Vector< unsigned short > mIndices; ///< container of indices
};
+const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f );
+const Dali::Vector4 BACKGROUND_SUB4( 0.58f, 0.87f, 0.96f, 1.f );
+const Dali::Vector4 BACKGROUND_SUB5( 0.83f, 0.94f, 0.98f, 1.f );
+const Dali::Vector4 BACKGROUND_SUB6( 1.f, 0.5f, 0.5f, 1.f );
+const Dali::Vector4 BACKGROUND_SUB7( 1.f, 0.8f, 0.8f, 1.f );
+
} // namespace
namespace Dali
mIsPlaceholderElideEnabled( false ),
mPlaceholderEllipsisFlag( false ),
mShiftSelectionFlag( true ),
- mUpdateAlignment( false )
+ mUpdateAlignment( false ),
+ mEditingEnabled( true )
{
}
OnSelectAllEvent();
break;
}
+ case Event::SELECT_NONE:
+ {
+ OnSelectNoneEvent();
+ break;
+ }
}
}
}
mEventData->mPreEditFlag &&
( 0u != mModel->mVisualModel->mCharactersToGlyph.Count() ) )
{
- Dali::InputMethodContext::PreeditStyle type = mEventData->mInputMethodContext.GetPreeditStyle();
+ Dali::InputMethodContext::PreEditAttributeDataContainer attrs;
+ mEventData->mInputMethodContext.GetPreeditStyle( attrs );
+ Dali::InputMethodContext::PreeditStyle type = Dali::InputMethodContext::PreeditStyle::NONE;
- switch( type )
+ // Check the type of preedit and run it.
+ for( Dali::InputMethodContext::PreEditAttributeDataContainer::Iterator it = attrs.Begin(), endIt = attrs.End(); it != endIt; it++ )
{
- case Dali::InputMethodContext::PreeditStyle::UNDERLINE:
- {
- // Add the underline for the pre-edit text.
- const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
- const Length* const glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
-
- const GlyphIndex glyphStart = *( charactersToGlyphBuffer + mEventData->mPreEditStartPosition );
- const CharacterIndex lastPreEditCharacter = mEventData->mPreEditStartPosition + ( ( mEventData->mPreEditLength > 0u ) ? mEventData->mPreEditLength - 1u : 0u );
- const Length numberOfGlyphsLastCharacter = *( glyphsPerCharacterBuffer + lastPreEditCharacter );
- const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + lastPreEditCharacter ) + ( numberOfGlyphsLastCharacter > 1u ? numberOfGlyphsLastCharacter - 1u : 0u );
+ Dali::InputMethodContext::PreeditAttributeData attrData = *it;
+ DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::UpdateModel PreeditStyle type : %d start %d end %d \n", attrData.preeditType, attrData.startIndex, attrData.endIndex );
+ type = attrData.preeditType;
- GlyphRun underlineRun;
- underlineRun.glyphIndex = glyphStart;
- underlineRun.numberOfGlyphs = 1u + glyphEnd - glyphStart;
+ // Check the number of commit characters for the start position.
+ unsigned int numberOfCommit = mEventData->mPrimaryCursorPosition - mEventData->mPreEditLength;
+ Length numberOfIndices = attrData.endIndex - attrData.startIndex;
- mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
- break;
+ switch( type )
+ {
+ case Dali::InputMethodContext::PreeditStyle::UNDERLINE:
+ {
+ // Add the underline for the pre-edit text.
+ GlyphRun underlineRun;
+ underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+ underlineRun.numberOfGlyphs = numberOfIndices;
+ mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::REVERSE:
+ {
+ Vector4 textColor = mModel->mVisualModel->GetTextColor();
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = textColor;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+
+ Vector4 backgroundColor = mModel->mVisualModel->GetBackgroundColor();
+ Vector<ColorRun> colorRuns;
+ colorRuns.Resize( 1u );
+ ColorRun& colorRun = *( colorRuns.Begin() );
+ colorRun.color = backgroundColor;
+ colorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ colorRun.characterRun.numberOfCharacters = numberOfIndices;
+
+ mModel->mLogicalModel->mColorRuns.PushBack( colorRun );
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::HIGHLIGHT:
+ {
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = LIGHT_BLUE;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_1:
+ {
+ // CUSTOM_PLATFORM_STYLE_1 should be drawn with background and underline together.
