static void KeyboardFocusGainEvent(Controller& controller);
static void KeyboardFocusLostEvent(Controller& controller);
static bool KeyEvent(Controller& controller, const Dali::KeyEvent& keyEvent);
+ static void AnchorEvent(Controller& controller, float x, float y);
static void TapEvent(Controller& controller, unsigned int tapCount, float x, float y);
static void PanEvent(Controller& controller, GestureState state, const Vector2& displacement);
static void LongPressEvent(Controller& controller, GestureState state, float x, float y);