/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
EventData::EventData( DecoratorPtr decorator )
: mDecorator( decorator ),
mImfManager(),
+ mPlaceholderFont( NULL ),
mPlaceholderTextActive(),
mPlaceholderTextInactive(),
- mPlaceholderTextColor( 0.8f, 0.8f, 0.8f, 0.8f ),
+ mPlaceholderTextColor( 0.8f, 0.8f, 0.8f, 0.8f ), // This color has been published in the Public API (placeholder-properties.h).
mEventQueue(),
mInputStyleChangedQueue(),
+ mPreviousState( INACTIVE ),
mState( INACTIVE ),
mPrimaryCursorPosition( 0u ),
mLeftSelectionPosition( 0u ),
mPreEditStartPosition( 0u ),
mPreEditLength( 0u ),
mCursorHookPositionX( 0.f ),
+ mDoubleTapAction( Controller::NoTextTap::NO_ACTION ),
+ mLongPressAction( Controller::NoTextTap::SHOW_SELECTION_POPUP ),
mIsShowingPlaceholderText( false ),
mPreEditFlag( false ),
mDecoratorUpdated( false ),
mGrabHandleEnabled( true ),
mGrabHandlePopupEnabled( true ),
mSelectionEnabled( true ),
+ mUpdateCursorHookPosition( false ),
mUpdateCursorPosition( false ),
mUpdateGrabHandlePosition( false ),
mUpdateLeftSelectionPosition( false ),
mUpdateRightSelectionPosition( false ),
mIsLeftHandleSelected( false ),
+ mIsRightHandleSelected( false ),
mUpdateHighlightBox( false ),
mScrollAfterUpdatePosition( false ),
mScrollAfterDelete( false ),
mAllTextSelected( false ),
- mUpdateInputStyle( false )
+ mUpdateInputStyle( false ),
+ mPasswordInput( false ),
+ mIsPlaceholderPixelSize( false ),
+ mIsPlaceholderElideEnabled( false ),
+ mPlaceholderEllipsisFlag( false )
{
mImfManager = ImfManager::Get();
}
if( mEventData->mScrollAfterUpdatePosition && ( mEventData->mIsLeftHandleSelected ? mEventData->mUpdateLeftSelectionPosition : mEventData->mUpdateRightSelectionPosition ) )
{
- CursorInfo& info = mEventData->mIsLeftHandleSelected ? leftHandleInfo : rightHandleInfo;
+ if( mEventData->mIsLeftHandleSelected && mEventData->mIsRightHandleSelected )
+ {
+ CursorInfo& infoLeft = leftHandleInfo;
+
+ const Vector2 currentCursorPositionLeft( infoLeft.primaryPosition.x, infoLeft.lineOffset );
+ ScrollToMakePositionVisible( currentCursorPositionLeft, infoLeft.lineHeight );
+
+ CursorInfo& infoRight = rightHandleInfo;
+
+ const Vector2 currentCursorPositionRight( infoRight.primaryPosition.x, infoRight.lineOffset );
+ ScrollToMakePositionVisible( currentCursorPositionRight, infoRight.lineHeight );
+ }
+ else
+ {
+ CursorInfo& info = mEventData->mIsLeftHandleSelected ? leftHandleInfo : rightHandleInfo;
- const Vector2 currentCursorPosition( info.primaryPosition.x, info.lineOffset );
- ScrollToMakePositionVisible( currentCursorPosition, info.lineHeight );
+ const Vector2 currentCursorPosition( info.primaryPosition.x, info.lineOffset );
+ ScrollToMakePositionVisible( currentCursorPosition, info.lineHeight );
+ }
}
}
mEventData->mUpdateLeftSelectionPosition = false;
mEventData->mUpdateRightSelectionPosition = false;
mEventData->mUpdateHighlightBox = false;
+ mEventData->mIsLeftHandleSelected = false;
+ mEventData->mIsRightHandleSelected = false;
}
mEventData->mScrollAfterUpdatePosition = false;
const CharacterIndex styleIndex = ( mEventData->mPrimaryCursorPosition > 0u ) ? mEventData->mPrimaryCursorPosition - 1u : 0u;
// Retrieve the style from the style runs stored in the logical model.
- mLogicalModel->RetrieveStyle( styleIndex, mEventData->mInputStyle );
+ mModel->mLogicalModel->RetrieveStyle( styleIndex, mEventData->mInputStyle );
// Compare if the input style has changed.
const bool hasInputStyleChanged = !currentInputStyle.Equal( mEventData->mInputStyle );
{
if ( mEventData )
{
- LayoutEngine::Layout layout = mLayoutEngine.GetLayout();
- mEventData->mImfManager.NotifyTextInputMultiLine( layout == LayoutEngine::MULTI_LINE_BOX );
+ Text::Layout::Engine::Type layout = mLayoutEngine.GetLayout();
+ mEventData->mImfManager.NotifyTextInputMultiLine( layout == Text::Layout::Engine::MULTI_LINE_BOX );
}
}
Length numberOfWhiteSpaces = 0u;
// Get the buffer to the text.
- Character* utf32CharacterBuffer = mLogicalModel->mText.Begin();
+ Character* utf32CharacterBuffer = mModel->mLogicalModel->mText.Begin();
- const Length totalNumberOfCharacters = mLogicalModel->mText.Count();
+ const Length totalNumberOfCharacters = mModel->mLogicalModel->mText.Count();
for( ; index < totalNumberOfCharacters; ++index, ++numberOfWhiteSpaces )
{
if( !TextAbstraction::IsWhiteSpace( *( utf32CharacterBuffer + index ) ) )
void Controller::Impl::GetText( CharacterIndex index, std::string& text ) const
{
// Get the total number of characters.
- Length numberOfCharacters = mLogicalModel->mText.Count();
+ Length numberOfCharacters = mModel->mLogicalModel->mText.Count();
// Retrieve the text.
if( 0u != numberOfCharacters )
{
- Utf32ToUtf8( mLogicalModel->mText.Begin() + index, numberOfCharacters - index, text );
+ Utf32ToUtf8( mModel->mLogicalModel->mText.Begin() + index, numberOfCharacters - index, text );
}
}
mTextUpdateInfo.mStartLineIndex = 0u;
numberOfCharacters = 0u;
- const Length numberOfParagraphs = mLogicalModel->mParagraphInfo.Count();
+ const Length numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count();
if( 0u == numberOfParagraphs )
{
mTextUpdateInfo.mParagraphCharacterIndex = 0u;
numberOfCharacters = 0u;
mTextUpdateInfo.mRequestedNumberOfCharacters = mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
- mTextUpdateInfo.mStartGlyphIndex = mVisualModel->mGlyphs.Count();
- mTextUpdateInfo.mStartLineIndex = mVisualModel->mLines.Count() - 1u;
+ mTextUpdateInfo.mStartGlyphIndex = mModel->mVisualModel->mGlyphs.Count();
+ mTextUpdateInfo.mStartLineIndex = mModel->mVisualModel->mLines.Count() - 1u;
// Nothing else to do;
return;
{
numberOfCharactersToUpdate = ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u;
}
- mLogicalModel->FindParagraphs( mTextUpdateInfo.mCharacterIndex,
- numberOfCharactersToUpdate,
- paragraphsToBeUpdated );
+ mModel->mLogicalModel->FindParagraphs( mTextUpdateInfo.mCharacterIndex,
+ numberOfCharactersToUpdate,
+ paragraphsToBeUpdated );
}
if( 0u != paragraphsToBeUpdated.Count() )
{
const ParagraphRunIndex firstParagraphIndex = *( paragraphsToBeUpdated.Begin() );
- const ParagraphRun& firstParagraph = *( mLogicalModel->mParagraphInfo.Begin() + firstParagraphIndex );
+ const ParagraphRun& firstParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + firstParagraphIndex );
mTextUpdateInfo.mParagraphCharacterIndex = firstParagraph.characterRun.characterIndex;
ParagraphRunIndex lastParagraphIndex = *( paragraphsToBeUpdated.End() - 1u );
- const ParagraphRun& lastParagraph = *( mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex );
+ const ParagraphRun& lastParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex );
if( ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) && // Some character are removed.
( lastParagraphIndex < numberOfParagraphs - 1u ) && // There is a next paragraph.
( mTextUpdateInfo.mCharacterIndex + mTextUpdateInfo.mNumberOfCharactersToRemove ) ) )
{
// The new paragraph character of the last updated paragraph has been removed so is going to be merged with the next one.