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = BACKGROUND_SUB4;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+
+ GlyphRun underlineRun;
+ underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+ underlineRun.numberOfGlyphs = numberOfIndices;
+ mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_2:
+ {
+ // CUSTOM_PLATFORM_STYLE_2 should be drawn with background and underline together.
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = BACKGROUND_SUB5;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+
+ GlyphRun underlineRun;
+ underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+ underlineRun.numberOfGlyphs = numberOfIndices;
+ mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_3:
+ {
+ // CUSTOM_PLATFORM_STYLE_3 should be drawn with background and underline together.
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = BACKGROUND_SUB6;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+
+ GlyphRun underlineRun;
+ underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+ underlineRun.numberOfGlyphs = numberOfIndices;
+ mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_4:
+ {
+ // CUSTOM_PLATFORM_STYLE_4 should be drawn with background and underline together.
+ ColorRun backgroundColorRun;
+ backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+ backgroundColorRun.color = BACKGROUND_SUB7;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+
+ GlyphRun underlineRun;
+ underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+ underlineRun.numberOfGlyphs = numberOfIndices;
+ mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+ break;
+ }
+ case Dali::InputMethodContext::PreeditStyle::NONE:
+ default:
+ {
+ break;
+ }
}
- // TODO : At this moment, other styles for preedit are not implemented yet.
- case Dali::InputMethodContext::PreeditStyle::REVERSE:
- case Dali::InputMethodContext::PreeditStyle::HIGHLIGHT:
- case Dali::InputMethodContext::PreeditStyle::NONE:
- default:
- break;
}
+ attrs.Clear();
+ updated = true;
}
if( NO_OPERATION != ( COLOR & operations ) )
return;
}
- const int state = event.p1.mInt;
-
+ const GestureState state = static_cast<GestureState>( event.p1.mInt );
switch( state )
{
- case Gesture::Started:
+ case GestureState::STARTED:
{
// Will remove the cursor, handles or text's popup, ...
ChangeState( EventData::TEXT_PANNING );
break;
}
- case Gesture::Continuing:
+ case GestureState::CONTINUING:
{
const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
const Vector2 currentScroll = mModel->mScrollPosition;
mEventData->mDecorator->UpdatePositions( mModel->mScrollPosition - currentScroll );
break;
}
- case Gesture::Finished:
- case Gesture::Cancelled: // FALLTHROUGH
+ case GestureState::FINISHED:
+ case GestureState::CANCELLED: // FALLTHROUGH
{
// Will go back to the previous state to show the cursor, handles, the text's popup, ...
ChangeState( mEventData->mPreviousState );
}
}
+void Controller::Impl::OnSelectNoneEvent()
+{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "OnSelectNoneEvent mEventData->mSelectionEnabled%s \n", mEventData->mSelectionEnabled?"true":"false");
+
+ if( NULL == mEventData )
+ {
+ // Nothing to do if there is no text.
+ return;
+ }
+
+ if( mEventData->mSelectionEnabled && mEventData->mState == EventData::SELECTING)
+ {
+ mEventData->mPrimaryCursorPosition = 0u;
+ mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+ ChangeState( EventData::INACTIVE );
+ mEventData->mUpdateCursorPosition = true;
+ mEventData->mUpdateInputStyle = true;
+ mEventData->mScrollAfterUpdatePosition = true;
+ }
+}
+
+void Controller::Impl::SetTextSelectionRange(const uint32_t *pStart, const uint32_t *pEnd)
+{
+ if( nullptr == mEventData )
+ {
+ // Nothing to do if there is no text.
