#include <dali-toolkit/internal/text/text-enumerations-impl.h>
#include <dali-toolkit/internal/text/text-run-container.h>
#include <dali-toolkit/internal/text/text-selection-handle-controller.h>
+#include <dali-toolkit/internal/text/underlined-glyph-run.h>
using namespace Dali;
Length numberOfCharacters = it->characterRun.numberOfCharacters;
for(Length index = 0u; index < numberOfCharacters; index++)
{
- GlyphRun underlineGlyphRun;
- underlineGlyphRun.glyphIndex = charactersToGlyph[characterIndex + index];
- underlineGlyphRun.numberOfGlyphs = glyphsPerCharacter[characterIndex + index];
+ UnderlinedGlyphRun underlineGlyphRun;
+ underlineGlyphRun.glyphRun.glyphIndex = charactersToGlyph[characterIndex + index];
+ underlineGlyphRun.glyphRun.numberOfGlyphs = glyphsPerCharacter[characterIndex + index];
+
+ //Copy properties (attributes)
+ underlineGlyphRun.properties.type = it->properties.type;
+ underlineGlyphRun.properties.color = it->properties.color;
+ underlineGlyphRun.properties.height = it->properties.height;
+ underlineGlyphRun.properties.dashGap = it->properties.dashGap;
+ underlineGlyphRun.properties.dashWidth = it->properties.dashWidth;
+ underlineGlyphRun.properties.typeDefined = it->properties.typeDefined;
+ underlineGlyphRun.properties.colorDefined = it->properties.colorDefined;
+ underlineGlyphRun.properties.heightDefined = it->properties.heightDefined;
+ underlineGlyphRun.properties.dashGapDefined = it->properties.dashGapDefined;
+ underlineGlyphRun.properties.dashWidthDefined = it->properties.dashWidthDefined;
+
mModel->mVisualModel->mUnderlineRuns.PushBack(underlineGlyphRun);
}
}
for(Vector<StrikethroughCharacterRun>::ConstIterator it = strikethroughCharacterRuns.Begin(), endIt = strikethroughCharacterRuns.End(); it != endIt; ++it)
{
- CharacterIndex characterIndex = it->characterRun.characterIndex;
- Length numberOfCharacters = it->characterRun.numberOfCharacters;
+ CharacterIndex characterIndex = it->characterRun.characterIndex;
+ Length numberOfCharacters = it->characterRun.numberOfCharacters;
+
+ if(numberOfCharacters == 0)
+ {
+ continue;
+ }
+
StrikethroughGlyphRun strikethroughGlyphRun;
strikethroughGlyphRun.color = it->color;
strikethroughGlyphRun.isColorSet = it->isColorSet;
{
mModel->mLogicalModel->mColorRuns.Clear();
mModel->mLogicalModel->ClearFontDescriptionRuns();
+ mModel->mLogicalModel->ClearStrikethroughRuns();
}
void Controller::Impl::ResetScrollPosition()