- const ParagraphRun& lastParagraph = *( mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex + 1u );
+ const ParagraphRun& lastParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex + 1u );
numberOfCharacters = lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters - mTextUpdateInfo.mParagraphCharacterIndex;
}
}
mTextUpdateInfo.mRequestedNumberOfCharacters = numberOfCharacters + mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
- mTextUpdateInfo.mStartGlyphIndex = *( mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex );
+ mTextUpdateInfo.mStartGlyphIndex = *( mModel->mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex );
}
void Controller::Impl::ClearFullModelData( OperationsMask operations )
{
if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
{
- mLogicalModel->mLineBreakInfo.Clear();
- mLogicalModel->mParagraphInfo.Clear();
+ mModel->mLogicalModel->mLineBreakInfo.Clear();
+ mModel->mLogicalModel->mParagraphInfo.Clear();
}
if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
{
- mLogicalModel->mLineBreakInfo.Clear();
+ mModel->mLogicalModel->mLineBreakInfo.Clear();
}
if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
{
- mLogicalModel->mScriptRuns.Clear();
+ mModel->mLogicalModel->mScriptRuns.Clear();
}
if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
{
- mLogicalModel->mFontRuns.Clear();
+ mModel->mLogicalModel->mFontRuns.Clear();
}
- if( 0u != mLogicalModel->mBidirectionalParagraphInfo.Count() )
+ if( 0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count() )
{
if( NO_OPERATION != ( BIDI_INFO & operations ) )
{
- mLogicalModel->mBidirectionalParagraphInfo.Clear();
- mLogicalModel->mCharacterDirections.Clear();
+ mModel->mLogicalModel->mBidirectionalParagraphInfo.Clear();
+ mModel->mLogicalModel->mCharacterDirections.Clear();
}
if( NO_OPERATION != ( REORDER & operations ) )
{
// Free the allocated memory used to store the conversion table in the bidirectional line info run.
- for( Vector<BidirectionalLineInfoRun>::Iterator it = mLogicalModel->mBidirectionalLineInfo.Begin(),
- endIt = mLogicalModel->mBidirectionalLineInfo.End();
+ for( Vector<BidirectionalLineInfoRun>::Iterator it = mModel->mLogicalModel->mBidirectionalLineInfo.Begin(),
+ endIt = mModel->mLogicalModel->mBidirectionalLineInfo.End();
it != endIt;
++it )
{
free( bidiLineInfo.visualToLogicalMap );
bidiLineInfo.visualToLogicalMap = NULL;
}
- mLogicalModel->mBidirectionalLineInfo.Clear();
+ mModel->mLogicalModel->mBidirectionalLineInfo.Clear();
}
}
if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
{
- mVisualModel->mGlyphs.Clear();
- mVisualModel->mGlyphsToCharacters.Clear();
- mVisualModel->mCharactersToGlyph.Clear();
- mVisualModel->mCharactersPerGlyph.Clear();
- mVisualModel->mGlyphsPerCharacter.Clear();
- mVisualModel->mGlyphPositions.Clear();
+ mModel->mVisualModel->mGlyphs.Clear();
+ mModel->mVisualModel->mGlyphsToCharacters.Clear();
+ mModel->mVisualModel->mCharactersToGlyph.Clear();
+ mModel->mVisualModel->mCharactersPerGlyph.Clear();
+ mModel->mVisualModel->mGlyphsPerCharacter.Clear();
+ mModel->mVisualModel->mGlyphPositions.Clear();
}
if( NO_OPERATION != ( LAYOUT & operations ) )
{
- mVisualModel->mLines.Clear();
+ mModel->mVisualModel->mLines.Clear();
}
if( NO_OPERATION != ( COLOR & operations ) )
{
- mVisualModel->mColorIndices.Clear();
+ mModel->mVisualModel->mColorIndices.Clear();
}
}
if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
{
// Clear the line break info.
- LineBreakInfo* lineBreakInfoBuffer = mLogicalModel->mLineBreakInfo.Begin();
+ LineBreakInfo* lineBreakInfoBuffer = mModel->mLogicalModel->mLineBreakInfo.Begin();
- mLogicalModel->mLineBreakInfo.Erase( lineBreakInfoBuffer + startIndex,
- lineBreakInfoBuffer + endIndexPlusOne );
+ mModel->mLogicalModel->mLineBreakInfo.Erase( lineBreakInfoBuffer + startIndex,
+ lineBreakInfoBuffer + endIndexPlusOne );
// Clear the paragraphs.
ClearCharacterRuns( startIndex,
endIndex,
- mLogicalModel->mParagraphInfo );
+ mModel->mLogicalModel->mParagraphInfo );
}
if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
{
// Clear the word break info.
- WordBreakInfo* wordBreakInfoBuffer = mLogicalModel->mWordBreakInfo.Begin();
+ WordBreakInfo* wordBreakInfoBuffer = mModel->mLogicalModel->mWordBreakInfo.Begin();
- mLogicalModel->mWordBreakInfo.Erase( wordBreakInfoBuffer + startIndex,
+ mModel->mLogicalModel->mWordBreakInfo.Erase( wordBreakInfoBuffer + startIndex,
wordBreakInfoBuffer + endIndexPlusOne );
}
// Clear the scripts.
ClearCharacterRuns( startIndex,
endIndex,
- mLogicalModel->mScriptRuns );
+ mModel->mLogicalModel->mScriptRuns );
}
if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
// Clear the fonts.
ClearCharacterRuns( startIndex,
endIndex,
- mLogicalModel->mFontRuns );
+ mModel->mLogicalModel->mFontRuns );
}
- if( 0u != mLogicalModel->mBidirectionalParagraphInfo.Count() )
+ if( 0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count() )
{
if( NO_OPERATION != ( BIDI_INFO & operations ) )
{
// Clear the bidirectional paragraph info.
ClearCharacterRuns( startIndex,
endIndex,
- mLogicalModel->mBidirectionalParagraphInfo );
+ mModel->mLogicalModel->mBidirectionalParagraphInfo );
// Clear the character's directions.
- CharacterDirection* characterDirectionsBuffer = mLogicalModel->mCharacterDirections.Begin();
+ CharacterDirection* characterDirectionsBuffer = mModel->mLogicalModel->mCharacterDirections.Begin();
- mLogicalModel->mCharacterDirections.Erase( characterDirectionsBuffer + startIndex,
- characterDirectionsBuffer + endIndexPlusOne );
+ mModel->mLogicalModel->mCharacterDirections.Erase( characterDirectionsBuffer + startIndex,
+ characterDirectionsBuffer + endIndexPlusOne );
}
if( NO_OPERATION != ( REORDER & operations ) )
{
- uint32_t startRemoveIndex = mLogicalModel->mBidirectionalLineInfo.Count();
+ uint32_t startRemoveIndex = mModel->mLogicalModel->mBidirectionalLineInfo.Count();
uint32_t endRemoveIndex = startRemoveIndex;
ClearCharacterRuns( startIndex,
endIndex,
- mLogicalModel->mBidirectionalLineInfo,
+ mModel->mLogicalModel->mBidirectionalLineInfo,
startRemoveIndex,
endRemoveIndex );
- BidirectionalLineInfoRun* bidirectionalLineInfoBuffer = mLogicalModel->mBidirectionalLineInfo.Begin();
+ BidirectionalLineInfoRun* bidirectionalLineInfoBuffer = mModel->mLogicalModel->mBidirectionalLineInfo.Begin();
// Free the allocated memory used to store the conversion table in the bidirectional line info run.
for( Vector<BidirectionalLineInfoRun>::Iterator it = bidirectionalLineInfoBuffer + startRemoveIndex,
bidiLineInfo.visualToLogicalMap = NULL;
}
- mLogicalModel->mBidirectionalLineInfo.Erase( bidirectionalLineInfoBuffer + startRemoveIndex,
- bidirectionalLineInfoBuffer + endRemoveIndex );
+ mModel->mLogicalModel->mBidirectionalLineInfo.Erase( bidirectionalLineInfoBuffer + startRemoveIndex,
+ bidirectionalLineInfoBuffer + endRemoveIndex );
}
}
}
const Length numberOfCharactersRemoved = endIndexPlusOne - startIndex;
// Convert the character index to glyph index before deleting the character to glyph and the glyphs per character buffers.
- GlyphIndex* charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
- Length* glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
+ GlyphIndex* charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
+ Length* glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
const GlyphIndex endGlyphIndexPlusOne = *( charactersToGlyphBuffer + endIndex ) + *( glyphsPerCharacterBuffer + endIndex );
const Length numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex;
{
// Update the character to glyph indices.
for( Vector<GlyphIndex>::Iterator it = charactersToGlyphBuffer + endIndexPlusOne,
- endIt = charactersToGlyphBuffer + mVisualModel->mCharactersToGlyph.Count();
+ endIt = charactersToGlyphBuffer + mModel->mVisualModel->mCharactersToGlyph.Count();
it != endIt;
++it )
{
}
// Clear the character to glyph conversion table.
- mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex,
- charactersToGlyphBuffer + endIndexPlusOne );
+ mModel->mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex,
+ charactersToGlyphBuffer + endIndexPlusOne );
// Clear the glyphs per character table.
- mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex,
- glyphsPerCharacterBuffer + endIndexPlusOne );
+ mModel->mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex,
+ glyphsPerCharacterBuffer + endIndexPlusOne );
// Clear the glyphs buffer.
- GlyphInfo* glyphsBuffer = mVisualModel->mGlyphs.Begin();
- mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
- glyphsBuffer + endGlyphIndexPlusOne );
+ GlyphInfo* glyphsBuffer = mModel->mVisualModel->mGlyphs.Begin();
+ mModel->mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ glyphsBuffer + endGlyphIndexPlusOne );
- CharacterIndex* glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin();
+ CharacterIndex* glyphsToCharactersBuffer = mModel->mVisualModel->mGlyphsToCharacters.Begin();
// Update the glyph to character indices.
for( Vector<CharacterIndex>::Iterator it = glyphsToCharactersBuffer + endGlyphIndexPlusOne,
- endIt = glyphsToCharactersBuffer + mVisualModel->mGlyphsToCharacters.Count();
+ endIt = glyphsToCharactersBuffer + mModel->mVisualModel->mGlyphsToCharacters.Count();
it != endIt;
++it )
{
}
// Clear the glyphs to characters buffer.
- mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
- glyphsToCharactersBuffer + endGlyphIndexPlusOne );
+ mModel->mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ glyphsToCharactersBuffer + endGlyphIndexPlusOne );
// Clear the characters per glyph buffer.
- Length* charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
- mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
- charactersPerGlyphBuffer + endGlyphIndexPlusOne );
+ Length* charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
+ mModel->mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ charactersPerGlyphBuffer + endGlyphIndexPlusOne );
// Clear the positions buffer.
- Vector2* positionsBuffer = mVisualModel->mGlyphPositions.Begin();
- mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
- positionsBuffer + endGlyphIndexPlusOne );
+ Vector2* positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
+ mModel->mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ positionsBuffer + endGlyphIndexPlusOne );
}
if( NO_OPERATION != ( LAYOUT & operations ) )
{
// Clear the lines.
- uint32_t startRemoveIndex = mVisualModel->mLines.Count();
+ uint32_t startRemoveIndex = mModel->mVisualModel->mLines.Count();
uint32_t endRemoveIndex = startRemoveIndex;
ClearCharacterRuns( startIndex,
endIndex,
- mVisualModel->mLines,
+ mModel->mVisualModel->mLines,
startRemoveIndex,
endRemoveIndex );
// Will update the glyph runs.
- startRemoveIndex = mVisualModel->mLines.Count();
+ startRemoveIndex = mModel->mVisualModel->mLines.Count();
endRemoveIndex = startRemoveIndex;
ClearGlyphRuns( mTextUpdateInfo.mStartGlyphIndex,
endGlyphIndexPlusOne - 1u,
- mVisualModel->mLines,
+ mModel->mVisualModel->mLines,
startRemoveIndex,
endRemoveIndex );
// Set the line index from where to insert the new laid-out lines.
mTextUpdateInfo.mStartLineIndex = startRemoveIndex;
- LineRun* linesBuffer = mVisualModel->mLines.Begin();
- mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex,
- linesBuffer + endRemoveIndex );
+ LineRun* linesBuffer = mModel->mVisualModel->mLines.Begin();
+ mModel->mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex,
+ linesBuffer + endRemoveIndex );
}
if( NO_OPERATION != ( COLOR & operations ) )
{
- if( 0u != mVisualModel->mColorIndices.Count() )
+ if( 0u != mModel->mVisualModel->mColorIndices.Count() )
{
- ColorIndex* colorIndexBuffer = mVisualModel->mColorIndices.Begin();
- mVisualModel->mColorIndices.Erase( colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
- colorIndexBuffer + endGlyphIndexPlusOne );
+ ColorIndex* colorIndexBuffer = mModel->mVisualModel->mColorIndices.Begin();
+ mModel->mVisualModel->mColorIndices.Erase( colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ colorIndexBuffer + endGlyphIndexPlusOne );
}
}
}
}
// The estimated number of lines. Used to avoid reallocations when layouting.
- mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mVisualModel->mLines.Count(), mLogicalModel->mParagraphInfo.Count() );
+ mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count() );
- mVisualModel->ClearCaches();
+ mModel->mVisualModel->ClearCaches();
}
bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
return false;
}
- Vector<Character>& utf32Characters = mLogicalModel->mText;
+ Vector<Character>& srcCharacters = mModel->mLogicalModel->mText;
+ Vector<Character> displayCharacters;
+ bool useHiddenText = false;
+ if ( mHiddenInput && mEventData != NULL && !mEventData->mIsShowingPlaceholderText)
+ {
+ mHiddenInput->Substitute( srcCharacters,displayCharacters );
+ useHiddenText = true;
+ }
+ Vector<Character>& utf32Characters = useHiddenText ? displayCharacters : srcCharacters;
const Length numberOfCharacters = utf32Characters.Count();
// Index to the first character of the first paragraph to be updated.
// Whether the model is updated.
bool updated = false;
- Vector<LineBreakInfo>& lineBreakInfo = mLogicalModel->mLineBreakInfo;
+ Vector<LineBreakInfo>& lineBreakInfo = mModel->mLogicalModel->mLineBreakInfo;
const Length requestedNumberOfCharacters = mTextUpdateInfo.mRequestedNumberOfCharacters;
if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
lineBreakInfo );
// Create the paragraph info.
- mLogicalModel->CreateParagraphInfo( startIndex,
- requestedNumberOfCharacters );
+ mModel->mLogicalModel->CreateParagraphInfo( startIndex,
+ requestedNumberOfCharacters );
updated = true;
}
- Vector<WordBreakInfo>& wordBreakInfo = mLogicalModel->mWordBreakInfo;
+ Vector<WordBreakInfo>& wordBreakInfo = mModel->mLogicalModel->mWordBreakInfo;
if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
{
// Retrieves the word break info. The word break info is used to layout the text (where to wrap the text in lines).
const bool getScripts = NO_OPERATION != ( GET_SCRIPTS & operations );
const bool validateFonts = NO_OPERATION != ( VALIDATE_FONTS & operations );
- Vector<ScriptRun>& scripts = mLogicalModel->mScriptRuns;
- Vector<FontRun>& validFonts = mLogicalModel->mFontRuns;
+ Vector<ScriptRun>& scripts = mModel->mLogicalModel->mScriptRuns;
+ Vector<FontRun>& validFonts = mModel->mLogicalModel->mFontRuns;
if( getScripts || validateFonts )
{
if( validateFonts )
{
// Validate the fonts set through the mark-up string.
- Vector<FontDescriptionRun>& fontDescriptionRuns = mLogicalModel->mFontDescriptionRuns;
+ Vector<FontDescriptionRun>& fontDescriptionRuns = mModel->mLogicalModel->mFontDescriptionRuns;
// Get the default font's description.
TextAbstraction::FontDescription defaultFontDescription;
TextAbstraction::PointSize26Dot6 defaultPointSize = TextAbstraction::FontClient::DEFAULT_POINT_SIZE;
- if( NULL != mFontDefaults )
+
+ if( IsShowingPlaceholderText() && ( NULL != mEventData->mPlaceholderFont ) )
+ {
+ // If the placeholder font is set specifically, only placeholder font is changed.
+ defaultFontDescription = mEventData->mPlaceholderFont->mFontDescription;
+ if( mEventData->mPlaceholderFont->sizeDefined )
+ {
+ defaultPointSize = mEventData->mPlaceholderFont->mDefaultPointSize * 64u;
+ }
+ }
+ else if( NULL != mFontDefaults )
{
+ // Set the normal font and the placeholder font.
defaultFontDescription = mFontDefaults->mFontDescription;
defaultPointSize = mFontDefaults->mDefaultPointSize * 64u;
}
Vector<Character> mirroredUtf32Characters;
bool textMirrored = false;
- const Length numberOfParagraphs = mLogicalModel->mParagraphInfo.Count();
+ const Length numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count();
if( NO_OPERATION != ( BIDI_INFO & operations ) )
{
- Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mLogicalModel->mBidirectionalParagraphInfo;
+ Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mModel->mLogicalModel->mBidirectionalParagraphInfo;
bidirectionalInfo.Reserve( numberOfParagraphs );
// Calculates the bidirectional info for the whole paragraph if it contains right to left scripts.
if( 0u != bidirectionalInfo.Count() )
{
// Only set the character directions if there is right to left characters.