+ return;
+ }
+
+ if( mEventData->mSelectionEnabled && (pStart || pEnd))
+ {
+ uint32_t length = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
+
+ if (pStart)
+ {
+ mEventData->mLeftSelectionPosition = std::min(*pStart, length);
+ }
+ if (pEnd)
+ {
+ mEventData->mRightSelectionPosition = std::min(*pEnd, length);
+ }
+
+ if (mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition)
+ {
+ ChangeState( EventData::EDITING );
+ mEventData->mPrimaryCursorPosition = mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition;
+ mEventData->mUpdateCursorPosition = true;
+ }
+ else
+ {
+ ChangeState( EventData::SELECTING );
+ mEventData->mUpdateHighlightBox = true;
+ }
+ }
+}
+
+Uint32Pair Controller::Impl::GetTextSelectionRange() const
+{
+ Uint32Pair range;
+
+ if( mEventData )
+ {
+ range.first = mEventData->mLeftSelectionPosition;
+ range.second = mEventData->mRightSelectionPosition;
+ }
+
+ return range;
+}
+
+bool Controller::Impl::IsEditable() const
+{
+ return mEventData && mEventData->mEditingEnabled;
+}
+
+void Controller::Impl::SetEditable( bool editable )
+{
+ if( mEventData)
+ {
+ mEventData->mEditingEnabled = editable;
+ }
+}
+
void Controller::Impl::RetrieveSelection( std::string& selectedText, bool deleteAfterRetrieval )
{
if( mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition )
* If EDITING_WITH_POPUP : SELECT & SELECT_ALL
*/
+ bool isEditable = IsEditable();
TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::NONE;
if( EventData::SELECTING == mEventData->mState )
{
- buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::CUT | TextSelectionPopup::COPY );
+ buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::COPY );
+ if(isEditable)
+ {
+ buttonsToShow = TextSelectionPopup::Buttons( buttonsToShow | TextSelectionPopup::CUT );
+ }
if( !IsClipboardEmpty() )
{
- buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ if(isEditable)
+ {
+ buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ }
buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
}
if( !IsClipboardEmpty() )
{
- buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ if(isEditable)
+ {
+ buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ }
buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
}
}
{
if ( !IsClipboardEmpty() )
{
- buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ if(isEditable)
+ {
+ buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+ }
buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
}
}
const Vector4* const backgroundColorsBuffer = mView.GetBackgroundColors();
const ColorIndex* const backgroundColorIndicesBuffer = mView.GetBackgroundColorIndices();
+ const Vector4& defaultBackgroundColor = mModel->mVisualModel->IsBackgroundEnabled() ? mModel->mVisualModel->GetBackgroundColor() : Color::TRANSPARENT;
Vector4 quad;
uint32_t numberOfQuads = 0u;
// Get the background color of the character.
// The color index zero is reserved for the default background color (i.e. Color::TRANSPARENT)
const ColorIndex backgroundColorIndex = ( nullptr == backgroundColorsBuffer ) ? 0u : *( backgroundColorIndicesBuffer + i );
- const Vector4& backgroundColor = ( 0u == backgroundColorIndex ) ? Color::TRANSPARENT : *( backgroundColorsBuffer + backgroundColorIndex - 1u );
+ const Vector4& backgroundColor = ( 0u == backgroundColorIndex ) ? defaultBackgroundColor : *( backgroundColorsBuffer + backgroundColorIndex - 1u );
// Only create quads for glyphs with a background color
if ( backgroundColor != Color::TRANSPARENT )
quadVertexFormat[ "aPosition" ] = Property::VECTOR2;
quadVertexFormat[ "aColor" ] = Property::VECTOR4;
- PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+ VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
quadVertices.SetData( &mesh.mVertices[ 0 ], mesh.mVertices.Size() );
Geometry quadGeometry = Geometry::New();
renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT );
actor = Actor::New();
- actor.SetName( "TextBackgroundColorActor" );
- actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- actor.SetSize( textSize );
- actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
+ actor.SetProperty( Dali::Actor::Property::NAME, "TextBackgroundColorActor" );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ actor.SetProperty( Actor::Property::SIZE, textSize );
+ actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR );
actor.AddRenderer( renderer );
}
}