// Markup-Processor
imageBuffer = ApplyMarkupProcessorOnPixelBuffer(imageBuffer, bufferWidth, bufferHeight, ignoreHorizontalAlignment, pixelFormat, penX, penY);
-
}
// Create the final PixelData for the combined image buffer
const Vector2* const positionBuffer = mModel->GetLayout();
const Vector4* const colorsBuffer = mModel->GetColors();
const ColorIndex* const colorIndexBuffer = mModel->GetColorIndices();
+ const GlyphInfo* hyphens = mModel->GetHyphens();
+ const Length* hyphenIndices = mModel->GetHyphenIndices();
+ const Length hyphensCount = mModel->GetHyphensCount();
// Whether to use the default color.
const bool useDefaultColor = (NULL == colorsBuffer);
}
// Get a handle of the font client. Used to retrieve the bitmaps of the glyphs.
- TextAbstraction::FontClient fontClient = TextAbstraction::FontClient::Get();
+ TextAbstraction::FontClient fontClient = TextAbstraction::FontClient::Get();
+ Length hyphenIndex = 0;
// Traverses the lines of the text.
for(LineIndex lineIndex = 0u; lineIndex < modelNumberOfLines; ++lineIndex)
float lineExtentLeft = bufferWidth;
float lineExtentRight = 0.0f;
float baseline = 0.0f;
+ bool addHyphen = false;
// Traverses the glyphs of the line.
const GlyphIndex endGlyphIndex = std::min(numberOfGlyphs, line.glyphRun.glyphIndex + line.glyphRun.numberOfGlyphs);
}
// Retrieve the glyph's info.
- const GlyphInfo* const glyphInfo = glyphsBuffer + glyphIndex;
+ const GlyphInfo* glyphInfo;
+
+ if(addHyphen && hyphens)
+ {
+ glyphInfo = hyphens + hyphenIndex;
+ hyphenIndex++;
+ }
+ else
+ {
+ glyphInfo = glyphsBuffer + glyphIndex;
+ }
if((glyphInfo->width < Math::MACHINE_EPSILON_1000) ||
(glyphInfo->height < Math::MACHINE_EPSILON_1000))
} // underline
// Retrieves the glyph's position.
- const Vector2* const position = positionBuffer + glyphIndex;
- if(baseline < position->y + glyphInfo->yBearing)
+ Vector2 position = *(positionBuffer + glyphIndex);
+
+ if(addHyphen)
{
- baseline = position->y + glyphInfo->yBearing;
+ GlyphInfo tempInfo = *(glyphsBuffer + glyphIndex);
+ position.x = position.x + tempInfo.advance - tempInfo.xBearing + glyphInfo->xBearing;
+ position.y = -glyphInfo->yBearing;
+ }
+
+ if(baseline < position.y + glyphInfo->yBearing)
+ {
+ baseline = position.y + glyphInfo->yBearing;
}
// Calculate the positions of leftmost and rightmost glyphs in the current line
- if(position->x < lineExtentLeft)
+ if(position.x < lineExtentLeft)
{
- lineExtentLeft = position->x;
+ lineExtentLeft = position.x;
}
- if(position->x + glyphInfo->width > lineExtentRight)
+ if(position.x + glyphInfo->width > lineExtentRight)
{
- lineExtentRight = position->x + glyphInfo->width;
+ lineExtentRight = position.x + glyphInfo->width;
}
// Retrieves the glyph's color.
// Set the buffer of the glyph's bitmap into the final bitmap's buffer
TypesetGlyph(glyphData,
- position,
+ &position,
&color,
style,
pixelFormat);
delete[] glyphData.glyphBitmap.buffer;
glyphData.glyphBitmap.buffer = NULL;
}
+
+ if(hyphenIndices)
+ {
+ while((hyphenIndex < hyphensCount) && (glyphIndex > hyphenIndices[hyphenIndex]))
+ {
+ hyphenIndex++;
+ }
+
+ addHyphen = ((hyphenIndex < hyphensCount) && ((glyphIndex + 1) == hyphenIndices[hyphenIndex]));
+ if(addHyphen)
+ {
+ glyphIndex--;
+ }
+ }
}
// Draw the underline from the leftmost glyph to the rightmost glyph
Devel::PixelBuffer Typesetter::ApplyMarkupProcessorOnPixelBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset)
{
- // Apply the markup-Processor if enabled
- const bool markupProcessorEnabled = mModel->IsMarkupProcessorEnabled();
- if(markupProcessorEnabled)
+ // Apply the markup-Processor if enabled
+ const bool markupProcessorEnabled = mModel->IsMarkupProcessorEnabled();
+ if(markupProcessorEnabled)
+ {
+ // Underline-tags (this is for Markup case)
+ // Get the underline runs.
