Vector<StrikethroughGlyphRun>::ConstIterator currentStrikethroughGlyphRunIt = strikethroughRuns.End();
const bool isGlyphStrikethrough = strikethroughEnabled || IsGlyphStrikethrough(i, strikethroughRuns, currentStrikethroughGlyphRunIt);
- const StrikethroughStyleProperties currentStrikethroughProperties = GetCurrentStrikethroughProperties(isGlyphStrikethrough, strikethroughRuns, currentStrikethroughGlyphRunIt, viewStrikethroughProperties);
- float currentStrikethroughHeight = GetCurrentStrikethroughHeight(strikethroughRuns, currentStrikethroughGlyphRunIt, viewStrikethroughProperties.height);
+ const StrikethroughStyleProperties currentStrikethroughProperties = GetCurrentStrikethroughProperties(i, isGlyphStrikethrough, strikethroughRuns, currentStrikethroughGlyphRunIt, viewStrikethroughProperties);
+ float currentStrikethroughHeight = currentStrikethroughProperties.height;
thereAreStrikethroughGlyphs = thereAreStrikethroughGlyphs || isGlyphStrikethrough;
// No operation for white space