mImpl->mActor = Actor::New();
mImpl->mActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- mImpl->mActor.SetSize( view.GetControlSize() );
+ mImpl->mActor.SetProperty( Actor::Property::SIZE, Vector2( view.GetControlSize() );
mImpl->mActor.SetProperty( Actor::Property::COLOR, Color::WHITE );
#if defined(DEBUG_ENABLED)
mImpl->mActor.SetProperty( Dali::Actor::Property::NAME, "Text renderable actor" );