#define DALI_TOOLKIT_TEXT_TYPESETTER_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
+#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
+#include <dali/devel-api/text-abstraction/text-abstraction-definitions.h>
#include <dali/public-api/common/intrusive-ptr.h>
-#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/images/pixel-data.h>
-#include <dali/devel-api/text-abstraction/text-abstraction-definitions.h>
-#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
+#include <dali/public-api/images/pixel.h>
+#include <dali/public-api/object/ref-object.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Text
{
-
class ModelInterface;
class ViewModel;
class Typesetter;
class Typesetter : public RefObject
{
public:
-
/**
* @brief Behaviours of how to render the text.
*/
enum RenderBehaviour
{
- RENDER_TEXT_AND_STYLES, ///< Render both the text and its styles
- RENDER_NO_TEXT, ///< Do not render the text itself
- RENDER_NO_STYLES, ///< Do not render any styles
- RENDER_MASK ///< Render an alpha mask (for color glyphs with no color animation, e.g. emoji)
+ RENDER_TEXT_AND_STYLES, ///< Render both the text and its styles
+ RENDER_NO_TEXT, ///< Do not render the text itself but render the background styles such as outline and background.
+ RENDER_NO_STYLES, ///< Do not render any styles
+ RENDER_MASK, ///< Render an alpha mask (for color glyphs with no color animation, e.g. emoji)
+ RENDER_OVERLAY_STYLE ///< Do not render the text itself but render the style but overlay the style on the text (foreground styles such as strikethrough and underline)
};
/**
*/
enum Style
{
- STYLE_NONE, ///< No style
- STYLE_MASK, ///< Alpha mask
- STYLE_SHADOW, ///< Hard shadow
- STYLE_SOFT_SHADOW, ///< Soft shadow
- STYLE_UNDERLINE, ///< Underline
- STYLE_OUTLINE, ///< Outline
- STYLE_BACKGROUND ///< Text background
+ STYLE_NONE, ///< No style
+ STYLE_MASK, ///< Alpha mask
+ STYLE_SHADOW, ///< Hard shadow
+ STYLE_SOFT_SHADOW, ///< Soft shadow
+ STYLE_UNDERLINE, ///< Underline
+ STYLE_OUTLINE, ///< Outline
+ STYLE_BACKGROUND, ///< Text background
+ STYLE_STRIKETHROUGH ///< Strikethrough
};
public: // Constructor.
*
* @param[in] model Pointer to the text's data model.
*/
- static TypesetterPtr New( const ModelInterface* const model );
+ static TypesetterPtr New(const ModelInterface* const model);
public:
/**
* - Combines different image buffers to create the pixel data used to generate the final image
*
* @param[in] size The renderer size.
+ * @param[in] textDirection The direction of the text.
* @param[in] behaviour The behaviour of how to render the text (i.e. whether to render the text only or the styles only or both).
* @param[in] ignoreHorizontalAlignment Whether to ignore the horizontal alignment (i.e. always render as if HORIZONTAL_ALIGN_BEGIN).
+ * @param[in] pixelFormat The format of the pixel in the image that the text is rendered as (i.e. either Pixel::BGRA8888 or Pixel::L8).
*
* @return A pixel data with the text rendered.
*/
- PixelData Render( const Vector2& size, RenderBehaviour behaviour = RENDER_TEXT_AND_STYLES, bool ignoreHorizontalAlignment = false );
+ PixelData Render(const Vector2& size, Toolkit::DevelText::TextDirection::Type textDirection, RenderBehaviour behaviour = RENDER_TEXT_AND_STYLES, bool ignoreHorizontalAlignment = false, Pixel::Format pixelFormat = Pixel::RGBA8888);
private:
/**
*
* @param[in] model Pointer to the text's data model.
*/
- Typesetter( const ModelInterface* const model );
+ Typesetter(const ModelInterface* const model);
// Declared private and left undefined to avoid copies.
- Typesetter( const Typesetter& handle );
+ Typesetter(const Typesetter& handle);
// Declared private and left undefined to avoid copies.
- Typesetter& operator=( const Typesetter& handle );
+ Typesetter& operator=(const Typesetter& handle);
/**
- * @brief Create the image buffer for the given range of the glyphs in the given style.
+ * @brief Create & draw the image buffer for the given range of the glyphs in the given style.
*
* Does the following operations:
* - Retrieves the data buffers from the text model.
* @param[in] bufferHeight The height of the image buffer.
* @param[in] style The style of the text.
* @param[in] ignoreHorizontalAlignment Whether to ignore the horizontal alignment, not ignored by default.
+ * @param[in] pixelFormat The format of the pixel in the image that the text is rendered as (i.e. either Pixel::BGRA8888 or Pixel::L8).
+ * @param[in] horizontalOffset The horizontal offset to be added to the glyph's position.
* @param[in] verticalOffset The vertical offset to be added to the glyph's position.
* @param[in] fromGlyphIndex The index of the first glyph within the text to be drawn
* @param[in] toGlyphIndex The index of the last glyph within the text to be drawn
*
* @return An image buffer with the text.
