* @param[in] lineBreakInfo The line break info.
* @param[in] scripts Vector containing the script runs for the whole text.
* @param[in] fonts Vector with validated fonts.
+ * @param[in] startCharacterIndex The character from where the text is shaped.
+ * @param[in] startGlyphIndex The glyph from where the text is shaped.
+ * @param[in] numberOfCharacters The number of characters to be shaped.
* @param[out] glyphs Vector of glyphs in the visual order.
* @param[out] glyphToCharacterMap Vector containing the first character in the logical model that each glyph relates to.
* @param[out] charactersPerGlyph Vector containing the number of characters per glyph.
+ * @param[out] newParagraphGlyphs Vector containing the indices to the new paragraph glyphs.
*/
void ShapeText( const Vector<Character>& text,
const Vector<LineBreakInfo>& lineBreakInfo,
const Vector<ScriptRun>& scripts,
const Vector<FontRun>& fonts,
+ CharacterIndex startCharacterIndex,
+ GlyphIndex startGlyphIndex,
+ Length numberOfCharacters,
Vector<GlyphInfo>& glyphs,
Vector<CharacterIndex>& glyphToCharacterMap,
- Vector<Length>& charactersPerGlyph );
+ Vector<Length>& charactersPerGlyph,
+ Vector<GlyphIndex>& newParagraphGlyphs );
} // namespace Text