- Vector<CharacterDirection>& directions = mLogicalModel->mCharacterDirections;
+ Vector<CharacterDirection>& directions = mModel->mLogicalModel->mCharacterDirections;
GetCharactersDirection( bidirectionalInfo,
numberOfCharacters,
startIndex,
else
{
// There is no right to left characters. Clear the directions vector.
- mLogicalModel->mCharacterDirections.Clear();
+ mModel->mLogicalModel->mCharacterDirections.Clear();
}
updated = true;
}
- Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
- Vector<CharacterIndex>& glyphsToCharactersMap = mVisualModel->mGlyphsToCharacters;
- Vector<Length>& charactersPerGlyph = mVisualModel->mCharactersPerGlyph;
+ Vector<GlyphInfo>& glyphs = mModel->mVisualModel->mGlyphs;
+ Vector<CharacterIndex>& glyphsToCharactersMap = mModel->mVisualModel->mGlyphsToCharacters;
+ Vector<Length>& charactersPerGlyph = mModel->mVisualModel->mCharactersPerGlyph;
Vector<GlyphIndex> newParagraphGlyphs;
newParagraphGlyphs.Reserve( numberOfParagraphs );
newParagraphGlyphs );
// Create the 'number of glyphs' per character and the glyph to character conversion tables.
- mVisualModel->CreateGlyphsPerCharacterTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
- mVisualModel->CreateCharacterToGlyphTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
+ mModel->mVisualModel->CreateGlyphsPerCharacterTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
+ mModel->mVisualModel->CreateCharacterToGlyphTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
updated = true;
}
if( NO_OPERATION != ( COLOR & operations ) )
{
// Set the color runs in glyphs.
- SetColorSegmentationInfo( mLogicalModel->mColorRuns,
- mVisualModel->mCharactersToGlyph,
- mVisualModel->mGlyphsPerCharacter,
+ SetColorSegmentationInfo( mModel->mLogicalModel->mColorRuns,
+ mModel->mVisualModel->mCharactersToGlyph,
+ mModel->mVisualModel->mGlyphsPerCharacter,
startIndex,
mTextUpdateInfo.mStartGlyphIndex,
requestedNumberOfCharacters,
- mVisualModel->mColors,
- mVisualModel->mColorIndices );
+ mModel->mVisualModel->mColors,
+ mModel->mVisualModel->mColorIndices );
updated = true;
}
if( ( NULL != mEventData ) &&
mEventData->mPreEditFlag &&
- ( 0u != mVisualModel->mCharactersToGlyph.Count() ) )
+ ( 0u != mModel->mVisualModel->mCharactersToGlyph.Count() ) )
{
// Add the underline for the pre-edit text.
- const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
- const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
+ const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
+ const Length* const glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
const GlyphIndex glyphStart = *( charactersToGlyphBuffer + mEventData->mPreEditStartPosition );
const CharacterIndex lastPreEditCharacter = mEventData->mPreEditStartPosition + ( ( mEventData->mPreEditLength > 0u ) ? mEventData->mPreEditLength - 1u : 0u );
underlineRun.numberOfGlyphs = 1u + glyphEnd - glyphStart;
// TODO: At the moment the underline runs are only for pre-edit.
- mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+ mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
}
// The estimated number of lines. Used to avoid reallocations when layouting.
- mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mVisualModel->mLines.Count(), mLogicalModel->mParagraphInfo.Count() );
+ mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count() );
// Set the previous number of characters for the next time the text is updated.
mTextUpdateInfo.mPreviousNumberOfCharacters = numberOfCharacters;
}
int keyCode = event.p1.mInt;
+ bool isShiftModifier = event.p2.mBool;
+
+ CharacterIndex previousPrimaryCursorPosition = mEventData->mPrimaryCursorPosition;
if( Dali::DALI_KEY_CURSOR_LEFT == keyCode )
{
}
else if( Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
{
- if( mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition )
+ if( mModel->mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition )
{
mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
}
}
- else if( Dali::DALI_KEY_CURSOR_UP == keyCode )
+ else if( Dali::DALI_KEY_CURSOR_UP == keyCode && !isShiftModifier )
{
+ // Ignore Shift-Up for text selection for now.
+
// Get first the line index of the current cursor position index.
CharacterIndex characterIndex = 0u;
characterIndex = mEventData->mPrimaryCursorPosition - 1u;
}
- const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( characterIndex );
+ const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
+ const LineIndex previousLineIndex = ( lineIndex > 0 ? lineIndex - 1u : lineIndex );
- if( lineIndex > 0u )
- {
- // Retrieve the cursor position info.
- CursorInfo cursorInfo;
- GetCursorPosition( mEventData->mPrimaryCursorPosition,
- cursorInfo );
+ // Retrieve the cursor position info.
+ CursorInfo cursorInfo;
+ GetCursorPosition( mEventData->mPrimaryCursorPosition,
+ cursorInfo );
- // Get the line above.
- const LineRun& line = *( mVisualModel->mLines.Begin() + ( lineIndex - 1u ) );
+ // Get the line above.
+ const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + previousLineIndex );
- // Get the next hit 'y' point.
- const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender );
+ // Get the next hit 'y' point.
+ const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender );
- // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
- mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mVisualModel,
- mLogicalModel,
- mMetrics,
- mEventData->mCursorHookPositionX,
- hitPointY );
- }
+ // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
+ bool matchedCharacter = false;
+ mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+ mModel->mLogicalModel,
+ mMetrics,
+ mEventData->mCursorHookPositionX,
+ hitPointY,
+ CharacterHitTest::TAP,
+ matchedCharacter );
}
- else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode )
+ else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode && !isShiftModifier )
{
+ // Ignore Shift-Down for text selection for now.
+
// Get first the line index of the current cursor position index.
CharacterIndex characterIndex = 0u;
characterIndex = mEventData->mPrimaryCursorPosition - 1u;
}
- const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( characterIndex );
+ const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
- if( lineIndex + 1u < mVisualModel->mLines.Count() )
+ if( lineIndex + 1u < mModel->mVisualModel->mLines.Count() )
{
// Retrieve the cursor position info.
CursorInfo cursorInfo;
cursorInfo );
// Get the line below.
- const LineRun& line = *( mVisualModel->mLines.Begin() + lineIndex + 1u );
+ const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + lineIndex + 1u );
// Get the next hit 'y' point.
const float hitPointY = cursorInfo.lineOffset + cursorInfo.lineHeight + 0.5f * ( line.ascender - line.descender );
// Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
- mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mVisualModel,
- mLogicalModel,
+ bool matchedCharacter = false;
+ mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+ mModel->mLogicalModel,
mMetrics,
mEventData->mCursorHookPositionX,
- hitPointY );
+ hitPointY,
+ CharacterHitTest::TAP,
+ matchedCharacter );
}
}
- mEventData->mUpdateCursorPosition = true;
+ if ( !isShiftModifier && mEventData->mState != EventData::SELECTING )
+ {
+ // Update selection position after moving the cursor
+ mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
+ mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+ }
+
+ if ( isShiftModifier && IsShowingRealText() )
+ {
+ // Handle text selection
+ bool selecting = false;
+
+ if ( Dali::DALI_KEY_CURSOR_LEFT == keyCode || Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
+ {
+ // Shift-Left/Right to select the text
+ int cursorPositionDelta = mEventData->mPrimaryCursorPosition - previousPrimaryCursorPosition;
+ if ( cursorPositionDelta > 0 || mEventData->mRightSelectionPosition > 0u ) // Check the boundary
+ {
+ mEventData->mRightSelectionPosition += cursorPositionDelta;
+ }
+ selecting = true;
+ }
+ else if ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition )
+ {
+ // Show no grab handles and text highlight if Shift-Up/Down pressed but no selected text
+ selecting = true;
+ }
+
+ if ( selecting )
+ {
+ // Notify the cursor position to the imf manager.
+ if( mEventData->mImfManager )
+ {
+ mEventData->mImfManager.SetCursorPosition( mEventData->mPrimaryCursorPosition );
+ mEventData->mImfManager.NotifyCursorPosition();
+ }
+
+ ChangeState( EventData::SELECTING );
+
+ mEventData->mUpdateLeftSelectionPosition = true;
+ mEventData->mUpdateRightSelectionPosition = true;
+ mEventData->mUpdateGrabHandlePosition = true;
+ mEventData->mUpdateHighlightBox = true;
+
+ // Hide the text selection popup if select the text using keyboard instead of moving grab handles
+ if( mEventData->mGrabHandlePopupEnabled )
+ {
+ mEventData->mDecorator->SetPopupActive( false );
+ }
+ }
+ }
+ else
+ {
+ // Handle normal cursor move
+ ChangeState( EventData::EDITING );
+ mEventData->mUpdateCursorPosition = true;
+ }
+
mEventData->mUpdateInputStyle = true;
mEventData->mScrollAfterUpdatePosition = true;
}
if( IsShowingRealText() )
{
// Convert from control's coords to text's coords.