+ const Length numberOfUnderlineRuns = mModel->GetNumberOfUnderlineRuns();
+ Vector<GlyphRun> underlineRuns;
+ underlineRuns.Resize(numberOfUnderlineRuns);
+ mModel->GetUnderlineRuns(underlineRuns.Begin(), 0u, numberOfUnderlineRuns);
+
+ // Iterate on the consecutive underlined glyph run and connect them into one chunk of underlined characters.
+ Vector<GlyphRun>::ConstIterator itGlyphRun = underlineRuns.Begin();
+ Vector<GlyphRun>::ConstIterator endItGlyphRun = underlineRuns.End();
+ GlyphIndex startGlyphIndex, endGlyphIndex;
+
+ //The outer loop to iterate on the separated chunks of underlined glyph runs
+ while(itGlyphRun != endItGlyphRun)
{
- // Underline-tags (this is for Markup case)
- // Get the underline runs.
- const Length numberOfUnderlineRuns = mModel->GetNumberOfUnderlineRuns();
- Vector<GlyphRun> underlineRuns;
- underlineRuns.Resize(numberOfUnderlineRuns);
- mModel->GetUnderlineRuns(underlineRuns.Begin(), 0u, numberOfUnderlineRuns);
-
- // Iterate on the consecutive underlined glyph run and connect them into one chunk of underlined characters.
- Vector<GlyphRun>::ConstIterator itGlyphRun = underlineRuns.Begin();
- Vector<GlyphRun>::ConstIterator endItGlyphRun = underlineRuns.End();
- GlyphIndex startGlyphIndex, endGlyphIndex;
-
- //The outer loop to iterate on the separated chunks of underlined glyph runs
- while(itGlyphRun != endItGlyphRun)
+ startGlyphIndex = itGlyphRun->glyphIndex;
+ endGlyphIndex = startGlyphIndex;
+ //The inner loop to make a connected underline for the consecutive characters
+ do
{
- startGlyphIndex = itGlyphRun->glyphIndex;
- endGlyphIndex = startGlyphIndex;
- //The inner loop to make a connected underline for the consecutive characters
- do
- {
- endGlyphIndex += itGlyphRun->numberOfGlyphs;
- itGlyphRun++;
- } while(itGlyphRun != endItGlyphRun && itGlyphRun->glyphIndex == endGlyphIndex);
+ endGlyphIndex += itGlyphRun->numberOfGlyphs;
+ itGlyphRun++;
+ } while(itGlyphRun != endItGlyphRun && itGlyphRun->glyphIndex == endGlyphIndex);
- endGlyphIndex--;
+ endGlyphIndex--;
- // Create the image buffer for underline
- Devel::PixelBuffer underlineImageBuffer = CreateImageBuffer(bufferWidth, bufferHeight, Typesetter::STYLE_UNDERLINE, ignoreHorizontalAlignment, pixelFormat, horizontalOffset, verticalOffset, startGlyphIndex, endGlyphIndex);
- // Combine the two buffers
- topPixelBuffer = CombineImageBuffer(topPixelBuffer, underlineImageBuffer, bufferWidth, bufferHeight);
- }
+ // Create the image buffer for underline
+ Devel::PixelBuffer underlineImageBuffer = CreateImageBuffer(bufferWidth, bufferHeight, Typesetter::STYLE_UNDERLINE, ignoreHorizontalAlignment, pixelFormat, horizontalOffset, verticalOffset, startGlyphIndex, endGlyphIndex);
+ // Combine the two buffers
+ topPixelBuffer = CombineImageBuffer(topPixelBuffer, underlineImageBuffer, bufferWidth, bufferHeight);
}
+ }
- return topPixelBuffer;
+ return topPixelBuffer;
}
Typesetter::Typesetter(const ModelInterface* const model)