#include <dali/public-api/images/atlas.h>
#include <dali/public-api/geometry/mesh.h>
#include <dali-toolkit/internal/text/rendering/shaders/text-basic-shader.h>
+#include <dali-toolkit/internal/text/rendering/shaders/text-bgra-shader.h>
+
using namespace Dali;
using namespace Dali::Toolkit;
actorBGRA8888 = MeshActor::New( mImpl->CreateMesh( glyphs, positions, Pixel::BGRA8888, mImpl->mAtlasBGRA8888 ) );
actorBGRA8888.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
- ShaderEffect shader = BasicShader::New();
+ ShaderEffect shader = BgraShader::New();
actorBGRA8888.SetShaderEffect( shader );
}