#include <dali-toolkit/internal/text/shaper.h>
#include <dali-toolkit/internal/text/text-control-interface.h>
#include <dali-toolkit/internal/text/text-controller-impl-event-handler.h>
+#include <dali-toolkit/internal/text/text-editable-control-interface.h>
+#include <dali-toolkit/internal/text/text-enumerations-impl.h>
#include <dali-toolkit/internal/text/text-run-container.h>
#include <dali-toolkit/internal/text/text-selection-handle-controller.h>
-#include <dali-toolkit/internal/text/text-enumerations-impl.h>
-
using namespace Dali;
namespace
Vector<unsigned short> mIndices; ///< container of indices
};
+// The relative luminance of a color is defined as (L = 0.2126 * R + 0.7152 * G + 0.0722 * B)
+// based on W3C Recommendations (https://www.w3.org/TR/WCAG20/)
+const float BRIGHTNESS_THRESHOLD = 0.179f;
+const float CONSTANT_R = 0.2126f;
+const float CONSTANT_G = 0.7152f;
+const float CONSTANT_B = 0.0722f;
+const Dali::Vector4 BLACK(0.f, 0.f, 0.f, 1.f);
+const Dali::Vector4 WHITE(1.f, 1.f, 1.f, 1.f);
const Dali::Vector4 LIGHT_BLUE(0.75f, 0.96f, 1.f, 1.f);
const Dali::Vector4 BACKGROUND_SUB4(0.58f, 0.87f, 0.96f, 1.f);
const Dali::Vector4 BACKGROUND_SUB5(0.83f, 0.94f, 0.98f, 1.f);
EventData::EventData(DecoratorPtr decorator, InputMethodContext& inputMethodContext)
: mDecorator(decorator),
mInputMethodContext(inputMethodContext),
- mPlaceholderFont(NULL),
+ mPlaceholderFont(nullptr),
mPlaceholderTextActive(),
mPlaceholderTextInactive(),
mPlaceholderTextColor(0.8f, 0.8f, 0.8f, 0.8f), // This color has been published in the Public API (placeholder-properties.h).
mModel->mVisualModel->mCharactersPerGlyph.Erase(charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
charactersPerGlyphBuffer + endGlyphIndexPlusOne);
- // Clear the positions buffer.
- Vector2* positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
- mModel->mVisualModel->mGlyphPositions.Erase(positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
- positionsBuffer + endGlyphIndexPlusOne);
+ // Should pass if mGlyphPositions has already been cleared in Controller::Relayouter::Relayout
+ if(0u != mModel->mVisualModel->mGlyphPositions.Count())
+ {
+ // Clear the positions buffer.
+ Vector2* positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
+ mModel->mVisualModel->mGlyphPositions.Erase(positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ positionsBuffer + endGlyphIndexPlusOne);
+ }
}
if(NO_OPERATION != (LAYOUT & operations))
startIndex,
requestedNumberOfCharacters,
bidirectionalInfo,
- mModel->mMatchSystemLanguageDirection,
+ (mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS),
mLayoutDirection);
if(0u != bidirectionalInfo.Count())
backgroundColorRun.color = textColor;
mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
- Vector4 backgroundColor = mModel->mVisualModel->GetBackgroundColor();
+ Vector4 backgroundColor = mModel->mVisualModel->GetBackgroundColor();
+ if(backgroundColor.a == 0) // There is no text background color.
+ {
+ // Try use the control's background color.
+ if(nullptr != mEditableControlInterface)
+ {
+ mEditableControlInterface->GetControlBackgroundColor(backgroundColor);
+ if(backgroundColor.a == 0) // There is no control background color.
+ {
+ // Determines black or white color according to text color.