- const float xPosition = event.p2.mFloat - mScrollPosition.x;
- const float yPosition = event.p3.mFloat - mScrollPosition.y;
+ const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
// Keep the tap 'x' position. Used to move the cursor.
mEventData->mCursorHookPositionX = xPosition;
- mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mVisualModel,
- mLogicalModel,
+ // Whether to touch point hits on a glyph.
+ bool matchedCharacter = false;
+ mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+ mModel->mLogicalModel,
mMetrics,
xPosition,
- yPosition );
+ yPosition,
+ CharacterHitTest::TAP,
+ matchedCharacter );
// When the cursor position is changing, delay cursor blinking
mEventData->mDecorator->DelayCursorBlink();
mEventData->mPrimaryCursorPosition = 0u;
}
+ // Update selection position after tapping
+ mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
+ mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+
mEventData->mUpdateCursorPosition = true;
mEventData->mUpdateGrabHandlePosition = true;
mEventData->mScrollAfterUpdatePosition = true;
mEventData->mImfManager.NotifyCursorPosition();
}
}
+ else if( 2u == tapCount )
+ {
+ if( mEventData->mSelectionEnabled )
+ {
+ // Convert from control's coords to text's coords.
+ const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
+
+ // Calculates the logical position from the x,y coords.
+ RepositionSelectionHandles( xPosition,
+ yPosition,
+ mEventData->mDoubleTapAction );
+ }
+ }
}
}
}
case Gesture::Continuing:
{
- const Vector2& layoutSize = mVisualModel->GetLayoutSize();
- const Vector2 currentScroll = mScrollPosition;
+ const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
+ const Vector2 currentScroll = mModel->mScrollPosition;
if( isHorizontalScrollEnabled )
{
const float displacementX = event.p2.mFloat;
- mScrollPosition.x += displacementX;
+ mModel->mScrollPosition.x += displacementX;
ClampHorizontalScroll( layoutSize );
}
if( isVerticalScrollEnabled )
{
const float displacementY = event.p3.mFloat;
- mScrollPosition.y += displacementY;
+ mModel->mScrollPosition.y += displacementY;
ClampVerticalScroll( layoutSize );
}
- mEventData->mDecorator->UpdatePositions( mScrollPosition - currentScroll );
+ mEventData->mDecorator->UpdatePositions( mModel->mScrollPosition - currentScroll );
break;
}
case Gesture::Finished:
{
DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::OnLongPressEvent\n" );
- if( EventData::EDITING == mEventData->mState )
+ if( !IsShowingRealText() && ( EventData::EDITING == mEventData->mState ) )
{
- ChangeState ( EventData::EDITING_WITH_POPUP );
+ ChangeState( EventData::EDITING_WITH_POPUP );
mEventData->mDecoratorUpdated = true;
+ mEventData->mUpdateInputStyle = true;
+ }
+ else
+ {
+ if( mEventData->mSelectionEnabled )
+ {
+ // Convert from control's coords to text's coords.
+ const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
+
+ // Calculates the logical position from the x,y coords.
+ RepositionSelectionHandles( xPosition,
+ yPosition,
+ mEventData->mLongPressAction );
+ }
}
}
if( HANDLE_PRESSED == state )
{
// Convert from decorator's coords to text's coords.
- const float xPosition = event.p2.mFloat - mScrollPosition.x;
- const float yPosition = event.p3.mFloat - mScrollPosition.y;
+ const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
// Need to calculate the handle's new position.
- const CharacterIndex handleNewPosition = Text::GetClosestCursorIndex( mVisualModel,
- mLogicalModel,
+ bool matchedCharacter = false;
+ const CharacterIndex handleNewPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+ mModel->mLogicalModel,
mMetrics,
xPosition,
- yPosition );
+ yPosition,
+ CharacterHitTest::SCROLL,
+ matchedCharacter );
if( Event::GRAB_HANDLE_EVENT == event.type )
{
// Will define the order to scroll the text to match the handle position.
mEventData->mIsLeftHandleSelected = true;
+ mEventData->mIsRightHandleSelected = false;
}
else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
{
// Will define the order to scroll the text to match the handle position.
mEventData->mIsLeftHandleSelected = false;
+ mEventData->mIsRightHandleSelected = true;
}
} // end ( HANDLE_PRESSED == state )
else if( ( HANDLE_RELEASED == state ) ||
if( handleStopScrolling || isSmoothHandlePanEnabled )
{
// Convert from decorator's coords to text's coords.
- const float xPosition = event.p2.mFloat - mScrollPosition.x;
- const float yPosition = event.p3.mFloat - mScrollPosition.y;
+ const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
- handlePosition = Text::GetClosestCursorIndex( mVisualModel,
- mLogicalModel,
+ bool matchedCharacter = false;
+ handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+ mModel->mLogicalModel,
mMetrics,
xPosition,
- yPosition );
+ yPosition,
+ CharacterHitTest::SCROLL,
+ matchedCharacter );
}
if( Event::GRAB_HANDLE_EVENT == event.type )
{
const float xSpeed = event.p2.mFloat;
const float ySpeed = event.p3.mFloat;
- const Vector2& layoutSize = mVisualModel->GetLayoutSize();
- const Vector2 currentScrollPosition = mScrollPosition;
+ const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
+ const Vector2 currentScrollPosition = mModel->mScrollPosition;
- mScrollPosition.x += xSpeed;
- mScrollPosition.y += ySpeed;
+ mModel->mScrollPosition.x += xSpeed;
+ mModel->mScrollPosition.y += ySpeed;
ClampHorizontalScroll( layoutSize );
ClampVerticalScroll( layoutSize );
bool endOfScroll = false;
- if( Vector2::ZERO == ( currentScrollPosition - mScrollPosition ) )
+ if( Vector2::ZERO == ( currentScrollPosition - mModel->mScrollPosition ) )
{
// Notify the decorator there is no more text to scroll.
// The decorator won't send more scroll events.
if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
{
// Position the grag handle close to either the left or right edge.
- position.x = scrollRightDirection ? 0.f : mVisualModel->mControlSize.width;
+ position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width;
}
if( mEventData->mDecorator->IsVerticalScrollEnabled() )
position.x = mEventData->mCursorHookPositionX;
// Position the grag handle close to either the top or bottom edge.
- position.y = scrollBottomDirection ? 0.f : mVisualModel->mControlSize.height;
+ position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height;
}
// Get the new handle position.
// The grab handle's position is in decorator's coords. Need to transforms to text's coords.
- const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mVisualModel,
- mLogicalModel,
+ bool matchedCharacter = false;
+ const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+ mModel->mLogicalModel,
mMetrics,
- position.x - mScrollPosition.x,
- position.y - mScrollPosition.y );
+ position.x - mModel->mScrollPosition.x,
+ position.y - mModel->mScrollPosition.y,
+ CharacterHitTest::SCROLL,
+ matchedCharacter );
if( mEventData->mPrimaryCursorPosition != handlePosition )
{
if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
{
// Position the selection handle close to either the left or right edge.
- position.x = scrollRightDirection ? 0.f : mVisualModel->mControlSize.width;
+ position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width;
}
if( mEventData->mDecorator->IsVerticalScrollEnabled() )
position.x = mEventData->mCursorHookPositionX;
// Position the grag handle close to either the top or bottom edge.
- position.y = scrollBottomDirection ? 0.f : mVisualModel->mControlSize.height;
+ position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height;
}
// Get the new handle position.
// The selection handle's position is in decorator's coords. Need to transform to text's coords.
- const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mVisualModel,
- mLogicalModel,
+ bool matchedCharacter = false;
+ const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+ mModel->mLogicalModel,
mMetrics,
- position.x - mScrollPosition.x,
- position.y - mScrollPosition.y );
+ position.x - mModel->mScrollPosition.x,
+ position.y - mModel->mScrollPosition.y,
+ CharacterHitTest::SCROLL,
+ matchedCharacter );
if( leftSelectionHandleEvent )
{
if( mEventData->mSelectionEnabled )
{
// Convert from control's coords to text's coords.
- const float xPosition = event.p2.mFloat - mScrollPosition.x;
- const float yPosition = event.p3.mFloat - mScrollPosition.y;
+ const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
// Calculates the logical position from the x,y coords.
