// CLASS HEADER
#include <dali-toolkit/internal/text/rendering/basic/text-basic-renderer.h>
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
#include <dali/public-api/text-abstraction/font-client.h>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/actors/mesh-actor.h>
#include <dali/public-api/images/atlas.h>
#include <dali/public-api/geometry/mesh.h>
+#include <dali/integration-api/debug.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/text/line-run.h>
#include <dali-toolkit/internal/text/rendering/shaders/text-basic-shader.h>
#include <dali-toolkit/internal/text/rendering/shaders/text-bgra-shader.h>
namespace
{
+#if defined(DEBUG_ENABLED)
+ Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_TEXT_RENDERING");
+#endif
+
const std::size_t PADDING = 2; //< To avoid GL filtering artefacts
struct TextureCoordinates
Text::RendererPtr BasicRenderer::New()
{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Text::BasicRenderer::New()\n" );
+
return Text::RendererPtr( new BasicRenderer() );
}
// Remove the previous text
UnparentAndReset( mImpl->mActor );
- Text::Length numberOfGlyphs = view.GetNumberOfGlyphs();
+ Length numberOfGlyphs = view.GetNumberOfGlyphs();
- if( numberOfGlyphs > 0 )
+ if( numberOfGlyphs > 0u )
{
Vector<GlyphInfo> glyphs;
glyphs.Resize( numberOfGlyphs );
- view.GetGlyphs( &glyphs[0], 0, numberOfGlyphs );
-
std::vector<Vector2> positions;
positions.resize( numberOfGlyphs );
- view.GetGlyphPositions( &positions[0], 0, numberOfGlyphs );
+
+ numberOfGlyphs = view.GetGlyphs( glyphs.Begin(),
+ &positions[0],
+ 0u,
+ numberOfGlyphs );
+
+ glyphs.Resize( numberOfGlyphs );
+ positions.resize( numberOfGlyphs );
mImpl->CreateAtlases( glyphs );