+ // Based on W3C Recommendations (https://www.w3.org/TR/WCAG20/)
+ float L = CONSTANT_R * textColor.r + CONSTANT_G * textColor.g + CONSTANT_B * textColor.b;
+ backgroundColor = L > BRIGHTNESS_THRESHOLD ? BLACK : WHITE;
+ }
+ }
+ }
+
Vector<ColorRun> colorRuns;
colorRuns.Resize(1u);
ColorRun& colorRun = *(colorRuns.Begin());
colorRun.color = backgroundColor;
colorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
colorRun.characterRun.numberOfCharacters = numberOfIndices;
-
mModel->mLogicalModel->mColorRuns.PushBack(colorRun);
+
+ //Mark-up processor case
+ if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+ {
+ CopyUnderlinedFromLogicalToVisualModels(false);
+ }
break;
}
case Dali::InputMethodContext::PreeditStyle::HIGHLIGHT:
backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
backgroundColorRun.color = LIGHT_BLUE;
mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
+
+ //Mark-up processor case
+ if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+ {
+ CopyUnderlinedFromLogicalToVisualModels(false);
+ }
break;
}
case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_1:
if(mEventData->mSelectionEnabled && (pStart || pEnd))
{
- uint32_t length = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
+ uint32_t length = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
+ uint32_t oldStart = mEventData->mLeftSelectionPosition;
+ uint32_t oldEnd = mEventData->mRightSelectionPosition;
if(pStart)
{
mEventData->mUpdateLeftSelectionPosition = true;
mEventData->mUpdateRightSelectionPosition = true;
}
+
+ if(mSelectableControlInterface != nullptr)
+ {
+ mSelectableControlInterface->SelectionChanged(oldStart, oldEnd, mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition);
+ }
}
}
return mEventData->mPrimaryCursorPosition;
}
-bool Controller::Impl::SetPrimaryCursorPosition(CharacterIndex index)
+bool Controller::Impl::SetPrimaryCursorPosition(CharacterIndex index, bool focused)
{
if(nullptr == mEventData)
{
return false;
}
- if(mEventData->mPrimaryCursorPosition == index)
+ if(mEventData->mPrimaryCursorPosition == index && mEventData->mState != EventData::SELECTING)
{
// Nothing for same cursor position.
return false;
}
uint32_t length = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
+ uint32_t oldCursorPos = mEventData->mPrimaryCursorPosition;
mEventData->mPrimaryCursorPosition = std::min(index, length);
- ChangeState(EventData::EDITING);
- mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
- mEventData->mUpdateCursorPosition = true;
- ScrollTextToMatchCursor();
+ // If there is no focus, only the value is updated.
+ if(focused)
+ {
+ bool wasInSelectingState = mEventData->mState == EventData::SELECTING;
+ uint32_t oldStart = mEventData->mLeftSelectionPosition;
+ uint32_t oldEnd = mEventData->mRightSelectionPosition;
+ ChangeState(EventData::EDITING);
+ mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+ mEventData->mUpdateCursorPosition = true;
+
+ if(mSelectableControlInterface != nullptr && wasInSelectingState)
+ {
+ mSelectableControlInterface->SelectionChanged(oldStart, oldEnd, mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition);
+ }
+
+ ScrollTextToMatchCursor();
+ }
+
+ if(nullptr != mEditableControlInterface)
+ {
+ mEditableControlInterface->CursorPositionChanged(oldCursorPos, mEventData->mPrimaryCursorPosition);
+ }
+
return true;
}
void Controller::Impl::SetSelection(int start, int end)
{
+ uint32_t oldStart = mEventData->mLeftSelectionPosition;
+ uint32_t oldEnd = mEventData->mRightSelectionPosition;
+
mEventData->mLeftSelectionPosition = start;
mEventData->mRightSelectionPosition = end;
mEventData->mUpdateCursorPosition = true;
+
+ if(mSelectableControlInterface != nullptr)
+ {
+ mSelectableControlInterface->SelectionChanged(oldStart, oldEnd, start, end);
+ }
}
std::pair<int, int> Controller::Impl::GetSelectionIndexes() const
cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
bool isRTL = false;
- if(mModel->mMatchSystemLanguageDirection)
+ if(mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS)
{
isRTL = mLayoutDirection == LayoutDirection::RIGHT_TO_LEFT;
}
// Get the background color of the character.
// The color index zero is reserved for the default background color (i.e. Color::TRANSPARENT)
- const ColorIndex backgroundColorIndex = (nullptr == backgroundColorsBuffer) ? 0u : *(backgroundColorIndicesBuffer + i);
- const Vector4& backgroundColor = (0u == backgroundColorIndex) ? defaultBackgroundColor : *(backgroundColorsBuffer + backgroundColorIndex - 1u);
+ const bool isMarkupBackground = mView.IsMarkupBackgroundColorSet();
+ const ColorIndex backgroundColorIndex = isMarkupBackground ? *(backgroundColorIndicesBuffer + i) : 0u;
+ const bool isDefaultBackgroundColor = (0u == backgroundColorIndex);
+ const Vector4& backgroundColor = isDefaultBackgroundColor ? defaultBackgroundColor : *(backgroundColorsBuffer + backgroundColorIndex - 1u);
mModel->mVisualModel->GetNumberOfLines(i, 1, lineIndex, numberOfLines);
Length lineHeight = lineRun[lineIndex].ascender + -(lineRun[lineIndex].descender) + lineRun[lineIndex].lineSpacing;