RepositionSelectionHandles( xPosition,
- yPosition );
+ yPosition,
+ Controller::NoTextTap::HIGHLIGHT );
}
}
ChangeState( EventData::SELECTING );
mEventData->mLeftSelectionPosition = 0u;
- mEventData->mRightSelectionPosition = mLogicalModel->mText.Count();
+ mEventData->mRightSelectionPosition = mModel->mLogicalModel->mText.Count();
mEventData->mScrollAfterUpdatePosition = true;
mEventData->mUpdateLeftSelectionPosition = true;
const CharacterIndex startOfSelectedText = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
const Length lengthOfSelectedText = ( handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition ) - startOfSelectedText;
- Vector<Character>& utf32Characters = mLogicalModel->mText;
+ Vector<Character>& utf32Characters = mModel->mLogicalModel->mText;
const Length numberOfCharacters = utf32Characters.Count();
// Validate the start and end selection points
currentInputStyle.Copy( mEventData->mInputStyle );
// Set as input style the style of the first deleted character.
- mLogicalModel->RetrieveStyle( startOfSelectedText, mEventData->mInputStyle );
+ mModel->mLogicalModel->RetrieveStyle( startOfSelectedText, mEventData->mInputStyle );
// Compare if the input style has changed.
const bool hasInputStyleChanged = !currentInputStyle.Equal( mEventData->mInputStyle );
mEventData->mInputStyleChangedQueue.PushBack( styleChangedMask );
}
- mLogicalModel->UpdateTextStyleRuns( startOfSelectedText, -static_cast<int>( lengthOfSelectedText ) );
+ mModel->mLogicalModel->UpdateTextStyleRuns( startOfSelectedText, -static_cast<int>( lengthOfSelectedText ) );
// Mark the paragraphs to be updated.
- mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
- mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+ if( Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() )
+ {
+ mTextUpdateInfo.mCharacterIndex = 0;
+ mTextUpdateInfo.mNumberOfCharactersToRemove = mTextUpdateInfo.mPreviousNumberOfCharacters;
+ mTextUpdateInfo.mNumberOfCharactersToAdd = mTextUpdateInfo.mPreviousNumberOfCharacters - lengthOfSelectedText;
+ mTextUpdateInfo.mClearAll = true;
+ }
+ else
+ {
+ mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+ mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+ }
// Delete text between handles
Vector<Character>::Iterator first = utf32Characters.Begin() + startOfSelectedText;
mEventData->mDecorator->ClearHighlights();
- const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
- const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
- const GlyphInfo* const glyphsBuffer = mVisualModel->mGlyphs.Begin();
- const Vector2* const positionsBuffer = mVisualModel->mGlyphPositions.Begin();
- const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
- const CharacterIndex* const glyphToCharacterBuffer = mVisualModel->mGlyphsToCharacters.Begin();
- const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mLogicalModel->mCharacterDirections.Count() ) ? mLogicalModel->mCharacterDirections.Begin() : NULL;
+ const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
+ const Length* const glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
+ const GlyphInfo* const glyphsBuffer = mModel->mVisualModel->mGlyphs.Begin();
+ const Vector2* const positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
+ const Length* const charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
+ const CharacterIndex* const glyphToCharacterBuffer = mModel->mVisualModel->mGlyphsToCharacters.Begin();
+ const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mModel->mLogicalModel->mCharacterDirections.Count() ) ? mModel->mLogicalModel->mCharacterDirections.Begin() : NULL;
- const bool isLastCharacter = selectionEnd >= mLogicalModel->mText.Count();
+ const bool isLastCharacter = selectionEnd >= mModel->mLogicalModel->mText.Count();
const CharacterDirection startDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + selectionStart ) );
const CharacterDirection endDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + ( selectionEnd - ( isLastCharacter ? 1u : 0u ) ) ) );
const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + selectionEndMinusOne ) + ( ( numberOfGlyphs > 0 ) ? numberOfGlyphs - 1u : 0u );
// Get the lines where the glyphs are laid-out.
- const LineRun* lineRun = mVisualModel->mLines.Begin();
+ const LineRun* lineRun = mModel->mVisualModel->mLines.Begin();
LineIndex lineIndex = 0u;
Length numberOfLines = 0u;
- mVisualModel->GetNumberOfLines( glyphStart,
- 1u + glyphEnd - glyphStart,
- lineIndex,
- numberOfLines );
+ mModel->mVisualModel->GetNumberOfLines( glyphStart,
+ 1u + glyphEnd - glyphStart,
+ lineIndex,
+ numberOfLines );
const LineIndex firstLineIndex = lineIndex;
// Create the structure to store some selection box info.
// Retrieve the first line and get the line's vertical offset, the line's height and the index to the last glyph.
// The line's vertical offset of all the lines before the line where the first glyph is laid-out.
- selectionBoxInfo->lineOffset = CalculateLineOffset( mVisualModel->mLines,
+ selectionBoxInfo->lineOffset = CalculateLineOffset( mModel->mVisualModel->mLines,
firstLineIndex );
// Transform to decorator's (control) coords.
- selectionBoxInfo->lineOffset += mScrollPosition.y;
+ selectionBoxInfo->lineOffset += mModel->mScrollPosition.y;
lineRun += firstLineIndex;
// Check if the first glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
const Length numberOfCharactersStart = *( charactersPerGlyphBuffer + glyphStart );
- bool splitStartGlyph = ( numberOfCharactersStart > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionStart ) );
+ bool splitStartGlyph = ( numberOfCharactersStart > 1u ) && HasLigatureMustBreak( mModel->mLogicalModel->GetScript( selectionStart ) );
// Check if the last glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
const Length numberOfCharactersEnd = *( charactersPerGlyphBuffer + glyphEnd );
- bool splitEndGlyph = ( glyphStart != glyphEnd ) && ( numberOfCharactersEnd > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionEndMinusOne ) );
+ bool splitEndGlyph = ( glyphStart != glyphEnd ) && ( numberOfCharactersEnd > 1u ) && HasLigatureMustBreak( mModel->mLogicalModel->GetScript( selectionEndMinusOne ) );
// The number of quads of the selection box.
const unsigned int numberOfQuads = 1u + ( glyphEnd - glyphStart ) + ( ( numberOfLines > 1u ) ? 2u * numberOfLines : 0u );
// Calculate the number of characters selected.
const Length numberOfCharacters = ( glyphStart == glyphEnd ) ? ( selectionEnd - selectionStart ) : ( numberOfCharactersStart - interGlyphIndex );
- quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mScrollPosition.x + glyphAdvance * static_cast<float>( isCurrentRightToLeft ? ( numberOfCharactersStart - interGlyphIndex - numberOfCharacters ) : interGlyphIndex );
+ quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x + glyphAdvance * static_cast<float>( isCurrentRightToLeft ? ( numberOfCharactersStart - interGlyphIndex - numberOfCharacters ) : interGlyphIndex );
quad.y = selectionBoxInfo->lineOffset;
quad.z = quad.x + static_cast<float>( numberOfCharacters ) * glyphAdvance;
quad.w = selectionBoxInfo->lineOffset + selectionBoxInfo->lineHeight;
const Length numberOfCharacters = numberOfCharactersEnd - interGlyphIndex;
- quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mScrollPosition.x + ( isCurrentRightToLeft ? ( glyphAdvance * static_cast<float>( numberOfCharacters ) ) : 0.f );
+ quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x + ( isCurrentRightToLeft ? ( glyphAdvance * static_cast<float>( numberOfCharacters ) ) : 0.f );
quad.y = selectionBoxInfo->lineOffset;
quad.z = quad.x + static_cast<float>( interGlyphIndex ) * glyphAdvance;
quad.w = quad.y + selectionBoxInfo->lineHeight;
continue;
}
- quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mScrollPosition.x;
+ quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x;
quad.y = selectionBoxInfo->lineOffset;
quad.z = quad.x + glyph.advance;
quad.w = quad.y + selectionBoxInfo->lineHeight;
// Whether to retrieve the next line.
if( index == lastGlyphOfLine )
{
- // Retrieve the next line.
- ++lineRun;
-
- // Get the last glyph of the new line.
- lastGlyphOfLine = lineRun->glyphRun.glyphIndex + lineRun->glyphRun.numberOfGlyphs - 1u;
-
++lineIndex;
if( lineIndex < firstLineIndex + numberOfLines )
{
+ // Retrieve the next line.
+ ++lineRun;
+
+ // Get the last glyph of the new line.
+ lastGlyphOfLine = lineRun->glyphRun.glyphIndex + lineRun->glyphRun.numberOfGlyphs - 1u;
+
// Keep the offset and height of the current selection box.
const float currentLineOffset = selectionBoxInfo->lineOffset;
const float currentLineHeight = selectionBoxInfo->lineHeight;
if( 1u < numberOfLines )
{
// Boxify the first line.
