HIGHLIGHT );
}
}
mModel->mLogicalModel->UpdateTextStyleRuns( startOfSelectedText, -static_cast<int>( lengthOfSelectedText ) );
// Mark the paragraphs to be updated.
- mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
- mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+ if( Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() )
+ {
+ mTextUpdateInfo.mCharacterIndex = 0;
+ mTextUpdateInfo.mNumberOfCharactersToRemove = mTextUpdateInfo.mPreviousNumberOfCharacters;
+ mTextUpdateInfo.mNumberOfCharactersToAdd = mTextUpdateInfo.mPreviousNumberOfCharacters - lengthOfSelectedText;
+ mTextUpdateInfo.mClearAll = true;
+ }
+ else
+ {
+ mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+ mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+ }
// Delete text between handles
Vector<Character>::Iterator first = utf32Characters.Begin() + startOfSelectedText;
if( selectionStart == selectionEnd )
{
// Nothing to select if handles are in the same place.
+ // So, deactive Highlight box.
+ mEventData->mDecorator->SetHighlightActive( false );
return;
}
const SelectionBoxInfo& firstSelectionBoxLineInfo = *( selectionBoxLinesInfo.Begin() );
highLightPosition.y = firstSelectionBoxLineInfo.lineOffset;
- mEventData->mDecorator->SetHighLightBox( highLightPosition, highLightSize );
+ mEventData->mDecorator->SetHighLightBox( highLightPosition, highLightSize, static_cast<float>( mModel->GetOutlineWidth() ) );
if( !mEventData->mDecorator->IsSmoothHandlePanEnabled() )
{
secondaryCursorInfo.lineHeight );
}
- // Cursor to be positioned at end of selection so if selection interrupted and edit mode restarted the cursor will be at end of selection
- mEventData->mPrimaryCursorPosition = ( indicesSwapped ) ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition;
-
// Set the flag to update the decorator.
mEventData->mDecoratorUpdated = true;
}
-void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY )
+void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY, Controller::NoTextTap::Action action )
{
if( NULL == mEventData )
{
// Find which word was selected
CharacterIndex selectionStart( 0 );
CharacterIndex selectionEnd( 0 );
- const bool indicesFound = FindSelectionIndices( mModel->mVisualModel,
+ CharacterIndex noTextHitIndex( 0 );
+ const bool characterHit = FindSelectionIndices( mModel->mVisualModel,
mModel->mLogicalModel,
mMetrics,
visualX,
visualY,
selectionStart,
- selectionEnd );
+ selectionEnd,
+ noTextHitIndex );
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p selectionStart %d selectionEnd %d\n", this, selectionStart, selectionEnd );
- if( indicesFound )
+ if( characterHit || ( Controller::NoTextTap::HIGHLIGHT == action ) )
{
ChangeState( EventData::SELECTING );
mEventData->mUpdateRightSelectionPosition = true;
mEventData->mUpdateHighlightBox = true;
- // It may happen an IMF commit event arrives before the selection event
- // if the IMF manager is in pre-edit state. The commit event will set the
+ // It may happen an InputMethodContext commit event arrives before the selection event
+ // if the InputMethodContext is in pre-edit state. The commit event will set the
// mEventData->mUpdateCursorPosition flag to true. If it's not set back
// to false, the highlight box won't be updated.
mEventData->mUpdateCursorPosition = false;
mEventData->mScrollAfterUpdatePosition = ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition );
+
+ // Cursor to be positioned at end of selection so if selection interrupted and edit mode restarted the cursor will be at end of selection
+ mEventData->mPrimaryCursorPosition = std::max( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
}
- else
+ else if( Controller::NoTextTap::SHOW_SELECTION_POPUP == action )
{
// Nothing to select. i.e. a white space, out of bounds
- ChangeState( EventData::EDITING );
+ ChangeState( EventData::EDITING_WITH_POPUP );
- mEventData->mPrimaryCursorPosition = selectionEnd;
+ mEventData->mPrimaryCursorPosition = noTextHitIndex;
+
+ mEventData->mUpdateCursorPosition = true;
+ mEventData->mUpdateGrabHandlePosition = true;
+ mEventData->mScrollAfterUpdatePosition = true;
+ mEventData->mUpdateInputStyle = true;
+ }
+ else if( Controller::NoTextTap::NO_ACTION == action )
+ {
+ // Nothing to select. i.e. a white space, out of bounds
+ mEventData->mPrimaryCursorPosition = noTextHitIndex;
mEventData->mUpdateCursorPosition = true;
mEventData->mUpdateGrabHandlePosition = true;
mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
mEventData->mDecorator->StopCursorBlink();
mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
+ if ( mEventData->mGrabHandleEnabled )
+ {
+ mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
+ mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
+ }
mEventData->mDecorator->SetHighlightActive( true );
if( mEventData->mGrabHandlePopupEnabled )
{
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHighlightActive( false );
}
- else
+ else if ( mEventData->mGrabHandleEnabled )
{
mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
}
mEventData->mDecorator->StartCursorBlink();
}
// Grab handle is not shown until a tap is received whilst EDITING
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+ if ( mEventData->mGrabHandleEnabled )
+ {
+ mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+ }
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHighlightActive( false );
mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
mEventData->mDecorator->StopCursorBlink();
mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
- mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
- mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
+ if ( mEventData->mGrabHandleEnabled )
+ {
+ mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
+ mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
+ }
mEventData->mDecorator->SetHighlightActive( true );
if( mEventData->mGrabHandlePopupEnabled )
{
{
mEventData->mDecorator->StartCursorBlink();
}
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+ if ( mEventData->mGrabHandleEnabled )
+ {
+ mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+ }
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHighlightActive( false );
mEventData->mDecorator->StartCursorBlink();
}
- mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+ if ( mEventData->mGrabHandleEnabled )
+ {
+ mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+ }
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHighlightActive( false );
switch( mModel->mHorizontalAlignment )
{
- case Layout::HORIZONTAL_ALIGN_BEGIN:
+ case Text::HorizontalAlignment::BEGIN :
{
cursorInfo.primaryPosition.x = 0.f;
break;
}
- case Layout::HORIZONTAL_ALIGN_CENTER:
+ case Text::HorizontalAlignment::CENTER:
{
cursorInfo.primaryPosition.x = floorf( 0.5f * mModel->mVisualModel->mControlSize.width );
break;
}
- case Layout::HORIZONTAL_ALIGN_END:
+ case Text::HorizontalAlignment::END:
{
cursorInfo.primaryPosition.x = mModel->mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
break;
return;
}
- Text::GetCursorPosition( mModel->mVisualModel,
- mModel->mLogicalModel,
- mMetrics,
- logical,
+ const bool isMultiLine = ( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() );
+ GetCursorPositionParameters parameters;
+ parameters.visualModel = mModel->mVisualModel;
+ parameters.logicalModel = mModel->mLogicalModel;
+ parameters.metrics = mMetrics;
+ parameters.logical = logical;
+ parameters.isMultiline = isMultiLine;
+
+ Text::GetCursorPosition( parameters,
cursorInfo );
- if( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() )
+ // Adds Outline offset.
+ const float outlineWidth = static_cast<float>( mModel->GetOutlineWidth() );
+ cursorInfo.primaryPosition.x += outlineWidth;
+ cursorInfo.primaryPosition.y += outlineWidth;
+ cursorInfo.secondaryPosition.x += outlineWidth;
+ cursorInfo.secondaryPosition.y += outlineWidth;
+
+ if( isMultiLine )
{
// If the text is editable and multi-line, the cursor position after a white space shouldn't exceed the boundaries of the text control.
const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition;
+ mEventData->mDecorator->SetGlyphOffset( PRIMARY_CURSOR, cursorInfo.glyphOffset );
+
// Sets the cursor position.
mEventData->mDecorator->SetPosition( PRIMARY_CURSOR,
cursorPosition.x,
mModel->mScrollPosition.x = mModel->mVisualModel->mControlSize.width - positionEndX;
}
- if( decoratorPositionBeginY < 0.f )
- {
- mModel->mScrollPosition.y = -position.y;
- }
- else if( decoratorPositionEndY > mModel->mVisualModel->mControlSize.height )
+ if( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() )
{
- mModel->mScrollPosition.y = mModel->mVisualModel->mControlSize.height - positionEndY;
+ if( decoratorPositionBeginY < 0.f )
+ {
+ mModel->mScrollPosition.y = -position.y;
+ }
+ else if( decoratorPositionEndY > mModel->mVisualModel->mControlSize.height )
+ {
+ mModel->mScrollPosition.y = mModel->mVisualModel->mControlSize.height - positionEndY;
+ }
}
}
// Get the current cursor position in decorator coords.
const Vector2& currentCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
+ const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( mEventData->mPrimaryCursorPosition );
+
+
+
// Calculate the offset to match the cursor position before the character was deleted.
mModel->mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x;
- mModel->mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset;
+
+ //If text control has more than two lines and current line index is not last, calculate scrollpositionY
+ if( mModel->mVisualModel->mLines.Count() > 1u && lineIndex != mModel->mVisualModel->mLines.Count() -1u )
+ {
+ const float currentCursorGlyphOffset = mEventData->mDecorator->GetGlyphOffset( PRIMARY_CURSOR );
+ mModel->mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset - currentCursorGlyphOffset;
+ }
+
ClampHorizontalScroll( mModel->mVisualModel->GetLayoutSize() );
ClampVerticalScroll( mModel->mVisualModel->GetLayoutSize() );