/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Shader shaderEffectCustom = Shader::New(vertexShaderStringStream.str(),
fragmentShaderStringStream.str(),
- Shader::Hint::OUTPUT_IS_TRANSPARENT);
+ Shader::Hint::OUTPUT_IS_TRANSPARENT,
+ "GLYPHY_SHADER");
GlyphyShader handle(shaderEffectCustom);