#include <dali-toolkit/internal/text/rendering/vector-based/vector-blob-atlas.h>
// EXTERNAL INCLUDES
+#include <dali/devel-api/images/texture-set-image.h>
#include <dali/integration-api/debug.h>
namespace
mAtlasTexture = BufferImage::New( textureWidth, textureHeight, Pixel::RGBA8888 );
mTextureSet = TextureSet::New();
- mTextureSet.SetImage( 0, mAtlasTexture );
+ TextureSetImage( mTextureSet, 0, mAtlasTexture );
}
bool VectorBlobAtlas::IsFull() const