*/
- Devel::PixelBuffer CreateImageBuffer( const unsigned int bufferWidth, const unsigned int bufferHeight, Typesetter::Style style, bool ignoreHorizontalAlignment, int verticalOffset, TextAbstraction::GlyphIndex fromGlyphIndex, TextAbstraction::GlyphIndex toGlyphIndex );
+ Devel::PixelBuffer CreateImageBuffer(const unsigned int bufferWidth, const unsigned int bufferHeight, Typesetter::Style style, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset, TextAbstraction::GlyphIndex fromGlyphIndex, TextAbstraction::GlyphIndex toGlyphIndex);
+
+ /**
+ * @brief Create an initialized image buffer.
+ *
+ * Creates the pixel data used to generate the final image with the given size.
+ *
+ * @param[in] bufferWidth The width of the image buffer.
+ * @param[in] bufferHeight The height of the image buffer.
+ * @param[in] pixelFormat The format of the pixel in the image that the text is rendered as (i.e. either Pixel::BGRA8888 or Pixel::L8).
+ *
+ * @return An image buffer.
+ */
+ Devel::PixelBuffer CreateImageBuffer(const unsigned int bufferWidth, const unsigned int bufferHeight, Pixel::Format pixelFormat);
/**
- * @brief Combine the two image buffers together.
+ * @brief Combine the two RGBA image buffers together.
*
* The top layer buffer will blend over the bottom layer buffer:
* - If the pixel is not fully opaque from either buffer, it will be blended with
* @return The combined image buffer with the text.
*
*/
- Devel::PixelBuffer CombineImageBuffer( Devel::PixelBuffer topPixelBuffer, Devel::PixelBuffer bottomPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight );
+ Devel::PixelBuffer CombineImageBuffer(Devel::PixelBuffer topPixelBuffer, Devel::PixelBuffer bottomPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeightbool);
-protected:
+ /**
+ * @brief Apply behaviour of tags if the markup-processor is enabled.
+ *
+ * @param[in] topPixelBuffer The top layer buffer.
+ * @param[in] bufferWidth The width of the image buffer.
+ * @param[in] bufferHeight The height of the image buffer.
+ * @param[in] ignoreHorizontalAlignment Whether to ignore the horizontal alignment, not ignored by default.
+ * @param[in] pixelFormat The format of the pixel in the image that the text is rendered as (i.e. either Pixel::BGRA8888 or Pixel::L8).
+ * @param[in] horizontalOffset The horizontal offset to be added to the glyph's position.
+ * @param[in] verticalOffset The vertical offset to be added to the glyph's position.
+ *
+ * @return The image buffer with the markup.
+ */
+ Devel::PixelBuffer ApplyMarkupProcessorOnPixelBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset);
+
+ /**
+ * @brief Apply markup underline tags.
+ *
+ * The properties on TextLabel override the behavior of Markup.
+ * Because the markup will be the bottom layer buffer
+ * - i.e: If you set property UNDERLINE to enabled and blue.
+ * And the TEXT is "<color value='green'>Hello</color> <u>World</u> <i>Hello</i> <b>World</b>".
+ * Then the output of the whole text is underlined by blue line.
+ *
+ * @param[in] topPixelBuffer The top layer buffer.
+ * @param[in] bufferWidth The width of the image buffer.
+ * @param[in] bufferHeight The height of the image buffer.
+ * @param[in] ignoreHorizontalAlignment Whether to ignore the horizontal alignment, not ignored by default.
+ * @param[in] pixelFormat The format of the pixel in the image that the text is rendered as (i.e. either Pixel::BGRA8888 or Pixel::L8).
+ * @param[in] horizontalOffset The horizontal offset to be added to the glyph's position.
+ * @param[in] verticalOffset The vertical offset to be added to the glyph's position.
+ *
+ * @return The image buffer with the markup.
+ */
+ Devel::PixelBuffer ApplyUnderlineMarkupImageBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset);
/**
+ * @brief Apply markup strikethrough tags.
+ *
+ * The properties on TextLabel override the behavior of Markup.
+ * Because the markup will be the bottom layer buffer
+ * - i.e: If you set property STRIKETHROUGH to enabled and blue.
+ * And the TEXT is "<color value='green'>Hello</color> <s>World</s> <i>Hello</i> <b>World</b>".
+ * Then the whole text will have a blue line strikethrough.
+ *
+ * @param[in] topPixelBuffer The top layer buffer.
+ * @param[in] bufferWidth The width of the image buffer.
+ * @param[in] bufferHeight The height of the image buffer.
+ * @param[in] ignoreHorizontalAlignment Whether to ignore the horizontal alignment, not ignored by default.
+ * @param[in] pixelFormat The format of the pixel in the image that the text is rendered as (i.e. either Pixel::BGRA8888 or Pixel::L8).
+ * @param[in] horizontalOffset The horizontal offset to be added to the glyph's position.
+ * @param[in] verticalOffset The vertical offset to be added to the glyph's position.
+ *
+ * @return The image buffer with the markup.
+ */
+ Devel::PixelBuffer ApplyStrikethroughMarkupImageBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset);
+
+protected:
+ /**
* @brief A reference counted object may only be deleted by calling Unreference().
*
* Destroys the visual model.
virtual ~Typesetter();
private:
-
- ViewModel* mModel;
+ ViewModel* mModel;
};
} // namespace Text
} // namespace Dali
-#endif // DALI_TOOLKIT_TEXT_TYPESETTER_H
+#endif // DALI_TOOLKIT_TEXT_TYPESETTER_H
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