- lineRun = mVisualModel->mLines.Begin() + firstLineIndex;
+ lineRun = mModel->mVisualModel->mLines.Begin() + firstLineIndex;
const SelectionBoxInfo& firstSelectionBoxLineInfo = *( selectionBoxLinesInfo.Begin() );
bool boxifyBegin = ( LTR != lineRun->direction ) && ( LTR != startDirection );
{
quad.x = firstSelectionBoxLineInfo.maxX;
quad.y = firstSelectionBoxLineInfo.lineOffset;
- quad.z = mVisualModel->mControlSize.width;
+ quad.z = mModel->mVisualModel->mControlSize.width;
quad.w = firstSelectionBoxLineInfo.lineOffset + firstSelectionBoxLineInfo.lineHeight;
// Boxify at the end of the line.
++actualNumberOfQuads;
// Update the size of the highlighted text.
- maxHighlightX = mVisualModel->mControlSize.width;
+ maxHighlightX = mModel->mVisualModel->mControlSize.width;
}
// Boxify the central lines.
quad.x = info.maxX;
quad.y = info.lineOffset;
- quad.z = mVisualModel->mControlSize.width;
+ quad.z = mModel->mVisualModel->mControlSize.width;
quad.w = info.lineOffset + info.lineHeight;
mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
// Update the size of the highlighted text.
minHighlightX = 0.f;
- maxHighlightX = mVisualModel->mControlSize.width;
+ maxHighlightX = mModel->mVisualModel->mControlSize.width;
}
// Boxify the last line.
- lineRun = mVisualModel->mLines.Begin() + firstLineIndex + numberOfLines - 1u;
+ lineRun = mModel->mVisualModel->mLines.Begin() + firstLineIndex + numberOfLines - 1u;
const SelectionBoxInfo& lastSelectionBoxLineInfo = *( selectionBoxLinesInfo.End() - 1u );
boxifyBegin = ( LTR == lineRun->direction ) && ( LTR == endDirection );
{
quad.x = lastSelectionBoxLineInfo.maxX;
quad.y = lastSelectionBoxLineInfo.lineOffset;
- quad.z = mVisualModel->mControlSize.width;
+ quad.z = mModel->mVisualModel->mControlSize.width;
quad.w = lastSelectionBoxLineInfo.lineOffset + lastSelectionBoxLineInfo.lineHeight;
// Boxify at the end of the line.
++actualNumberOfQuads;
// Update the size of the highlighted text.
- maxHighlightX = mVisualModel->mControlSize.width;
+ maxHighlightX = mModel->mVisualModel->mControlSize.width;
}
}
GetCursorPosition( mEventData->mLeftSelectionPosition,
primaryCursorInfo );
- const Vector2 primaryPosition = primaryCursorInfo.primaryPosition + mScrollPosition;
+ const Vector2 primaryPosition = primaryCursorInfo.primaryPosition + mModel->mScrollPosition;
mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE,
primaryPosition.x,
- primaryCursorInfo.lineOffset + mScrollPosition.y,
+ primaryCursorInfo.lineOffset + mModel->mScrollPosition.y,
primaryCursorInfo.lineHeight );
CursorInfo secondaryCursorInfo;
GetCursorPosition( mEventData->mRightSelectionPosition,
secondaryCursorInfo );
- const Vector2 secondaryPosition = secondaryCursorInfo.primaryPosition + mScrollPosition;
+ const Vector2 secondaryPosition = secondaryCursorInfo.primaryPosition + mModel->mScrollPosition;
mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE,
secondaryPosition.x,
- secondaryCursorInfo.lineOffset + mScrollPosition.y,
+ secondaryCursorInfo.lineOffset + mModel->mScrollPosition.y,
secondaryCursorInfo.lineHeight );
}
mEventData->mDecoratorUpdated = true;
}
-void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY )
+void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY, Controller::NoTextTap::Action action )
{
if( NULL == mEventData )
{
return;
}
- const Length numberOfGlyphs = mVisualModel->mGlyphs.Count();
- const Length numberOfLines = mVisualModel->mLines.Count();
+ const Length numberOfGlyphs = mModel->mVisualModel->mGlyphs.Count();
+ const Length numberOfLines = mModel->mVisualModel->mLines.Count();
if( ( 0 == numberOfGlyphs ) ||
( 0 == numberOfLines ) )
{
// Find which word was selected
CharacterIndex selectionStart( 0 );
CharacterIndex selectionEnd( 0 );
- const bool indicesFound = FindSelectionIndices( mVisualModel,
- mLogicalModel,
+ CharacterIndex noTextHitIndex( 0 );
+ const bool characterHit = FindSelectionIndices( mModel->mVisualModel,
+ mModel->mLogicalModel,
mMetrics,
visualX,
visualY,
selectionStart,
- selectionEnd );
+ selectionEnd,
+ noTextHitIndex );
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p selectionStart %d selectionEnd %d\n", this, selectionStart, selectionEnd );
- if( indicesFound )
+ if( characterHit || ( Controller::NoTextTap::HIGHLIGHT == action ) )
{
ChangeState( EventData::SELECTING );
mEventData->mUpdateRightSelectionPosition = true;
mEventData->mUpdateHighlightBox = true;
+ // It may happen an IMF commit event arrives before the selection event
+ // if the IMF manager is in pre-edit state. The commit event will set the
+ // mEventData->mUpdateCursorPosition flag to true. If it's not set back
+ // to false, the highlight box won't be updated.
+ mEventData->mUpdateCursorPosition = false;
+
mEventData->mScrollAfterUpdatePosition = ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition );
}
- else
+ else if( Controller::NoTextTap::SHOW_SELECTION_POPUP == action )
{
// Nothing to select. i.e. a white space, out of bounds
- ChangeState( EventData::EDITING );
+ ChangeState( EventData::EDITING_WITH_POPUP );
+
+ mEventData->mPrimaryCursorPosition = noTextHitIndex;
- mEventData->mPrimaryCursorPosition = selectionEnd;
+ mEventData->mUpdateCursorPosition = true;
+ mEventData->mUpdateGrabHandlePosition = true;
+ mEventData->mScrollAfterUpdatePosition = true;
+ mEventData->mUpdateInputStyle = true;
+ }
+ else if( Controller::NoTextTap::NO_ACTION == action )
+ {
+ // Nothing to select. i.e. a white space, out of bounds
+ mEventData->mPrimaryCursorPosition = noTextHitIndex;
mEventData->mUpdateCursorPosition = true;
mEventData->mUpdateGrabHandlePosition = true;
}
else if( EventData::EDITING_WITH_POPUP == mEventData->mState )
{
- if( mLogicalModel->mText.Count() && !IsShowingPlaceholderText() )
+ if( mModel->mLogicalModel->mText.Count() && !IsShowingPlaceholderText() )
{
buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL );
}
cursorInfo.lineHeight = GetDefaultFontLineHeight();
cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
- switch( mLayoutEngine.GetHorizontalAlignment() )
+ switch( mModel->mHorizontalAlignment )
{
- case LayoutEngine::HORIZONTAL_ALIGN_BEGIN:
+ case Text::HorizontalAlignment::BEGIN :
{
cursorInfo.primaryPosition.x = 0.f;
break;
}
- case LayoutEngine::HORIZONTAL_ALIGN_CENTER:
+ case Text::HorizontalAlignment::CENTER:
{
- cursorInfo.primaryPosition.x = floorf( 0.5f * mVisualModel->mControlSize.width );
+ cursorInfo.primaryPosition.x = floorf( 0.5f * mModel->mVisualModel->mControlSize.width );
break;
}
- case LayoutEngine::HORIZONTAL_ALIGN_END:
+ case Text::HorizontalAlignment::END:
{
- cursorInfo.primaryPosition.x = mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
+ cursorInfo.primaryPosition.x = mModel->mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
break;
}
}
return;
}
- Text::GetCursorPosition( mVisualModel,
- mLogicalModel,
- mMetrics,
- logical,
+ const bool isMultiLine = ( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() );
+ GetCursorPositionParameters parameters;
+ parameters.visualModel = mModel->mVisualModel;
+ parameters.logicalModel = mModel->mLogicalModel;
+ parameters.metrics = mMetrics;
+ parameters.logical = logical;
+ parameters.isMultiline = isMultiLine;
+
+ Text::GetCursorPosition( parameters,
cursorInfo );
- if( LayoutEngine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() )
+ if( isMultiLine )
{
// If the text is editable and multi-line, the cursor position after a white space shouldn't exceed the boundaries of the text control.
cursorInfo.primaryPosition.x = 0.f;
}
- const float edgeWidth = mVisualModel->mControlSize.width - static_cast<float>( mEventData->mDecorator->GetCursorWidth() );
+ const float edgeWidth = mModel->mVisualModel->mControlSize.width - static_cast<float>( mEventData->mDecorator->GetCursorWidth() );
if( cursorInfo.primaryPosition.x > edgeWidth )
{
cursorInfo.primaryPosition.x = edgeWidth;
CharacterIndex cursorIndex = mEventData->mPrimaryCursorPosition;
- const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
- const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
+ const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
+ const Length* const charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
GlyphIndex glyphIndex = *( charactersToGlyphBuffer + index );
Length numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex );
if( numberOfCharacters > 1u )
{
- const Script script = mLogicalModel->GetScript( index );
+ const Script script = mModel->mLogicalModel->GetScript( index );
if( HasLigatureMustBreak( script ) )
{
- // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ﻻ, ...
+ // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ﻻ, ...
numberOfCharacters = 1u;
}
}
return;
}
- const Vector2 cursorPosition = cursorInfo.primaryPosition + mScrollPosition;
+ const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition;
+
+ mEventData->mDecorator->SetGlyphOffset( PRIMARY_CURSOR, cursorInfo.glyphOffset );
// Sets the cursor position.
mEventData->mDecorator->SetPosition( PRIMARY_CURSOR,
// Sets the grab handle position.
mEventData->mDecorator->SetPosition( GRAB_HANDLE,
cursorPosition.x,
- cursorInfo.lineOffset + mScrollPosition.y,
+ cursorInfo.lineOffset + mModel->mScrollPosition.y,
cursorInfo.lineHeight );
}
if( cursorInfo.isSecondaryCursor )
{
mEventData->mDecorator->SetPosition( SECONDARY_CURSOR,
- cursorInfo.secondaryPosition.x + mScrollPosition.x,
- cursorInfo.secondaryPosition.y + mScrollPosition.y,
+ cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x,
+ cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y,
cursorInfo.secondaryCursorHeight,
cursorInfo.lineHeight );
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + mScrollPosition.x, cursorInfo.secondaryPosition.y + mScrollPosition.y );
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x, cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y );
}
// Set which cursors are active according the state.
return;
}
- const Vector2 cursorPosition = cursorInfo.primaryPosition + mScrollPosition;
+ const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition;
// Sets the handle's position.
mEventData->mDecorator->SetPosition( handleType,
cursorPosition.x,
- cursorInfo.lineOffset + mScrollPosition.y,
+ cursorInfo.lineOffset + mModel->mScrollPosition.y,
cursorInfo.lineHeight );
// If selection handle at start of the text and other at end of the text then all text is selected.
const CharacterIndex startOfSelection = std::min( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
const CharacterIndex endOfSelection = std::max ( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
- mEventData->mAllTextSelected = ( startOfSelection == 0 ) && ( endOfSelection == mLogicalModel->mText.Count() );
+ mEventData->mAllTextSelected = ( startOfSelection == 0 ) && ( endOfSelection == mModel->mLogicalModel->mText.Count() );
}
void Controller::Impl::ClampHorizontalScroll( const Vector2& layoutSize )
{
- // Clamp between -space & 0.
+ // Clamp between -space & -alignment offset.
- if( layoutSize.width > mVisualModel->mControlSize.width )
+ if( layoutSize.width > mModel->mVisualModel->mControlSize.width )
{
- const float space = ( layoutSize.width - mVisualModel->mControlSize.width );
- mScrollPosition.x = ( mScrollPosition.x < -space ) ? -space : mScrollPosition.x;
- mScrollPosition.x = ( mScrollPosition.x > 0.f ) ? 0.f : mScrollPosition.x;
+ const float space = ( layoutSize.width - mModel->mVisualModel->mControlSize.width ) + mModel->mAlignmentOffset;
+ mModel->mScrollPosition.x = ( mModel->mScrollPosition.x < -space ) ? -space : mModel->mScrollPosition.x;
+ mModel->mScrollPosition.x = ( mModel->mScrollPosition.x > -mModel->mAlignmentOffset ) ? -mModel->mAlignmentOffset : mModel->mScrollPosition.x;
mEventData->mDecoratorUpdated = true;
}
else
{
- mScrollPosition.x = 0.f;
+ mModel->mScrollPosition.x = 0.f;
}
}
void Controller::Impl::ClampVerticalScroll( const Vector2& layoutSize )
{
+ if( Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() )
+ {
+ // Nothing to do if the text is single line.
+ return;
+ }
+
// Clamp between -space & 0.
- if( layoutSize.height > mVisualModel->mControlSize.height )
+ if( layoutSize.height > mModel->mVisualModel->mControlSize.height )
{
- const float space = ( layoutSize.height - mVisualModel->mControlSize.height );
- mScrollPosition.y = ( mScrollPosition.y < -space ) ? -space : mScrollPosition.y;
- mScrollPosition.y = ( mScrollPosition.y > 0.f ) ? 0.f : mScrollPosition.y;
+ const float space = ( layoutSize.height - mModel->mVisualModel->mControlSize.height );
+ mModel->mScrollPosition.y = ( mModel->mScrollPosition.y < -space ) ? -space : mModel->mScrollPosition.y;
+ mModel->mScrollPosition.y = ( mModel->mScrollPosition.y > 0.f ) ? 0.f : mModel->mScrollPosition.y;
mEventData->mDecoratorUpdated = true;
}
else
{
- mScrollPosition.y = 0.f;
+ mModel->mScrollPosition.y = 0.f;
}
}
const float positionEndY = position.y + lineHeight;
// Transform the position to decorator coords.
- const float decoratorPositionBeginX = position.x + mScrollPosition.x;
- const float decoratorPositionEndX = positionEndX + mScrollPosition.x;
+ const float decoratorPositionBeginX = position.x + mModel->mScrollPosition.x;
+ const float decoratorPositionEndX = positionEndX + mModel->mScrollPosition.x;
- const float decoratorPositionBeginY = position.y + mScrollPosition.y;
- const float decoratorPositionEndY = positionEndY + mScrollPosition.y;
+ const float decoratorPositionBeginY = position.y + mModel->mScrollPosition.y;
+ const float decoratorPositionEndY = positionEndY + mModel->mScrollPosition.y;
if( decoratorPositionBeginX < 0.f )
{
- mScrollPosition.x = -position.x;
+ mModel->mScrollPosition.x = -position.x;
}
- else if( decoratorPositionEndX > mVisualModel->mControlSize.width )
+ else if( decoratorPositionEndX > mModel->mVisualModel->mControlSize.width )
{
- mScrollPosition.x = mVisualModel->mControlSize.width - positionEndX;
+ mModel->mScrollPosition.x = mModel->mVisualModel->mControlSize.width - positionEndX;
}
- if( decoratorPositionBeginY < 0.f )
- {
- mScrollPosition.y = -position.y;
- }
- else if( decoratorPositionEndY > mVisualModel->mControlSize.height )
+ if( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() )
{
- mScrollPosition.y = mVisualModel->mControlSize.height - positionEndY;
+ if( decoratorPositionBeginY < 0.f )
+ {
+ mModel->mScrollPosition.y = -position.y;
+ }
+ else if( decoratorPositionEndY > mModel->mVisualModel->mControlSize.height )
+ {
+ mModel->mScrollPosition.y = mModel->mVisualModel->mControlSize.height - positionEndY;
+ }
}
}
// Get the current cursor position in decorator coords.
const Vector2& currentCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
+ const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( mEventData->mPrimaryCursorPosition );
+
+
+
// Calculate the offset to match the cursor position before the character was deleted.
- mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x;
- mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset;
+ mModel->mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x;
+
+ //If text control has more than two lines and current line index is not last, calculate scrollpositionY
+ if( mModel->mVisualModel->mLines.Count() > 1u && lineIndex != mModel->mVisualModel->mLines.Count() -1u )
+ {
+ const float currentCursorGlyphOffset = mEventData->mDecorator->GetGlyphOffset( PRIMARY_CURSOR );
+ mModel->mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset - currentCursorGlyphOffset;
+ }
+
- ClampHorizontalScroll( mVisualModel->GetLayoutSize() );
- ClampVerticalScroll( mVisualModel->GetLayoutSize() );
+ ClampHorizontalScroll( mModel->mVisualModel->GetLayoutSize() );
+ ClampVerticalScroll( mModel->mVisualModel->GetLayoutSize() );
// Makes the new cursor position visible if needed.
ScrollToMakePositionVisible( cursorInfo.primaryPosition, cursorInfo.lineHeight );